Searched defs:currentLayers (Results 1 – 1 of 1) sorted by relevance
330 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; in authenticateSurfaceTexture() local508 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); in handleTransactionLocked() local581 const LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) in computeVisibleRegions()729 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); in handlePageFlip() local763 bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) in lockPageFlip()775 void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) in unlockPageFlip()790 const LayerVector& currentLayers(mDrawingState.layersSortedByZ); in handleRefresh() local809 const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); in handleWorkList() local1492 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; in listLayersLocked() local1510 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; in dumpStatsLocked() local[all …]