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1 /*
2  * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3  * Copyright (C) 2004, 2005, 2008 Rob Buis <buis@kde.org>
4  * Copyright (C) 2005, 2007 Eric Seidel <eric@webkit.org>
5  * Copyright (C) 2009 Google, Inc.
6  * Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
7  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
8  * Copyright (C) 2009 Jeff Schiller <codedread@gmail.com>
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Library General Public
12  * License as published by the Free Software Foundation; either
13  * version 2 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Library General Public License for more details.
19  *
20  * You should have received a copy of the GNU Library General Public License
21  * along with this library; see the file COPYING.LIB.  If not, write to
22  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
23  * Boston, MA 02110-1301, USA.
24  */
25 
26 #include "config.h"
27 
28 #if ENABLE(SVG)
29 #include "RenderSVGPath.h"
30 
31 #include "FloatPoint.h"
32 #include "FloatQuad.h"
33 #include "GraphicsContext.h"
34 #include "HitTestRequest.h"
35 #include "PointerEventsHitRules.h"
36 #include "RenderSVGContainer.h"
37 #include "RenderSVGResourceMarker.h"
38 #include "RenderSVGResourceSolidColor.h"
39 #include "SVGRenderSupport.h"
40 #include "SVGResources.h"
41 #include "SVGStyledTransformableElement.h"
42 #include "SVGTransformList.h"
43 #include "SVGURIReference.h"
44 #include "StrokeStyleApplier.h"
45 #include <wtf/MathExtras.h>
46 
47 namespace WebCore {
48 
49 class BoundingRectStrokeStyleApplier : public StrokeStyleApplier {
50 public:
BoundingRectStrokeStyleApplier(const RenderObject * object,RenderStyle * style)51     BoundingRectStrokeStyleApplier(const RenderObject* object, RenderStyle* style)
52         : m_object(object)
53         , m_style(style)
54     {
55         ASSERT(style);
56         ASSERT(object);
57     }
58 
strokeStyle(GraphicsContext * gc)59     void strokeStyle(GraphicsContext* gc)
60     {
61         SVGRenderSupport::applyStrokeStyleToContext(gc, m_style, m_object);
62     }
63 
64 private:
65     const RenderObject* m_object;
66     RenderStyle* m_style;
67 };
68 
RenderSVGPath(SVGStyledTransformableElement * node)69 RenderSVGPath::RenderSVGPath(SVGStyledTransformableElement* node)
70     : RenderSVGModelObject(node)
71     , m_needsBoundariesUpdate(false) // default is false, the cached rects are empty from the beginning
72     , m_needsPathUpdate(true) // default is true, so we grab a Path object once from SVGStyledTransformableElement
73     , m_needsTransformUpdate(true) // default is true, so we grab a AffineTransform object once from SVGStyledTransformableElement
74 {
75 }
76 
~RenderSVGPath()77 RenderSVGPath::~RenderSVGPath()
78 {
79 }
80 
fillContains(const FloatPoint & point,bool requiresFill,WindRule fillRule)81 bool RenderSVGPath::fillContains(const FloatPoint& point, bool requiresFill, WindRule fillRule)
82 {
83     if (!m_fillBoundingBox.contains(point))
84         return false;
85 
86     Color fallbackColor;
87     if (requiresFill && !RenderSVGResource::fillPaintingResource(this, style(), fallbackColor))
88         return false;
89 
90     return m_path.contains(point, fillRule);
91 }
92 
strokeContains(const FloatPoint & point,bool requiresStroke)93 bool RenderSVGPath::strokeContains(const FloatPoint& point, bool requiresStroke)
94 {
95     if (!m_strokeAndMarkerBoundingBox.contains(point))
96         return false;
97 
98     Color fallbackColor;
99     if (requiresStroke && !RenderSVGResource::strokePaintingResource(this, style(), fallbackColor))
100         return false;
101 
102     BoundingRectStrokeStyleApplier strokeStyle(this, style());
103     return m_path.strokeContains(&strokeStyle, point);
104 }
105 
layout()106 void RenderSVGPath::layout()
107 {
108     LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && selfNeedsLayout());
109     SVGStyledTransformableElement* element = static_cast<SVGStyledTransformableElement*>(node());
110 
111     bool updateCachedBoundariesInParents = false;
112 
113     bool needsPathUpdate = m_needsPathUpdate;
114     if (needsPathUpdate) {
115         m_path.clear();
116         element->toPathData(m_path);
117         m_needsPathUpdate = false;
118         updateCachedBoundariesInParents = true;
119     }
120 
121     if (m_needsTransformUpdate) {
122         m_localTransform = element->animatedLocalTransform();
123         m_needsTransformUpdate = false;
124         updateCachedBoundariesInParents = true;
125     }
126 
127     if (m_needsBoundariesUpdate)
128         updateCachedBoundariesInParents = true;
129 
130     // Invalidate all resources of this client if our layout changed.
131     if (m_everHadLayout && selfNeedsLayout()) {
132         SVGResourcesCache::clientLayoutChanged(this);
133         m_markerLayoutInfo.clear();
134     }
135 
136     // At this point LayoutRepainter already grabbed the old bounds,
137     // recalculate them now so repaintAfterLayout() uses the new bounds.
138     if (needsPathUpdate || m_needsBoundariesUpdate) {
139         updateCachedBoundaries();
140         m_needsBoundariesUpdate = false;
141     }
142 
143     // If our bounds changed, notify the parents.
144     if (updateCachedBoundariesInParents)
145         RenderSVGModelObject::setNeedsBoundariesUpdate();
146 
147     repainter.repaintAfterLayout();
148     setNeedsLayout(false);
149 }
150 
fillAndStrokePath(GraphicsContext * context)151 void RenderSVGPath::fillAndStrokePath(GraphicsContext* context)
152 {
153     RenderStyle* style = this->style();
154 
155     Color fallbackColor;
156     if (RenderSVGResource* fillPaintingResource = RenderSVGResource::fillPaintingResource(this, style, fallbackColor)) {
157         if (fillPaintingResource->applyResource(this, style, context, ApplyToFillMode))
158             fillPaintingResource->postApplyResource(this, context, ApplyToFillMode, &m_path);
159         else if (fallbackColor.isValid()) {
160             RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource();
161             fallbackResource->setColor(fallbackColor);
162             if (fallbackResource->applyResource(this, style, context, ApplyToFillMode))
163                 fallbackResource->postApplyResource(this, context, ApplyToFillMode, &m_path);
164         }
165     }
166 
167     fallbackColor = Color();
168     RenderSVGResource* strokePaintingResource = RenderSVGResource::strokePaintingResource(this, style, fallbackColor);
169     if (!strokePaintingResource)
170         return;
171 
172     Path path;
173 
174     bool nonScalingStroke = style->svgStyle()->vectorEffect() == VE_NON_SCALING_STROKE;
175     bool restoreContext = false;
176     if (nonScalingStroke) {
177         SVGStyledTransformableElement* element = static_cast<SVGStyledTransformableElement*>(node());
178         AffineTransform nonScalingStrokeTransform = element->getScreenCTM(SVGLocatable::DisallowStyleUpdate);
179         if (!nonScalingStrokeTransform.isInvertible())
180             return;
181 
182         path = m_path;
183         path.transform(nonScalingStrokeTransform);
184 
185         context->save();
186         context->concatCTM(nonScalingStrokeTransform.inverse());
187         restoreContext = true;
188     }
189 
190     if (strokePaintingResource->applyResource(this, style, context, ApplyToStrokeMode))
191         strokePaintingResource->postApplyResource(this, context, ApplyToStrokeMode, nonScalingStroke ? &path : &m_path);
192     else if (fallbackColor.isValid()) {
193         RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource();
194         fallbackResource->setColor(fallbackColor);
195         if (fallbackResource->applyResource(this, style, context, ApplyToStrokeMode))
196             fallbackResource->postApplyResource(this, context, ApplyToStrokeMode, nonScalingStroke ? &path : &m_path);
197     }
198 
199     if (restoreContext)
200         context->restore();
201 }
202 
paint(PaintInfo & paintInfo,int,int)203 void RenderSVGPath::paint(PaintInfo& paintInfo, int, int)
204 {
205     if (paintInfo.context->paintingDisabled() || style()->visibility() == HIDDEN || m_path.isEmpty())
206         return;
207 
208     FloatRect boundingBox = repaintRectInLocalCoordinates();
209     if (!SVGRenderSupport::paintInfoIntersectsRepaintRect(boundingBox, m_localTransform, paintInfo))
210         return;
211 
212     PaintInfo childPaintInfo(paintInfo);
213     bool drawsOutline = style()->outlineWidth() && (childPaintInfo.phase == PaintPhaseOutline || childPaintInfo.phase == PaintPhaseSelfOutline);
214     if (drawsOutline || childPaintInfo.phase == PaintPhaseForeground) {
215         childPaintInfo.context->save();
216         childPaintInfo.applyTransform(m_localTransform);
217 
218         if (childPaintInfo.phase == PaintPhaseForeground) {
219             PaintInfo savedInfo(childPaintInfo);
220 
221             if (SVGRenderSupport::prepareToRenderSVGContent(this, childPaintInfo)) {
222                 const SVGRenderStyle* svgStyle = style()->svgStyle();
223                 if (svgStyle->shapeRendering() == SR_CRISPEDGES)
224                     childPaintInfo.context->setShouldAntialias(false);
225 
226                 fillAndStrokePath(childPaintInfo.context);
227 
228                 if (svgStyle->hasMarkers())
229                     m_markerLayoutInfo.drawMarkers(childPaintInfo);
230             }
231 
232             SVGRenderSupport::finishRenderSVGContent(this, childPaintInfo, savedInfo.context);
233         }
234 
235         if (drawsOutline)
236             paintOutline(childPaintInfo.context, static_cast<int>(boundingBox.x()), static_cast<int>(boundingBox.y()),
237                 static_cast<int>(boundingBox.width()), static_cast<int>(boundingBox.height()));
238 
239         childPaintInfo.context->restore();
240     }
241 }
242 
243 // This method is called from inside paintOutline() since we call paintOutline()
244 // while transformed to our coord system, return local coords
addFocusRingRects(Vector<IntRect> & rects,int,int)245 void RenderSVGPath::addFocusRingRects(Vector<IntRect>& rects, int, int)
246 {
247     IntRect rect = enclosingIntRect(repaintRectInLocalCoordinates());
248     if (!rect.isEmpty())
249         rects.append(rect);
250 }
251 
nodeAtFloatPoint(const HitTestRequest & request,HitTestResult & result,const FloatPoint & pointInParent,HitTestAction hitTestAction)252 bool RenderSVGPath::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
253 {
254     // We only draw in the forground phase, so we only hit-test then.
255     if (hitTestAction != HitTestForeground)
256         return false;
257 
258     FloatPoint localPoint = m_localTransform.inverse().mapPoint(pointInParent);
259 
260     if (!SVGRenderSupport::pointInClippingArea(this, localPoint))
261         return false;
262 
263     PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_PATH_HITTESTING, request, style()->pointerEvents());
264     bool isVisible = (style()->visibility() == VISIBLE);
265     if (isVisible || !hitRules.requireVisible) {
266         const SVGRenderStyle* svgStyle = style()->svgStyle();
267         WindRule fillRule = svgStyle->fillRule();
268         if (request.svgClipContent())
269             fillRule = svgStyle->clipRule();
270         if ((hitRules.canHitStroke && (svgStyle->hasStroke() || !hitRules.requireStroke) && strokeContains(localPoint, hitRules.requireStroke))
271             || (hitRules.canHitFill && (svgStyle->hasFill() || !hitRules.requireFill) && fillContains(localPoint, hitRules.requireFill, fillRule))) {
272             updateHitTestResult(result, roundedIntPoint(localPoint));
273             return true;
274         }
275     }
276     return false;
277 }
278 
calculateMarkerBoundsIfNeeded()279 FloatRect RenderSVGPath::calculateMarkerBoundsIfNeeded()
280 {
281     SVGElement* svgElement = static_cast<SVGElement*>(node());
282     ASSERT(svgElement && svgElement->document());
283     if (!svgElement->isStyled())
284         return FloatRect();
285 
286     SVGStyledElement* styledElement = static_cast<SVGStyledElement*>(svgElement);
287     if (!styledElement->supportsMarkers())
288         return FloatRect();
289 
290     const SVGRenderStyle* svgStyle = style()->svgStyle();
291     ASSERT(svgStyle->hasMarkers());
292 
293     SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this);
294     if (!resources)
295         return FloatRect();
296 
297     RenderSVGResourceMarker* markerStart = resources->markerStart();
298     RenderSVGResourceMarker* markerMid = resources->markerMid();
299     RenderSVGResourceMarker* markerEnd = resources->markerEnd();
300     if (!markerStart && !markerMid && !markerEnd)
301         return FloatRect();
302 
303     return m_markerLayoutInfo.calculateBoundaries(markerStart, markerMid, markerEnd, svgStyle->strokeWidth().value(svgElement), m_path);
304 }
305 
updateCachedBoundaries()306 void RenderSVGPath::updateCachedBoundaries()
307 {
308     if (m_path.isEmpty()) {
309         m_fillBoundingBox = FloatRect();
310         m_strokeAndMarkerBoundingBox = FloatRect();
311         m_repaintBoundingBox = FloatRect();
312         return;
313     }
314 
315     // Cache _unclipped_ fill bounding box, used for calculations in resources
316     m_fillBoundingBox = m_path.boundingRect();
317 
318     // Cache _unclipped_ stroke bounding box, used for calculations in resources (includes marker boundaries)
319     m_strokeAndMarkerBoundingBox = m_fillBoundingBox;
320 
321     const SVGRenderStyle* svgStyle = style()->svgStyle();
322     if (svgStyle->hasStroke()) {
323         BoundingRectStrokeStyleApplier strokeStyle(this, style());
324         m_strokeAndMarkerBoundingBox.unite(m_path.strokeBoundingRect(&strokeStyle));
325     }
326 
327     if (svgStyle->hasMarkers()) {
328         FloatRect markerBounds = calculateMarkerBoundsIfNeeded();
329         if (!markerBounds.isEmpty())
330             m_strokeAndMarkerBoundingBox.unite(markerBounds);
331     }
332 
333     // Cache smallest possible repaint rectangle
334     m_repaintBoundingBox = m_strokeAndMarkerBoundingBox;
335     SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingBox);
336 }
337 
338 }
339 
340 #endif // ENABLE(SVG)
341