1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24
25 #include "config.h"
26
27 #if ENABLE(WEB_AUDIO)
28
29 #include "AudioNode.h"
30
31 #include "AudioContext.h"
32 #include "AudioNodeInput.h"
33 #include "AudioNodeOutput.h"
34 #include <wtf/Atomics.h>
35
36 namespace WebCore {
37
AudioNode(AudioContext * context,double sampleRate)38 AudioNode::AudioNode(AudioContext* context, double sampleRate)
39 : m_isInitialized(false)
40 , m_type(NodeTypeUnknown)
41 , m_context(context)
42 , m_sampleRate(sampleRate)
43 , m_lastProcessingTime(-1.0)
44 , m_normalRefCount(1) // start out with normal refCount == 1 (like WTF::RefCounted class)
45 , m_connectionRefCount(0)
46 , m_disabledRefCount(0)
47 , m_isMarkedForDeletion(false)
48 , m_isDisabled(false)
49 {
50 #if DEBUG_AUDIONODE_REFERENCES
51 if (!s_isNodeCountInitialized) {
52 s_isNodeCountInitialized = true;
53 atexit(AudioNode::printNodeCounts);
54 }
55 #endif
56 }
57
~AudioNode()58 AudioNode::~AudioNode()
59 {
60 #if DEBUG_AUDIONODE_REFERENCES
61 --s_nodeCount[type()];
62 printf("%p: %d: AudioNode::~AudioNode() %d %d %d\n", this, type(), m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
63 #endif
64 }
65
initialize()66 void AudioNode::initialize()
67 {
68 m_isInitialized = true;
69 }
70
uninitialize()71 void AudioNode::uninitialize()
72 {
73 m_isInitialized = false;
74 }
75
setType(NodeType type)76 void AudioNode::setType(NodeType type)
77 {
78 m_type = type;
79
80 #if DEBUG_AUDIONODE_REFERENCES
81 ++s_nodeCount[type];
82 #endif
83 }
84
lazyInitialize()85 void AudioNode::lazyInitialize()
86 {
87 if (!isInitialized())
88 initialize();
89 }
90
addInput(PassOwnPtr<AudioNodeInput> input)91 void AudioNode::addInput(PassOwnPtr<AudioNodeInput> input)
92 {
93 m_inputs.append(input);
94 }
95
addOutput(PassOwnPtr<AudioNodeOutput> output)96 void AudioNode::addOutput(PassOwnPtr<AudioNodeOutput> output)
97 {
98 m_outputs.append(output);
99 }
100
input(unsigned i)101 AudioNodeInput* AudioNode::input(unsigned i)
102 {
103 return m_inputs[i].get();
104 }
105
output(unsigned i)106 AudioNodeOutput* AudioNode::output(unsigned i)
107 {
108 return m_outputs[i].get();
109 }
110
connect(AudioNode * destination,unsigned outputIndex,unsigned inputIndex)111 bool AudioNode::connect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex)
112 {
113 ASSERT(isMainThread());
114 AudioContext::AutoLocker locker(context());
115
116 // Sanity check input and output indices.
117 if (outputIndex >= numberOfOutputs())
118 return false;
119 if (destination && inputIndex >= destination->numberOfInputs())
120 return false;
121
122 AudioNodeOutput* output = this->output(outputIndex);
123 if (!destination) {
124 // Disconnect output from any inputs it may be currently connected to.
125 output->disconnectAllInputs();
126 return true;
127 }
128
129 AudioNodeInput* input = destination->input(inputIndex);
130 input->connect(output);
131
132 // Let context know that a connection has been made.
133 context()->incrementConnectionCount();
134
135 return true;
136 }
137
disconnect(unsigned outputIndex)138 bool AudioNode::disconnect(unsigned outputIndex)
139 {
140 ASSERT(isMainThread());
141 AudioContext::AutoLocker locker(context());
142
143 return connect(0, outputIndex);
144 }
145
processIfNecessary(size_t framesToProcess)146 void AudioNode::processIfNecessary(size_t framesToProcess)
147 {
148 ASSERT(context()->isAudioThread());
149
150 if (!isInitialized())
151 return;
152
153 // Ensure that we only process once per rendering quantum.
154 // This handles the "fanout" problem where an output is connected to multiple inputs.
155 // The first time we're called during this time slice we process, but after that we don't want to re-process,
156 // instead our output(s) will already have the results cached in their bus;
157 double currentTime = context()->currentTime();
158 if (m_lastProcessingTime != currentTime) {
159 m_lastProcessingTime = currentTime; // important to first update this time because of feedback loops in the rendering graph
160 pullInputs(framesToProcess);
161 process(framesToProcess);
162 }
163 }
164
pullInputs(size_t framesToProcess)165 void AudioNode::pullInputs(size_t framesToProcess)
166 {
167 ASSERT(context()->isAudioThread());
168
169 // Process all of the AudioNodes connected to our inputs.
170 for (unsigned i = 0; i < m_inputs.size(); ++i)
171 input(i)->pull(0, framesToProcess);
172 }
173
ref(RefType refType)174 void AudioNode::ref(RefType refType)
175 {
176 switch (refType) {
177 case RefTypeNormal:
178 atomicIncrement(&m_normalRefCount);
179 break;
180 case RefTypeConnection:
181 atomicIncrement(&m_connectionRefCount);
182 break;
183 case RefTypeDisabled:
184 atomicIncrement(&m_disabledRefCount);
185 break;
186 default:
187 ASSERT_NOT_REACHED();
188 }
189
190 #if DEBUG_AUDIONODE_REFERENCES
191 printf("%p: %d: AudioNode::ref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
192 #endif
193
194 if (m_connectionRefCount == 1 && refType == RefTypeConnection) {
195 // FIXME: implement wake-up - this is an advanced feature and is not necessary in a simple implementation.
196 // We should not be "actively" connected to anything, but now we're "waking up"
197 // For example, a note which has finished playing, but is now being played again.
198 // Note that if this is considered a worthwhile feature to add, then an evaluation of the locking considerations must be made.
199 }
200 }
201
deref(RefType refType)202 void AudioNode::deref(RefType refType)
203 {
204 // The actually work for deref happens completely within the audio context's graph lock.
205 // In the case of the audio thread, we must use a tryLock to avoid glitches.
206 bool hasLock = false;
207 bool mustReleaseLock = false;
208
209 if (context()->isAudioThread()) {
210 // Real-time audio thread must not contend lock (to avoid glitches).
211 hasLock = context()->tryLock(mustReleaseLock);
212 } else {
213 context()->lock(mustReleaseLock);
214 hasLock = true;
215 }
216
217 if (hasLock) {
218 // This is where the real deref work happens.
219 finishDeref(refType);
220
221 if (mustReleaseLock)
222 context()->unlock();
223 } else {
224 // We were unable to get the lock, so put this in a list to finish up later.
225 ASSERT(context()->isAudioThread());
226 context()->addDeferredFinishDeref(this, refType);
227 }
228
229 // Once AudioContext::uninitialize() is called there's no more chances for deleteMarkedNodes() to get called, so we call here.
230 // We can't call in AudioContext::~AudioContext() since it will never be called as long as any AudioNode is alive
231 // because AudioNodes keep a reference to the context.
232 if (context()->isAudioThreadFinished())
233 context()->deleteMarkedNodes();
234 }
235
finishDeref(RefType refType)236 void AudioNode::finishDeref(RefType refType)
237 {
238 ASSERT(context()->isGraphOwner());
239
240 switch (refType) {
241 case RefTypeNormal:
242 ASSERT(m_normalRefCount > 0);
243 atomicDecrement(&m_normalRefCount);
244 break;
245 case RefTypeConnection:
246 ASSERT(m_connectionRefCount > 0);
247 atomicDecrement(&m_connectionRefCount);
248 break;
249 case RefTypeDisabled:
250 ASSERT(m_disabledRefCount > 0);
251 atomicDecrement(&m_disabledRefCount);
252 break;
253 default:
254 ASSERT_NOT_REACHED();
255 }
256
257 #if DEBUG_AUDIONODE_REFERENCES
258 printf("%p: %d: AudioNode::deref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
259 #endif
260
261 if (!m_connectionRefCount) {
262 if (!m_normalRefCount && !m_disabledRefCount) {
263 if (!m_isMarkedForDeletion) {
264 // All references are gone - we need to go away.
265 for (unsigned i = 0; i < m_outputs.size(); ++i)
266 output(i)->disconnectAllInputs(); // this will deref() nodes we're connected to...
267
268 // Mark for deletion at end of each render quantum or when context shuts down.
269 context()->markForDeletion(this);
270 m_isMarkedForDeletion = true;
271 }
272 } else if (refType == RefTypeConnection) {
273 if (!m_isDisabled) {
274 // Still may have JavaScript references, but no more "active" connection references, so put all of our outputs in a "dormant" disabled state.
275 // Garbage collection may take a very long time after this time, so the "dormant" disabled nodes should not bog down the rendering...
276
277 // As far as JavaScript is concerned, our outputs must still appear to be connected.
278 // But internally our outputs should be disabled from the inputs they're connected to.
279 // disable() can recursively deref connections (and call disable()) down a whole chain of connected nodes.
280
281 // FIXME: we special case the convolver and delay since they have a significant tail-time and shouldn't be disconnected simply
282 // because they no longer have any input connections. This needs to be handled more generally where AudioNodes have
283 // a tailTime attribute. Then the AudioNode only needs to remain "active" for tailTime seconds after there are no
284 // longer any active connections.
285 if (type() != NodeTypeConvolver && type() != NodeTypeDelay) {
286 m_isDisabled = true;
287 for (unsigned i = 0; i < m_outputs.size(); ++i)
288 output(i)->disable();
289 }
290 }
291 }
292 }
293 }
294
295 #if DEBUG_AUDIONODE_REFERENCES
296
297 bool AudioNode::s_isNodeCountInitialized = false;
298 int AudioNode::s_nodeCount[NodeTypeEnd];
299
printNodeCounts()300 void AudioNode::printNodeCounts()
301 {
302 printf("\n\n");
303 printf("===========================\n");
304 printf("AudioNode: reference counts\n");
305 printf("===========================\n");
306
307 for (unsigned i = 0; i < NodeTypeEnd; ++i)
308 printf("%d: %d\n", i, s_nodeCount[i]);
309
310 printf("===========================\n\n\n");
311 }
312
313 #endif // DEBUG_AUDIONODE_REFERENCES
314
315 } // namespace WebCore
316
317 #endif // ENABLE(WEB_AUDIO)
318