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Searched defs:far (Results 1 – 9 of 9) sorted by relevance

/external/openfst/src/extensions/
DMakefile.am10 fardir = far directory
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
D3d-raytrace.js160 Triangle.prototype.intersect = function(orig, dir, near, far) { argument
189 Scene.prototype.intersect = function(origin, dir, near, far) { argument
244 Scene.prototype.blocked = function(O, D, far) { argument
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
D3d-raytrace.js160 Triangle.prototype.intersect = function(orig, dir, near, far) { argument
189 Scene.prototype.intersect = function(origin, dir, near, far) { argument
244 Scene.prototype.blocked = function(O, D, far) { argument
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
DPssmShadowUtil.java57 public static void updateFrustumSplits(float[] splits, float near, float far, float lambda) { in updateFrustumSplits()
DShadowUtil.java105 float far = farOverride; in updateFrustumPoints() local
/external/openfst/
Dconfigure.ac61 AC_ARG_ENABLE([far], [AS_HELP_STRING([--enable-far], [enable FAR extensions])], optenable
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DCamera.java743 public void setFrustum(float near, float far, float left, float right, in setFrustum()
765 float far) { in setFrustumPerspective()
DRenderManager.java82 private float near, far; field in RenderManager
/external/jmonkeyengine/engine/src/core/com/jme3/math/
DMatrix4f.java863 …public void fromFrustum(float near, float far, float left, float right, float top, float bottom, b… in fromFrustum()