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1 /*
2  * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3  *           (C) 1999 Antti Koivisto (koivisto@kde.org)
4  *           (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5  *           (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6  * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public License
19  * along with this library; see the file COPYING.LIB.  If not, write to
20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21  * Boston, MA 02110-1301, USA.
22  *
23  */
24 
25 #include "config.h"
26 #include "RenderBox.h"
27 
28 #include "CachedImage.h"
29 #include "Chrome.h"
30 #include "ChromeClient.h"
31 #include "Document.h"
32 #include "FrameView.h"
33 #include "GraphicsContext.h"
34 #include "HitTestResult.h"
35 #include "htmlediting.h"
36 #include "HTMLElement.h"
37 #include "HTMLNames.h"
38 #include "ImageBuffer.h"
39 #include "FloatQuad.h"
40 #include "Frame.h"
41 #include "Page.h"
42 #include "PaintInfo.h"
43 #include "RenderArena.h"
44 #include "RenderFlexibleBox.h"
45 #include "RenderInline.h"
46 #include "RenderLayer.h"
47 #include "RenderTableCell.h"
48 #include "RenderTheme.h"
49 #ifdef ANDROID_LAYOUT
50 #include "Settings.h"
51 #endif
52 #include "RenderView.h"
53 #include "ScrollbarTheme.h"
54 #include "TransformState.h"
55 #include <algorithm>
56 #include <math.h>
57 
58 #if ENABLE(WML)
59 #include "WMLNames.h"
60 #endif
61 
62 #if PLATFORM(ANDROID)
63 #include "PlatformBridge.h"
64 #endif
65 
66 using namespace std;
67 
68 namespace WebCore {
69 
70 using namespace HTMLNames;
71 
72 // Used by flexible boxes when flexing this element.
73 typedef WTF::HashMap<const RenderBox*, int> OverrideSizeMap;
74 static OverrideSizeMap* gOverrideSizeMap = 0;
75 
76 bool RenderBox::s_hadOverflowClip = false;
77 
RenderBox(Node * node)78 RenderBox::RenderBox(Node* node)
79     : RenderBoxModelObject(node)
80     , m_marginLeft(0)
81     , m_marginRight(0)
82     , m_marginTop(0)
83     , m_marginBottom(0)
84     , m_minPreferredLogicalWidth(-1)
85     , m_maxPreferredLogicalWidth(-1)
86     , m_inlineBoxWrapper(0)
87 #ifdef ANDROID_LAYOUT
88     , m_visibleWidth(0)
89     , m_isVisibleWidthChangedBeforeLayout(false)
90 #endif
91 {
92     setIsBox();
93 }
94 
~RenderBox()95 RenderBox::~RenderBox()
96 {
97 }
98 
marginBefore() const99 int RenderBox::marginBefore() const
100 {
101     switch (style()->writingMode()) {
102     case TopToBottomWritingMode:
103         return m_marginTop;
104     case BottomToTopWritingMode:
105         return m_marginBottom;
106     case LeftToRightWritingMode:
107         return m_marginLeft;
108     case RightToLeftWritingMode:
109         return m_marginRight;
110     }
111     ASSERT_NOT_REACHED();
112     return m_marginTop;
113 }
114 
marginAfter() const115 int RenderBox::marginAfter() const
116 {
117     switch (style()->writingMode()) {
118     case TopToBottomWritingMode:
119         return m_marginBottom;
120     case BottomToTopWritingMode:
121         return m_marginTop;
122     case LeftToRightWritingMode:
123         return m_marginRight;
124     case RightToLeftWritingMode:
125         return m_marginLeft;
126     }
127     ASSERT_NOT_REACHED();
128     return m_marginBottom;
129 }
130 
marginStart() const131 int RenderBox::marginStart() const
132 {
133     if (isHorizontalWritingMode())
134         return style()->isLeftToRightDirection() ? m_marginLeft : m_marginRight;
135     return style()->isLeftToRightDirection() ? m_marginTop : m_marginBottom;
136 }
137 
marginEnd() const138 int RenderBox::marginEnd() const
139 {
140     if (isHorizontalWritingMode())
141         return style()->isLeftToRightDirection() ? m_marginRight : m_marginLeft;
142     return style()->isLeftToRightDirection() ? m_marginBottom : m_marginTop;
143 }
144 
setMarginStart(int margin)145 void RenderBox::setMarginStart(int margin)
146 {
147     if (isHorizontalWritingMode()) {
148         if (style()->isLeftToRightDirection())
149             m_marginLeft = margin;
150         else
151             m_marginRight = margin;
152     } else {
153         if (style()->isLeftToRightDirection())
154             m_marginTop = margin;
155         else
156             m_marginBottom = margin;
157     }
158 }
159 
setMarginEnd(int margin)160 void RenderBox::setMarginEnd(int margin)
161 {
162     if (isHorizontalWritingMode()) {
163         if (style()->isLeftToRightDirection())
164             m_marginRight = margin;
165         else
166             m_marginLeft = margin;
167     } else {
168         if (style()->isLeftToRightDirection())
169             m_marginBottom = margin;
170         else
171             m_marginTop = margin;
172     }
173 }
174 
setMarginBefore(int margin)175 void RenderBox::setMarginBefore(int margin)
176 {
177     switch (style()->writingMode()) {
178     case TopToBottomWritingMode:
179         m_marginTop = margin;
180         break;
181     case BottomToTopWritingMode:
182         m_marginBottom = margin;
183         break;
184     case LeftToRightWritingMode:
185         m_marginLeft = margin;
186         break;
187     case RightToLeftWritingMode:
188         m_marginRight = margin;
189         break;
190     }
191 }
192 
setMarginAfter(int margin)193 void RenderBox::setMarginAfter(int margin)
194 {
195     switch (style()->writingMode()) {
196     case TopToBottomWritingMode:
197         m_marginBottom = margin;
198         break;
199     case BottomToTopWritingMode:
200         m_marginTop = margin;
201         break;
202     case LeftToRightWritingMode:
203         m_marginRight = margin;
204         break;
205     case RightToLeftWritingMode:
206         m_marginLeft = margin;
207         break;
208     }
209 }
210 
destroy()211 void RenderBox::destroy()
212 {
213     // A lot of the code in this function is just pasted into
214     // RenderWidget::destroy. If anything in this function changes,
215     // be sure to fix RenderWidget::destroy() as well.
216     if (hasOverrideSize())
217         gOverrideSizeMap->remove(this);
218 
219     if (style() && (style()->logicalHeight().isPercent() || style()->logicalMinHeight().isPercent() || style()->logicalMaxHeight().isPercent()))
220         RenderBlock::removePercentHeightDescendant(this);
221 
222     RenderBoxModelObject::destroy();
223 }
224 
removeFloatingOrPositionedChildFromBlockLists()225 void RenderBox::removeFloatingOrPositionedChildFromBlockLists()
226 {
227     ASSERT(isFloatingOrPositioned());
228 
229     if (documentBeingDestroyed())
230         return;
231 
232     if (isFloating()) {
233         RenderBlock* parentBlock = 0;
234         for (RenderObject* curr = parent(); curr && !curr->isRenderView(); curr = curr->parent()) {
235             if (curr->isRenderBlock()) {
236                 RenderBlock* currBlock = toRenderBlock(curr);
237                 if (!parentBlock || currBlock->containsFloat(this))
238                     parentBlock = currBlock;
239             }
240         }
241 
242         if (parentBlock) {
243             RenderObject* parent = parentBlock->parent();
244             if (parent && parent->isFlexibleBox())
245                 parentBlock = toRenderBlock(parent);
246 
247             parentBlock->markAllDescendantsWithFloatsForLayout(this, false);
248         }
249     }
250 
251     if (isPositioned()) {
252         for (RenderObject* curr = parent(); curr; curr = curr->parent()) {
253             if (curr->isRenderBlock())
254                 toRenderBlock(curr)->removePositionedObject(this);
255         }
256     }
257 }
258 
styleWillChange(StyleDifference diff,const RenderStyle * newStyle)259 void RenderBox::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
260 {
261     s_hadOverflowClip = hasOverflowClip();
262 
263     if (style()) {
264         // The background of the root element or the body element could propagate up to
265         // the canvas.  Just dirty the entire canvas when our style changes substantially.
266         if (diff >= StyleDifferenceRepaint && node() &&
267                 (node()->hasTagName(htmlTag) || node()->hasTagName(bodyTag)))
268             view()->repaint();
269 
270         // When a layout hint happens and an object's position style changes, we have to do a layout
271         // to dirty the render tree using the old position value now.
272         if (diff == StyleDifferenceLayout && parent() && style()->position() != newStyle->position()) {
273             markContainingBlocksForLayout();
274             if (style()->position() == StaticPosition)
275                 repaint();
276             else if (newStyle->position() == AbsolutePosition || newStyle->position() == FixedPosition)
277                 parent()->setChildNeedsLayout(true);
278             if (isFloating() && !isPositioned() && (newStyle->position() == AbsolutePosition || newStyle->position() == FixedPosition))
279                 removeFloatingOrPositionedChildFromBlockLists();
280         }
281     } else if (newStyle && isBody())
282         view()->repaint();
283 
284     if (FrameView *frameView = view()->frameView()) {
285         bool newStyleIsFixed = newStyle && newStyle->position() == FixedPosition;
286         bool oldStyleIsFixed = style() && style()->position() == FixedPosition;
287         if (newStyleIsFixed != oldStyleIsFixed) {
288             if (newStyleIsFixed)
289                 frameView->addFixedObject();
290             else
291                 frameView->removeFixedObject();
292         }
293     }
294 
295     RenderBoxModelObject::styleWillChange(diff, newStyle);
296 }
297 
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)298 void RenderBox::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
299 {
300     RenderBoxModelObject::styleDidChange(diff, oldStyle);
301 
302     if (needsLayout() && oldStyle) {
303         if (oldStyle && (oldStyle->logicalHeight().isPercent() || oldStyle->logicalMinHeight().isPercent() || oldStyle->logicalMaxHeight().isPercent()))
304             RenderBlock::removePercentHeightDescendant(this);
305 
306         // Normally we can do optimized positioning layout for absolute/fixed positioned objects. There is one special case, however, which is
307         // when the positioned object's margin-before is changed. In this case the parent has to get a layout in order to run margin collapsing
308         // to determine the new static position.
309         if (isPositioned() && style()->hasStaticBlockPosition(isHorizontalWritingMode()) && oldStyle->marginBefore() != style()->marginBefore()
310             && parent() && !parent()->normalChildNeedsLayout())
311             parent()->setChildNeedsLayout(true);
312     }
313 
314     // If our zoom factor changes and we have a defined scrollLeft/Top, we need to adjust that value into the
315     // new zoomed coordinate space.
316     if (hasOverflowClip() && oldStyle && style() && oldStyle->effectiveZoom() != style()->effectiveZoom()) {
317         if (int left = layer()->scrollXOffset()) {
318             left = (left / oldStyle->effectiveZoom()) * style()->effectiveZoom();
319             layer()->scrollToXOffset(left);
320         }
321         if (int top = layer()->scrollYOffset()) {
322             top = (top / oldStyle->effectiveZoom()) * style()->effectiveZoom();
323             layer()->scrollToYOffset(top);
324         }
325     }
326 
327     bool isBodyRenderer = isBody();
328     bool isRootRenderer = isRoot();
329 
330     // Set the text color if we're the body.
331     if (isBodyRenderer)
332         document()->setTextColor(style()->visitedDependentColor(CSSPropertyColor));
333 
334     if (isRootRenderer || isBodyRenderer) {
335         // Propagate the new writing mode and direction up to the RenderView.
336         RenderView* viewRenderer = view();
337         RenderStyle* viewStyle = viewRenderer->style();
338         if (viewStyle->direction() != style()->direction() && (isRootRenderer || !document()->directionSetOnDocumentElement())) {
339             viewStyle->setDirection(style()->direction());
340             if (isBodyRenderer)
341                 document()->documentElement()->renderer()->style()->setDirection(style()->direction());
342             setNeedsLayoutAndPrefWidthsRecalc();
343         }
344 
345         if (viewStyle->writingMode() != style()->writingMode() && (isRootRenderer || !document()->writingModeSetOnDocumentElement())) {
346             viewStyle->setWritingMode(style()->writingMode());
347             viewRenderer->setHorizontalWritingMode(style()->isHorizontalWritingMode());
348             if (isBodyRenderer) {
349                 document()->documentElement()->renderer()->style()->setWritingMode(style()->writingMode());
350                 document()->documentElement()->renderer()->setHorizontalWritingMode(style()->isHorizontalWritingMode());
351             }
352             setNeedsLayoutAndPrefWidthsRecalc();
353         }
354     }
355 }
356 
updateBoxModelInfoFromStyle()357 void RenderBox::updateBoxModelInfoFromStyle()
358 {
359     RenderBoxModelObject::updateBoxModelInfoFromStyle();
360 
361     bool isRootObject = isRoot();
362     bool isViewObject = isRenderView();
363 
364     // The root and the RenderView always paint their backgrounds/borders.
365     if (isRootObject || isViewObject)
366         setHasBoxDecorations(true);
367 
368     setPositioned(style()->position() == AbsolutePosition || style()->position() == FixedPosition);
369     setFloating(!isPositioned() && style()->isFloating());
370 
371     // We also handle <body> and <html>, whose overflow applies to the viewport.
372     if (style()->overflowX() != OVISIBLE && !isRootObject && (isRenderBlock() || isTableRow() || isTableSection())) {
373         bool boxHasOverflowClip = true;
374         if (isBody()) {
375             // Overflow on the body can propagate to the viewport under the following conditions.
376             // (1) The root element is <html>.
377             // (2) We are the primary <body> (can be checked by looking at document.body).
378             // (3) The root element has visible overflow.
379             if (document()->documentElement()->hasTagName(htmlTag) &&
380                 document()->body() == node() &&
381                 document()->documentElement()->renderer()->style()->overflowX() == OVISIBLE)
382                 boxHasOverflowClip = false;
383         }
384 
385         // Check for overflow clip.
386         // It's sufficient to just check one direction, since it's illegal to have visible on only one overflow value.
387         if (boxHasOverflowClip) {
388             if (!s_hadOverflowClip)
389                 // Erase the overflow
390                 repaint();
391             setHasOverflowClip();
392         }
393     }
394 
395     setHasTransform(style()->hasTransformRelatedProperty());
396     setHasReflection(style()->boxReflect());
397 }
398 
layout()399 void RenderBox::layout()
400 {
401     ASSERT(needsLayout());
402 
403     RenderObject* child = firstChild();
404     if (!child) {
405         setNeedsLayout(false);
406         return;
407     }
408 
409     LayoutStateMaintainer statePusher(view(), this, IntSize(x(), y()), style()->isFlippedBlocksWritingMode());
410     while (child) {
411         child->layoutIfNeeded();
412         ASSERT(!child->needsLayout());
413         child = child->nextSibling();
414     }
415     statePusher.pop();
416     setNeedsLayout(false);
417 }
418 
419 // More IE extensions.  clientWidth and clientHeight represent the interior of an object
420 // excluding border and scrollbar.
clientWidth() const421 int RenderBox::clientWidth() const
422 {
423     return width() - borderLeft() - borderRight() - verticalScrollbarWidth();
424 }
425 
clientHeight() const426 int RenderBox::clientHeight() const
427 {
428     return height() - borderTop() - borderBottom() - horizontalScrollbarHeight();
429 }
430 
scrollWidth() const431 int RenderBox::scrollWidth() const
432 {
433     if (hasOverflowClip())
434         return layer()->scrollWidth();
435     // For objects with visible overflow, this matches IE.
436     // FIXME: Need to work right with writing modes.
437     if (style()->isLeftToRightDirection())
438         return max(clientWidth(), maxXLayoutOverflow() - borderLeft());
439     return clientWidth() - min(0, minXLayoutOverflow() - borderLeft());
440 }
441 
scrollHeight() const442 int RenderBox::scrollHeight() const
443 {
444     if (hasOverflowClip())
445         return layer()->scrollHeight();
446     // For objects with visible overflow, this matches IE.
447     // FIXME: Need to work right with writing modes.
448     return max(clientHeight(), maxYLayoutOverflow() - borderTop());
449 }
450 
scrollLeft() const451 int RenderBox::scrollLeft() const
452 {
453     return hasOverflowClip() ? layer()->scrollXOffset() : 0;
454 }
455 
scrollTop() const456 int RenderBox::scrollTop() const
457 {
458     return hasOverflowClip() ? layer()->scrollYOffset() : 0;
459 }
460 
setScrollLeft(int newLeft)461 void RenderBox::setScrollLeft(int newLeft)
462 {
463     if (hasOverflowClip())
464         layer()->scrollToXOffset(newLeft);
465 }
466 
setScrollTop(int newTop)467 void RenderBox::setScrollTop(int newTop)
468 {
469     if (hasOverflowClip())
470         layer()->scrollToYOffset(newTop);
471 }
472 
absoluteRects(Vector<IntRect> & rects,int tx,int ty)473 void RenderBox::absoluteRects(Vector<IntRect>& rects, int tx, int ty)
474 {
475     rects.append(IntRect(tx, ty, width(), height()));
476 }
477 
absoluteQuads(Vector<FloatQuad> & quads)478 void RenderBox::absoluteQuads(Vector<FloatQuad>& quads)
479 {
480     quads.append(localToAbsoluteQuad(FloatRect(0, 0, width(), height())));
481 }
482 
updateLayerTransform()483 void RenderBox::updateLayerTransform()
484 {
485     // Transform-origin depends on box size, so we need to update the layer transform after layout.
486     if (hasLayer())
487         layer()->updateTransform();
488 }
489 
absoluteContentBox() const490 IntRect RenderBox::absoluteContentBox() const
491 {
492     IntRect rect = contentBoxRect();
493     FloatPoint absPos = localToAbsolute(FloatPoint());
494     rect.move(absPos.x(), absPos.y());
495     return rect;
496 }
497 
absoluteContentQuad() const498 FloatQuad RenderBox::absoluteContentQuad() const
499 {
500     IntRect rect = contentBoxRect();
501     return localToAbsoluteQuad(FloatRect(rect));
502 }
503 
outlineBoundsForRepaint(RenderBoxModelObject * repaintContainer,IntPoint * cachedOffsetToRepaintContainer) const504 IntRect RenderBox::outlineBoundsForRepaint(RenderBoxModelObject* repaintContainer, IntPoint* cachedOffsetToRepaintContainer) const
505 {
506     IntRect box = borderBoundingBox();
507     adjustRectForOutlineAndShadow(box);
508 
509     FloatQuad containerRelativeQuad = FloatRect(box);
510     if (cachedOffsetToRepaintContainer)
511         containerRelativeQuad.move(cachedOffsetToRepaintContainer->x(), cachedOffsetToRepaintContainer->y());
512     else
513         containerRelativeQuad = localToContainerQuad(containerRelativeQuad, repaintContainer);
514 
515     box = containerRelativeQuad.enclosingBoundingBox();
516 
517     // FIXME: layoutDelta needs to be applied in parts before/after transforms and
518     // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
519     box.move(view()->layoutDelta());
520 
521     return box;
522 }
523 
addFocusRingRects(Vector<IntRect> & rects,int tx,int ty)524 void RenderBox::addFocusRingRects(Vector<IntRect>& rects, int tx, int ty)
525 {
526     if (width() && height())
527         rects.append(IntRect(tx, ty, width(), height()));
528 }
529 
reflectionBox() const530 IntRect RenderBox::reflectionBox() const
531 {
532     IntRect result;
533     if (!style()->boxReflect())
534         return result;
535     IntRect box = borderBoxRect();
536     result = box;
537     switch (style()->boxReflect()->direction()) {
538         case ReflectionBelow:
539             result.move(0, box.height() + reflectionOffset());
540             break;
541         case ReflectionAbove:
542             result.move(0, -box.height() - reflectionOffset());
543             break;
544         case ReflectionLeft:
545             result.move(-box.width() - reflectionOffset(), 0);
546             break;
547         case ReflectionRight:
548             result.move(box.width() + reflectionOffset(), 0);
549             break;
550     }
551     return result;
552 }
553 
reflectionOffset() const554 int RenderBox::reflectionOffset() const
555 {
556     if (!style()->boxReflect())
557         return 0;
558     if (style()->boxReflect()->direction() == ReflectionLeft || style()->boxReflect()->direction() == ReflectionRight)
559         return style()->boxReflect()->offset().calcValue(borderBoxRect().width());
560     return style()->boxReflect()->offset().calcValue(borderBoxRect().height());
561 }
562 
reflectedRect(const IntRect & r) const563 IntRect RenderBox::reflectedRect(const IntRect& r) const
564 {
565     if (!style()->boxReflect())
566         return IntRect();
567 
568     IntRect box = borderBoxRect();
569     IntRect result = r;
570     switch (style()->boxReflect()->direction()) {
571         case ReflectionBelow:
572             result.setY(box.maxY() + reflectionOffset() + (box.maxY() - r.maxY()));
573             break;
574         case ReflectionAbove:
575             result.setY(box.y() - reflectionOffset() - box.height() + (box.maxY() - r.maxY()));
576             break;
577         case ReflectionLeft:
578             result.setX(box.x() - reflectionOffset() - box.width() + (box.maxX() - r.maxX()));
579             break;
580         case ReflectionRight:
581             result.setX(box.maxX() + reflectionOffset() + (box.maxX() - r.maxX()));
582             break;
583     }
584     return result;
585 }
586 
includeVerticalScrollbarSize() const587 bool RenderBox::includeVerticalScrollbarSize() const
588 {
589     return hasOverflowClip() && !layer()->hasOverlayScrollbars()
590         && (style()->overflowY() == OSCROLL || style()->overflowY() == OAUTO);
591 }
592 
includeHorizontalScrollbarSize() const593 bool RenderBox::includeHorizontalScrollbarSize() const
594 {
595     return hasOverflowClip() && !layer()->hasOverlayScrollbars()
596         && (style()->overflowX() == OSCROLL || style()->overflowX() == OAUTO);
597 }
598 
verticalScrollbarWidth() const599 int RenderBox::verticalScrollbarWidth() const
600 {
601     return includeVerticalScrollbarSize() ? layer()->verticalScrollbarWidth() : 0;
602 }
603 
horizontalScrollbarHeight() const604 int RenderBox::horizontalScrollbarHeight() const
605 {
606     return includeHorizontalScrollbarSize() ? layer()->horizontalScrollbarHeight() : 0;
607 }
608 
scroll(ScrollDirection direction,ScrollGranularity granularity,float multiplier,Node ** stopNode)609 bool RenderBox::scroll(ScrollDirection direction, ScrollGranularity granularity, float multiplier, Node** stopNode)
610 {
611     RenderLayer* l = layer();
612     if (l && l->scroll(direction, granularity, multiplier)) {
613         if (stopNode)
614             *stopNode = node();
615         return true;
616     }
617 
618     if (stopNode && *stopNode && *stopNode == node())
619         return true;
620 
621     RenderBlock* b = containingBlock();
622     if (b && !b->isRenderView())
623         return b->scroll(direction, granularity, multiplier, stopNode);
624     return false;
625 }
626 
logicalScroll(ScrollLogicalDirection direction,ScrollGranularity granularity,float multiplier,Node ** stopNode)627 bool RenderBox::logicalScroll(ScrollLogicalDirection direction, ScrollGranularity granularity, float multiplier, Node** stopNode)
628 {
629     bool scrolled = false;
630 
631     RenderLayer* l = layer();
632     if (l) {
633 #if PLATFORM(MAC)
634         // On Mac only we reset the inline direction position when doing a document scroll (e.g., hitting Home/End).
635         if (granularity == ScrollByDocument)
636             scrolled = l->scroll(logicalToPhysical(ScrollInlineDirectionBackward, isHorizontalWritingMode(), style()->isFlippedBlocksWritingMode()), ScrollByDocument, multiplier);
637 #endif
638         if (l->scroll(logicalToPhysical(direction, isHorizontalWritingMode(), style()->isFlippedBlocksWritingMode()), granularity, multiplier))
639             scrolled = true;
640 
641         if (scrolled) {
642             if (stopNode)
643                 *stopNode = node();
644             return true;
645         }
646     }
647 
648     if (stopNode && *stopNode && *stopNode == node())
649         return true;
650 
651     RenderBlock* b = containingBlock();
652     if (b && !b->isRenderView())
653         return b->logicalScroll(direction, granularity, multiplier, stopNode);
654     return false;
655 }
656 
canBeScrolledAndHasScrollableArea() const657 bool RenderBox::canBeScrolledAndHasScrollableArea() const
658 {
659     return canBeProgramaticallyScrolled(false) && (scrollHeight() != clientHeight() || scrollWidth() != clientWidth());
660 }
661 
canBeProgramaticallyScrolled(bool) const662 bool RenderBox::canBeProgramaticallyScrolled(bool) const
663 {
664     return (hasOverflowClip() && (scrollsOverflow() || (node() && node()->rendererIsEditable()))) || (node() && node()->isDocumentNode());
665 }
666 
autoscroll()667 void RenderBox::autoscroll()
668 {
669     if (layer())
670         layer()->autoscroll();
671 }
672 
panScroll(const IntPoint & source)673 void RenderBox::panScroll(const IntPoint& source)
674 {
675     if (layer())
676         layer()->panScrollFromPoint(source);
677 }
678 
minPreferredLogicalWidth() const679 int RenderBox::minPreferredLogicalWidth() const
680 {
681     if (preferredLogicalWidthsDirty())
682         const_cast<RenderBox*>(this)->computePreferredLogicalWidths();
683 
684     return m_minPreferredLogicalWidth;
685 }
686 
maxPreferredLogicalWidth() const687 int RenderBox::maxPreferredLogicalWidth() const
688 {
689     if (preferredLogicalWidthsDirty())
690         const_cast<RenderBox*>(this)->computePreferredLogicalWidths();
691 
692     return m_maxPreferredLogicalWidth;
693 }
694 
overrideSize() const695 int RenderBox::overrideSize() const
696 {
697     if (!hasOverrideSize())
698         return -1;
699     return gOverrideSizeMap->get(this);
700 }
701 
setOverrideSize(int s)702 void RenderBox::setOverrideSize(int s)
703 {
704     if (s == -1) {
705         if (hasOverrideSize()) {
706             setHasOverrideSize(false);
707             gOverrideSizeMap->remove(this);
708         }
709     } else {
710         if (!gOverrideSizeMap)
711             gOverrideSizeMap = new OverrideSizeMap();
712         setHasOverrideSize(true);
713         gOverrideSizeMap->set(this, s);
714     }
715 }
716 
overrideWidth() const717 int RenderBox::overrideWidth() const
718 {
719     return hasOverrideSize() ? overrideSize() : width();
720 }
721 
overrideHeight() const722 int RenderBox::overrideHeight() const
723 {
724     return hasOverrideSize() ? overrideSize() : height();
725 }
726 
computeBorderBoxLogicalWidth(int width) const727 int RenderBox::computeBorderBoxLogicalWidth(int width) const
728 {
729     int bordersPlusPadding = borderAndPaddingLogicalWidth();
730     if (style()->boxSizing() == CONTENT_BOX)
731         return width + bordersPlusPadding;
732     return max(width, bordersPlusPadding);
733 }
734 
computeBorderBoxLogicalHeight(int height) const735 int RenderBox::computeBorderBoxLogicalHeight(int height) const
736 {
737     int bordersPlusPadding = borderAndPaddingLogicalHeight();
738     if (style()->boxSizing() == CONTENT_BOX)
739         return height + bordersPlusPadding;
740     return max(height, bordersPlusPadding);
741 }
742 
computeContentBoxLogicalWidth(int width) const743 int RenderBox::computeContentBoxLogicalWidth(int width) const
744 {
745     if (style()->boxSizing() == BORDER_BOX)
746         width -= borderAndPaddingLogicalWidth();
747     return max(0, width);
748 }
749 
computeContentBoxLogicalHeight(int height) const750 int RenderBox::computeContentBoxLogicalHeight(int height) const
751 {
752     if (style()->boxSizing() == BORDER_BOX)
753         height -= borderAndPaddingLogicalHeight();
754     return max(0, height);
755 }
756 
757 // Hit Testing
nodeAtPoint(const HitTestRequest & request,HitTestResult & result,int xPos,int yPos,int tx,int ty,HitTestAction action)758 bool RenderBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int xPos, int yPos, int tx, int ty, HitTestAction action)
759 {
760     tx += x();
761     ty += y();
762 
763     // Check kids first.
764     for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
765         if (!child->hasLayer() && child->nodeAtPoint(request, result, xPos, yPos, tx, ty, action)) {
766             updateHitTestResult(result, IntPoint(xPos - tx, yPos - ty));
767             return true;
768         }
769     }
770 
771     // Check our bounds next. For this purpose always assume that we can only be hit in the
772     // foreground phase (which is true for replaced elements like images).
773     IntRect boundsRect = IntRect(tx, ty, width(), height());
774     if (visibleToHitTesting() && action == HitTestForeground && boundsRect.intersects(result.rectForPoint(xPos, yPos))) {
775         updateHitTestResult(result, IntPoint(xPos - tx, yPos - ty));
776         if (!result.addNodeToRectBasedTestResult(node(), xPos, yPos, boundsRect))
777             return true;
778     }
779 
780     return false;
781 }
782 
783 // --------------------- painting stuff -------------------------------
784 
paint(PaintInfo & paintInfo,int tx,int ty)785 void RenderBox::paint(PaintInfo& paintInfo, int tx, int ty)
786 {
787     tx += x();
788     ty += y();
789 
790     // default implementation. Just pass paint through to the children
791     PaintInfo childInfo(paintInfo);
792     childInfo.updatePaintingRootForChildren(this);
793     for (RenderObject* child = firstChild(); child; child = child->nextSibling())
794         child->paint(childInfo, tx, ty);
795 }
796 
paintRootBoxFillLayers(const PaintInfo & paintInfo)797 void RenderBox::paintRootBoxFillLayers(const PaintInfo& paintInfo)
798 {
799     const FillLayer* bgLayer = style()->backgroundLayers();
800     Color bgColor = style()->visitedDependentColor(CSSPropertyBackgroundColor);
801     RenderObject* bodyObject = 0;
802     if (!hasBackground() && node() && node()->hasTagName(HTMLNames::htmlTag)) {
803         // Locate the <body> element using the DOM.  This is easier than trying
804         // to crawl around a render tree with potential :before/:after content and
805         // anonymous blocks created by inline <body> tags etc.  We can locate the <body>
806         // render object very easily via the DOM.
807         HTMLElement* body = document()->body();
808         bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0;
809         if (bodyObject) {
810             bgLayer = bodyObject->style()->backgroundLayers();
811             bgColor = bodyObject->style()->visitedDependentColor(CSSPropertyBackgroundColor);
812         }
813     }
814 
815     // The background of the box generated by the root element covers the entire canvas, so just use
816     // the RenderView's docTop/Left/Width/Height accessors.
817     paintFillLayers(paintInfo, bgColor, bgLayer, view()->docLeft(), view()->docTop(), view()->docWidth(), view()->docHeight(), CompositeSourceOver, bodyObject);
818 }
819 
paintBoxDecorations(PaintInfo & paintInfo,int tx,int ty)820 void RenderBox::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
821 {
822     if (!paintInfo.shouldPaintWithinRoot(this))
823         return;
824     return paintBoxDecorationsWithSize(paintInfo, tx, ty, width(), height());
825 }
826 
paintBoxDecorationsWithSize(PaintInfo & paintInfo,int tx,int ty,int width,int height)827 void RenderBox::paintBoxDecorationsWithSize(PaintInfo& paintInfo, int tx, int ty, int width, int height)
828 {
829     // border-fit can adjust where we paint our border and background.  If set, we snugly fit our line box descendants.  (The iChat
830     // balloon layout is an example of this).
831     borderFitAdjust(tx, width);
832 
833     // FIXME: Should eventually give the theme control over whether the box shadow should paint, since controls could have
834     // custom shadows of their own.
835     paintBoxShadow(paintInfo.context, tx, ty, width, height, style(), Normal);
836 
837     // If we have a native theme appearance, paint that before painting our background.
838     // The theme will tell us whether or not we should also paint the CSS background.
839     bool themePainted = style()->hasAppearance() && !theme()->paint(this, paintInfo, IntRect(tx, ty, width, height));
840     if (!themePainted) {
841         if (isRoot())
842             paintRootBoxFillLayers(paintInfo);
843         else if (!isBody() || document()->documentElement()->renderer()->hasBackground()) {
844             // The <body> only paints its background if the root element has defined a background
845             // independent of the body.
846 #if PLATFORM(ANDROID)
847             // If we only want to draw the decorations, don't draw
848             // the background
849             if (paintInfo.phase != PaintPhaseBlockBackgroundDecorations)
850 #endif
851             paintFillLayers(paintInfo, style()->visitedDependentColor(CSSPropertyBackgroundColor), style()->backgroundLayers(), tx, ty, width, height);
852         }
853         if (style()->hasAppearance())
854             theme()->paintDecorations(this, paintInfo, IntRect(tx, ty, width, height));
855     }
856     paintBoxShadow(paintInfo.context, tx, ty, width, height, style(), Inset);
857 
858     // The theme will tell us whether or not we should also paint the CSS border.
859     if ((!style()->hasAppearance() || (!themePainted && theme()->paintBorderOnly(this, paintInfo, IntRect(tx, ty, width, height)))) && style()->hasBorder())
860         paintBorder(paintInfo.context, tx, ty, width, height, style());
861 }
862 
paintMask(PaintInfo & paintInfo,int tx,int ty)863 void RenderBox::paintMask(PaintInfo& paintInfo, int tx, int ty)
864 {
865     if (!paintInfo.shouldPaintWithinRoot(this) || style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask || paintInfo.context->paintingDisabled())
866         return;
867 
868     int w = width();
869     int h = height();
870 
871     // border-fit can adjust where we paint our border and background.  If set, we snugly fit our line box descendants.  (The iChat
872     // balloon layout is an example of this).
873     borderFitAdjust(tx, w);
874 
875     paintMaskImages(paintInfo, tx, ty, w, h);
876 }
877 
paintMaskImages(const PaintInfo & paintInfo,int tx,int ty,int w,int h)878 void RenderBox::paintMaskImages(const PaintInfo& paintInfo, int tx, int ty, int w, int h)
879 {
880     // Figure out if we need to push a transparency layer to render our mask.
881     bool pushTransparencyLayer = false;
882     bool compositedMask = hasLayer() && layer()->hasCompositedMask();
883     CompositeOperator compositeOp = CompositeSourceOver;
884 
885     bool allMaskImagesLoaded = true;
886 
887     if (!compositedMask) {
888         // If the context has a rotation, scale or skew, then use a transparency layer to avoid
889         // pixel cruft around the edge of the mask.
890         const AffineTransform& currentCTM = paintInfo.context->getCTM();
891         pushTransparencyLayer = !currentCTM.isIdentityOrTranslationOrFlipped();
892 
893         StyleImage* maskBoxImage = style()->maskBoxImage().image();
894         const FillLayer* maskLayers = style()->maskLayers();
895 
896         // Don't render a masked element until all the mask images have loaded, to prevent a flash of unmasked content.
897         if (maskBoxImage)
898             allMaskImagesLoaded &= maskBoxImage->isLoaded();
899 
900         if (maskLayers)
901             allMaskImagesLoaded &= maskLayers->imagesAreLoaded();
902 
903         // Before all images have loaded, just use an empty transparency layer as the mask.
904         if (!allMaskImagesLoaded)
905             pushTransparencyLayer = true;
906 
907         if (maskBoxImage && maskLayers->hasImage()) {
908             // We have a mask-box-image and mask-image, so need to composite them together before using the result as a mask.
909             pushTransparencyLayer = true;
910         } else {
911             // We have to use an extra image buffer to hold the mask. Multiple mask images need
912             // to composite together using source-over so that they can then combine into a single unified mask that
913             // can be composited with the content using destination-in.  SVG images need to be able to set compositing modes
914             // as they draw images contained inside their sub-document, so we paint all our images into a separate buffer
915             // and composite that buffer as the mask.
916             // We have to check that the mask images to be rendered contain at least one image that can be actually used in rendering
917             // before pushing the transparency layer.
918             for (const FillLayer* fillLayer = maskLayers->next(); fillLayer; fillLayer = fillLayer->next()) {
919                 if (fillLayer->hasImage() && fillLayer->image()->canRender(style()->effectiveZoom())) {
920                     pushTransparencyLayer = true;
921                     // We found one image that can be used in rendering, exit the loop
922                     break;
923                 }
924             }
925         }
926 
927         compositeOp = CompositeDestinationIn;
928         if (pushTransparencyLayer) {
929             paintInfo.context->setCompositeOperation(CompositeDestinationIn);
930             paintInfo.context->beginTransparencyLayer(1.0f);
931             compositeOp = CompositeSourceOver;
932         }
933     }
934 
935     if (allMaskImagesLoaded) {
936         paintFillLayers(paintInfo, Color(), style()->maskLayers(), tx, ty, w, h, compositeOp);
937         paintNinePieceImage(paintInfo.context, tx, ty, w, h, style(), style()->maskBoxImage(), compositeOp);
938     }
939 
940     if (pushTransparencyLayer)
941         paintInfo.context->endTransparencyLayer();
942 }
943 
maskClipRect()944 IntRect RenderBox::maskClipRect()
945 {
946     IntRect bbox = borderBoxRect();
947     if (style()->maskBoxImage().image())
948         return bbox;
949 
950     IntRect result;
951     for (const FillLayer* maskLayer = style()->maskLayers(); maskLayer; maskLayer = maskLayer->next()) {
952         if (maskLayer->image()) {
953             IntRect maskRect;
954             IntPoint phase;
955             IntSize tileSize;
956             calculateBackgroundImageGeometry(maskLayer, bbox.x(), bbox.y(), bbox.width(), bbox.height(), maskRect, phase, tileSize);
957             result.unite(maskRect);
958         }
959     }
960     return result;
961 }
962 
paintFillLayers(const PaintInfo & paintInfo,const Color & c,const FillLayer * fillLayer,int tx,int ty,int width,int height,CompositeOperator op,RenderObject * backgroundObject)963 void RenderBox::paintFillLayers(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, int tx, int ty, int width, int height, CompositeOperator op, RenderObject* backgroundObject)
964 {
965     if (!fillLayer)
966         return;
967 
968     paintFillLayers(paintInfo, c, fillLayer->next(), tx, ty, width, height, op, backgroundObject);
969     paintFillLayer(paintInfo, c, fillLayer, tx, ty, width, height, op, backgroundObject);
970 }
971 
paintFillLayer(const PaintInfo & paintInfo,const Color & c,const FillLayer * fillLayer,int tx,int ty,int width,int height,CompositeOperator op,RenderObject * backgroundObject)972 void RenderBox::paintFillLayer(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, int tx, int ty, int width, int height, CompositeOperator op, RenderObject* backgroundObject)
973 {
974     paintFillLayerExtended(paintInfo, c, fillLayer, tx, ty, width, height, 0, 0, 0, op, backgroundObject);
975 }
976 
977 #if USE(ACCELERATED_COMPOSITING)
layersUseImage(WrappedImagePtr image,const FillLayer * layers)978 static bool layersUseImage(WrappedImagePtr image, const FillLayer* layers)
979 {
980     for (const FillLayer* curLayer = layers; curLayer; curLayer = curLayer->next()) {
981         if (curLayer->image() && image == curLayer->image()->data())
982             return true;
983     }
984 
985     return false;
986 }
987 #endif
988 
imageChanged(WrappedImagePtr image,const IntRect *)989 void RenderBox::imageChanged(WrappedImagePtr image, const IntRect*)
990 {
991     if (!parent())
992         return;
993 
994     if ((style()->borderImage().image() && style()->borderImage().image()->data() == image) ||
995         (style()->maskBoxImage().image() && style()->maskBoxImage().image()->data() == image)) {
996         repaint();
997         return;
998     }
999 
1000     bool didFullRepaint = repaintLayerRectsForImage(image, style()->backgroundLayers(), true);
1001     if (!didFullRepaint)
1002         repaintLayerRectsForImage(image, style()->maskLayers(), false);
1003 
1004 
1005 #if USE(ACCELERATED_COMPOSITING)
1006     if (hasLayer() && layer()->hasCompositedMask() && layersUseImage(image, style()->maskLayers()))
1007         layer()->contentChanged(RenderLayer::MaskImageChanged);
1008 #endif
1009 }
1010 
repaintLayerRectsForImage(WrappedImagePtr image,const FillLayer * layers,bool drawingBackground)1011 bool RenderBox::repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer* layers, bool drawingBackground)
1012 {
1013     IntRect rendererRect;
1014     RenderBox* layerRenderer = 0;
1015 
1016     for (const FillLayer* curLayer = layers; curLayer; curLayer = curLayer->next()) {
1017         if (curLayer->image() && image == curLayer->image()->data() && curLayer->image()->canRender(style()->effectiveZoom())) {
1018             // Now that we know this image is being used, compute the renderer and the rect
1019             // if we haven't already
1020             if (!layerRenderer) {
1021                 bool drawingRootBackground = drawingBackground && (isRoot() || (isBody() && !document()->documentElement()->renderer()->hasBackground()));
1022                 if (drawingRootBackground) {
1023                     layerRenderer = view();
1024 
1025                     int rw;
1026                     int rh;
1027 
1028                     if (FrameView* frameView = toRenderView(layerRenderer)->frameView()) {
1029                         rw = frameView->contentsWidth();
1030                         rh = frameView->contentsHeight();
1031                     } else {
1032                         rw = layerRenderer->width();
1033                         rh = layerRenderer->height();
1034                     }
1035                     rendererRect = IntRect(-layerRenderer->marginLeft(),
1036                         -layerRenderer->marginTop(),
1037                         max(layerRenderer->width() + layerRenderer->marginLeft() + layerRenderer->marginRight() + layerRenderer->borderLeft() + layerRenderer->borderRight(), rw),
1038                         max(layerRenderer->height() + layerRenderer->marginTop() + layerRenderer->marginBottom() + layerRenderer->borderTop() + layerRenderer->borderBottom(), rh));
1039                 } else {
1040                     layerRenderer = this;
1041                     rendererRect = borderBoxRect();
1042                 }
1043             }
1044 
1045             IntRect repaintRect;
1046             IntPoint phase;
1047             IntSize tileSize;
1048             layerRenderer->calculateBackgroundImageGeometry(curLayer, rendererRect.x(), rendererRect.y(), rendererRect.width(), rendererRect.height(), repaintRect, phase, tileSize);
1049             layerRenderer->repaintRectangle(repaintRect);
1050             if (repaintRect == rendererRect)
1051                 return true;
1052         }
1053     }
1054     return false;
1055 }
1056 
1057 #if PLATFORM(MAC)
1058 
paintCustomHighlight(int tx,int ty,const AtomicString & type,bool behindText)1059 void RenderBox::paintCustomHighlight(int tx, int ty, const AtomicString& type, bool behindText)
1060 {
1061     Frame* frame = this->frame();
1062     if (!frame)
1063         return;
1064     Page* page = frame->page();
1065     if (!page)
1066         return;
1067 
1068     InlineBox* boxWrap = inlineBoxWrapper();
1069     RootInlineBox* r = boxWrap ? boxWrap->root() : 0;
1070     if (r) {
1071         FloatRect rootRect(tx + r->x(), ty + r->selectionTop(), r->logicalWidth(), r->selectionHeight());
1072         FloatRect imageRect(tx + x(), rootRect.y(), width(), rootRect.height());
1073         page->chrome()->client()->paintCustomHighlight(node(), type, imageRect, rootRect, behindText, false);
1074     } else {
1075         FloatRect imageRect(tx + x(), ty + y(), width(), height());
1076         page->chrome()->client()->paintCustomHighlight(node(), type, imageRect, imageRect, behindText, false);
1077     }
1078 }
1079 
1080 #endif
1081 
pushContentsClip(PaintInfo & paintInfo,int tx,int ty)1082 bool RenderBox::pushContentsClip(PaintInfo& paintInfo, int tx, int ty)
1083 {
1084     if (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == PaintPhaseSelfOutline || paintInfo.phase == PaintPhaseMask)
1085         return false;
1086 
1087     bool isControlClip = hasControlClip();
1088     bool isOverflowClip = hasOverflowClip() && !layer()->isSelfPaintingLayer();
1089 
1090     if (!isControlClip && !isOverflowClip)
1091         return false;
1092 
1093     if (paintInfo.phase == PaintPhaseOutline)
1094         paintInfo.phase = PaintPhaseChildOutlines;
1095     else if (paintInfo.phase == PaintPhaseChildBlockBackground) {
1096         paintInfo.phase = PaintPhaseBlockBackground;
1097         paintObject(paintInfo, tx, ty);
1098         paintInfo.phase = PaintPhaseChildBlockBackgrounds;
1099     }
1100     IntRect clipRect(isControlClip ? controlClipRect(tx, ty) : overflowClipRect(tx, ty));
1101     paintInfo.context->save();
1102     if (style()->hasBorderRadius())
1103         paintInfo.context->addRoundedRectClip(style()->getRoundedBorderFor(IntRect(tx, ty, width(), height())));
1104     paintInfo.context->clip(clipRect);
1105     return true;
1106 }
1107 
popContentsClip(PaintInfo & paintInfo,PaintPhase originalPhase,int tx,int ty)1108 void RenderBox::popContentsClip(PaintInfo& paintInfo, PaintPhase originalPhase, int tx, int ty)
1109 {
1110     ASSERT(hasControlClip() || (hasOverflowClip() && !layer()->isSelfPaintingLayer()));
1111 
1112     paintInfo.context->restore();
1113     if (originalPhase == PaintPhaseOutline) {
1114         paintInfo.phase = PaintPhaseSelfOutline;
1115         paintObject(paintInfo, tx, ty);
1116         paintInfo.phase = originalPhase;
1117     } else if (originalPhase == PaintPhaseChildBlockBackground)
1118         paintInfo.phase = originalPhase;
1119 }
1120 
overflowClipRect(int tx,int ty,OverlayScrollbarSizeRelevancy relevancy)1121 IntRect RenderBox::overflowClipRect(int tx, int ty, OverlayScrollbarSizeRelevancy relevancy)
1122 {
1123     // FIXME: When overflow-clip (CSS3) is implemented, we'll obtain the property
1124     // here.
1125 
1126     int bLeft = borderLeft();
1127     int bTop = borderTop();
1128 
1129     int clipX = tx + bLeft;
1130     int clipY = ty + bTop;
1131     int clipWidth = width() - bLeft - borderRight();
1132     int clipHeight = height() - bTop - borderBottom();
1133 
1134     // Subtract out scrollbars if we have them.
1135     if (layer()) {
1136         clipWidth -= layer()->verticalScrollbarWidth(relevancy);
1137         clipHeight -= layer()->horizontalScrollbarHeight(relevancy);
1138     }
1139 
1140     return IntRect(clipX, clipY, clipWidth, clipHeight);
1141 }
1142 
clipRect(int tx,int ty)1143 IntRect RenderBox::clipRect(int tx, int ty)
1144 {
1145     int clipX = tx;
1146     int clipY = ty;
1147     int clipWidth = width();
1148     int clipHeight = height();
1149 
1150     if (!style()->clipLeft().isAuto()) {
1151         int c = style()->clipLeft().calcValue(width());
1152         clipX += c;
1153         clipWidth -= c;
1154     }
1155 
1156     if (!style()->clipRight().isAuto())
1157         clipWidth -= width() - style()->clipRight().calcValue(width());
1158 
1159     if (!style()->clipTop().isAuto()) {
1160         int c = style()->clipTop().calcValue(height());
1161         clipY += c;
1162         clipHeight -= c;
1163     }
1164 
1165     if (!style()->clipBottom().isAuto())
1166         clipHeight -= height() - style()->clipBottom().calcValue(height());
1167 
1168     return IntRect(clipX, clipY, clipWidth, clipHeight);
1169 }
1170 
containingBlockLogicalWidthForContent() const1171 int RenderBox::containingBlockLogicalWidthForContent() const
1172 {
1173     RenderBlock* cb = containingBlock();
1174     if (shrinkToAvoidFloats())
1175         return cb->availableLogicalWidthForLine(y(), false);
1176     return cb->availableLogicalWidth();
1177 }
1178 
perpendicularContainingBlockLogicalHeight() const1179 int RenderBox::perpendicularContainingBlockLogicalHeight() const
1180 {
1181     RenderBlock* cb = containingBlock();
1182     RenderStyle* containingBlockStyle = cb->style();
1183     Length logicalHeightLength = containingBlockStyle->logicalHeight();
1184 
1185     // FIXME: For now just support fixed heights.  Eventually should support percentage heights as well.
1186     if (!logicalHeightLength.isFixed()) {
1187         // Rather than making the child be completely unconstrained, WinIE uses the viewport width and height
1188         // as a constraint.  We do that for now as well even though it's likely being unconstrained is what the spec
1189         // will decide.
1190         return containingBlockStyle->isHorizontalWritingMode() ? view()->frameView()->visibleHeight() : view()->frameView()->visibleWidth();
1191     }
1192 
1193     // Use the content box logical height as specified by the style.
1194     return cb->computeContentBoxLogicalHeight(logicalHeightLength.value());
1195 }
1196 
mapLocalToContainer(RenderBoxModelObject * repaintContainer,bool fixed,bool useTransforms,TransformState & transformState) const1197 void RenderBox::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const
1198 {
1199     if (repaintContainer == this)
1200         return;
1201 
1202     if (RenderView* v = view()) {
1203         if (v->layoutStateEnabled() && !repaintContainer) {
1204             LayoutState* layoutState = v->layoutState();
1205             IntSize offset = layoutState->m_paintOffset;
1206             offset.expand(x(), y());
1207             if (style()->position() == RelativePosition && layer())
1208                 offset += layer()->relativePositionOffset();
1209             transformState.move(offset);
1210             return;
1211         }
1212     }
1213 
1214     bool containerSkipped;
1215     RenderObject* o = container(repaintContainer, &containerSkipped);
1216     if (!o)
1217         return;
1218 
1219     bool isFixedPos = style()->position() == FixedPosition;
1220     bool hasTransform = hasLayer() && layer()->transform();
1221     if (hasTransform) {
1222         // If this box has a transform, it acts as a fixed position container for fixed descendants,
1223         // and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position.
1224         fixed &= isFixedPos;
1225     } else
1226         fixed |= isFixedPos;
1227 
1228     IntSize containerOffset = offsetFromContainer(o, roundedIntPoint(transformState.mappedPoint()));
1229 
1230     bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D());
1231     if (useTransforms && shouldUseTransformFromContainer(o)) {
1232         TransformationMatrix t;
1233         getTransformFromContainer(o, containerOffset, t);
1234         transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
1235     } else
1236         transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
1237 
1238     if (containerSkipped) {
1239         // There can't be a transform between repaintContainer and o, because transforms create containers, so it should be safe
1240         // to just subtract the delta between the repaintContainer and o.
1241         IntSize containerOffset = repaintContainer->offsetFromAncestorContainer(o);
1242         transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
1243         return;
1244     }
1245 
1246     o->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState);
1247 }
1248 
mapAbsoluteToLocalPoint(bool fixed,bool useTransforms,TransformState & transformState) const1249 void RenderBox::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const
1250 {
1251     // We don't expect absoluteToLocal() to be called during layout (yet)
1252     ASSERT(!view() || !view()->layoutStateEnabled());
1253 
1254     bool isFixedPos = style()->position() == FixedPosition;
1255     bool hasTransform = hasLayer() && layer()->transform();
1256     if (hasTransform) {
1257         // If this box has a transform, it acts as a fixed position container for fixed descendants,
1258         // and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position.
1259         fixed &= isFixedPos;
1260     } else
1261         fixed |= isFixedPos;
1262 
1263     RenderObject* o = container();
1264     if (!o)
1265         return;
1266 
1267     o->mapAbsoluteToLocalPoint(fixed, useTransforms, transformState);
1268 
1269     IntSize containerOffset = offsetFromContainer(o, IntPoint());
1270 
1271     bool preserve3D = useTransforms && (o->style()->preserves3D() || style()->preserves3D());
1272     if (useTransforms && shouldUseTransformFromContainer(o)) {
1273         TransformationMatrix t;
1274         getTransformFromContainer(o, containerOffset, t);
1275         transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
1276     } else
1277         transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
1278 }
1279 
offsetFromContainer(RenderObject * o,const IntPoint & point) const1280 IntSize RenderBox::offsetFromContainer(RenderObject* o, const IntPoint& point) const
1281 {
1282     ASSERT(o == container());
1283 
1284     IntSize offset;
1285     if (isRelPositioned())
1286         offset += relativePositionOffset();
1287 
1288     if (!isInline() || isReplaced()) {
1289         if (style()->position() != AbsolutePosition && style()->position() != FixedPosition) {
1290             if (o->hasColumns()) {
1291                 IntRect columnRect(frameRect());
1292                 toRenderBlock(o)->flipForWritingModeIncludingColumns(columnRect);
1293                 offset += IntSize(columnRect.location().x(), columnRect.location().y());
1294                 columnRect.move(point.x(), point.y());
1295                 o->adjustForColumns(offset, columnRect.location());
1296             } else
1297                 offset += locationOffsetIncludingFlipping();
1298         } else
1299             offset += locationOffsetIncludingFlipping();
1300     }
1301 
1302     if (o->hasOverflowClip())
1303         offset -= toRenderBox(o)->layer()->scrolledContentOffset();
1304 
1305     if (style()->position() == AbsolutePosition && o->isRelPositioned() && o->isRenderInline())
1306         offset += toRenderInline(o)->relativePositionedInlineOffset(this);
1307 
1308     return offset;
1309 }
1310 
createInlineBox()1311 InlineBox* RenderBox::createInlineBox()
1312 {
1313     return new (renderArena()) InlineBox(this);
1314 }
1315 
dirtyLineBoxes(bool fullLayout)1316 void RenderBox::dirtyLineBoxes(bool fullLayout)
1317 {
1318     if (m_inlineBoxWrapper) {
1319         if (fullLayout) {
1320             m_inlineBoxWrapper->destroy(renderArena());
1321             m_inlineBoxWrapper = 0;
1322         } else
1323             m_inlineBoxWrapper->dirtyLineBoxes();
1324     }
1325 }
1326 
positionLineBox(InlineBox * box)1327 void RenderBox::positionLineBox(InlineBox* box)
1328 {
1329     if (isPositioned()) {
1330         // Cache the x position only if we were an INLINE type originally.
1331         bool wasInline = style()->isOriginalDisplayInlineType();
1332         if (wasInline) {
1333             // The value is cached in the xPos of the box.  We only need this value if
1334             // our object was inline originally, since otherwise it would have ended up underneath
1335             // the inlines.
1336             layer()->setStaticInlinePosition(lroundf(box->logicalLeft()));
1337             if (style()->hasStaticInlinePosition(box->isHorizontal()))
1338                 setChildNeedsLayout(true, false); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly.
1339         } else {
1340             // Our object was a block originally, so we make our normal flow position be
1341             // just below the line box (as though all the inlines that came before us got
1342             // wrapped in an anonymous block, which is what would have happened had we been
1343             // in flow).  This value was cached in the y() of the box.
1344             layer()->setStaticBlockPosition(box->logicalTop());
1345             if (style()->hasStaticBlockPosition(box->isHorizontal()))
1346                 setChildNeedsLayout(true, false); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly.
1347         }
1348 
1349         // Nuke the box.
1350         box->remove();
1351         box->destroy(renderArena());
1352     } else if (isReplaced()) {
1353         setLocation(lroundf(box->x()), lroundf(box->y()));
1354         m_inlineBoxWrapper = box;
1355     }
1356 }
1357 
deleteLineBoxWrapper()1358 void RenderBox::deleteLineBoxWrapper()
1359 {
1360     if (m_inlineBoxWrapper) {
1361         if (!documentBeingDestroyed())
1362             m_inlineBoxWrapper->remove();
1363         m_inlineBoxWrapper->destroy(renderArena());
1364         m_inlineBoxWrapper = 0;
1365     }
1366 }
1367 
clippedOverflowRectForRepaint(RenderBoxModelObject * repaintContainer)1368 IntRect RenderBox::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer)
1369 {
1370     if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
1371         return IntRect();
1372 
1373     IntRect r = visualOverflowRect();
1374 
1375     RenderView* v = view();
1376     if (v) {
1377         // FIXME: layoutDelta needs to be applied in parts before/after transforms and
1378         // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
1379         r.move(v->layoutDelta());
1380     }
1381 
1382     if (style()) {
1383         if (style()->hasAppearance())
1384             // The theme may wish to inflate the rect used when repainting.
1385             theme()->adjustRepaintRect(this, r);
1386 
1387         // We have to use maximalOutlineSize() because a child might have an outline
1388         // that projects outside of our overflowRect.
1389         if (v) {
1390             ASSERT(style()->outlineSize() <= v->maximalOutlineSize());
1391             r.inflate(v->maximalOutlineSize());
1392         }
1393     }
1394 
1395     computeRectForRepaint(repaintContainer, r);
1396     return r;
1397 }
1398 
computeRectForRepaint(RenderBoxModelObject * repaintContainer,IntRect & rect,bool fixed)1399 void RenderBox::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed)
1400 {
1401     // The rect we compute at each step is shifted by our x/y offset in the parent container's coordinate space.
1402     // Only when we cross a writing mode boundary will we have to possibly flipForWritingMode (to convert into a more appropriate
1403     // offset corner for the enclosing container).  This allows for a fully RL or BT document to repaint
1404     // properly even during layout, since the rect remains flipped all the way until the end.
1405     //
1406     // RenderView::computeRectForRepaint then converts the rect to physical coordinates.  We also convert to
1407     // physical when we hit a repaintContainer boundary.  Therefore the final rect returned is always in the
1408     // physical coordinate space of the repaintContainer.
1409     if (RenderView* v = view()) {
1410         // LayoutState is only valid for root-relative repainting
1411         if (v->layoutStateEnabled() && !repaintContainer) {
1412             LayoutState* layoutState = v->layoutState();
1413 
1414             if (layer() && layer()->transform())
1415                 rect = layer()->transform()->mapRect(rect);
1416 
1417             if (style()->position() == RelativePosition && layer())
1418                 rect.move(layer()->relativePositionOffset());
1419 
1420             rect.move(x(), y());
1421             rect.move(layoutState->m_paintOffset);
1422             if (layoutState->m_clipped)
1423                 rect.intersect(layoutState->m_clipRect);
1424             return;
1425         }
1426     }
1427 
1428     if (hasReflection())
1429         rect.unite(reflectedRect(rect));
1430 
1431     if (repaintContainer == this) {
1432         if (repaintContainer->style()->isFlippedBlocksWritingMode())
1433             flipForWritingMode(rect);
1434         return;
1435     }
1436 
1437     bool containerSkipped;
1438     RenderObject* o = container(repaintContainer, &containerSkipped);
1439     if (!o)
1440         return;
1441 
1442     if (isWritingModeRoot() && !isPositioned())
1443         flipForWritingMode(rect);
1444     IntPoint topLeft = rect.location();
1445     topLeft.move(x(), y());
1446 
1447     EPosition position = style()->position();
1448 
1449     // We are now in our parent container's coordinate space.  Apply our transform to obtain a bounding box
1450     // in the parent's coordinate space that encloses us.
1451     if (layer() && layer()->transform()) {
1452         fixed = position == FixedPosition;
1453         rect = layer()->transform()->mapRect(rect);
1454         topLeft = rect.location();
1455         topLeft.move(x(), y());
1456     } else if (position == FixedPosition)
1457         fixed = true;
1458 
1459     if (position == AbsolutePosition && o->isRelPositioned() && o->isRenderInline())
1460         topLeft += toRenderInline(o)->relativePositionedInlineOffset(this);
1461     else if (position == RelativePosition && layer()) {
1462         // Apply the relative position offset when invalidating a rectangle.  The layer
1463         // is translated, but the render box isn't, so we need to do this to get the
1464         // right dirty rect.  Since this is called from RenderObject::setStyle, the relative position
1465         // flag on the RenderObject has been cleared, so use the one on the style().
1466         topLeft += layer()->relativePositionOffset();
1467     }
1468 
1469     if (o->isBlockFlow() && position != AbsolutePosition && position != FixedPosition) {
1470         RenderBlock* cb = toRenderBlock(o);
1471         if (cb->hasColumns()) {
1472             IntRect repaintRect(topLeft, rect.size());
1473             cb->adjustRectForColumns(repaintRect);
1474             topLeft = repaintRect.location();
1475             rect = repaintRect;
1476         }
1477     }
1478 
1479     // FIXME: We ignore the lightweight clipping rect that controls use, since if |o| is in mid-layout,
1480     // its controlClipRect will be wrong. For overflow clip we use the values cached by the layer.
1481     if (o->hasOverflowClip()) {
1482         RenderBox* containerBox = toRenderBox(o);
1483 
1484         // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the
1485         // layer's size instead.  Even if the layer's size is wrong, the layer itself will repaint
1486         // anyway if its size does change.
1487         topLeft -= containerBox->layer()->scrolledContentOffset(); // For overflow:auto/scroll/hidden.
1488 
1489         IntRect repaintRect(topLeft, rect.size());
1490         IntRect boxRect(0, 0, containerBox->layer()->width(), containerBox->layer()->height());
1491         rect = intersection(repaintRect, boxRect);
1492         if (rect.isEmpty())
1493             return;
1494     } else
1495         rect.setLocation(topLeft);
1496 
1497     if (containerSkipped) {
1498         // If the repaintContainer is below o, then we need to map the rect into repaintContainer's coordinates.
1499         IntSize containerOffset = repaintContainer->offsetFromAncestorContainer(o);
1500         rect.move(-containerOffset);
1501         return;
1502     }
1503 
1504     o->computeRectForRepaint(repaintContainer, rect, fixed);
1505 }
1506 
repaintDuringLayoutIfMoved(const IntRect & rect)1507 void RenderBox::repaintDuringLayoutIfMoved(const IntRect& rect)
1508 {
1509     int newX = x();
1510     int newY = y();
1511     int newWidth = width();
1512     int newHeight = height();
1513     if (rect.x() != newX || rect.y() != newY) {
1514         // The child moved.  Invalidate the object's old and new positions.  We have to do this
1515         // since the object may not have gotten a layout.
1516         m_frameRect = rect;
1517         repaint();
1518         repaintOverhangingFloats(true);
1519         m_frameRect = IntRect(newX, newY, newWidth, newHeight);
1520         repaint();
1521         repaintOverhangingFloats(true);
1522     }
1523 }
1524 
1525 #ifdef ANDROID_LAYOUT
setVisibleWidth(int newWidth)1526 void RenderBox::setVisibleWidth(int newWidth) {
1527     const Settings* settings = document()->settings();
1528     ASSERT(settings);
1529     if (settings->layoutAlgorithm() != Settings::kLayoutFitColumnToScreen
1530         || m_visibleWidth == newWidth)
1531         return;
1532     m_isVisibleWidthChangedBeforeLayout = true;
1533     m_visibleWidth = newWidth;
1534 }
1535 
checkAndSetRelayoutChildren(bool * relayoutChildren)1536 bool RenderBox::checkAndSetRelayoutChildren(bool* relayoutChildren) {
1537     if (m_isVisibleWidthChangedBeforeLayout) {
1538         m_isVisibleWidthChangedBeforeLayout = false;
1539         *relayoutChildren = true;
1540         return true;
1541     }
1542     return false;
1543 }
1544 #endif
1545 
computeLogicalWidth()1546 void RenderBox::computeLogicalWidth()
1547 {
1548 #ifdef ANDROID_LAYOUT
1549     if (view()->frameView())
1550         setVisibleWidth(view()->frameView()->textWrapWidth());
1551 #endif
1552 
1553     if (isPositioned()) {
1554         // FIXME: This calculation is not patched for block-flow yet.
1555         // https://bugs.webkit.org/show_bug.cgi?id=46500
1556         computePositionedLogicalWidth();
1557         return;
1558     }
1559 
1560     // If layout is limited to a subtree, the subtree root's logical width does not change.
1561     if (node() && view()->frameView() && view()->frameView()->layoutRoot(true) == this)
1562         return;
1563 
1564     // The parent box is flexing us, so it has increased or decreased our
1565     // width.  Use the width from the style context.
1566     // FIXME: Account for block-flow in flexible boxes.
1567     // https://bugs.webkit.org/show_bug.cgi?id=46418
1568     if (hasOverrideSize() &&  parent()->style()->boxOrient() == HORIZONTAL
1569             && parent()->isFlexibleBox() && parent()->isFlexingChildren()) {
1570 #if PLATFORM(ANDROID)
1571         // Strangely, the slider is get overrided as width 0 on youtube.com
1572         // The wrong width will cause the touch hit test for the slider failed.
1573         // This WAR should be safe since it is only targeted to slider.
1574         // TODO: root cause this and see if any webkit update fix this.
1575         if (!(isSlider() &&  overrideSize() == 0))
1576 #endif
1577         setLogicalWidth(overrideSize());
1578         return;
1579     }
1580 
1581     // FIXME: Account for block-flow in flexible boxes.
1582     // https://bugs.webkit.org/show_bug.cgi?id=46418
1583     bool inVerticalBox = parent()->isFlexibleBox() && (parent()->style()->boxOrient() == VERTICAL);
1584     bool stretching = (parent()->style()->boxAlign() == BSTRETCH);
1585     bool treatAsReplaced = shouldComputeSizeAsReplaced() && (!inVerticalBox || !stretching);
1586 
1587     Length logicalWidthLength = (treatAsReplaced) ? Length(computeReplacedLogicalWidth(), Fixed) : style()->logicalWidth();
1588 
1589     RenderBlock* cb = containingBlock();
1590     int containerLogicalWidth = max(0, containingBlockLogicalWidthForContent());
1591     bool hasPerpendicularContainingBlock = cb->isHorizontalWritingMode() != isHorizontalWritingMode();
1592     int containerWidthInInlineDirection = containerLogicalWidth;
1593     if (hasPerpendicularContainingBlock)
1594         containerWidthInInlineDirection = perpendicularContainingBlockLogicalHeight();
1595 
1596     if (isInline() && !isInlineBlockOrInlineTable()) {
1597         // just calculate margins
1598         setMarginStart(style()->marginStart().calcMinValue(containerLogicalWidth));
1599         setMarginEnd(style()->marginEnd().calcMinValue(containerLogicalWidth));
1600 #ifdef ANDROID_LAYOUT
1601         if (treatAsReplaced) {
1602 #else
1603         if (treatAsReplaced)
1604 #endif
1605             setLogicalWidth(max(logicalWidthLength.value() + borderAndPaddingLogicalWidth(), minPreferredLogicalWidth()));
1606 
1607 #ifdef ANDROID_LAYOUT
1608             // in SSR mode with replaced box, if the box width is wider than the container width,
1609             // it will be shrinked to fit to the container.
1610             if (containerLogicalWidth && (width() + m_marginLeft + m_marginRight) > containerLogicalWidth &&
1611                     document()->frame()->settings()->layoutAlgorithm() == Settings::kLayoutSSR) {
1612                 m_marginLeft = m_marginRight = 0;
1613                 setWidth(containerLogicalWidth);
1614                 m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = containerLogicalWidth;
1615             }
1616         }
1617 #endif
1618         return;
1619     }
1620 
1621     // Width calculations
1622     if (treatAsReplaced)
1623         setLogicalWidth(logicalWidthLength.value() + borderAndPaddingLogicalWidth());
1624     else {
1625         // Calculate LogicalWidth
1626         setLogicalWidth(computeLogicalWidthUsing(LogicalWidth, containerWidthInInlineDirection));
1627 
1628         // Calculate MaxLogicalWidth
1629         if (!style()->logicalMaxWidth().isUndefined()) {
1630             int maxLogicalWidth = computeLogicalWidthUsing(MaxLogicalWidth, containerWidthInInlineDirection);
1631             if (logicalWidth() > maxLogicalWidth) {
1632                 setLogicalWidth(maxLogicalWidth);
1633                 logicalWidthLength = style()->logicalMaxWidth();
1634             }
1635         }
1636 
1637         // Calculate MinLogicalWidth
1638         int minLogicalWidth = computeLogicalWidthUsing(MinLogicalWidth, containerWidthInInlineDirection);
1639         if (logicalWidth() < minLogicalWidth) {
1640             setLogicalWidth(minLogicalWidth);
1641             logicalWidthLength = style()->logicalMinWidth();
1642         }
1643     }
1644 
1645     // Fieldsets are currently the only objects that stretch to their minimum width.
1646     if (stretchesToMinIntrinsicLogicalWidth()) {
1647         setLogicalWidth(max(logicalWidth(), minPreferredLogicalWidth()));
1648         logicalWidthLength = Length(logicalWidth(), Fixed);
1649     }
1650 
1651     // Margin calculations.
1652     if (logicalWidthLength.isAuto() || hasPerpendicularContainingBlock || isFloating() || isInline()) {
1653         setMarginStart(style()->marginStart().calcMinValue(containerLogicalWidth));
1654         setMarginEnd(style()->marginEnd().calcMinValue(containerLogicalWidth));
1655     } else
1656         computeInlineDirectionMargins(cb, containerLogicalWidth, logicalWidth());
1657 
1658 #ifdef ANDROID_LAYOUT
1659     // in SSR mode with non-replaced box, we use ANDROID_SSR_MARGIN_PADDING for left/right margin.
1660     // If the box width is wider than the container width, it will be shrinked to fit to the container.
1661     if (containerLogicalWidth && !treatAsReplaced &&
1662             document()->settings()->layoutAlgorithm() == Settings::kLayoutSSR) {
1663         setWidth(width() + m_marginLeft + m_marginRight);
1664         m_marginLeft = m_marginLeft > ANDROID_SSR_MARGIN_PADDING ? ANDROID_SSR_MARGIN_PADDING : m_marginLeft;
1665         m_marginRight = m_marginRight > ANDROID_SSR_MARGIN_PADDING ? ANDROID_SSR_MARGIN_PADDING : m_marginRight;
1666         if (width() > containerLogicalWidth) {
1667             m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = containerLogicalWidth-(m_marginLeft + m_marginRight);
1668             setWidth(m_minPreferredLogicalWidth);
1669         } else
1670             setWidth(width() -(m_marginLeft + m_marginRight));
1671     }
1672 #endif
1673 
1674     if (!hasPerpendicularContainingBlock && containerLogicalWidth && containerLogicalWidth != (logicalWidth() + marginStart() + marginEnd())
1675             && !isFloating() && !isInline() && !cb->isFlexibleBox())
1676         cb->setMarginEndForChild(this, containerLogicalWidth - logicalWidth() - cb->marginStartForChild(this));
1677 }
1678 
computeLogicalWidthUsing(LogicalWidthType widthType,int availableLogicalWidth)1679 int RenderBox::computeLogicalWidthUsing(LogicalWidthType widthType, int availableLogicalWidth)
1680 {
1681     int logicalWidthResult = logicalWidth();
1682     Length logicalWidth;
1683     if (widthType == LogicalWidth)
1684         logicalWidth = style()->logicalWidth();
1685     else if (widthType == MinLogicalWidth)
1686         logicalWidth = style()->logicalMinWidth();
1687     else
1688         logicalWidth = style()->logicalMaxWidth();
1689 
1690     if (logicalWidth.isIntrinsicOrAuto()) {
1691         int marginStart = style()->marginStart().calcMinValue(availableLogicalWidth);
1692         int marginEnd = style()->marginEnd().calcMinValue(availableLogicalWidth);
1693         if (availableLogicalWidth)
1694             logicalWidthResult = availableLogicalWidth - marginStart - marginEnd;
1695 
1696         if (sizesToIntrinsicLogicalWidth(widthType)) {
1697             logicalWidthResult = max(logicalWidthResult, minPreferredLogicalWidth());
1698             logicalWidthResult = min(logicalWidthResult, maxPreferredLogicalWidth());
1699         }
1700     } else // FIXME: If the containing block flow is perpendicular to our direction we need to use the available logical height instead.
1701         logicalWidthResult = computeBorderBoxLogicalWidth(logicalWidth.calcValue(availableLogicalWidth));
1702 
1703     return logicalWidthResult;
1704 }
1705 
sizesToIntrinsicLogicalWidth(LogicalWidthType widthType) const1706 bool RenderBox::sizesToIntrinsicLogicalWidth(LogicalWidthType widthType) const
1707 {
1708     // Marquees in WinIE are like a mixture of blocks and inline-blocks.  They size as though they're blocks,
1709     // but they allow text to sit on the same line as the marquee.
1710     if (isFloating() || (isInlineBlockOrInlineTable() && !isHTMLMarquee()))
1711         return true;
1712 
1713     // This code may look a bit strange.  Basically width:intrinsic should clamp the size when testing both
1714     // min-width and width.  max-width is only clamped if it is also intrinsic.
1715     Length logicalWidth = (widthType == MaxLogicalWidth) ? style()->logicalMaxWidth() : style()->logicalWidth();
1716     if (logicalWidth.type() == Intrinsic)
1717         return true;
1718 
1719     // Children of a horizontal marquee do not fill the container by default.
1720     // FIXME: Need to deal with MAUTO value properly.  It could be vertical.
1721     // FIXME: Think about block-flow here.  Need to find out how marquee direction relates to
1722     // block-flow (as well as how marquee overflow should relate to block flow).
1723     // https://bugs.webkit.org/show_bug.cgi?id=46472
1724     if (parent()->style()->overflowX() == OMARQUEE) {
1725         EMarqueeDirection dir = parent()->style()->marqueeDirection();
1726         if (dir == MAUTO || dir == MFORWARD || dir == MBACKWARD || dir == MLEFT || dir == MRIGHT)
1727             return true;
1728     }
1729 
1730     // Flexible horizontal boxes lay out children at their intrinsic widths.  Also vertical boxes
1731     // that don't stretch their kids lay out their children at their intrinsic widths.
1732     // FIXME: Think about block-flow here.
1733     // https://bugs.webkit.org/show_bug.cgi?id=46473
1734     if (parent()->isFlexibleBox()
1735             && (parent()->style()->boxOrient() == HORIZONTAL || parent()->style()->boxAlign() != BSTRETCH))
1736         return true;
1737 
1738     // Button, input, select, textarea, legend and datagrid treat
1739     // width value of 'auto' as 'intrinsic' unless it's in a
1740     // stretching vertical flexbox.
1741     // FIXME: Think about block-flow here.
1742     // https://bugs.webkit.org/show_bug.cgi?id=46473
1743     if (logicalWidth.type() == Auto && !(parent()->isFlexibleBox() && parent()->style()->boxOrient() == VERTICAL && parent()->style()->boxAlign() == BSTRETCH) && node() && (node()->hasTagName(inputTag) || node()->hasTagName(selectTag) || node()->hasTagName(buttonTag) || node()->hasTagName(textareaTag) || node()->hasTagName(legendTag) || node()->hasTagName(datagridTag)))
1744         return true;
1745 
1746     return false;
1747 }
1748 
computeInlineDirectionMargins(RenderBlock * containingBlock,int containerWidth,int childWidth)1749 void RenderBox::computeInlineDirectionMargins(RenderBlock* containingBlock, int containerWidth, int childWidth)
1750 {
1751     const RenderStyle* containingBlockStyle = containingBlock->style();
1752     Length marginStartLength = style()->marginStartUsing(containingBlockStyle);
1753     Length marginEndLength = style()->marginEndUsing(containingBlockStyle);
1754 
1755     // Case One: The object is being centered in the containing block's available logical width.
1756     if ((marginStartLength.isAuto() && marginEndLength.isAuto() && childWidth < containerWidth)
1757         || (!marginStartLength.isAuto() && !marginEndLength.isAuto() && containingBlock->style()->textAlign() == WEBKIT_CENTER)) {
1758         containingBlock->setMarginStartForChild(this, max(0, (containerWidth - childWidth) / 2));
1759         containingBlock->setMarginEndForChild(this, containerWidth - childWidth - containingBlock->marginStartForChild(this));
1760         return;
1761     }
1762 
1763     // Case Two: The object is being pushed to the start of the containing block's available logical width.
1764     if (marginEndLength.isAuto() && childWidth < containerWidth) {
1765         containingBlock->setMarginStartForChild(this, marginStartLength.calcValue(containerWidth));
1766         containingBlock->setMarginEndForChild(this, containerWidth - childWidth - containingBlock->marginStartForChild(this));
1767         return;
1768     }
1769 
1770     // Case Three: The object is being pushed to the end of the containing block's available logical width.
1771     bool pushToEndFromTextAlign = !marginEndLength.isAuto() && ((!containingBlockStyle->isLeftToRightDirection() && containingBlockStyle->textAlign() == WEBKIT_LEFT)
1772         || (containingBlockStyle->isLeftToRightDirection() && containingBlockStyle->textAlign() == WEBKIT_RIGHT));
1773     if ((marginStartLength.isAuto() && childWidth < containerWidth) || pushToEndFromTextAlign) {
1774         containingBlock->setMarginEndForChild(this, marginEndLength.calcValue(containerWidth));
1775         containingBlock->setMarginStartForChild(this, containerWidth - childWidth - containingBlock->marginEndForChild(this));
1776         return;
1777     }
1778 
1779     // Case Four: Either no auto margins, or our width is >= the container width (css2.1, 10.3.3).  In that case
1780     // auto margins will just turn into 0.
1781     containingBlock->setMarginStartForChild(this, marginStartLength.calcMinValue(containerWidth));
1782     containingBlock->setMarginEndForChild(this, marginEndLength.calcMinValue(containerWidth));
1783 }
1784 
computeLogicalHeight()1785 void RenderBox::computeLogicalHeight()
1786 {
1787     // Cell height is managed by the table and inline non-replaced elements do not support a height property.
1788     if (isTableCell() || (isInline() && !isReplaced()))
1789         return;
1790 
1791     Length h;
1792     if (isPositioned()) {
1793         // FIXME: This calculation is not patched for block-flow yet.
1794         // https://bugs.webkit.org/show_bug.cgi?id=46500
1795         computePositionedLogicalHeight();
1796     } else {
1797         RenderBlock* cb = containingBlock();
1798         bool hasPerpendicularContainingBlock = cb->isHorizontalWritingMode() != isHorizontalWritingMode();
1799 
1800         if (!hasPerpendicularContainingBlock)
1801             computeBlockDirectionMargins(cb);
1802 
1803         // For tables, calculate margins only.
1804         if (isTable()) {
1805             if (hasPerpendicularContainingBlock)
1806                 computeInlineDirectionMargins(cb, containingBlockLogicalWidthForContent(), logicalHeight());
1807             return;
1808         }
1809 
1810         // FIXME: Account for block-flow in flexible boxes.
1811         // https://bugs.webkit.org/show_bug.cgi?id=46418
1812         bool inHorizontalBox = parent()->isFlexibleBox() && parent()->style()->boxOrient() == HORIZONTAL;
1813         bool stretching = parent()->style()->boxAlign() == BSTRETCH;
1814         bool treatAsReplaced = shouldComputeSizeAsReplaced() && (!inHorizontalBox || !stretching);
1815         bool checkMinMaxHeight = false;
1816 
1817         // The parent box is flexing us, so it has increased or decreased our height.  We have to
1818         // grab our cached flexible height.
1819         // FIXME: Account for block-flow in flexible boxes.
1820         // https://bugs.webkit.org/show_bug.cgi?id=46418
1821         if (hasOverrideSize() && parent()->isFlexibleBox() && parent()->style()->boxOrient() == VERTICAL
1822                 && parent()->isFlexingChildren())
1823             h = Length(overrideSize() - borderAndPaddingLogicalHeight(), Fixed);
1824         else if (treatAsReplaced)
1825             h = Length(computeReplacedLogicalHeight(), Fixed);
1826         else {
1827             h = style()->logicalHeight();
1828             checkMinMaxHeight = true;
1829         }
1830 
1831         // Block children of horizontal flexible boxes fill the height of the box.
1832         // FIXME: Account for block-flow in flexible boxes.
1833         // https://bugs.webkit.org/show_bug.cgi?id=46418
1834         if (h.isAuto() && parent()->isFlexibleBox() && parent()->style()->boxOrient() == HORIZONTAL
1835                 && parent()->isStretchingChildren()) {
1836             h = Length(parentBox()->contentLogicalHeight() - marginBefore() - marginAfter() - borderAndPaddingLogicalHeight(), Fixed);
1837             checkMinMaxHeight = false;
1838         }
1839 
1840         int heightResult;
1841         if (checkMinMaxHeight) {
1842 #ifdef ANDROID_LAYOUT
1843             // in SSR mode, ignore CSS height as layout is so different
1844             if (document()->settings()->layoutAlgorithm() == Settings::kLayoutSSR)
1845                 heightResult = -1;
1846             else
1847 #endif
1848             heightResult = computeLogicalHeightUsing(style()->logicalHeight());
1849             if (heightResult == -1)
1850                 heightResult = logicalHeight();
1851             int minH = computeLogicalHeightUsing(style()->logicalMinHeight()); // Leave as -1 if unset.
1852             int maxH = style()->logicalMaxHeight().isUndefined() ? heightResult : computeLogicalHeightUsing(style()->logicalMaxHeight());
1853             if (maxH == -1)
1854                 maxH = heightResult;
1855             heightResult = min(maxH, heightResult);
1856             heightResult = max(minH, heightResult);
1857         } else {
1858             // The only times we don't check min/max height are when a fixed length has
1859             // been given as an override.  Just use that.  The value has already been adjusted
1860             // for box-sizing.
1861             heightResult = h.value() + borderAndPaddingLogicalHeight();
1862         }
1863 
1864         setLogicalHeight(heightResult);
1865 
1866         if (hasPerpendicularContainingBlock)
1867             computeInlineDirectionMargins(cb, containingBlockLogicalWidthForContent(), heightResult);
1868     }
1869 
1870     // WinIE quirk: The <html> block always fills the entire canvas in quirks mode.  The <body> always fills the
1871     // <html> block in quirks mode.  Only apply this quirk if the block is normal flow and no height
1872     // is specified. When we're printing, we also need this quirk if the body or root has a percentage
1873     // height since we don't set a height in RenderView when we're printing. So without this quirk, the
1874     // height has nothing to be a percentage of, and it ends up being 0. That is bad.
1875     bool paginatedContentNeedsBaseHeight = document()->printing() && h.isPercent()
1876         && (isRoot() || (isBody() && document()->documentElement()->renderer()->style()->logicalHeight().isPercent()));
1877     if (stretchesToViewport() || paginatedContentNeedsBaseHeight) {
1878         // FIXME: Finish accounting for block flow here.
1879         // https://bugs.webkit.org/show_bug.cgi?id=46603
1880         int margins = collapsedMarginBefore() + collapsedMarginAfter();
1881         int visHeight;
1882         if (document()->printing())
1883             visHeight = static_cast<int>(view()->pageLogicalHeight());
1884         else  {
1885             if (isHorizontalWritingMode())
1886                 visHeight = view()->viewHeight();
1887             else
1888                 visHeight = view()->viewWidth();
1889         }
1890         if (isRoot())
1891             setLogicalHeight(max(logicalHeight(), visHeight - margins));
1892         else {
1893             int marginsBordersPadding = margins + parentBox()->marginBefore() + parentBox()->marginAfter() + parentBox()->borderAndPaddingLogicalHeight();
1894             setLogicalHeight(max(logicalHeight(), visHeight - marginsBordersPadding));
1895         }
1896     }
1897 }
1898 
computeLogicalHeightUsing(const Length & h)1899 int RenderBox::computeLogicalHeightUsing(const Length& h)
1900 {
1901     int logicalHeight = -1;
1902     if (!h.isAuto()) {
1903         if (h.isFixed())
1904             logicalHeight = h.value();
1905         else if (h.isPercent())
1906             logicalHeight = computePercentageLogicalHeight(h);
1907         if (logicalHeight != -1) {
1908             logicalHeight = computeBorderBoxLogicalHeight(logicalHeight);
1909             return logicalHeight;
1910         }
1911     }
1912     return logicalHeight;
1913 }
1914 
computePercentageLogicalHeight(const Length & height)1915 int RenderBox::computePercentageLogicalHeight(const Length& height)
1916 {
1917     int result = -1;
1918 
1919     // In quirks mode, blocks with auto height are skipped, and we keep looking for an enclosing
1920     // block that may have a specified height and then use it. In strict mode, this violates the
1921     // specification, which states that percentage heights just revert to auto if the containing
1922     // block has an auto height. We still skip anonymous containing blocks in both modes, though, and look
1923     // only at explicit containers.
1924     bool skippedAutoHeightContainingBlock = false;
1925     RenderBlock* cb = containingBlock();
1926     while (!cb->isRenderView() && !cb->isBody() && !cb->isTableCell() && !cb->isPositioned() && cb->style()->logicalHeight().isAuto()) {
1927         if (!document()->inQuirksMode() && !cb->isAnonymousBlock())
1928             break;
1929         skippedAutoHeightContainingBlock = true;
1930         cb = cb->containingBlock();
1931         cb->addPercentHeightDescendant(this);
1932     }
1933 
1934     // A positioned element that specified both top/bottom or that specifies height should be treated as though it has a height
1935     // explicitly specified that can be used for any percentage computations.
1936     // FIXME: We can't just check top/bottom here.
1937     // https://bugs.webkit.org/show_bug.cgi?id=46500
1938     bool isPositionedWithSpecifiedHeight = cb->isPositioned() && (!cb->style()->logicalHeight().isAuto() || (!cb->style()->top().isAuto() && !cb->style()->bottom().isAuto()));
1939 
1940     bool includeBorderPadding = isTable();
1941 
1942     // Table cells violate what the CSS spec says to do with heights.  Basically we
1943     // don't care if the cell specified a height or not.  We just always make ourselves
1944     // be a percentage of the cell's current content height.
1945     if (cb->isTableCell()) {
1946         if (!skippedAutoHeightContainingBlock) {
1947             result = cb->overrideSize();
1948             if (result == -1) {
1949                 // Normally we would let the cell size intrinsically, but scrolling overflow has to be
1950                 // treated differently, since WinIE lets scrolled overflow regions shrink as needed.
1951                 // While we can't get all cases right, we can at least detect when the cell has a specified
1952                 // height or when the table has a specified height.  In these cases we want to initially have
1953                 // no size and allow the flexing of the table or the cell to its specified height to cause us
1954                 // to grow to fill the space.  This could end up being wrong in some cases, but it is
1955                 // preferable to the alternative (sizing intrinsically and making the row end up too big).
1956                 RenderTableCell* cell = toRenderTableCell(cb);
1957                 if (scrollsOverflowY() && (!cell->style()->logicalHeight().isAuto() || !cell->table()->style()->logicalHeight().isAuto()))
1958                     return 0;
1959                 return -1;
1960             }
1961             includeBorderPadding = true;
1962         }
1963     }
1964     // Otherwise we only use our percentage height if our containing block had a specified
1965     // height.
1966     else if (cb->style()->logicalHeight().isFixed())
1967         result = cb->computeContentBoxLogicalHeight(cb->style()->logicalHeight().value());
1968     else if (cb->style()->logicalHeight().isPercent() && !isPositionedWithSpecifiedHeight) {
1969         // We need to recur and compute the percentage height for our containing block.
1970         result = cb->computePercentageLogicalHeight(cb->style()->logicalHeight());
1971         if (result != -1)
1972             result = cb->computeContentBoxLogicalHeight(result);
1973     } else if (cb->isRenderView() || (cb->isBody() && document()->inQuirksMode()) || isPositionedWithSpecifiedHeight) {
1974         // Don't allow this to affect the block' height() member variable, since this
1975         // can get called while the block is still laying out its kids.
1976         int oldHeight = cb->logicalHeight();
1977         cb->computeLogicalHeight();
1978         result = cb->contentLogicalHeight();
1979         cb->setLogicalHeight(oldHeight);
1980     } else if (cb->isRoot() && isPositioned())
1981         // Match the positioned objects behavior, which is that positioned objects will fill their viewport
1982         // always.  Note we could only hit this case by recurring into computePercentageLogicalHeight on a positioned containing block.
1983         result = cb->computeContentBoxLogicalHeight(cb->availableLogicalHeight());
1984 
1985     if (result != -1) {
1986         result = height.calcValue(result);
1987         if (includeBorderPadding) {
1988             // It is necessary to use the border-box to match WinIE's broken
1989             // box model.  This is essential for sizing inside
1990             // table cells using percentage heights.
1991             result -= borderAndPaddingLogicalHeight();
1992             result = max(0, result);
1993         }
1994     }
1995     return result;
1996 }
1997 
computeReplacedLogicalWidth(bool includeMaxWidth) const1998 int RenderBox::computeReplacedLogicalWidth(bool includeMaxWidth) const
1999 {
2000     int logicalWidth = computeReplacedLogicalWidthUsing(style()->logicalWidth());
2001     int minLogicalWidth = computeReplacedLogicalWidthUsing(style()->logicalMinWidth());
2002     int maxLogicalWidth = !includeMaxWidth || style()->logicalMaxWidth().isUndefined() ? logicalWidth : computeReplacedLogicalWidthUsing(style()->logicalMaxWidth());
2003 
2004     return max(minLogicalWidth, min(logicalWidth, maxLogicalWidth));
2005 }
2006 
computeReplacedLogicalWidthUsing(Length logicalWidth) const2007 int RenderBox::computeReplacedLogicalWidthUsing(Length logicalWidth) const
2008 {
2009     switch (logicalWidth.type()) {
2010         case Fixed:
2011             return computeContentBoxLogicalWidth(logicalWidth.value());
2012         case Percent: {
2013             // FIXME: containingBlockLogicalWidthForContent() is wrong if the replaced element's block-flow is perpendicular to the
2014             // containing block's block-flow.
2015             // https://bugs.webkit.org/show_bug.cgi?id=46496
2016             const int cw = isPositioned() ? containingBlockLogicalWidthForPositioned(toRenderBoxModelObject(container())) : containingBlockLogicalWidthForContent();
2017             if (cw > 0)
2018                 return computeContentBoxLogicalWidth(logicalWidth.calcMinValue(cw));
2019         }
2020         // fall through
2021         default:
2022             return intrinsicLogicalWidth();
2023      }
2024 }
2025 
computeReplacedLogicalHeight() const2026 int RenderBox::computeReplacedLogicalHeight() const
2027 {
2028     int logicalHeight = computeReplacedLogicalHeightUsing(style()->logicalHeight());
2029     int minLogicalHeight = computeReplacedLogicalHeightUsing(style()->logicalMinHeight());
2030     int maxLogicalHeight = style()->logicalMaxHeight().isUndefined() ? logicalHeight : computeReplacedLogicalHeightUsing(style()->logicalMaxHeight());
2031 
2032     return max(minLogicalHeight, min(logicalHeight, maxLogicalHeight));
2033 }
2034 
computeReplacedLogicalHeightUsing(Length logicalHeight) const2035 int RenderBox::computeReplacedLogicalHeightUsing(Length logicalHeight) const
2036 {
2037     switch (logicalHeight.type()) {
2038         case Fixed:
2039             return computeContentBoxLogicalHeight(logicalHeight.value());
2040         case Percent:
2041         {
2042             RenderObject* cb = isPositioned() ? container() : containingBlock();
2043             while (cb->isAnonymous()) {
2044                 cb = cb->containingBlock();
2045                 toRenderBlock(cb)->addPercentHeightDescendant(const_cast<RenderBox*>(this));
2046             }
2047 
2048             // FIXME: This calculation is not patched for block-flow yet.
2049             // https://bugs.webkit.org/show_bug.cgi?id=46500
2050             if (cb->isPositioned() && cb->style()->height().isAuto() && !(cb->style()->top().isAuto() || cb->style()->bottom().isAuto())) {
2051                 ASSERT(cb->isRenderBlock());
2052                 RenderBlock* block = toRenderBlock(cb);
2053                 int oldHeight = block->height();
2054                 block->computeLogicalHeight();
2055                 int newHeight = block->computeContentBoxLogicalHeight(block->contentHeight());
2056                 block->setHeight(oldHeight);
2057                 return computeContentBoxLogicalHeight(logicalHeight.calcValue(newHeight));
2058             }
2059 
2060             // FIXME: availableLogicalHeight() is wrong if the replaced element's block-flow is perpendicular to the
2061             // containing block's block-flow.
2062             // https://bugs.webkit.org/show_bug.cgi?id=46496
2063             int availableHeight = isPositioned() ? containingBlockLogicalHeightForPositioned(toRenderBoxModelObject(cb)) : toRenderBox(cb)->availableLogicalHeight();
2064 
2065             // It is necessary to use the border-box to match WinIE's broken
2066             // box model.  This is essential for sizing inside
2067             // table cells using percentage heights.
2068             // FIXME: This needs to be made block-flow-aware.  If the cell and image are perpendicular block-flows, this isn't right.
2069             // https://bugs.webkit.org/show_bug.cgi?id=46997
2070             if (cb->isTableCell() && (cb->style()->logicalHeight().isAuto() || cb->style()->logicalHeight().isPercent())) {
2071                 // Don't let table cells squeeze percent-height replaced elements
2072                 // <http://bugs.webkit.org/show_bug.cgi?id=15359>
2073                 availableHeight = max(availableHeight, intrinsicLogicalHeight());
2074                 return logicalHeight.calcValue(availableHeight - borderAndPaddingLogicalHeight());
2075             }
2076 
2077             return computeContentBoxLogicalHeight(logicalHeight.calcValue(availableHeight));
2078         }
2079         default:
2080             return intrinsicLogicalHeight();
2081     }
2082 }
2083 
availableLogicalHeight() const2084 int RenderBox::availableLogicalHeight() const
2085 {
2086     return availableLogicalHeightUsing(style()->logicalHeight());
2087 }
2088 
availableLogicalHeightUsing(const Length & h) const2089 int RenderBox::availableLogicalHeightUsing(const Length& h) const
2090 {
2091     if (h.isFixed())
2092         return computeContentBoxLogicalHeight(h.value());
2093 
2094     if (isRenderView())
2095         return isHorizontalWritingMode() ? toRenderView(this)->frameView()->visibleHeight() : toRenderView(this)->frameView()->visibleWidth();
2096 
2097     // We need to stop here, since we don't want to increase the height of the table
2098     // artificially.  We're going to rely on this cell getting expanded to some new
2099     // height, and then when we lay out again we'll use the calculation below.
2100     if (isTableCell() && (h.isAuto() || h.isPercent()))
2101         return overrideSize() - borderAndPaddingLogicalWidth();
2102 
2103     if (h.isPercent())
2104        return computeContentBoxLogicalHeight(h.calcValue(containingBlock()->availableLogicalHeight()));
2105 
2106     // FIXME: We can't just check top/bottom here.
2107     // https://bugs.webkit.org/show_bug.cgi?id=46500
2108     if (isRenderBlock() && isPositioned() && style()->height().isAuto() && !(style()->top().isAuto() || style()->bottom().isAuto())) {
2109         RenderBlock* block = const_cast<RenderBlock*>(toRenderBlock(this));
2110         int oldHeight = block->logicalHeight();
2111         block->computeLogicalHeight();
2112         int newHeight = block->computeContentBoxLogicalHeight(block->contentLogicalHeight());
2113         block->setLogicalHeight(oldHeight);
2114         return computeContentBoxLogicalHeight(newHeight);
2115     }
2116 
2117     return containingBlock()->availableLogicalHeight();
2118 }
2119 
computeBlockDirectionMargins(RenderBlock * containingBlock)2120 void RenderBox::computeBlockDirectionMargins(RenderBlock* containingBlock)
2121 {
2122     if (isTableCell()) {
2123         // FIXME: Not right if we allow cells to have different directionality than the table.  If we do allow this, though,
2124         // we may just do it with an extra anonymous block inside the cell.
2125         setMarginBefore(0);
2126         setMarginAfter(0);
2127         return;
2128     }
2129 
2130     // Margins are calculated with respect to the logical width of
2131     // the containing block (8.3)
2132     int cw = containingBlockLogicalWidthForContent();
2133 
2134     RenderStyle* containingBlockStyle = containingBlock->style();
2135     containingBlock->setMarginBeforeForChild(this, style()->marginBeforeUsing(containingBlockStyle).calcMinValue(cw));
2136     containingBlock->setMarginAfterForChild(this, style()->marginAfterUsing(containingBlockStyle).calcMinValue(cw));
2137 }
2138 
containingBlockLogicalWidthForPositioned(const RenderBoxModelObject * containingBlock,bool checkForPerpendicularWritingMode) const2139 int RenderBox::containingBlockLogicalWidthForPositioned(const RenderBoxModelObject* containingBlock, bool checkForPerpendicularWritingMode) const
2140 {
2141 #if PLATFORM(ANDROID)
2142     // Fixed element's position should be decided by the visible screen size.
2143     // That is in the doc coordindate.
2144     if (style()->position() == FixedPosition && containingBlock->isRenderView()) {
2145         const RenderView* view = toRenderView(containingBlock);
2146         return PlatformBridge::screenWidthInDocCoord(view->frameView());
2147     }
2148 #endif
2149 
2150     if (checkForPerpendicularWritingMode && containingBlock->isHorizontalWritingMode() != isHorizontalWritingMode())
2151         return containingBlockLogicalHeightForPositioned(containingBlock, false);
2152 
2153     if (containingBlock->isBox())
2154         return toRenderBox(containingBlock)->clientLogicalWidth();
2155 
2156     ASSERT(containingBlock->isRenderInline() && containingBlock->isRelPositioned());
2157 
2158     const RenderInline* flow = toRenderInline(containingBlock);
2159     InlineFlowBox* first = flow->firstLineBox();
2160     InlineFlowBox* last = flow->lastLineBox();
2161 
2162     // If the containing block is empty, return a width of 0.
2163     if (!first || !last)
2164         return 0;
2165 
2166     int fromLeft;
2167     int fromRight;
2168     if (containingBlock->style()->isLeftToRightDirection()) {
2169         fromLeft = first->logicalLeft() + first->borderLogicalLeft();
2170         fromRight = last->logicalLeft() + last->logicalWidth() - last->borderLogicalRight();
2171     } else {
2172         fromRight = first->logicalLeft() + first->logicalWidth() - first->borderLogicalRight();
2173         fromLeft = last->logicalLeft() + last->borderLogicalLeft();
2174     }
2175 
2176     return max(0, (fromRight - fromLeft));
2177 }
2178 
containingBlockLogicalHeightForPositioned(const RenderBoxModelObject * containingBlock,bool checkForPerpendicularWritingMode) const2179 int RenderBox::containingBlockLogicalHeightForPositioned(const RenderBoxModelObject* containingBlock, bool checkForPerpendicularWritingMode) const
2180 {
2181 #if PLATFORM(ANDROID)
2182     // Fixed element's position should be decided by the visible screen size.
2183     // That is in the doc coordindate.
2184     if (style()->position() == FixedPosition && containingBlock->isRenderView()) {
2185         const RenderView* view = toRenderView(containingBlock);
2186         return PlatformBridge::screenHeightInDocCoord(view->frameView());
2187     }
2188 #endif
2189 
2190     if (checkForPerpendicularWritingMode && containingBlock->isHorizontalWritingMode() != isHorizontalWritingMode())
2191         return containingBlockLogicalWidthForPositioned(containingBlock, false);
2192 
2193     if (containingBlock->isBox())
2194         return toRenderBox(containingBlock)->clientLogicalHeight();
2195 
2196     ASSERT(containingBlock->isRenderInline() && containingBlock->isRelPositioned());
2197 
2198     const RenderInline* flow = toRenderInline(containingBlock);
2199     InlineFlowBox* first = flow->firstLineBox();
2200     InlineFlowBox* last = flow->lastLineBox();
2201 
2202     // If the containing block is empty, return a height of 0.
2203     if (!first || !last)
2204         return 0;
2205 
2206     int heightResult;
2207     IntRect boundingBox = flow->linesBoundingBox();
2208     if (containingBlock->isHorizontalWritingMode())
2209         heightResult = boundingBox.height();
2210     else
2211         heightResult = boundingBox.width();
2212     heightResult -= (containingBlock->borderBefore() + containingBlock->borderAfter());
2213     return heightResult;
2214 }
2215 
computeInlineStaticDistance(Length & logicalLeft,Length & logicalRight,const RenderBox * child,const RenderBoxModelObject * containerBlock,int containerLogicalWidth,TextDirection containerDirection)2216 static void computeInlineStaticDistance(Length& logicalLeft, Length& logicalRight, const RenderBox* child, const RenderBoxModelObject* containerBlock, int containerLogicalWidth,
2217                                         TextDirection containerDirection)
2218 {
2219     if (!logicalLeft.isAuto() || !logicalRight.isAuto())
2220         return;
2221 
2222     // FIXME: The static distance computation has not been patched for mixed writing modes yet.
2223     if (containerDirection == LTR) {
2224         int staticPosition = child->layer()->staticInlinePosition() - containerBlock->borderLogicalLeft();
2225         for (RenderObject* curr = child->parent(); curr && curr != containerBlock; curr = curr->container()) {
2226             if (curr->isBox())
2227                 staticPosition += toRenderBox(curr)->logicalLeft();
2228         }
2229         logicalLeft.setValue(Fixed, staticPosition);
2230     } else {
2231         RenderBox* enclosingBox = child->parent()->enclosingBox();
2232         int staticPosition = child->layer()->staticInlinePosition() + containerLogicalWidth + containerBlock->borderLogicalRight();
2233         staticPosition -= enclosingBox->logicalWidth();
2234         for (RenderObject* curr = enclosingBox; curr && curr != containerBlock; curr = curr->container()) {
2235             if (curr->isBox())
2236                 staticPosition -= toRenderBox(curr)->logicalLeft();
2237         }
2238         logicalRight.setValue(Fixed, staticPosition);
2239     }
2240 }
2241 
computePositionedLogicalWidth()2242 void RenderBox::computePositionedLogicalWidth()
2243 {
2244     if (isReplaced()) {
2245         computePositionedLogicalWidthReplaced();
2246         return;
2247     }
2248 
2249     // QUESTIONS
2250     // FIXME 1: Which RenderObject's 'direction' property should used: the
2251     // containing block (cb) as the spec seems to imply, the parent (parent()) as
2252     // was previously done in calculating the static distances, or ourself, which
2253     // was also previously done for deciding what to override when you had
2254     // over-constrained margins?  Also note that the container block is used
2255     // in similar situations in other parts of the RenderBox class (see computeLogicalWidth()
2256     // and computeMarginsInContainingBlockInlineDirection()). For now we are using the parent for quirks
2257     // mode and the containing block for strict mode.
2258 
2259     // FIXME 2: Should we still deal with these the cases of 'left' or 'right' having
2260     // the type 'static' in determining whether to calculate the static distance?
2261     // NOTE: 'static' is not a legal value for 'left' or 'right' as of CSS 2.1.
2262 
2263     // FIXME 3: Can perhaps optimize out cases when max-width/min-width are greater
2264     // than or less than the computed width().  Be careful of box-sizing and
2265     // percentage issues.
2266 
2267     // The following is based off of the W3C Working Draft from April 11, 2006 of
2268     // CSS 2.1: Section 10.3.7 "Absolutely positioned, non-replaced elements"
2269     // <http://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width>
2270     // (block-style-comments in this function and in computePositionedLogicalWidthUsing()
2271     // correspond to text from the spec)
2272 
2273 
2274     // We don't use containingBlock(), since we may be positioned by an enclosing
2275     // relative positioned inline.
2276     const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
2277 
2278     const int containerLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock);
2279 
2280     // To match WinIE, in quirks mode use the parent's 'direction' property
2281     // instead of the the container block's.
2282     TextDirection containerDirection = (document()->inQuirksMode()) ? parent()->style()->direction() : containerBlock->style()->direction();
2283 
2284     bool isHorizontal = isHorizontalWritingMode();
2285     const int bordersPlusPadding = borderAndPaddingLogicalWidth();
2286     const Length marginLogicalLeft = isHorizontal ? style()->marginLeft() : style()->marginTop();
2287     const Length marginLogicalRight = isHorizontal ? style()->marginRight() : style()->marginBottom();
2288     int& marginLogicalLeftAlias = isHorizontal ? m_marginLeft : m_marginTop;
2289     int& marginLogicalRightAlias = isHorizontal ? m_marginRight : m_marginBottom;
2290 
2291     Length logicalLeft = style()->logicalLeft();
2292     Length logicalRight = style()->logicalRight();
2293 
2294     /*---------------------------------------------------------------------------*\
2295      * For the purposes of this section and the next, the term "static position"
2296      * (of an element) refers, roughly, to the position an element would have had
2297      * in the normal flow. More precisely:
2298      *
2299      * * The static position for 'left' is the distance from the left edge of the
2300      *   containing block to the left margin edge of a hypothetical box that would
2301      *   have been the first box of the element if its 'position' property had
2302      *   been 'static' and 'float' had been 'none'. The value is negative if the
2303      *   hypothetical box is to the left of the containing block.
2304      * * The static position for 'right' is the distance from the right edge of the
2305      *   containing block to the right margin edge of the same hypothetical box as
2306      *   above. The value is positive if the hypothetical box is to the left of the
2307      *   containing block's edge.
2308      *
2309      * But rather than actually calculating the dimensions of that hypothetical box,
2310      * user agents are free to make a guess at its probable position.
2311      *
2312      * For the purposes of calculating the static position, the containing block of
2313      * fixed positioned elements is the initial containing block instead of the
2314      * viewport, and all scrollable boxes should be assumed to be scrolled to their
2315      * origin.
2316     \*---------------------------------------------------------------------------*/
2317 
2318     // see FIXME 2
2319     // Calculate the static distance if needed.
2320     computeInlineStaticDistance(logicalLeft, logicalRight, this, containerBlock, containerLogicalWidth, containerDirection);
2321 
2322     // Calculate constraint equation values for 'width' case.
2323     int logicalWidthResult;
2324     int logicalLeftResult;
2325     computePositionedLogicalWidthUsing(style()->logicalWidth(), containerBlock, containerDirection,
2326                                        containerLogicalWidth, bordersPlusPadding,
2327                                        logicalLeft, logicalRight, marginLogicalLeft, marginLogicalRight,
2328                                        logicalWidthResult, marginLogicalLeftAlias, marginLogicalRightAlias, logicalLeftResult);
2329     setLogicalWidth(logicalWidthResult);
2330     setLogicalLeft(logicalLeftResult);
2331 
2332     // Calculate constraint equation values for 'max-width' case.
2333     if (!style()->logicalMaxWidth().isUndefined()) {
2334         int maxLogicalWidth;
2335         int maxMarginLogicalLeft;
2336         int maxMarginLogicalRight;
2337         int maxLogicalLeftPos;
2338 
2339         computePositionedLogicalWidthUsing(style()->logicalMaxWidth(), containerBlock, containerDirection,
2340                                            containerLogicalWidth, bordersPlusPadding,
2341                                            logicalLeft, logicalRight, marginLogicalLeft, marginLogicalRight,
2342                                            maxLogicalWidth, maxMarginLogicalLeft, maxMarginLogicalRight, maxLogicalLeftPos);
2343 
2344         if (logicalWidth() > maxLogicalWidth) {
2345             setLogicalWidth(maxLogicalWidth);
2346             marginLogicalLeftAlias = maxMarginLogicalLeft;
2347             marginLogicalRightAlias = maxMarginLogicalRight;
2348             setLogicalLeft(maxLogicalLeftPos);
2349         }
2350     }
2351 
2352     // Calculate constraint equation values for 'min-width' case.
2353     if (!style()->logicalMinWidth().isZero()) {
2354         int minLogicalWidth;
2355         int minMarginLogicalLeft;
2356         int minMarginLogicalRight;
2357         int minLogicalLeftPos;
2358 
2359         computePositionedLogicalWidthUsing(style()->logicalMinWidth(), containerBlock, containerDirection,
2360                                            containerLogicalWidth, bordersPlusPadding,
2361                                            logicalLeft, logicalRight, marginLogicalLeft, marginLogicalRight,
2362                                            minLogicalWidth, minMarginLogicalLeft, minMarginLogicalRight, minLogicalLeftPos);
2363 
2364         if (logicalWidth() < minLogicalWidth) {
2365             setLogicalWidth(minLogicalWidth);
2366             marginLogicalLeftAlias = minMarginLogicalLeft;
2367             marginLogicalRightAlias = minMarginLogicalRight;
2368             setLogicalLeft(minLogicalLeftPos);
2369         }
2370     }
2371 
2372     if (stretchesToMinIntrinsicLogicalWidth() && logicalWidth() < minPreferredLogicalWidth() - bordersPlusPadding) {
2373         computePositionedLogicalWidthUsing(Length(minPreferredLogicalWidth() - bordersPlusPadding, Fixed), containerBlock, containerDirection,
2374                                            containerLogicalWidth, bordersPlusPadding,
2375                                            logicalLeft, logicalRight, marginLogicalLeft, marginLogicalRight,
2376                                            logicalWidthResult, marginLogicalLeftAlias, marginLogicalRightAlias, logicalLeftResult);
2377         setLogicalWidth(logicalWidthResult);
2378         setLogicalLeft(logicalLeftResult);
2379     }
2380 
2381     // Put logicalWidth() into correct form.
2382     setLogicalWidth(logicalWidth() + bordersPlusPadding);
2383 }
2384 
computeLogicalLeftPositionedOffset(int & logicalLeftPos,const RenderBox * child,int logicalWidthValue,const RenderBoxModelObject * containerBlock,int containerLogicalWidth)2385 static void computeLogicalLeftPositionedOffset(int& logicalLeftPos, const RenderBox* child, int logicalWidthValue, const RenderBoxModelObject* containerBlock, int containerLogicalWidth)
2386 {
2387     // Deal with differing writing modes here.  Our offset needs to be in the containing block's coordinate space. If the containing block is flipped
2388     // along this axis, then we need to flip the coordinate.  This can only happen if the containing block is both a flipped mode and perpendicular to us.
2389     if (containerBlock->isHorizontalWritingMode() != child->isHorizontalWritingMode() && containerBlock->style()->isFlippedBlocksWritingMode()) {
2390         logicalLeftPos = containerLogicalWidth - logicalWidthValue - logicalLeftPos;
2391         logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock->borderRight() : containerBlock->borderBottom());
2392     } else
2393         logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock->borderLeft() : containerBlock->borderTop());
2394 }
2395 
computePositionedLogicalWidthUsing(Length logicalWidth,const RenderBoxModelObject * containerBlock,TextDirection containerDirection,int containerLogicalWidth,int bordersPlusPadding,Length logicalLeft,Length logicalRight,Length marginLogicalLeft,Length marginLogicalRight,int & logicalWidthValue,int & marginLogicalLeftValue,int & marginLogicalRightValue,int & logicalLeftPos)2396 void RenderBox::computePositionedLogicalWidthUsing(Length logicalWidth, const RenderBoxModelObject* containerBlock, TextDirection containerDirection,
2397                                                    int containerLogicalWidth, int bordersPlusPadding,
2398                                                    Length logicalLeft, Length logicalRight, Length marginLogicalLeft, Length marginLogicalRight,
2399                                                    int& logicalWidthValue, int& marginLogicalLeftValue, int& marginLogicalRightValue, int& logicalLeftPos)
2400 {
2401     // 'left' and 'right' cannot both be 'auto' because one would of been
2402     // converted to the static position already
2403     ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto()));
2404 
2405     int logicalLeftValue = 0;
2406 
2407     bool logicalWidthIsAuto = logicalWidth.isIntrinsicOrAuto();
2408     bool logicalLeftIsAuto = logicalLeft.isAuto();
2409     bool logicalRightIsAuto = logicalRight.isAuto();
2410 
2411     if (!logicalLeftIsAuto && !logicalWidthIsAuto && !logicalRightIsAuto) {
2412         /*-----------------------------------------------------------------------*\
2413          * If none of the three is 'auto': If both 'margin-left' and 'margin-
2414          * right' are 'auto', solve the equation under the extra constraint that
2415          * the two margins get equal values, unless this would make them negative,
2416          * in which case when direction of the containing block is 'ltr' ('rtl'),
2417          * set 'margin-left' ('margin-right') to zero and solve for 'margin-right'
2418          * ('margin-left'). If one of 'margin-left' or 'margin-right' is 'auto',
2419          * solve the equation for that value. If the values are over-constrained,
2420          * ignore the value for 'left' (in case the 'direction' property of the
2421          * containing block is 'rtl') or 'right' (in case 'direction' is 'ltr')
2422          * and solve for that value.
2423         \*-----------------------------------------------------------------------*/
2424         // NOTE:  It is not necessary to solve for 'right' in the over constrained
2425         // case because the value is not used for any further calculations.
2426 
2427         logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2428         logicalWidthValue = computeContentBoxLogicalWidth(logicalWidth.calcValue(containerLogicalWidth));
2429 
2430         const int availableSpace = containerLogicalWidth - (logicalLeftValue + logicalWidthValue + logicalRight.calcValue(containerLogicalWidth) + bordersPlusPadding);
2431 
2432         // Margins are now the only unknown
2433         if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) {
2434             // Both margins auto, solve for equality
2435             if (availableSpace >= 0) {
2436                 marginLogicalLeftValue = availableSpace / 2; // split the difference
2437                 marginLogicalRightValue = availableSpace - marginLogicalLeftValue; // account for odd valued differences
2438             } else {
2439                 // see FIXME 1
2440                 if (containerDirection == LTR) {
2441                     marginLogicalLeftValue = 0;
2442                     marginLogicalRightValue = availableSpace; // will be negative
2443                 } else {
2444                     marginLogicalLeftValue = availableSpace; // will be negative
2445                     marginLogicalRightValue = 0;
2446                 }
2447             }
2448         } else if (marginLogicalLeft.isAuto()) {
2449             // Solve for left margin
2450             marginLogicalRightValue = marginLogicalRight.calcValue(containerLogicalWidth);
2451             marginLogicalLeftValue = availableSpace - marginLogicalRightValue;
2452         } else if (marginLogicalRight.isAuto()) {
2453             // Solve for right margin
2454             marginLogicalLeftValue = marginLogicalLeft.calcValue(containerLogicalWidth);
2455             marginLogicalRightValue = availableSpace - marginLogicalLeftValue;
2456         } else {
2457             // Over-constrained, solve for left if direction is RTL
2458             marginLogicalLeftValue = marginLogicalLeft.calcValue(containerLogicalWidth);
2459             marginLogicalRightValue = marginLogicalRight.calcValue(containerLogicalWidth);
2460 
2461             // see FIXME 1 -- used to be "this->style()->direction()"
2462             if (containerDirection == RTL)
2463                 logicalLeftValue = (availableSpace + logicalLeftValue) - marginLogicalLeftValue - marginLogicalRightValue;
2464         }
2465     } else {
2466         /*--------------------------------------------------------------------*\
2467          * Otherwise, set 'auto' values for 'margin-left' and 'margin-right'
2468          * to 0, and pick the one of the following six rules that applies.
2469          *
2470          * 1. 'left' and 'width' are 'auto' and 'right' is not 'auto', then the
2471          *    width is shrink-to-fit. Then solve for 'left'
2472          *
2473          *              OMIT RULE 2 AS IT SHOULD NEVER BE HIT
2474          * ------------------------------------------------------------------
2475          * 2. 'left' and 'right' are 'auto' and 'width' is not 'auto', then if
2476          *    the 'direction' property of the containing block is 'ltr' set
2477          *    'left' to the static position, otherwise set 'right' to the
2478          *    static position. Then solve for 'left' (if 'direction is 'rtl')
2479          *    or 'right' (if 'direction' is 'ltr').
2480          * ------------------------------------------------------------------
2481          *
2482          * 3. 'width' and 'right' are 'auto' and 'left' is not 'auto', then the
2483          *    width is shrink-to-fit . Then solve for 'right'
2484          * 4. 'left' is 'auto', 'width' and 'right' are not 'auto', then solve
2485          *    for 'left'
2486          * 5. 'width' is 'auto', 'left' and 'right' are not 'auto', then solve
2487          *    for 'width'
2488          * 6. 'right' is 'auto', 'left' and 'width' are not 'auto', then solve
2489          *    for 'right'
2490          *
2491          * Calculation of the shrink-to-fit width is similar to calculating the
2492          * width of a table cell using the automatic table layout algorithm.
2493          * Roughly: calculate the preferred width by formatting the content
2494          * without breaking lines other than where explicit line breaks occur,
2495          * and also calculate the preferred minimum width, e.g., by trying all
2496          * possible line breaks. CSS 2.1 does not define the exact algorithm.
2497          * Thirdly, calculate the available width: this is found by solving
2498          * for 'width' after setting 'left' (in case 1) or 'right' (in case 3)
2499          * to 0.
2500          *
2501          * Then the shrink-to-fit width is:
2502          * min(max(preferred minimum width, available width), preferred width).
2503         \*--------------------------------------------------------------------*/
2504         // NOTE: For rules 3 and 6 it is not necessary to solve for 'right'
2505         // because the value is not used for any further calculations.
2506 
2507         // Calculate margins, 'auto' margins are ignored.
2508         marginLogicalLeftValue = marginLogicalLeft.calcMinValue(containerLogicalWidth);
2509         marginLogicalRightValue = marginLogicalRight.calcMinValue(containerLogicalWidth);
2510 
2511         const int availableSpace = containerLogicalWidth - (marginLogicalLeftValue + marginLogicalRightValue + bordersPlusPadding);
2512 
2513         // FIXME: Is there a faster way to find the correct case?
2514         // Use rule/case that applies.
2515         if (logicalLeftIsAuto && logicalWidthIsAuto && !logicalRightIsAuto) {
2516             // RULE 1: (use shrink-to-fit for width, and solve of left)
2517             int logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
2518 
2519             // FIXME: would it be better to have shrink-to-fit in one step?
2520             int preferredWidth = maxPreferredLogicalWidth() - bordersPlusPadding;
2521             int preferredMinWidth = minPreferredLogicalWidth() - bordersPlusPadding;
2522             int availableWidth = availableSpace - logicalRightValue;
2523             logicalWidthValue = min(max(preferredMinWidth, availableWidth), preferredWidth);
2524             logicalLeftValue = availableSpace - (logicalWidthValue + logicalRightValue);
2525         } else if (!logicalLeftIsAuto && logicalWidthIsAuto && logicalRightIsAuto) {
2526             // RULE 3: (use shrink-to-fit for width, and no need solve of right)
2527             logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2528 
2529             // FIXME: would it be better to have shrink-to-fit in one step?
2530             int preferredWidth = maxPreferredLogicalWidth() - bordersPlusPadding;
2531             int preferredMinWidth = minPreferredLogicalWidth() - bordersPlusPadding;
2532             int availableWidth = availableSpace - logicalLeftValue;
2533             logicalWidthValue = min(max(preferredMinWidth, availableWidth), preferredWidth);
2534         } else if (logicalLeftIsAuto && !logicalWidthIsAuto && !logicalRightIsAuto) {
2535             // RULE 4: (solve for left)
2536             logicalWidthValue = computeContentBoxLogicalWidth(logicalWidth.calcValue(containerLogicalWidth));
2537             logicalLeftValue = availableSpace - (logicalWidthValue + logicalRight.calcValue(containerLogicalWidth));
2538         } else if (!logicalLeftIsAuto && logicalWidthIsAuto && !logicalRightIsAuto) {
2539             // RULE 5: (solve for width)
2540             logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2541             logicalWidthValue = availableSpace - (logicalLeftValue + logicalRight.calcValue(containerLogicalWidth));
2542         } else if (!logicalLeftIsAuto && !logicalWidthIsAuto && logicalRightIsAuto) {
2543             // RULE 6: (no need solve for right)
2544             logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2545             logicalWidthValue = computeContentBoxLogicalWidth(logicalWidth.calcValue(containerLogicalWidth));
2546         }
2547     }
2548 
2549     // Use computed values to calculate the horizontal position.
2550 
2551     // FIXME: This hack is needed to calculate the  logical left position for a 'rtl' relatively
2552     // positioned, inline because right now, it is using the logical left position
2553     // of the first line box when really it should use the last line box.  When
2554     // this is fixed elsewhere, this block should be removed.
2555     if (containerBlock->isRenderInline() && !containerBlock->style()->isLeftToRightDirection()) {
2556         const RenderInline* flow = toRenderInline(containerBlock);
2557         InlineFlowBox* firstLine = flow->firstLineBox();
2558         InlineFlowBox* lastLine = flow->lastLineBox();
2559         if (firstLine && lastLine && firstLine != lastLine) {
2560             logicalLeftPos = logicalLeftValue + marginLogicalLeftValue + lastLine->borderLogicalLeft() + (lastLine->logicalLeft() - firstLine->logicalLeft());
2561             return;
2562         }
2563     }
2564 
2565     logicalLeftPos = logicalLeftValue + marginLogicalLeftValue;
2566     computeLogicalLeftPositionedOffset(logicalLeftPos, this, logicalWidthValue, containerBlock, containerLogicalWidth);
2567 }
2568 
computeBlockStaticDistance(Length & logicalTop,Length & logicalBottom,const RenderBox * child,const RenderBoxModelObject * containerBlock)2569 static void computeBlockStaticDistance(Length& logicalTop, Length& logicalBottom, const RenderBox* child, const RenderBoxModelObject* containerBlock)
2570 {
2571     if (!logicalTop.isAuto() || !logicalBottom.isAuto())
2572         return;
2573 
2574     // FIXME: The static distance computation has not been patched for mixed writing modes.
2575     int staticLogicalTop = child->layer()->staticBlockPosition() - containerBlock->borderBefore();
2576     for (RenderObject* curr = child->parent(); curr && curr != containerBlock; curr = curr->container()) {
2577         if (curr->isBox() && !curr->isTableRow())
2578             staticLogicalTop += toRenderBox(curr)->logicalTop();
2579     }
2580     logicalTop.setValue(Fixed, staticLogicalTop);
2581 }
2582 
computePositionedLogicalHeight()2583 void RenderBox::computePositionedLogicalHeight()
2584 {
2585     if (isReplaced()) {
2586         computePositionedLogicalHeightReplaced();
2587         return;
2588     }
2589 
2590     // The following is based off of the W3C Working Draft from April 11, 2006 of
2591     // CSS 2.1: Section 10.6.4 "Absolutely positioned, non-replaced elements"
2592     // <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-non-replaced-height>
2593     // (block-style-comments in this function and in computePositionedLogicalHeightUsing()
2594     // correspond to text from the spec)
2595 
2596 
2597     // We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline.
2598     const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
2599 
2600     const int containerLogicalHeight = containingBlockLogicalHeightForPositioned(containerBlock);
2601 
2602     bool isHorizontal = isHorizontalWritingMode();
2603     bool isFlipped = style()->isFlippedBlocksWritingMode();
2604     const int bordersPlusPadding = borderAndPaddingLogicalHeight();
2605     const Length marginBefore = style()->marginBefore();
2606     const Length marginAfter = style()->marginAfter();
2607     int& marginBeforeAlias = isHorizontal ? (isFlipped ? m_marginBottom : m_marginTop) : (isFlipped ? m_marginRight: m_marginLeft);
2608     int& marginAfterAlias = isHorizontal ? (isFlipped ? m_marginTop : m_marginBottom) : (isFlipped ? m_marginLeft: m_marginRight);
2609 
2610     Length logicalTop = style()->logicalTop();
2611     Length logicalBottom = style()->logicalBottom();
2612 
2613     /*---------------------------------------------------------------------------*\
2614      * For the purposes of this section and the next, the term "static position"
2615      * (of an element) refers, roughly, to the position an element would have had
2616      * in the normal flow. More precisely, the static position for 'top' is the
2617      * distance from the top edge of the containing block to the top margin edge
2618      * of a hypothetical box that would have been the first box of the element if
2619      * its 'position' property had been 'static' and 'float' had been 'none'. The
2620      * value is negative if the hypothetical box is above the containing block.
2621      *
2622      * But rather than actually calculating the dimensions of that hypothetical
2623      * box, user agents are free to make a guess at its probable position.
2624      *
2625      * For the purposes of calculating the static position, the containing block
2626      * of fixed positioned elements is the initial containing block instead of
2627      * the viewport.
2628     \*---------------------------------------------------------------------------*/
2629 
2630     // see FIXME 2
2631     // Calculate the static distance if needed.
2632     computeBlockStaticDistance(logicalTop, logicalBottom, this, containerBlock);
2633 
2634     int logicalHeightResult; // Needed to compute overflow.
2635     int logicalTopPos;
2636 
2637     // Calculate constraint equation values for 'height' case.
2638     computePositionedLogicalHeightUsing(style()->logicalHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding,
2639                                         logicalTop, logicalBottom, marginBefore, marginAfter,
2640                                         logicalHeightResult, marginBeforeAlias, marginAfterAlias, logicalTopPos);
2641     setLogicalTop(logicalTopPos);
2642 
2643     // Avoid doing any work in the common case (where the values of min-height and max-height are their defaults).
2644     // see FIXME 3
2645 
2646     // Calculate constraint equation values for 'max-height' case.
2647     if (!style()->logicalMaxHeight().isUndefined()) {
2648         int maxLogicalHeight;
2649         int maxMarginBefore;
2650         int maxMarginAfter;
2651         int maxLogicalTopPos;
2652 
2653         computePositionedLogicalHeightUsing(style()->logicalMaxHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding,
2654                                             logicalTop, logicalBottom, marginBefore, marginAfter,
2655                                             maxLogicalHeight, maxMarginBefore, maxMarginAfter, maxLogicalTopPos);
2656 
2657         if (logicalHeightResult > maxLogicalHeight) {
2658             logicalHeightResult = maxLogicalHeight;
2659             marginBeforeAlias = maxMarginBefore;
2660             marginAfterAlias = maxMarginAfter;
2661             setLogicalTop(maxLogicalTopPos);
2662         }
2663     }
2664 
2665     // Calculate constraint equation values for 'min-height' case.
2666     if (!style()->logicalMinHeight().isZero()) {
2667         int minLogicalHeight;
2668         int minMarginBefore;
2669         int minMarginAfter;
2670         int minLogicalTopPos;
2671 
2672         computePositionedLogicalHeightUsing(style()->logicalMinHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding,
2673                                             logicalTop, logicalBottom, marginBefore, marginAfter,
2674                                             minLogicalHeight, minMarginBefore, minMarginAfter, minLogicalTopPos);
2675 
2676         if (logicalHeightResult < minLogicalHeight) {
2677             logicalHeightResult = minLogicalHeight;
2678             marginBeforeAlias = minMarginBefore;
2679             marginAfterAlias = minMarginAfter;
2680             setLogicalTop(minLogicalTopPos);
2681         }
2682     }
2683 
2684     // Set final height value.
2685     setLogicalHeight(logicalHeightResult + bordersPlusPadding);
2686 }
2687 
computeLogicalTopPositionedOffset(int & logicalTopPos,const RenderBox * child,int logicalHeightValue,const RenderBoxModelObject * containerBlock,int containerLogicalHeight)2688 static void computeLogicalTopPositionedOffset(int& logicalTopPos, const RenderBox* child, int logicalHeightValue, const RenderBoxModelObject* containerBlock, int containerLogicalHeight)
2689 {
2690     // Deal with differing writing modes here.  Our offset needs to be in the containing block's coordinate space. If the containing block is flipped
2691     // along this axis, then we need to flip the coordinate.  This can only happen if the containing block is both a flipped mode and perpendicular to us.
2692     if ((child->style()->isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() != containerBlock->isHorizontalWritingMode())
2693         || (child->style()->isFlippedBlocksWritingMode() != containerBlock->style()->isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() == containerBlock->isHorizontalWritingMode()))
2694         logicalTopPos = containerLogicalHeight - logicalHeightValue - logicalTopPos;
2695 
2696     // Our offset is from the logical bottom edge in a flipped environment, e.g., right for vertical-rl and bottom for horizontal-bt.
2697     if (containerBlock->style()->isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() == containerBlock->isHorizontalWritingMode()) {
2698         if (child->isHorizontalWritingMode())
2699             logicalTopPos += containerBlock->borderBottom();
2700         else
2701             logicalTopPos += containerBlock->borderRight();
2702     } else {
2703         if (child->isHorizontalWritingMode())
2704             logicalTopPos += containerBlock->borderTop();
2705         else
2706             logicalTopPos += containerBlock->borderLeft();
2707     }
2708 }
2709 
computePositionedLogicalHeightUsing(Length logicalHeightLength,const RenderBoxModelObject * containerBlock,int containerLogicalHeight,int bordersPlusPadding,Length logicalTop,Length logicalBottom,Length marginBefore,Length marginAfter,int & logicalHeightValue,int & marginBeforeValue,int & marginAfterValue,int & logicalTopPos)2710 void RenderBox::computePositionedLogicalHeightUsing(Length logicalHeightLength, const RenderBoxModelObject* containerBlock,
2711                                                     int containerLogicalHeight, int bordersPlusPadding,
2712                                                     Length logicalTop, Length logicalBottom, Length marginBefore, Length marginAfter,
2713                                                     int& logicalHeightValue, int& marginBeforeValue, int& marginAfterValue, int& logicalTopPos)
2714 {
2715     // 'top' and 'bottom' cannot both be 'auto' because 'top would of been
2716     // converted to the static position in computePositionedLogicalHeight()
2717     ASSERT(!(logicalTop.isAuto() && logicalBottom.isAuto()));
2718 
2719     int contentLogicalHeight = logicalHeight() - bordersPlusPadding;
2720 
2721     int logicalTopValue = 0;
2722 
2723     bool logicalHeightIsAuto = logicalHeightLength.isAuto();
2724     bool logicalTopIsAuto = logicalTop.isAuto();
2725     bool logicalBottomIsAuto = logicalBottom.isAuto();
2726 
2727     // Height is never unsolved for tables.
2728     if (isTable()) {
2729         logicalHeightLength.setValue(Fixed, contentLogicalHeight);
2730         logicalHeightIsAuto = false;
2731     }
2732 
2733     if (!logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) {
2734         /*-----------------------------------------------------------------------*\
2735          * If none of the three are 'auto': If both 'margin-top' and 'margin-
2736          * bottom' are 'auto', solve the equation under the extra constraint that
2737          * the two margins get equal values. If one of 'margin-top' or 'margin-
2738          * bottom' is 'auto', solve the equation for that value. If the values
2739          * are over-constrained, ignore the value for 'bottom' and solve for that
2740          * value.
2741         \*-----------------------------------------------------------------------*/
2742         // NOTE:  It is not necessary to solve for 'bottom' in the over constrained
2743         // case because the value is not used for any further calculations.
2744 
2745         logicalHeightValue = computeContentBoxLogicalHeight(logicalHeightLength.calcValue(containerLogicalHeight));
2746         logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
2747 
2748         const int availableSpace = containerLogicalHeight - (logicalTopValue + logicalHeightValue + logicalBottom.calcValue(containerLogicalHeight) + bordersPlusPadding);
2749 
2750         // Margins are now the only unknown
2751         if (marginBefore.isAuto() && marginAfter.isAuto()) {
2752             // Both margins auto, solve for equality
2753             // NOTE: This may result in negative values.
2754             marginBeforeValue = availableSpace / 2; // split the difference
2755             marginAfterValue = availableSpace - marginBeforeValue; // account for odd valued differences
2756         } else if (marginBefore.isAuto()) {
2757             // Solve for top margin
2758             marginAfterValue = marginAfter.calcValue(containerLogicalHeight);
2759             marginBeforeValue = availableSpace - marginAfterValue;
2760         } else if (marginAfter.isAuto()) {
2761             // Solve for bottom margin
2762             marginBeforeValue = marginBefore.calcValue(containerLogicalHeight);
2763             marginAfterValue = availableSpace - marginBeforeValue;
2764         } else {
2765             // Over-constrained, (no need solve for bottom)
2766             marginBeforeValue = marginBefore.calcValue(containerLogicalHeight);
2767             marginAfterValue = marginAfter.calcValue(containerLogicalHeight);
2768         }
2769     } else {
2770         /*--------------------------------------------------------------------*\
2771          * Otherwise, set 'auto' values for 'margin-top' and 'margin-bottom'
2772          * to 0, and pick the one of the following six rules that applies.
2773          *
2774          * 1. 'top' and 'height' are 'auto' and 'bottom' is not 'auto', then
2775          *    the height is based on the content, and solve for 'top'.
2776          *
2777          *              OMIT RULE 2 AS IT SHOULD NEVER BE HIT
2778          * ------------------------------------------------------------------
2779          * 2. 'top' and 'bottom' are 'auto' and 'height' is not 'auto', then
2780          *    set 'top' to the static position, and solve for 'bottom'.
2781          * ------------------------------------------------------------------
2782          *
2783          * 3. 'height' and 'bottom' are 'auto' and 'top' is not 'auto', then
2784          *    the height is based on the content, and solve for 'bottom'.
2785          * 4. 'top' is 'auto', 'height' and 'bottom' are not 'auto', and
2786          *    solve for 'top'.
2787          * 5. 'height' is 'auto', 'top' and 'bottom' are not 'auto', and
2788          *    solve for 'height'.
2789          * 6. 'bottom' is 'auto', 'top' and 'height' are not 'auto', and
2790          *    solve for 'bottom'.
2791         \*--------------------------------------------------------------------*/
2792         // NOTE: For rules 3 and 6 it is not necessary to solve for 'bottom'
2793         // because the value is not used for any further calculations.
2794 
2795         // Calculate margins, 'auto' margins are ignored.
2796         marginBeforeValue = marginBefore.calcMinValue(containerLogicalHeight);
2797         marginAfterValue = marginAfter.calcMinValue(containerLogicalHeight);
2798 
2799         const int availableSpace = containerLogicalHeight - (marginBeforeValue + marginAfterValue + bordersPlusPadding);
2800 
2801         // Use rule/case that applies.
2802         if (logicalTopIsAuto && logicalHeightIsAuto && !logicalBottomIsAuto) {
2803             // RULE 1: (height is content based, solve of top)
2804             logicalHeightValue = contentLogicalHeight;
2805             logicalTopValue = availableSpace - (logicalHeightValue + logicalBottom.calcValue(containerLogicalHeight));
2806         } else if (!logicalTopIsAuto && logicalHeightIsAuto && logicalBottomIsAuto) {
2807             // RULE 3: (height is content based, no need solve of bottom)
2808             logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
2809             logicalHeightValue = contentLogicalHeight;
2810         } else if (logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) {
2811             // RULE 4: (solve of top)
2812             logicalHeightValue = computeContentBoxLogicalHeight(logicalHeightLength.calcValue(containerLogicalHeight));
2813             logicalTopValue = availableSpace - (logicalHeightValue + logicalBottom.calcValue(containerLogicalHeight));
2814         } else if (!logicalTopIsAuto && logicalHeightIsAuto && !logicalBottomIsAuto) {
2815             // RULE 5: (solve of height)
2816             logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
2817             logicalHeightValue = max(0, availableSpace - (logicalTopValue + logicalBottom.calcValue(containerLogicalHeight)));
2818         } else if (!logicalTopIsAuto && !logicalHeightIsAuto && logicalBottomIsAuto) {
2819             // RULE 6: (no need solve of bottom)
2820             logicalHeightValue = computeContentBoxLogicalHeight(logicalHeightLength.calcValue(containerLogicalHeight));
2821             logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
2822         }
2823     }
2824 
2825     // Use computed values to calculate the vertical position.
2826     logicalTopPos = logicalTopValue + marginBeforeValue;
2827     computeLogicalTopPositionedOffset(logicalTopPos, this, logicalHeightValue, containerBlock, containerLogicalHeight);
2828 }
2829 
computePositionedLogicalWidthReplaced()2830 void RenderBox::computePositionedLogicalWidthReplaced()
2831 {
2832     // The following is based off of the W3C Working Draft from April 11, 2006 of
2833     // CSS 2.1: Section 10.3.8 "Absolutely positioned, replaced elements"
2834     // <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-width>
2835     // (block-style-comments in this function correspond to text from the spec and
2836     // the numbers correspond to numbers in spec)
2837 
2838     // We don't use containingBlock(), since we may be positioned by an enclosing
2839     // relative positioned inline.
2840     const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
2841 
2842     const int containerLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock);
2843 
2844     // To match WinIE, in quirks mode use the parent's 'direction' property
2845     // instead of the the container block's.
2846     TextDirection containerDirection = (document()->inQuirksMode()) ? parent()->style()->direction() : containerBlock->style()->direction();
2847 
2848     // Variables to solve.
2849     bool isHorizontal = isHorizontalWritingMode();
2850     Length logicalLeft = style()->logicalLeft();
2851     Length logicalRight = style()->logicalRight();
2852     Length marginLogicalLeft = isHorizontal ? style()->marginLeft() : style()->marginTop();
2853     Length marginLogicalRight = isHorizontal ? style()->marginRight() : style()->marginBottom();
2854     int& marginLogicalLeftAlias = isHorizontal ? m_marginLeft : m_marginTop;
2855     int& marginLogicalRightAlias = isHorizontal ? m_marginRight : m_marginBottom;
2856 
2857     /*-----------------------------------------------------------------------*\
2858      * 1. The used value of 'width' is determined as for inline replaced
2859      *    elements.
2860     \*-----------------------------------------------------------------------*/
2861     // NOTE: This value of width is FINAL in that the min/max width calculations
2862     // are dealt with in computeReplacedWidth().  This means that the steps to produce
2863     // correct max/min in the non-replaced version, are not necessary.
2864     setLogicalWidth(computeReplacedLogicalWidth() + borderAndPaddingLogicalWidth());
2865     const int availableSpace = containerLogicalWidth - logicalWidth();
2866 
2867     /*-----------------------------------------------------------------------*\
2868      * 2. If both 'left' and 'right' have the value 'auto', then if 'direction'
2869      *    of the containing block is 'ltr', set 'left' to the static position;
2870      *    else if 'direction' is 'rtl', set 'right' to the static position.
2871     \*-----------------------------------------------------------------------*/
2872     // see FIXME 2
2873     computeInlineStaticDistance(logicalLeft, logicalRight, this, containerBlock, containerLogicalWidth, containerDirection);
2874 
2875     /*-----------------------------------------------------------------------*\
2876      * 3. If 'left' or 'right' are 'auto', replace any 'auto' on 'margin-left'
2877      *    or 'margin-right' with '0'.
2878     \*-----------------------------------------------------------------------*/
2879     if (logicalLeft.isAuto() || logicalRight.isAuto()) {
2880         if (marginLogicalLeft.isAuto())
2881             marginLogicalLeft.setValue(Fixed, 0);
2882         if (marginLogicalRight.isAuto())
2883             marginLogicalRight.setValue(Fixed, 0);
2884     }
2885 
2886     /*-----------------------------------------------------------------------*\
2887      * 4. If at this point both 'margin-left' and 'margin-right' are still
2888      *    'auto', solve the equation under the extra constraint that the two
2889      *    margins must get equal values, unless this would make them negative,
2890      *    in which case when the direction of the containing block is 'ltr'
2891      *    ('rtl'), set 'margin-left' ('margin-right') to zero and solve for
2892      *    'margin-right' ('margin-left').
2893     \*-----------------------------------------------------------------------*/
2894     int logicalLeftValue = 0;
2895     int logicalRightValue = 0;
2896 
2897     if (marginLogicalLeft.isAuto() && marginLogicalRight.isAuto()) {
2898         // 'left' and 'right' cannot be 'auto' due to step 3
2899         ASSERT(!(logicalLeft.isAuto() && logicalRight.isAuto()));
2900 
2901         logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2902         logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
2903 
2904         int difference = availableSpace - (logicalLeftValue + logicalRightValue);
2905         if (difference > 0) {
2906             marginLogicalLeftAlias = difference / 2; // split the difference
2907             marginLogicalRightAlias = difference - marginLogicalLeftAlias; // account for odd valued differences
2908         } else {
2909             // see FIXME 1
2910             if (containerDirection == LTR) {
2911                 marginLogicalLeftAlias = 0;
2912                 marginLogicalRightAlias = difference; // will be negative
2913             } else {
2914                 marginLogicalLeftAlias = difference; // will be negative
2915                 marginLogicalRightAlias = 0;
2916             }
2917         }
2918 
2919     /*-----------------------------------------------------------------------*\
2920      * 5. If at this point there is an 'auto' left, solve the equation for
2921      *    that value.
2922     \*-----------------------------------------------------------------------*/
2923     } else if (logicalLeft.isAuto()) {
2924         marginLogicalLeftAlias = marginLogicalLeft.calcValue(containerLogicalWidth);
2925         marginLogicalRightAlias = marginLogicalRight.calcValue(containerLogicalWidth);
2926         logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
2927 
2928         // Solve for 'left'
2929         logicalLeftValue = availableSpace - (logicalRightValue + marginLogicalLeftAlias + marginLogicalRightAlias);
2930     } else if (logicalRight.isAuto()) {
2931         marginLogicalLeftAlias = marginLogicalLeft.calcValue(containerLogicalWidth);
2932         marginLogicalRightAlias = marginLogicalRight.calcValue(containerLogicalWidth);
2933         logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2934 
2935         // Solve for 'right'
2936         logicalRightValue = availableSpace - (logicalLeftValue + marginLogicalLeftAlias + marginLogicalRightAlias);
2937     } else if (marginLogicalLeft.isAuto()) {
2938         marginLogicalRightAlias = marginLogicalRight.calcValue(containerLogicalWidth);
2939         logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2940         logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
2941 
2942         // Solve for 'margin-left'
2943         marginLogicalLeftAlias = availableSpace - (logicalLeftValue + logicalRightValue + marginLogicalRightAlias);
2944     } else if (marginLogicalRight.isAuto()) {
2945         marginLogicalLeftAlias = marginLogicalLeft.calcValue(containerLogicalWidth);
2946         logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2947         logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
2948 
2949         // Solve for 'margin-right'
2950         marginLogicalRightAlias = availableSpace - (logicalLeftValue + logicalRightValue + marginLogicalLeftAlias);
2951     } else {
2952         // Nothing is 'auto', just calculate the values.
2953         marginLogicalLeftAlias = marginLogicalLeft.calcValue(containerLogicalWidth);
2954         marginLogicalRightAlias = marginLogicalRight.calcValue(containerLogicalWidth);
2955         logicalRightValue = logicalRight.calcValue(containerLogicalWidth);
2956         logicalLeftValue = logicalLeft.calcValue(containerLogicalWidth);
2957     }
2958 
2959     /*-----------------------------------------------------------------------*\
2960      * 6. If at this point the values are over-constrained, ignore the value
2961      *    for either 'left' (in case the 'direction' property of the
2962      *    containing block is 'rtl') or 'right' (in case 'direction' is
2963      *    'ltr') and solve for that value.
2964     \*-----------------------------------------------------------------------*/
2965     // NOTE:  It is not necessary to solve for 'right' when the direction is
2966     // LTR because the value is not used.
2967     int totalLogicalWidth = logicalWidth() + logicalLeftValue + logicalRightValue +  marginLogicalLeftAlias + marginLogicalRightAlias;
2968     if (totalLogicalWidth > containerLogicalWidth && (containerDirection == RTL))
2969         logicalLeftValue = containerLogicalWidth - (totalLogicalWidth - logicalLeftValue);
2970 
2971     // FIXME: Deal with differing writing modes here.  Our offset needs to be in the containing block's coordinate space, so that
2972     // can make the result here rather complicated to compute.
2973 
2974     // Use computed values to calculate the horizontal position.
2975 
2976     // FIXME: This hack is needed to calculate the logical left position for a 'rtl' relatively
2977     // positioned, inline containing block because right now, it is using the logical left position
2978     // of the first line box when really it should use the last line box.  When
2979     // this is fixed elsewhere, this block should be removed.
2980     if (containerBlock->isRenderInline() && !containerBlock->style()->isLeftToRightDirection()) {
2981         const RenderInline* flow = toRenderInline(containerBlock);
2982         InlineFlowBox* firstLine = flow->firstLineBox();
2983         InlineFlowBox* lastLine = flow->lastLineBox();
2984         if (firstLine && lastLine && firstLine != lastLine) {
2985             setLogicalLeft(logicalLeftValue + marginLogicalLeftAlias + lastLine->borderLogicalLeft() + (lastLine->logicalLeft() - firstLine->logicalLeft()));
2986             return;
2987         }
2988     }
2989 
2990     int logicalLeftPos = logicalLeftValue + marginLogicalLeftAlias;
2991     computeLogicalLeftPositionedOffset(logicalLeftPos, this, logicalWidth(), containerBlock, containerLogicalWidth);
2992     setLogicalLeft(logicalLeftPos);
2993 }
2994 
computePositionedLogicalHeightReplaced()2995 void RenderBox::computePositionedLogicalHeightReplaced()
2996 {
2997     // The following is based off of the W3C Working Draft from April 11, 2006 of
2998     // CSS 2.1: Section 10.6.5 "Absolutely positioned, replaced elements"
2999     // <http://www.w3.org/TR/2005/WD-CSS21-20050613/visudet.html#abs-replaced-height>
3000     // (block-style-comments in this function correspond to text from the spec and
3001     // the numbers correspond to numbers in spec)
3002 
3003     // We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline.
3004     const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
3005 
3006     const int containerLogicalHeight = containingBlockLogicalHeightForPositioned(containerBlock);
3007 
3008     // Variables to solve.
3009     bool isHorizontal = isHorizontalWritingMode();
3010     bool isFlipped = style()->isFlippedBlocksWritingMode();
3011     Length marginBefore = style()->marginBefore();
3012     Length marginAfter = style()->marginAfter();
3013     int& marginBeforeAlias = isHorizontal ? (isFlipped ? m_marginBottom : m_marginTop) : (isFlipped ? m_marginRight: m_marginLeft);
3014     int& marginAfterAlias = isHorizontal ? (isFlipped ? m_marginTop : m_marginBottom) : (isFlipped ? m_marginLeft: m_marginRight);
3015 
3016     Length logicalTop = style()->logicalTop();
3017     Length logicalBottom = style()->logicalBottom();
3018 
3019     /*-----------------------------------------------------------------------*\
3020      * 1. The used value of 'height' is determined as for inline replaced
3021      *    elements.
3022     \*-----------------------------------------------------------------------*/
3023     // NOTE: This value of height is FINAL in that the min/max height calculations
3024     // are dealt with in computeReplacedHeight().  This means that the steps to produce
3025     // correct max/min in the non-replaced version, are not necessary.
3026     setLogicalHeight(computeReplacedLogicalHeight() + borderAndPaddingLogicalHeight());
3027     const int availableSpace = containerLogicalHeight - logicalHeight();
3028 
3029     /*-----------------------------------------------------------------------*\
3030      * 2. If both 'top' and 'bottom' have the value 'auto', replace 'top'
3031      *    with the element's static position.
3032     \*-----------------------------------------------------------------------*/
3033     // see FIXME 2
3034     computeBlockStaticDistance(logicalTop, logicalBottom, this, containerBlock);
3035 
3036     /*-----------------------------------------------------------------------*\
3037      * 3. If 'bottom' is 'auto', replace any 'auto' on 'margin-top' or
3038      *    'margin-bottom' with '0'.
3039     \*-----------------------------------------------------------------------*/
3040     // FIXME: The spec. says that this step should only be taken when bottom is
3041     // auto, but if only top is auto, this makes step 4 impossible.
3042     if (logicalTop.isAuto() || logicalBottom.isAuto()) {
3043         if (marginBefore.isAuto())
3044             marginBefore.setValue(Fixed, 0);
3045         if (marginAfter.isAuto())
3046             marginAfter.setValue(Fixed, 0);
3047     }
3048 
3049     /*-----------------------------------------------------------------------*\
3050      * 4. If at this point both 'margin-top' and 'margin-bottom' are still
3051      *    'auto', solve the equation under the extra constraint that the two
3052      *    margins must get equal values.
3053     \*-----------------------------------------------------------------------*/
3054     int logicalTopValue = 0;
3055     int logicalBottomValue = 0;
3056 
3057     if (marginBefore.isAuto() && marginAfter.isAuto()) {
3058         // 'top' and 'bottom' cannot be 'auto' due to step 2 and 3 combined.
3059         ASSERT(!(logicalTop.isAuto() || logicalBottom.isAuto()));
3060 
3061         logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
3062         logicalBottomValue = logicalBottom.calcValue(containerLogicalHeight);
3063 
3064         int difference = availableSpace - (logicalTopValue + logicalBottomValue);
3065         // NOTE: This may result in negative values.
3066         marginBeforeAlias =  difference / 2; // split the difference
3067         marginAfterAlias = difference - marginBeforeAlias; // account for odd valued differences
3068 
3069     /*-----------------------------------------------------------------------*\
3070      * 5. If at this point there is only one 'auto' left, solve the equation
3071      *    for that value.
3072     \*-----------------------------------------------------------------------*/
3073     } else if (logicalTop.isAuto()) {
3074         marginBeforeAlias = marginBefore.calcValue(containerLogicalHeight);
3075         marginAfterAlias = marginAfter.calcValue(containerLogicalHeight);
3076         logicalBottomValue = logicalBottom.calcValue(containerLogicalHeight);
3077 
3078         // Solve for 'top'
3079         logicalTopValue = availableSpace - (logicalBottomValue + marginBeforeAlias + marginAfterAlias);
3080     } else if (logicalBottom.isAuto()) {
3081         marginBeforeAlias = marginBefore.calcValue(containerLogicalHeight);
3082         marginAfterAlias = marginAfter.calcValue(containerLogicalHeight);
3083         logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
3084 
3085         // Solve for 'bottom'
3086         // NOTE: It is not necessary to solve for 'bottom' because we don't ever
3087         // use the value.
3088     } else if (marginBefore.isAuto()) {
3089         marginAfterAlias = marginAfter.calcValue(containerLogicalHeight);
3090         logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
3091         logicalBottomValue = logicalBottom.calcValue(containerLogicalHeight);
3092 
3093         // Solve for 'margin-top'
3094         marginBeforeAlias = availableSpace - (logicalTopValue + logicalBottomValue + marginAfterAlias);
3095     } else if (marginAfter.isAuto()) {
3096         marginBeforeAlias = marginBefore.calcValue(containerLogicalHeight);
3097         logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
3098         logicalBottomValue = logicalBottom.calcValue(containerLogicalHeight);
3099 
3100         // Solve for 'margin-bottom'
3101         marginAfterAlias = availableSpace - (logicalTopValue + logicalBottomValue + marginBeforeAlias);
3102     } else {
3103         // Nothing is 'auto', just calculate the values.
3104         marginBeforeAlias = marginBefore.calcValue(containerLogicalHeight);
3105         marginAfterAlias = marginAfter.calcValue(containerLogicalHeight);
3106         logicalTopValue = logicalTop.calcValue(containerLogicalHeight);
3107         // NOTE: It is not necessary to solve for 'bottom' because we don't ever
3108         // use the value.
3109      }
3110 
3111     /*-----------------------------------------------------------------------*\
3112      * 6. If at this point the values are over-constrained, ignore the value
3113      *    for 'bottom' and solve for that value.
3114     \*-----------------------------------------------------------------------*/
3115     // NOTE: It is not necessary to do this step because we don't end up using
3116     // the value of 'bottom' regardless of whether the values are over-constrained
3117     // or not.
3118 
3119     // Use computed values to calculate the vertical position.
3120     int logicalTopPos = logicalTopValue + marginBeforeAlias;
3121     computeLogicalTopPositionedOffset(logicalTopPos, this, logicalHeight(), containerBlock, containerLogicalHeight);
3122     setLogicalTop(logicalTopPos);
3123 }
3124 
localCaretRect(InlineBox * box,int caretOffset,int * extraWidthToEndOfLine)3125 IntRect RenderBox::localCaretRect(InlineBox* box, int caretOffset, int* extraWidthToEndOfLine)
3126 {
3127     // VisiblePositions at offsets inside containers either a) refer to the positions before/after
3128     // those containers (tables and select elements) or b) refer to the position inside an empty block.
3129     // They never refer to children.
3130     // FIXME: Paint the carets inside empty blocks differently than the carets before/after elements.
3131 
3132     // FIXME: What about border and padding?
3133     IntRect rect(x(), y(), caretWidth, height());
3134     bool ltr = box ? box->isLeftToRightDirection() : style()->isLeftToRightDirection();
3135 
3136     if ((!caretOffset) ^ ltr)
3137         rect.move(IntSize(width() - caretWidth, 0));
3138 
3139     if (box) {
3140         RootInlineBox* rootBox = box->root();
3141         int top = rootBox->lineTop();
3142         rect.setY(top);
3143         rect.setHeight(rootBox->lineBottom() - top);
3144     }
3145 
3146     // If height of box is smaller than font height, use the latter one,
3147     // otherwise the caret might become invisible.
3148     //
3149     // Also, if the box is not a replaced element, always use the font height.
3150     // This prevents the "big caret" bug described in:
3151     // <rdar://problem/3777804> Deleting all content in a document can result in giant tall-as-window insertion point
3152     //
3153     // FIXME: ignoring :first-line, missing good reason to take care of
3154     int fontHeight = style()->fontMetrics().height();
3155     if (fontHeight > rect.height() || (!isReplaced() && !isTable()))
3156         rect.setHeight(fontHeight);
3157 
3158     if (extraWidthToEndOfLine)
3159         *extraWidthToEndOfLine = x() + width() - rect.maxX();
3160 
3161     // Move to local coords
3162     rect.move(-x(), -y());
3163     return rect;
3164 }
3165 
positionForPoint(const IntPoint & point)3166 VisiblePosition RenderBox::positionForPoint(const IntPoint& point)
3167 {
3168     // no children...return this render object's element, if there is one, and offset 0
3169     if (!firstChild())
3170         return createVisiblePosition(node() ? firstPositionInOrBeforeNode(node()) : Position(0, 0));
3171 
3172     int xPos = point.x();
3173     int yPos = point.y();
3174 
3175     if (isTable() && node()) {
3176         int right = contentWidth() + borderAndPaddingWidth();
3177         int bottom = contentHeight() + borderAndPaddingHeight();
3178 
3179         if (xPos < 0 || xPos > right || yPos < 0 || yPos > bottom) {
3180             if (xPos <= right / 2)
3181                 return createVisiblePosition(firstPositionInOrBeforeNode(node()));
3182             return createVisiblePosition(lastPositionInOrAfterNode(node()));
3183         }
3184     }
3185 
3186     // Pass off to the closest child.
3187     int minDist = INT_MAX;
3188     RenderBox* closestRenderer = 0;
3189     int newX = xPos;
3190     int newY = yPos;
3191     if (isTableRow()) {
3192         newX += x();
3193         newY += y();
3194     }
3195     for (RenderObject* renderObject = firstChild(); renderObject; renderObject = renderObject->nextSibling()) {
3196         if ((!renderObject->firstChild() && !renderObject->isInline() && !renderObject->isBlockFlow() )
3197             || renderObject->style()->visibility() != VISIBLE)
3198             continue;
3199 
3200         if (!renderObject->isBox())
3201             continue;
3202 
3203         RenderBox* renderer = toRenderBox(renderObject);
3204 
3205         int top = renderer->borderTop() + renderer->paddingTop() + (isTableRow() ? 0 : renderer->y());
3206         int bottom = top + renderer->contentHeight();
3207         int left = renderer->borderLeft() + renderer->paddingLeft() + (isTableRow() ? 0 : renderer->x());
3208         int right = left + renderer->contentWidth();
3209 
3210         if (xPos <= right && xPos >= left && yPos <= top && yPos >= bottom) {
3211             if (renderer->isTableRow())
3212                 return renderer->positionForCoordinates(xPos + newX - renderer->x(), yPos + newY - renderer->y());
3213             return renderer->positionForCoordinates(xPos - renderer->x(), yPos - renderer->y());
3214         }
3215 
3216         // Find the distance from (x, y) to the box.  Split the space around the box into 8 pieces
3217         // and use a different compare depending on which piece (x, y) is in.
3218         IntPoint cmp;
3219         if (xPos > right) {
3220             if (yPos < top)
3221                 cmp = IntPoint(right, top);
3222             else if (yPos > bottom)
3223                 cmp = IntPoint(right, bottom);
3224             else
3225                 cmp = IntPoint(right, yPos);
3226         } else if (xPos < left) {
3227             if (yPos < top)
3228                 cmp = IntPoint(left, top);
3229             else if (yPos > bottom)
3230                 cmp = IntPoint(left, bottom);
3231             else
3232                 cmp = IntPoint(left, yPos);
3233         } else {
3234             if (yPos < top)
3235                 cmp = IntPoint(xPos, top);
3236             else
3237                 cmp = IntPoint(xPos, bottom);
3238         }
3239 
3240         int x1minusx2 = cmp.x() - xPos;
3241         int y1minusy2 = cmp.y() - yPos;
3242 
3243         int dist = x1minusx2 * x1minusx2 + y1minusy2 * y1minusy2;
3244         if (dist < minDist) {
3245             closestRenderer = renderer;
3246             minDist = dist;
3247         }
3248     }
3249 
3250     if (closestRenderer)
3251         return closestRenderer->positionForCoordinates(newX - closestRenderer->x(), newY - closestRenderer->y());
3252 
3253     return createVisiblePosition(firstPositionInOrBeforeNode(node()));
3254 }
3255 
shrinkToAvoidFloats() const3256 bool RenderBox::shrinkToAvoidFloats() const
3257 {
3258     // Floating objects don't shrink.  Objects that don't avoid floats don't shrink.  Marquees don't shrink.
3259     if ((isInline() && !isHTMLMarquee()) || !avoidsFloats() || isFloating())
3260         return false;
3261 
3262     // All auto-width objects that avoid floats should always use lineWidth.
3263     return style()->width().isAuto();
3264 }
3265 
avoidsFloats() const3266 bool RenderBox::avoidsFloats() const
3267 {
3268     return isReplaced() || hasOverflowClip() || isHR() || isLegend() || isWritingModeRoot() || isDeprecatedFlexItem();
3269 }
3270 
addShadowOverflow()3271 void RenderBox::addShadowOverflow()
3272 {
3273     int shadowLeft;
3274     int shadowRight;
3275     int shadowTop;
3276     int shadowBottom;
3277     style()->getBoxShadowExtent(shadowTop, shadowRight, shadowBottom, shadowLeft);
3278     IntRect borderBox = borderBoxRect();
3279     int overflowLeft = borderBox.x() + shadowLeft;
3280     int overflowRight = borderBox.maxX() + shadowRight;
3281     int overflowTop = borderBox.y() + shadowTop;
3282     int overflowBottom = borderBox.maxY() + shadowBottom;
3283     addVisualOverflow(IntRect(overflowLeft, overflowTop, overflowRight - overflowLeft, overflowBottom - overflowTop));
3284 }
3285 
addOverflowFromChild(RenderBox * child,const IntSize & delta)3286 void RenderBox::addOverflowFromChild(RenderBox* child, const IntSize& delta)
3287 {
3288     // Only propagate layout overflow from the child if the child isn't clipping its overflow.  If it is, then
3289     // its overflow is internal to it, and we don't care about it.  layoutOverflowRectForPropagation takes care of this
3290     // and just propagates the border box rect instead.
3291     IntRect childLayoutOverflowRect = child->layoutOverflowRectForPropagation(style());
3292     childLayoutOverflowRect.move(delta);
3293     addLayoutOverflow(childLayoutOverflowRect);
3294 
3295     // Add in visual overflow from the child.  Even if the child clips its overflow, it may still
3296     // have visual overflow of its own set from box shadows or reflections.  It is unnecessary to propagate this
3297     // overflow if we are clipping our own overflow.
3298     if (child->hasSelfPaintingLayer() || hasOverflowClip())
3299         return;
3300     IntRect childVisualOverflowRect = child->visualOverflowRectForPropagation(style());
3301     childVisualOverflowRect.move(delta);
3302     addVisualOverflow(childVisualOverflowRect);
3303 }
3304 
addLayoutOverflow(const IntRect & rect)3305 void RenderBox::addLayoutOverflow(const IntRect& rect)
3306 {
3307     IntRect clientBox = clientBoxRect();
3308     if (clientBox.contains(rect) || rect.isEmpty())
3309         return;
3310 
3311     // For overflow clip objects, we don't want to propagate overflow into unreachable areas.
3312     IntRect overflowRect(rect);
3313     if (hasOverflowClip() || isRenderView()) {
3314         // Overflow is in the block's coordinate space and thus is flipped for horizontal-bt and vertical-rl
3315         // writing modes.  At this stage that is actually a simplification, since we can treat horizontal-tb/bt as the same
3316         // and vertical-lr/rl as the same.
3317         bool hasTopOverflow = !style()->isLeftToRightDirection() && !isHorizontalWritingMode();
3318         bool hasLeftOverflow = !style()->isLeftToRightDirection() && isHorizontalWritingMode();
3319 
3320         if (!hasTopOverflow)
3321             overflowRect.shiftYEdgeTo(max(overflowRect.y(), clientBox.y()));
3322         else
3323             overflowRect.shiftMaxYEdgeTo(min(overflowRect.maxY(), clientBox.maxY()));
3324         if (!hasLeftOverflow)
3325             overflowRect.shiftXEdgeTo(max(overflowRect.x(), clientBox.x()));
3326         else
3327             overflowRect.shiftMaxXEdgeTo(min(overflowRect.maxX(), clientBox.maxX()));
3328 
3329         // Now re-test with the adjusted rectangle and see if it has become unreachable or fully
3330         // contained.
3331         if (clientBox.contains(overflowRect) || overflowRect.isEmpty())
3332             return;
3333     }
3334 
3335     if (!m_overflow)
3336         m_overflow.set(new RenderOverflow(clientBox, borderBoxRect()));
3337 
3338     m_overflow->addLayoutOverflow(overflowRect);
3339 }
3340 
addVisualOverflow(const IntRect & rect)3341 void RenderBox::addVisualOverflow(const IntRect& rect)
3342 {
3343     IntRect borderBox = borderBoxRect();
3344     if (borderBox.contains(rect) || rect.isEmpty())
3345         return;
3346 
3347     if (!m_overflow)
3348         m_overflow.set(new RenderOverflow(clientBoxRect(), borderBox));
3349 
3350     m_overflow->addVisualOverflow(rect);
3351 }
3352 
clearLayoutOverflow()3353 void RenderBox::clearLayoutOverflow()
3354 {
3355     if (!m_overflow)
3356         return;
3357 
3358     if (visualOverflowRect() == borderBoxRect()) {
3359         m_overflow.clear();
3360         return;
3361     }
3362 
3363     m_overflow->resetLayoutOverflow(borderBoxRect());
3364 }
3365 
lineHeight(bool,LineDirectionMode direction,LinePositionMode) const3366 int RenderBox::lineHeight(bool /*firstLine*/, LineDirectionMode direction, LinePositionMode /*linePositionMode*/) const
3367 {
3368     if (isReplaced())
3369         return direction == HorizontalLine ? m_marginTop + height() + m_marginBottom : m_marginRight + width() + m_marginLeft;
3370     return 0;
3371 }
3372 
baselinePosition(FontBaseline baselineType,bool,LineDirectionMode direction,LinePositionMode) const3373 int RenderBox::baselinePosition(FontBaseline baselineType, bool /*firstLine*/, LineDirectionMode direction, LinePositionMode /*linePositionMode*/) const
3374 {
3375     if (isReplaced()) {
3376         int result = direction == HorizontalLine ? m_marginTop + height() + m_marginBottom : m_marginRight + width() + m_marginLeft;
3377         if (baselineType == AlphabeticBaseline)
3378             return result;
3379         return result - result / 2;
3380     }
3381     return 0;
3382 }
3383 
3384 
enclosingFloatPaintingLayer() const3385 RenderLayer* RenderBox::enclosingFloatPaintingLayer() const
3386 {
3387     const RenderObject* curr = this;
3388     while (curr) {
3389         RenderLayer* layer = curr->hasLayer() && curr->isBox() ? toRenderBoxModelObject(curr)->layer() : 0;
3390         if (layer && layer->isSelfPaintingLayer())
3391             return layer;
3392         curr = curr->parent();
3393     }
3394     return 0;
3395 }
3396 
logicalVisualOverflowRectForPropagation(RenderStyle * parentStyle) const3397 IntRect RenderBox::logicalVisualOverflowRectForPropagation(RenderStyle* parentStyle) const
3398 {
3399     IntRect rect = visualOverflowRectForPropagation(parentStyle);
3400     if (!parentStyle->isHorizontalWritingMode())
3401         return rect.transposedRect();
3402     return rect;
3403 }
3404 
visualOverflowRectForPropagation(RenderStyle * parentStyle) const3405 IntRect RenderBox::visualOverflowRectForPropagation(RenderStyle* parentStyle) const
3406 {
3407     // If the writing modes of the child and parent match, then we don't have to
3408     // do anything fancy. Just return the result.
3409     IntRect rect = visualOverflowRect();
3410     if (parentStyle->writingMode() == style()->writingMode())
3411         return rect;
3412 
3413     // We are putting ourselves into our parent's coordinate space.  If there is a flipped block mismatch
3414     // in a particular axis, then we have to flip the rect along that axis.
3415     if (style()->writingMode() == RightToLeftWritingMode || parentStyle->writingMode() == RightToLeftWritingMode)
3416         rect.setX(width() - rect.maxX());
3417     else if (style()->writingMode() == BottomToTopWritingMode || parentStyle->writingMode() == BottomToTopWritingMode)
3418         rect.setY(height() - rect.maxY());
3419 
3420     return rect;
3421 }
3422 
logicalLayoutOverflowRectForPropagation(RenderStyle * parentStyle) const3423 IntRect RenderBox::logicalLayoutOverflowRectForPropagation(RenderStyle* parentStyle) const
3424 {
3425     IntRect rect = layoutOverflowRectForPropagation(parentStyle);
3426     if (!parentStyle->isHorizontalWritingMode())
3427         return rect.transposedRect();
3428     return rect;
3429 }
3430 
layoutOverflowRectForPropagation(RenderStyle * parentStyle) const3431 IntRect RenderBox::layoutOverflowRectForPropagation(RenderStyle* parentStyle) const
3432 {
3433     // Only propagate interior layout overflow if we don't clip it.
3434     IntRect rect = borderBoxRect();
3435     if (!hasOverflowClip())
3436         rect.unite(layoutOverflowRect());
3437 
3438     bool hasTransform = hasLayer() && layer()->transform();
3439     if (isRelPositioned() || hasTransform) {
3440         // If we are relatively positioned or if we have a transform, then we have to convert
3441         // this rectangle into physical coordinates, apply relative positioning and transforms
3442         // to it, and then convert it back.
3443         flipForWritingMode(rect);
3444 
3445         if (hasTransform)
3446             rect = layer()->currentTransform().mapRect(rect);
3447 
3448         if (isRelPositioned())
3449             rect.move(relativePositionOffsetX(), relativePositionOffsetY());
3450 
3451         // Now we need to flip back.
3452         flipForWritingMode(rect);
3453     }
3454 
3455     // If the writing modes of the child and parent match, then we don't have to
3456     // do anything fancy. Just return the result.
3457     if (parentStyle->writingMode() == style()->writingMode())
3458         return rect;
3459 
3460     // We are putting ourselves into our parent's coordinate space.  If there is a flipped block mismatch
3461     // in a particular axis, then we have to flip the rect along that axis.
3462     if (style()->writingMode() == RightToLeftWritingMode || parentStyle->writingMode() == RightToLeftWritingMode)
3463         rect.setX(width() - rect.maxX());
3464     else if (style()->writingMode() == BottomToTopWritingMode || parentStyle->writingMode() == BottomToTopWritingMode)
3465         rect.setY(height() - rect.maxY());
3466 
3467     return rect;
3468 }
3469 
flipForWritingMode(const RenderBox * child,const IntPoint & point,FlippingAdjustment adjustment) const3470 IntPoint RenderBox::flipForWritingMode(const RenderBox* child, const IntPoint& point, FlippingAdjustment adjustment) const
3471 {
3472     if (!style()->isFlippedBlocksWritingMode())
3473         return point;
3474 
3475     // The child is going to add in its x() and y(), so we have to make sure it ends up in
3476     // the right place.
3477     if (isHorizontalWritingMode())
3478         return IntPoint(point.x(), point.y() + height() - child->height() - child->y() - (adjustment == ParentToChildFlippingAdjustment ? child->y() : 0));
3479     return IntPoint(point.x() + width() - child->width() - child->x() - (adjustment == ParentToChildFlippingAdjustment ? child->x() : 0), point.y());
3480 }
3481 
flipForWritingMode(IntRect & rect) const3482 void RenderBox::flipForWritingMode(IntRect& rect) const
3483 {
3484     if (!style()->isFlippedBlocksWritingMode())
3485         return;
3486 
3487     if (isHorizontalWritingMode())
3488         rect.setY(height() - rect.maxY());
3489     else
3490         rect.setX(width() - rect.maxX());
3491 }
3492 
flipForWritingMode(int position) const3493 int RenderBox::flipForWritingMode(int position) const
3494 {
3495     if (!style()->isFlippedBlocksWritingMode())
3496         return position;
3497     return logicalHeight() - position;
3498 }
3499 
flipForWritingMode(const IntPoint & position) const3500 IntPoint RenderBox::flipForWritingMode(const IntPoint& position) const
3501 {
3502     if (!style()->isFlippedBlocksWritingMode())
3503         return position;
3504     return isHorizontalWritingMode() ? IntPoint(position.x(), height() - position.y()) : IntPoint(width() - position.x(), position.y());
3505 }
3506 
flipForWritingModeIncludingColumns(const IntPoint & point) const3507 IntPoint RenderBox::flipForWritingModeIncludingColumns(const IntPoint& point) const
3508 {
3509     if (!hasColumns() || !style()->isFlippedBlocksWritingMode())
3510         return flipForWritingMode(point);
3511     return toRenderBlock(this)->flipForWritingModeIncludingColumns(point);
3512 }
3513 
flipForWritingMode(const IntSize & offset) const3514 IntSize RenderBox::flipForWritingMode(const IntSize& offset) const
3515 {
3516     if (!style()->isFlippedBlocksWritingMode())
3517         return offset;
3518     return isHorizontalWritingMode() ? IntSize(offset.width(), height() - offset.height()) : IntSize(width() - offset.width(), offset.height());
3519 }
3520 
flipForWritingMode(const FloatPoint & position) const3521 FloatPoint RenderBox::flipForWritingMode(const FloatPoint& position) const
3522 {
3523     if (!style()->isFlippedBlocksWritingMode())
3524         return position;
3525     return isHorizontalWritingMode() ? FloatPoint(position.x(), height() - position.y()) : FloatPoint(width() - position.x(), position.y());
3526 }
3527 
flipForWritingMode(FloatRect & rect) const3528 void RenderBox::flipForWritingMode(FloatRect& rect) const
3529 {
3530     if (!style()->isFlippedBlocksWritingMode())
3531         return;
3532 
3533     if (isHorizontalWritingMode())
3534         rect.setY(height() - rect.maxY());
3535     else
3536         rect.setX(width() - rect.maxX());
3537 }
3538 
locationOffsetIncludingFlipping() const3539 IntSize RenderBox::locationOffsetIncludingFlipping() const
3540 {
3541     RenderBlock* containerBlock = containingBlock();
3542     if (!containerBlock || containerBlock == this)
3543         return locationOffset();
3544 
3545     IntRect rect(frameRect());
3546     containerBlock->flipForWritingMode(rect); // FIXME: This is wrong if we are an absolutely positioned object enclosed by a relative-positioned inline.
3547     return IntSize(rect.x(), rect.y());
3548 }
3549 
3550 } // namespace WebCore
3551