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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #include "config.h"
26 
27 #if ENABLE(WEB_AUDIO)
28 
29 #include "AudioNode.h"
30 
31 #include "AudioContext.h"
32 #include "AudioNodeInput.h"
33 #include "AudioNodeOutput.h"
34 #include <wtf/Atomics.h>
35 
36 namespace WebCore {
37 
AudioNode(AudioContext * context,double sampleRate)38 AudioNode::AudioNode(AudioContext* context, double sampleRate)
39     : m_isInitialized(false)
40     , m_type(NodeTypeUnknown)
41     , m_context(context)
42     , m_sampleRate(sampleRate)
43     , m_lastProcessingTime(-1.0)
44     , m_normalRefCount(1) // start out with normal refCount == 1 (like WTF::RefCounted class)
45     , m_connectionRefCount(0)
46     , m_disabledRefCount(0)
47     , m_isMarkedForDeletion(false)
48     , m_isDisabled(false)
49 {
50 #if DEBUG_AUDIONODE_REFERENCES
51     if (!s_isNodeCountInitialized) {
52         s_isNodeCountInitialized = true;
53         atexit(AudioNode::printNodeCounts);
54     }
55 #endif
56 }
57 
~AudioNode()58 AudioNode::~AudioNode()
59 {
60 #if DEBUG_AUDIONODE_REFERENCES
61     --s_nodeCount[type()];
62     printf("%p: %d: AudioNode::~AudioNode() %d %d %d\n", this, type(), m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
63 #endif
64 }
65 
initialize()66 void AudioNode::initialize()
67 {
68     m_isInitialized = true;
69 }
70 
uninitialize()71 void AudioNode::uninitialize()
72 {
73     m_isInitialized = false;
74 }
75 
setType(NodeType type)76 void AudioNode::setType(NodeType type)
77 {
78     m_type = type;
79 
80 #if DEBUG_AUDIONODE_REFERENCES
81     ++s_nodeCount[type];
82 #endif
83 }
84 
lazyInitialize()85 void AudioNode::lazyInitialize()
86 {
87     if (!isInitialized())
88         initialize();
89 }
90 
addInput(PassOwnPtr<AudioNodeInput> input)91 void AudioNode::addInput(PassOwnPtr<AudioNodeInput> input)
92 {
93     m_inputs.append(input);
94 }
95 
addOutput(PassOwnPtr<AudioNodeOutput> output)96 void AudioNode::addOutput(PassOwnPtr<AudioNodeOutput> output)
97 {
98     m_outputs.append(output);
99 }
100 
input(unsigned i)101 AudioNodeInput* AudioNode::input(unsigned i)
102 {
103     return m_inputs[i].get();
104 }
105 
output(unsigned i)106 AudioNodeOutput* AudioNode::output(unsigned i)
107 {
108     return m_outputs[i].get();
109 }
110 
connect(AudioNode * destination,unsigned outputIndex,unsigned inputIndex)111 bool AudioNode::connect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex)
112 {
113     ASSERT(isMainThread());
114     AudioContext::AutoLocker locker(context());
115 
116     // Sanity check input and output indices.
117     if (outputIndex >= numberOfOutputs())
118         return false;
119     if (destination && inputIndex >= destination->numberOfInputs())
120         return false;
121 
122     AudioNodeOutput* output = this->output(outputIndex);
123     if (!destination) {
124         // Disconnect output from any inputs it may be currently connected to.
125         output->disconnectAllInputs();
126         return true;
127     }
128 
129     AudioNodeInput* input = destination->input(inputIndex);
130     input->connect(output);
131 
132     // Let context know that a connection has been made.
133     context()->incrementConnectionCount();
134 
135     return true;
136 }
137 
disconnect(unsigned outputIndex)138 bool AudioNode::disconnect(unsigned outputIndex)
139 {
140     ASSERT(isMainThread());
141     AudioContext::AutoLocker locker(context());
142 
143     return connect(0, outputIndex);
144 }
145 
processIfNecessary(size_t framesToProcess)146 void AudioNode::processIfNecessary(size_t framesToProcess)
147 {
148     ASSERT(context()->isAudioThread());
149 
150     if (!isInitialized())
151         return;
152 
153     // Ensure that we only process once per rendering quantum.
154     // This handles the "fanout" problem where an output is connected to multiple inputs.
155     // The first time we're called during this time slice we process, but after that we don't want to re-process,
156     // instead our output(s) will already have the results cached in their bus;
157     double currentTime = context()->currentTime();
158     if (m_lastProcessingTime != currentTime) {
159         m_lastProcessingTime = currentTime; // important to first update this time because of feedback loops in the rendering graph
160         pullInputs(framesToProcess);
161         process(framesToProcess);
162     }
163 }
164 
pullInputs(size_t framesToProcess)165 void AudioNode::pullInputs(size_t framesToProcess)
166 {
167     ASSERT(context()->isAudioThread());
168 
169     // Process all of the AudioNodes connected to our inputs.
170     for (unsigned i = 0; i < m_inputs.size(); ++i)
171         input(i)->pull(0, framesToProcess);
172 }
173 
ref(RefType refType)174 void AudioNode::ref(RefType refType)
175 {
176     switch (refType) {
177     case RefTypeNormal:
178         atomicIncrement(&m_normalRefCount);
179         break;
180     case RefTypeConnection:
181         atomicIncrement(&m_connectionRefCount);
182         break;
183     case RefTypeDisabled:
184         atomicIncrement(&m_disabledRefCount);
185         break;
186     default:
187         ASSERT_NOT_REACHED();
188     }
189 
190 #if DEBUG_AUDIONODE_REFERENCES
191     printf("%p: %d: AudioNode::ref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
192 #endif
193 
194     if (m_connectionRefCount == 1 && refType == RefTypeConnection) {
195         // FIXME: implement wake-up - this is an advanced feature and is not necessary in a simple implementation.
196         // We should not be "actively" connected to anything, but now we're "waking up"
197         // For example, a note which has finished playing, but is now being played again.
198         // Note that if this is considered a worthwhile feature to add, then an evaluation of the locking considerations must be made.
199     }
200 }
201 
deref(RefType refType)202 void AudioNode::deref(RefType refType)
203 {
204     // The actually work for deref happens completely within the audio context's graph lock.
205     // In the case of the audio thread, we must use a tryLock to avoid glitches.
206     bool hasLock = false;
207     bool mustReleaseLock = false;
208 
209     if (context()->isAudioThread()) {
210         // Real-time audio thread must not contend lock (to avoid glitches).
211         hasLock = context()->tryLock(mustReleaseLock);
212     } else {
213         context()->lock(mustReleaseLock);
214         hasLock = true;
215     }
216 
217     if (hasLock) {
218         // This is where the real deref work happens.
219         finishDeref(refType);
220 
221         if (mustReleaseLock)
222             context()->unlock();
223     } else {
224         // We were unable to get the lock, so put this in a list to finish up later.
225         ASSERT(context()->isAudioThread());
226         context()->addDeferredFinishDeref(this, refType);
227     }
228 
229     // Once AudioContext::uninitialize() is called there's no more chances for deleteMarkedNodes() to get called, so we call here.
230     // We can't call in AudioContext::~AudioContext() since it will never be called as long as any AudioNode is alive
231     // because AudioNodes keep a reference to the context.
232     if (context()->isAudioThreadFinished())
233         context()->deleteMarkedNodes();
234 }
235 
finishDeref(RefType refType)236 void AudioNode::finishDeref(RefType refType)
237 {
238     ASSERT(context()->isGraphOwner());
239 
240     switch (refType) {
241     case RefTypeNormal:
242         ASSERT(m_normalRefCount > 0);
243         atomicDecrement(&m_normalRefCount);
244         break;
245     case RefTypeConnection:
246         ASSERT(m_connectionRefCount > 0);
247         atomicDecrement(&m_connectionRefCount);
248         break;
249     case RefTypeDisabled:
250         ASSERT(m_disabledRefCount > 0);
251         atomicDecrement(&m_disabledRefCount);
252         break;
253     default:
254         ASSERT_NOT_REACHED();
255     }
256 
257 #if DEBUG_AUDIONODE_REFERENCES
258     printf("%p: %d: AudioNode::deref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
259 #endif
260 
261     if (!m_connectionRefCount) {
262         if (!m_normalRefCount && !m_disabledRefCount) {
263             if (!m_isMarkedForDeletion) {
264                 // All references are gone - we need to go away.
265                 for (unsigned i = 0; i < m_outputs.size(); ++i)
266                     output(i)->disconnectAllInputs(); // this will deref() nodes we're connected to...
267 
268                 // Mark for deletion at end of each render quantum or when context shuts down.
269                 context()->markForDeletion(this);
270                 m_isMarkedForDeletion = true;
271             }
272         } else if (refType == RefTypeConnection) {
273             if (!m_isDisabled) {
274                 // Still may have JavaScript references, but no more "active" connection references, so put all of our outputs in a "dormant" disabled state.
275                 // Garbage collection may take a very long time after this time, so the "dormant" disabled nodes should not bog down the rendering...
276 
277                 // As far as JavaScript is concerned, our outputs must still appear to be connected.
278                 // But internally our outputs should be disabled from the inputs they're connected to.
279                 // disable() can recursively deref connections (and call disable()) down a whole chain of connected nodes.
280 
281                 // FIXME: we special case the convolver and delay since they have a significant tail-time and shouldn't be disconnected simply
282                 // because they no longer have any input connections.  This needs to be handled more generally where AudioNodes have
283                 // a tailTime attribute.  Then the AudioNode only needs to remain "active" for tailTime seconds after there are no
284                 // longer any active connections.
285                 if (type() != NodeTypeConvolver && type() != NodeTypeDelay) {
286                     m_isDisabled = true;
287                     for (unsigned i = 0; i < m_outputs.size(); ++i)
288                         output(i)->disable();
289                 }
290             }
291         }
292     }
293 }
294 
295 #if DEBUG_AUDIONODE_REFERENCES
296 
297 bool AudioNode::s_isNodeCountInitialized = false;
298 int AudioNode::s_nodeCount[NodeTypeEnd];
299 
printNodeCounts()300 void AudioNode::printNodeCounts()
301 {
302     printf("\n\n");
303     printf("===========================\n");
304     printf("AudioNode: reference counts\n");
305     printf("===========================\n");
306 
307     for (unsigned i = 0; i < NodeTypeEnd; ++i)
308         printf("%d: %d\n", i, s_nodeCount[i]);
309 
310     printf("===========================\n\n\n");
311 }
312 
313 #endif // DEBUG_AUDIONODE_REFERENCES
314 
315 } // namespace WebCore
316 
317 #endif // ENABLE(WEB_AUDIO)
318