Searched defs:faultHeight (Results 1 – 1 of 1) sorted by relevance
158 float faultHeight = minFaultHeight + random.nextFloat() * (maxFaultHeight - minFaultHeight); in addFault() local170 … protected void addLineFault(float[][] tempBuffer, Random random, float faultHeight, float range) { in addLineFault()186 …protected void addCircleFault(float[][] tempBuffer, Random random, float faultHeight, float range)… in addCircleFault()214 protected float calcHeight(float dist, Random random, float faultHeight, float range) { in calcHeight()