1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "InputDispatcher"
18 #define ATRACE_TAG ATRACE_TAG_INPUT
19
20 //#define LOG_NDEBUG 0
21
22 // Log detailed debug messages about each inbound event notification to the dispatcher.
23 #define DEBUG_INBOUND_EVENT_DETAILS 0
24
25 // Log detailed debug messages about each outbound event processed by the dispatcher.
26 #define DEBUG_OUTBOUND_EVENT_DETAILS 0
27
28 // Log debug messages about the dispatch cycle.
29 #define DEBUG_DISPATCH_CYCLE 0
30
31 // Log debug messages about registrations.
32 #define DEBUG_REGISTRATION 0
33
34 // Log debug messages about input event injection.
35 #define DEBUG_INJECTION 0
36
37 // Log debug messages about input focus tracking.
38 #define DEBUG_FOCUS 0
39
40 // Log debug messages about the app switch latency optimization.
41 #define DEBUG_APP_SWITCH 0
42
43 // Log debug messages about hover events.
44 #define DEBUG_HOVER 0
45
46 #include "InputDispatcher.h"
47
48 #include <utils/Trace.h>
49 #include <cutils/log.h>
50 #include <androidfw/PowerManager.h>
51
52 #include <stddef.h>
53 #include <unistd.h>
54 #include <errno.h>
55 #include <limits.h>
56 #include <time.h>
57
58 #define INDENT " "
59 #define INDENT2 " "
60 #define INDENT3 " "
61 #define INDENT4 " "
62
63 namespace android {
64
65 // Default input dispatching timeout if there is no focused application or paused window
66 // from which to determine an appropriate dispatching timeout.
67 const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
68
69 // Amount of time to allow for all pending events to be processed when an app switch
70 // key is on the way. This is used to preempt input dispatch and drop input events
71 // when an application takes too long to respond and the user has pressed an app switch key.
72 const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
73
74 // Amount of time to allow for an event to be dispatched (measured since its eventTime)
75 // before considering it stale and dropping it.
76 const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
77
78 // Amount of time to allow touch events to be streamed out to a connection before requiring
79 // that the first event be finished. This value extends the ANR timeout by the specified
80 // amount. For example, if streaming is allowed to get ahead by one second relative to the
81 // queue of waiting unfinished events, then ANRs will similarly be delayed by one second.
82 const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec
83
84 // Log a warning when an event takes longer than this to process, even if an ANR does not occur.
85 const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec
86
87
now()88 static inline nsecs_t now() {
89 return systemTime(SYSTEM_TIME_MONOTONIC);
90 }
91
toString(bool value)92 static inline const char* toString(bool value) {
93 return value ? "true" : "false";
94 }
95
getMotionEventActionPointerIndex(int32_t action)96 static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
97 return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
98 >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
99 }
100
isValidKeyAction(int32_t action)101 static bool isValidKeyAction(int32_t action) {
102 switch (action) {
103 case AKEY_EVENT_ACTION_DOWN:
104 case AKEY_EVENT_ACTION_UP:
105 return true;
106 default:
107 return false;
108 }
109 }
110
validateKeyEvent(int32_t action)111 static bool validateKeyEvent(int32_t action) {
112 if (! isValidKeyAction(action)) {
113 ALOGE("Key event has invalid action code 0x%x", action);
114 return false;
115 }
116 return true;
117 }
118
isValidMotionAction(int32_t action,size_t pointerCount)119 static bool isValidMotionAction(int32_t action, size_t pointerCount) {
120 switch (action & AMOTION_EVENT_ACTION_MASK) {
121 case AMOTION_EVENT_ACTION_DOWN:
122 case AMOTION_EVENT_ACTION_UP:
123 case AMOTION_EVENT_ACTION_CANCEL:
124 case AMOTION_EVENT_ACTION_MOVE:
125 case AMOTION_EVENT_ACTION_OUTSIDE:
126 case AMOTION_EVENT_ACTION_HOVER_ENTER:
127 case AMOTION_EVENT_ACTION_HOVER_MOVE:
128 case AMOTION_EVENT_ACTION_HOVER_EXIT:
129 case AMOTION_EVENT_ACTION_SCROLL:
130 return true;
131 case AMOTION_EVENT_ACTION_POINTER_DOWN:
132 case AMOTION_EVENT_ACTION_POINTER_UP: {
133 int32_t index = getMotionEventActionPointerIndex(action);
134 return index >= 0 && size_t(index) < pointerCount;
135 }
136 default:
137 return false;
138 }
139 }
140
validateMotionEvent(int32_t action,size_t pointerCount,const PointerProperties * pointerProperties)141 static bool validateMotionEvent(int32_t action, size_t pointerCount,
142 const PointerProperties* pointerProperties) {
143 if (! isValidMotionAction(action, pointerCount)) {
144 ALOGE("Motion event has invalid action code 0x%x", action);
145 return false;
146 }
147 if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
148 ALOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
149 pointerCount, MAX_POINTERS);
150 return false;
151 }
152 BitSet32 pointerIdBits;
153 for (size_t i = 0; i < pointerCount; i++) {
154 int32_t id = pointerProperties[i].id;
155 if (id < 0 || id > MAX_POINTER_ID) {
156 ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
157 id, MAX_POINTER_ID);
158 return false;
159 }
160 if (pointerIdBits.hasBit(id)) {
161 ALOGE("Motion event has duplicate pointer id %d", id);
162 return false;
163 }
164 pointerIdBits.markBit(id);
165 }
166 return true;
167 }
168
dumpRegion(String8 & dump,const SkRegion & region)169 static void dumpRegion(String8& dump, const SkRegion& region) {
170 if (region.isEmpty()) {
171 dump.append("<empty>");
172 return;
173 }
174
175 bool first = true;
176 for (SkRegion::Iterator it(region); !it.done(); it.next()) {
177 if (first) {
178 first = false;
179 } else {
180 dump.append("|");
181 }
182 const SkIRect& rect = it.rect();
183 dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
184 }
185 }
186
187
188 // --- InputDispatcher ---
189
InputDispatcher(const sp<InputDispatcherPolicyInterface> & policy)190 InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
191 mPolicy(policy),
192 mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
193 mNextUnblockedEvent(NULL),
194 mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false),
195 mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
196 mLooper = new Looper(false);
197
198 mKeyRepeatState.lastKeyEntry = NULL;
199
200 policy->getDispatcherConfiguration(&mConfig);
201 }
202
~InputDispatcher()203 InputDispatcher::~InputDispatcher() {
204 { // acquire lock
205 AutoMutex _l(mLock);
206
207 resetKeyRepeatLocked();
208 releasePendingEventLocked();
209 drainInboundQueueLocked();
210 }
211
212 while (mConnectionsByFd.size() != 0) {
213 unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel);
214 }
215 }
216
dispatchOnce()217 void InputDispatcher::dispatchOnce() {
218 nsecs_t nextWakeupTime = LONG_LONG_MAX;
219 { // acquire lock
220 AutoMutex _l(mLock);
221 mDispatcherIsAliveCondition.broadcast();
222
223 dispatchOnceInnerLocked(&nextWakeupTime);
224
225 if (runCommandsLockedInterruptible()) {
226 nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
227 }
228 } // release lock
229
230 // Wait for callback or timeout or wake. (make sure we round up, not down)
231 nsecs_t currentTime = now();
232 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
233 mLooper->pollOnce(timeoutMillis);
234 }
235
dispatchOnceInnerLocked(nsecs_t * nextWakeupTime)236 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
237 nsecs_t currentTime = now();
238
239 // Reset the key repeat timer whenever we disallow key events, even if the next event
240 // is not a key. This is to ensure that we abort a key repeat if the device is just coming
241 // out of sleep.
242 if (!mPolicy->isKeyRepeatEnabled()) {
243 resetKeyRepeatLocked();
244 }
245
246 // If dispatching is frozen, do not process timeouts or try to deliver any new events.
247 if (mDispatchFrozen) {
248 #if DEBUG_FOCUS
249 ALOGD("Dispatch frozen. Waiting some more.");
250 #endif
251 return;
252 }
253
254 // Optimize latency of app switches.
255 // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
256 // been pressed. When it expires, we preempt dispatch and drop all other pending events.
257 bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
258 if (mAppSwitchDueTime < *nextWakeupTime) {
259 *nextWakeupTime = mAppSwitchDueTime;
260 }
261
262 // Ready to start a new event.
263 // If we don't already have a pending event, go grab one.
264 if (! mPendingEvent) {
265 if (mInboundQueue.isEmpty()) {
266 if (isAppSwitchDue) {
267 // The inbound queue is empty so the app switch key we were waiting
268 // for will never arrive. Stop waiting for it.
269 resetPendingAppSwitchLocked(false);
270 isAppSwitchDue = false;
271 }
272
273 // Synthesize a key repeat if appropriate.
274 if (mKeyRepeatState.lastKeyEntry) {
275 if (currentTime >= mKeyRepeatState.nextRepeatTime) {
276 mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
277 } else {
278 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
279 *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
280 }
281 }
282 }
283
284 // Nothing to do if there is no pending event.
285 if (!mPendingEvent) {
286 return;
287 }
288 } else {
289 // Inbound queue has at least one entry.
290 mPendingEvent = mInboundQueue.dequeueAtHead();
291 traceInboundQueueLengthLocked();
292 }
293
294 // Poke user activity for this event.
295 if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
296 pokeUserActivityLocked(mPendingEvent);
297 }
298
299 // Get ready to dispatch the event.
300 resetANRTimeoutsLocked();
301 }
302
303 // Now we have an event to dispatch.
304 // All events are eventually dequeued and processed this way, even if we intend to drop them.
305 ALOG_ASSERT(mPendingEvent != NULL);
306 bool done = false;
307 DropReason dropReason = DROP_REASON_NOT_DROPPED;
308 if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
309 dropReason = DROP_REASON_POLICY;
310 } else if (!mDispatchEnabled) {
311 dropReason = DROP_REASON_DISABLED;
312 }
313
314 if (mNextUnblockedEvent == mPendingEvent) {
315 mNextUnblockedEvent = NULL;
316 }
317
318 switch (mPendingEvent->type) {
319 case EventEntry::TYPE_CONFIGURATION_CHANGED: {
320 ConfigurationChangedEntry* typedEntry =
321 static_cast<ConfigurationChangedEntry*>(mPendingEvent);
322 done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
323 dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
324 break;
325 }
326
327 case EventEntry::TYPE_DEVICE_RESET: {
328 DeviceResetEntry* typedEntry =
329 static_cast<DeviceResetEntry*>(mPendingEvent);
330 done = dispatchDeviceResetLocked(currentTime, typedEntry);
331 dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
332 break;
333 }
334
335 case EventEntry::TYPE_KEY: {
336 KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
337 if (isAppSwitchDue) {
338 if (isAppSwitchKeyEventLocked(typedEntry)) {
339 resetPendingAppSwitchLocked(true);
340 isAppSwitchDue = false;
341 } else if (dropReason == DROP_REASON_NOT_DROPPED) {
342 dropReason = DROP_REASON_APP_SWITCH;
343 }
344 }
345 if (dropReason == DROP_REASON_NOT_DROPPED
346 && isStaleEventLocked(currentTime, typedEntry)) {
347 dropReason = DROP_REASON_STALE;
348 }
349 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
350 dropReason = DROP_REASON_BLOCKED;
351 }
352 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
353 break;
354 }
355
356 case EventEntry::TYPE_MOTION: {
357 MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
358 if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
359 dropReason = DROP_REASON_APP_SWITCH;
360 }
361 if (dropReason == DROP_REASON_NOT_DROPPED
362 && isStaleEventLocked(currentTime, typedEntry)) {
363 dropReason = DROP_REASON_STALE;
364 }
365 if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
366 dropReason = DROP_REASON_BLOCKED;
367 }
368 done = dispatchMotionLocked(currentTime, typedEntry,
369 &dropReason, nextWakeupTime);
370 break;
371 }
372
373 default:
374 ALOG_ASSERT(false);
375 break;
376 }
377
378 if (done) {
379 if (dropReason != DROP_REASON_NOT_DROPPED) {
380 dropInboundEventLocked(mPendingEvent, dropReason);
381 }
382
383 releasePendingEventLocked();
384 *nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
385 }
386 }
387
enqueueInboundEventLocked(EventEntry * entry)388 bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
389 bool needWake = mInboundQueue.isEmpty();
390 mInboundQueue.enqueueAtTail(entry);
391 traceInboundQueueLengthLocked();
392
393 switch (entry->type) {
394 case EventEntry::TYPE_KEY: {
395 // Optimize app switch latency.
396 // If the application takes too long to catch up then we drop all events preceding
397 // the app switch key.
398 KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
399 if (isAppSwitchKeyEventLocked(keyEntry)) {
400 if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
401 mAppSwitchSawKeyDown = true;
402 } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
403 if (mAppSwitchSawKeyDown) {
404 #if DEBUG_APP_SWITCH
405 ALOGD("App switch is pending!");
406 #endif
407 mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
408 mAppSwitchSawKeyDown = false;
409 needWake = true;
410 }
411 }
412 }
413 break;
414 }
415
416 case EventEntry::TYPE_MOTION: {
417 // Optimize case where the current application is unresponsive and the user
418 // decides to touch a window in a different application.
419 // If the application takes too long to catch up then we drop all events preceding
420 // the touch into the other window.
421 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
422 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
423 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
424 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
425 && mInputTargetWaitApplicationHandle != NULL) {
426 int32_t x = int32_t(motionEntry->pointerCoords[0].
427 getAxisValue(AMOTION_EVENT_AXIS_X));
428 int32_t y = int32_t(motionEntry->pointerCoords[0].
429 getAxisValue(AMOTION_EVENT_AXIS_Y));
430 sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(x, y);
431 if (touchedWindowHandle != NULL
432 && touchedWindowHandle->inputApplicationHandle
433 != mInputTargetWaitApplicationHandle) {
434 // User touched a different application than the one we are waiting on.
435 // Flag the event, and start pruning the input queue.
436 mNextUnblockedEvent = motionEntry;
437 needWake = true;
438 }
439 }
440 break;
441 }
442 }
443
444 return needWake;
445 }
446
findTouchedWindowAtLocked(int32_t x,int32_t y)447 sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t x, int32_t y) {
448 // Traverse windows from front to back to find touched window.
449 size_t numWindows = mWindowHandles.size();
450 for (size_t i = 0; i < numWindows; i++) {
451 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
452 const InputWindowInfo* windowInfo = windowHandle->getInfo();
453 int32_t flags = windowInfo->layoutParamsFlags;
454
455 if (windowInfo->visible) {
456 if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
457 bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
458 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
459 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
460 // Found window.
461 return windowHandle;
462 }
463 }
464 }
465
466 if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) {
467 // Error window is on top but not visible, so touch is dropped.
468 return NULL;
469 }
470 }
471 return NULL;
472 }
473
dropInboundEventLocked(EventEntry * entry,DropReason dropReason)474 void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
475 const char* reason;
476 switch (dropReason) {
477 case DROP_REASON_POLICY:
478 #if DEBUG_INBOUND_EVENT_DETAILS
479 ALOGD("Dropped event because policy consumed it.");
480 #endif
481 reason = "inbound event was dropped because the policy consumed it";
482 break;
483 case DROP_REASON_DISABLED:
484 ALOGI("Dropped event because input dispatch is disabled.");
485 reason = "inbound event was dropped because input dispatch is disabled";
486 break;
487 case DROP_REASON_APP_SWITCH:
488 ALOGI("Dropped event because of pending overdue app switch.");
489 reason = "inbound event was dropped because of pending overdue app switch";
490 break;
491 case DROP_REASON_BLOCKED:
492 ALOGI("Dropped event because the current application is not responding and the user "
493 "has started interacting with a different application.");
494 reason = "inbound event was dropped because the current application is not responding "
495 "and the user has started interacting with a different application";
496 break;
497 case DROP_REASON_STALE:
498 ALOGI("Dropped event because it is stale.");
499 reason = "inbound event was dropped because it is stale";
500 break;
501 default:
502 ALOG_ASSERT(false);
503 return;
504 }
505
506 switch (entry->type) {
507 case EventEntry::TYPE_KEY: {
508 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
509 synthesizeCancelationEventsForAllConnectionsLocked(options);
510 break;
511 }
512 case EventEntry::TYPE_MOTION: {
513 MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
514 if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
515 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
516 synthesizeCancelationEventsForAllConnectionsLocked(options);
517 } else {
518 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
519 synthesizeCancelationEventsForAllConnectionsLocked(options);
520 }
521 break;
522 }
523 }
524 }
525
isAppSwitchKeyCode(int32_t keyCode)526 bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
527 return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL;
528 }
529
isAppSwitchKeyEventLocked(KeyEntry * keyEntry)530 bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
531 return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
532 && isAppSwitchKeyCode(keyEntry->keyCode)
533 && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
534 && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
535 }
536
isAppSwitchPendingLocked()537 bool InputDispatcher::isAppSwitchPendingLocked() {
538 return mAppSwitchDueTime != LONG_LONG_MAX;
539 }
540
resetPendingAppSwitchLocked(bool handled)541 void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
542 mAppSwitchDueTime = LONG_LONG_MAX;
543
544 #if DEBUG_APP_SWITCH
545 if (handled) {
546 ALOGD("App switch has arrived.");
547 } else {
548 ALOGD("App switch was abandoned.");
549 }
550 #endif
551 }
552
isStaleEventLocked(nsecs_t currentTime,EventEntry * entry)553 bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
554 return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
555 }
556
runCommandsLockedInterruptible()557 bool InputDispatcher::runCommandsLockedInterruptible() {
558 if (mCommandQueue.isEmpty()) {
559 return false;
560 }
561
562 do {
563 CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
564
565 Command command = commandEntry->command;
566 (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
567
568 commandEntry->connection.clear();
569 delete commandEntry;
570 } while (! mCommandQueue.isEmpty());
571 return true;
572 }
573
postCommandLocked(Command command)574 InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
575 CommandEntry* commandEntry = new CommandEntry(command);
576 mCommandQueue.enqueueAtTail(commandEntry);
577 return commandEntry;
578 }
579
drainInboundQueueLocked()580 void InputDispatcher::drainInboundQueueLocked() {
581 while (! mInboundQueue.isEmpty()) {
582 EventEntry* entry = mInboundQueue.dequeueAtHead();
583 releaseInboundEventLocked(entry);
584 }
585 traceInboundQueueLengthLocked();
586 }
587
releasePendingEventLocked()588 void InputDispatcher::releasePendingEventLocked() {
589 if (mPendingEvent) {
590 resetANRTimeoutsLocked();
591 releaseInboundEventLocked(mPendingEvent);
592 mPendingEvent = NULL;
593 }
594 }
595
releaseInboundEventLocked(EventEntry * entry)596 void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
597 InjectionState* injectionState = entry->injectionState;
598 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
599 #if DEBUG_DISPATCH_CYCLE
600 ALOGD("Injected inbound event was dropped.");
601 #endif
602 setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
603 }
604 if (entry == mNextUnblockedEvent) {
605 mNextUnblockedEvent = NULL;
606 }
607 entry->release();
608 }
609
resetKeyRepeatLocked()610 void InputDispatcher::resetKeyRepeatLocked() {
611 if (mKeyRepeatState.lastKeyEntry) {
612 mKeyRepeatState.lastKeyEntry->release();
613 mKeyRepeatState.lastKeyEntry = NULL;
614 }
615 }
616
synthesizeKeyRepeatLocked(nsecs_t currentTime)617 InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
618 KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
619
620 // Reuse the repeated key entry if it is otherwise unreferenced.
621 uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
622 | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
623 if (entry->refCount == 1) {
624 entry->recycle();
625 entry->eventTime = currentTime;
626 entry->policyFlags = policyFlags;
627 entry->repeatCount += 1;
628 } else {
629 KeyEntry* newEntry = new KeyEntry(currentTime,
630 entry->deviceId, entry->source, policyFlags,
631 entry->action, entry->flags, entry->keyCode, entry->scanCode,
632 entry->metaState, entry->repeatCount + 1, entry->downTime);
633
634 mKeyRepeatState.lastKeyEntry = newEntry;
635 entry->release();
636
637 entry = newEntry;
638 }
639 entry->syntheticRepeat = true;
640
641 // Increment reference count since we keep a reference to the event in
642 // mKeyRepeatState.lastKeyEntry in addition to the one we return.
643 entry->refCount += 1;
644
645 mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
646 return entry;
647 }
648
dispatchConfigurationChangedLocked(nsecs_t currentTime,ConfigurationChangedEntry * entry)649 bool InputDispatcher::dispatchConfigurationChangedLocked(
650 nsecs_t currentTime, ConfigurationChangedEntry* entry) {
651 #if DEBUG_OUTBOUND_EVENT_DETAILS
652 ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
653 #endif
654
655 // Reset key repeating in case a keyboard device was added or removed or something.
656 resetKeyRepeatLocked();
657
658 // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
659 CommandEntry* commandEntry = postCommandLocked(
660 & InputDispatcher::doNotifyConfigurationChangedInterruptible);
661 commandEntry->eventTime = entry->eventTime;
662 return true;
663 }
664
dispatchDeviceResetLocked(nsecs_t currentTime,DeviceResetEntry * entry)665 bool InputDispatcher::dispatchDeviceResetLocked(
666 nsecs_t currentTime, DeviceResetEntry* entry) {
667 #if DEBUG_OUTBOUND_EVENT_DETAILS
668 ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
669 #endif
670
671 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
672 "device was reset");
673 options.deviceId = entry->deviceId;
674 synthesizeCancelationEventsForAllConnectionsLocked(options);
675 return true;
676 }
677
dispatchKeyLocked(nsecs_t currentTime,KeyEntry * entry,DropReason * dropReason,nsecs_t * nextWakeupTime)678 bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
679 DropReason* dropReason, nsecs_t* nextWakeupTime) {
680 // Preprocessing.
681 if (! entry->dispatchInProgress) {
682 if (entry->repeatCount == 0
683 && entry->action == AKEY_EVENT_ACTION_DOWN
684 && (entry->policyFlags & POLICY_FLAG_TRUSTED)
685 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
686 if (mKeyRepeatState.lastKeyEntry
687 && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
688 // We have seen two identical key downs in a row which indicates that the device
689 // driver is automatically generating key repeats itself. We take note of the
690 // repeat here, but we disable our own next key repeat timer since it is clear that
691 // we will not need to synthesize key repeats ourselves.
692 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
693 resetKeyRepeatLocked();
694 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
695 } else {
696 // Not a repeat. Save key down state in case we do see a repeat later.
697 resetKeyRepeatLocked();
698 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
699 }
700 mKeyRepeatState.lastKeyEntry = entry;
701 entry->refCount += 1;
702 } else if (! entry->syntheticRepeat) {
703 resetKeyRepeatLocked();
704 }
705
706 if (entry->repeatCount == 1) {
707 entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
708 } else {
709 entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
710 }
711
712 entry->dispatchInProgress = true;
713
714 logOutboundKeyDetailsLocked("dispatchKey - ", entry);
715 }
716
717 // Handle case where the policy asked us to try again later last time.
718 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
719 if (currentTime < entry->interceptKeyWakeupTime) {
720 if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
721 *nextWakeupTime = entry->interceptKeyWakeupTime;
722 }
723 return false; // wait until next wakeup
724 }
725 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
726 entry->interceptKeyWakeupTime = 0;
727 }
728
729 // Give the policy a chance to intercept the key.
730 if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
731 if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
732 CommandEntry* commandEntry = postCommandLocked(
733 & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
734 if (mFocusedWindowHandle != NULL) {
735 commandEntry->inputWindowHandle = mFocusedWindowHandle;
736 }
737 commandEntry->keyEntry = entry;
738 entry->refCount += 1;
739 return false; // wait for the command to run
740 } else {
741 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
742 }
743 } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
744 if (*dropReason == DROP_REASON_NOT_DROPPED) {
745 *dropReason = DROP_REASON_POLICY;
746 }
747 }
748
749 // Clean up if dropping the event.
750 if (*dropReason != DROP_REASON_NOT_DROPPED) {
751 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
752 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
753 return true;
754 }
755
756 // Identify targets.
757 Vector<InputTarget> inputTargets;
758 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
759 entry, inputTargets, nextWakeupTime);
760 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
761 return false;
762 }
763
764 setInjectionResultLocked(entry, injectionResult);
765 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
766 return true;
767 }
768
769 addMonitoringTargetsLocked(inputTargets);
770
771 // Dispatch the key.
772 dispatchEventLocked(currentTime, entry, inputTargets);
773 return true;
774 }
775
logOutboundKeyDetailsLocked(const char * prefix,const KeyEntry * entry)776 void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
777 #if DEBUG_OUTBOUND_EVENT_DETAILS
778 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
779 "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
780 "repeatCount=%d, downTime=%lld",
781 prefix,
782 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
783 entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
784 entry->repeatCount, entry->downTime);
785 #endif
786 }
787
dispatchMotionLocked(nsecs_t currentTime,MotionEntry * entry,DropReason * dropReason,nsecs_t * nextWakeupTime)788 bool InputDispatcher::dispatchMotionLocked(
789 nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
790 // Preprocessing.
791 if (! entry->dispatchInProgress) {
792 entry->dispatchInProgress = true;
793
794 logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
795 }
796
797 // Clean up if dropping the event.
798 if (*dropReason != DROP_REASON_NOT_DROPPED) {
799 setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
800 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
801 return true;
802 }
803
804 bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
805
806 // Identify targets.
807 Vector<InputTarget> inputTargets;
808
809 bool conflictingPointerActions = false;
810 int32_t injectionResult;
811 if (isPointerEvent) {
812 // Pointer event. (eg. touchscreen)
813 injectionResult = findTouchedWindowTargetsLocked(currentTime,
814 entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
815 } else {
816 // Non touch event. (eg. trackball)
817 injectionResult = findFocusedWindowTargetsLocked(currentTime,
818 entry, inputTargets, nextWakeupTime);
819 }
820 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
821 return false;
822 }
823
824 setInjectionResultLocked(entry, injectionResult);
825 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
826 return true;
827 }
828
829 addMonitoringTargetsLocked(inputTargets);
830
831 // Dispatch the motion.
832 if (conflictingPointerActions) {
833 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
834 "conflicting pointer actions");
835 synthesizeCancelationEventsForAllConnectionsLocked(options);
836 }
837 dispatchEventLocked(currentTime, entry, inputTargets);
838 return true;
839 }
840
841
logOutboundMotionDetailsLocked(const char * prefix,const MotionEntry * entry)842 void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
843 #if DEBUG_OUTBOUND_EVENT_DETAILS
844 ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
845 "action=0x%x, flags=0x%x, "
846 "metaState=0x%x, buttonState=0x%x, "
847 "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
848 prefix,
849 entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
850 entry->action, entry->flags,
851 entry->metaState, entry->buttonState,
852 entry->edgeFlags, entry->xPrecision, entry->yPrecision,
853 entry->downTime);
854
855 for (uint32_t i = 0; i < entry->pointerCount; i++) {
856 ALOGD(" Pointer %d: id=%d, toolType=%d, "
857 "x=%f, y=%f, pressure=%f, size=%f, "
858 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
859 "orientation=%f",
860 i, entry->pointerProperties[i].id,
861 entry->pointerProperties[i].toolType,
862 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
863 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
864 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
865 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
866 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
867 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
868 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
869 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
870 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
871 }
872 #endif
873 }
874
dispatchEventLocked(nsecs_t currentTime,EventEntry * eventEntry,const Vector<InputTarget> & inputTargets)875 void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
876 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
877 #if DEBUG_DISPATCH_CYCLE
878 ALOGD("dispatchEventToCurrentInputTargets");
879 #endif
880
881 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
882
883 pokeUserActivityLocked(eventEntry);
884
885 for (size_t i = 0; i < inputTargets.size(); i++) {
886 const InputTarget& inputTarget = inputTargets.itemAt(i);
887
888 ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
889 if (connectionIndex >= 0) {
890 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
891 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
892 } else {
893 #if DEBUG_FOCUS
894 ALOGD("Dropping event delivery to target with channel '%s' because it "
895 "is no longer registered with the input dispatcher.",
896 inputTarget.inputChannel->getName().string());
897 #endif
898 }
899 }
900 }
901
handleTargetsNotReadyLocked(nsecs_t currentTime,const EventEntry * entry,const sp<InputApplicationHandle> & applicationHandle,const sp<InputWindowHandle> & windowHandle,nsecs_t * nextWakeupTime,const char * reason)902 int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
903 const EventEntry* entry,
904 const sp<InputApplicationHandle>& applicationHandle,
905 const sp<InputWindowHandle>& windowHandle,
906 nsecs_t* nextWakeupTime, const char* reason) {
907 if (applicationHandle == NULL && windowHandle == NULL) {
908 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
909 #if DEBUG_FOCUS
910 ALOGD("Waiting for system to become ready for input. Reason: %s", reason);
911 #endif
912 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
913 mInputTargetWaitStartTime = currentTime;
914 mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
915 mInputTargetWaitTimeoutExpired = false;
916 mInputTargetWaitApplicationHandle.clear();
917 }
918 } else {
919 if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
920 #if DEBUG_FOCUS
921 ALOGD("Waiting for application to become ready for input: %s. Reason: %s",
922 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
923 reason);
924 #endif
925 nsecs_t timeout;
926 if (windowHandle != NULL) {
927 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
928 } else if (applicationHandle != NULL) {
929 timeout = applicationHandle->getDispatchingTimeout(
930 DEFAULT_INPUT_DISPATCHING_TIMEOUT);
931 } else {
932 timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
933 }
934
935 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
936 mInputTargetWaitStartTime = currentTime;
937 mInputTargetWaitTimeoutTime = currentTime + timeout;
938 mInputTargetWaitTimeoutExpired = false;
939 mInputTargetWaitApplicationHandle.clear();
940
941 if (windowHandle != NULL) {
942 mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
943 }
944 if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
945 mInputTargetWaitApplicationHandle = applicationHandle;
946 }
947 }
948 }
949
950 if (mInputTargetWaitTimeoutExpired) {
951 return INPUT_EVENT_INJECTION_TIMED_OUT;
952 }
953
954 if (currentTime >= mInputTargetWaitTimeoutTime) {
955 onANRLocked(currentTime, applicationHandle, windowHandle,
956 entry->eventTime, mInputTargetWaitStartTime, reason);
957
958 // Force poll loop to wake up immediately on next iteration once we get the
959 // ANR response back from the policy.
960 *nextWakeupTime = LONG_LONG_MIN;
961 return INPUT_EVENT_INJECTION_PENDING;
962 } else {
963 // Force poll loop to wake up when timeout is due.
964 if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
965 *nextWakeupTime = mInputTargetWaitTimeoutTime;
966 }
967 return INPUT_EVENT_INJECTION_PENDING;
968 }
969 }
970
resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,const sp<InputChannel> & inputChannel)971 void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
972 const sp<InputChannel>& inputChannel) {
973 if (newTimeout > 0) {
974 // Extend the timeout.
975 mInputTargetWaitTimeoutTime = now() + newTimeout;
976 } else {
977 // Give up.
978 mInputTargetWaitTimeoutExpired = true;
979
980 // Input state will not be realistic. Mark it out of sync.
981 if (inputChannel.get()) {
982 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
983 if (connectionIndex >= 0) {
984 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
985 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
986
987 if (windowHandle != NULL) {
988 mTouchState.removeWindow(windowHandle);
989 }
990
991 if (connection->status == Connection::STATUS_NORMAL) {
992 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
993 "application not responding");
994 synthesizeCancelationEventsForConnectionLocked(connection, options);
995 }
996 }
997 }
998 }
999 }
1000
getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime)1001 nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1002 nsecs_t currentTime) {
1003 if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1004 return currentTime - mInputTargetWaitStartTime;
1005 }
1006 return 0;
1007 }
1008
resetANRTimeoutsLocked()1009 void InputDispatcher::resetANRTimeoutsLocked() {
1010 #if DEBUG_FOCUS
1011 ALOGD("Resetting ANR timeouts.");
1012 #endif
1013
1014 // Reset input target wait timeout.
1015 mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1016 mInputTargetWaitApplicationHandle.clear();
1017 }
1018
findFocusedWindowTargetsLocked(nsecs_t currentTime,const EventEntry * entry,Vector<InputTarget> & inputTargets,nsecs_t * nextWakeupTime)1019 int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1020 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
1021 int32_t injectionResult;
1022
1023 // If there is no currently focused window and no focused application
1024 // then drop the event.
1025 if (mFocusedWindowHandle == NULL) {
1026 if (mFocusedApplicationHandle != NULL) {
1027 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1028 mFocusedApplicationHandle, NULL, nextWakeupTime,
1029 "Waiting because no window has focus but there is a "
1030 "focused application that may eventually add a window "
1031 "when it finishes starting up.");
1032 goto Unresponsive;
1033 }
1034
1035 ALOGI("Dropping event because there is no focused window or focused application.");
1036 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1037 goto Failed;
1038 }
1039
1040 // Check permissions.
1041 if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
1042 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1043 goto Failed;
1044 }
1045
1046 // If the currently focused window is paused then keep waiting.
1047 if (mFocusedWindowHandle->getInfo()->paused) {
1048 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1049 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
1050 "Waiting because the focused window is paused.");
1051 goto Unresponsive;
1052 }
1053
1054 // If the currently focused window is still working on previous events then keep waiting.
1055 if (!isWindowReadyForMoreInputLocked(currentTime, mFocusedWindowHandle, entry)) {
1056 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1057 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
1058 "Waiting because the focused window has not finished "
1059 "processing the input events that were previously delivered to it.");
1060 goto Unresponsive;
1061 }
1062
1063 // Success! Output targets.
1064 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1065 addWindowTargetLocked(mFocusedWindowHandle,
1066 InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0),
1067 inputTargets);
1068
1069 // Done.
1070 Failed:
1071 Unresponsive:
1072 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1073 updateDispatchStatisticsLocked(currentTime, entry,
1074 injectionResult, timeSpentWaitingForApplication);
1075 #if DEBUG_FOCUS
1076 ALOGD("findFocusedWindow finished: injectionResult=%d, "
1077 "timeSpentWaitingForApplication=%0.1fms",
1078 injectionResult, timeSpentWaitingForApplication / 1000000.0);
1079 #endif
1080 return injectionResult;
1081 }
1082
findTouchedWindowTargetsLocked(nsecs_t currentTime,const MotionEntry * entry,Vector<InputTarget> & inputTargets,nsecs_t * nextWakeupTime,bool * outConflictingPointerActions)1083 int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1084 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1085 bool* outConflictingPointerActions) {
1086 enum InjectionPermission {
1087 INJECTION_PERMISSION_UNKNOWN,
1088 INJECTION_PERMISSION_GRANTED,
1089 INJECTION_PERMISSION_DENIED
1090 };
1091
1092 nsecs_t startTime = now();
1093
1094 // For security reasons, we defer updating the touch state until we are sure that
1095 // event injection will be allowed.
1096 //
1097 // FIXME In the original code, screenWasOff could never be set to true.
1098 // The reason is that the POLICY_FLAG_WOKE_HERE
1099 // and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
1100 // EV_KEY, EV_REL and EV_ABS events. As it happens, the touch event was
1101 // actually enqueued using the policyFlags that appeared in the final EV_SYN
1102 // events upon which no preprocessing took place. So policyFlags was always 0.
1103 // In the new native input dispatcher we're a bit more careful about event
1104 // preprocessing so the touches we receive can actually have non-zero policyFlags.
1105 // Unfortunately we obtain undesirable behavior.
1106 //
1107 // Here's what happens:
1108 //
1109 // When the device dims in anticipation of going to sleep, touches
1110 // in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
1111 // the device to brighten and reset the user activity timer.
1112 // Touches on other windows (such as the launcher window)
1113 // are dropped. Then after a moment, the device goes to sleep. Oops.
1114 //
1115 // Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
1116 // instead of POLICY_FLAG_WOKE_HERE...
1117 //
1118 bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
1119
1120 int32_t action = entry->action;
1121 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1122
1123 // Update the touch state as needed based on the properties of the touch event.
1124 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1125 InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1126 sp<InputWindowHandle> newHoverWindowHandle;
1127
1128 bool isSplit = mTouchState.split;
1129 bool switchedDevice = mTouchState.deviceId >= 0
1130 && (mTouchState.deviceId != entry->deviceId
1131 || mTouchState.source != entry->source);
1132 bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1133 || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1134 || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1135 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1136 || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1137 || isHoverAction);
1138 bool wrongDevice = false;
1139 if (newGesture) {
1140 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1141 if (switchedDevice && mTouchState.down && !down) {
1142 #if DEBUG_FOCUS
1143 ALOGD("Dropping event because a pointer for a different device is already down.");
1144 #endif
1145 mTempTouchState.copyFrom(mTouchState);
1146 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1147 switchedDevice = false;
1148 wrongDevice = true;
1149 goto Failed;
1150 }
1151 mTempTouchState.reset();
1152 mTempTouchState.down = down;
1153 mTempTouchState.deviceId = entry->deviceId;
1154 mTempTouchState.source = entry->source;
1155 isSplit = false;
1156 } else {
1157 mTempTouchState.copyFrom(mTouchState);
1158 }
1159
1160 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1161 /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1162
1163 int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1164 int32_t x = int32_t(entry->pointerCoords[pointerIndex].
1165 getAxisValue(AMOTION_EVENT_AXIS_X));
1166 int32_t y = int32_t(entry->pointerCoords[pointerIndex].
1167 getAxisValue(AMOTION_EVENT_AXIS_Y));
1168 sp<InputWindowHandle> newTouchedWindowHandle;
1169 sp<InputWindowHandle> topErrorWindowHandle;
1170 bool isTouchModal = false;
1171
1172 // Traverse windows from front to back to find touched window and outside targets.
1173 size_t numWindows = mWindowHandles.size();
1174 for (size_t i = 0; i < numWindows; i++) {
1175 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1176 const InputWindowInfo* windowInfo = windowHandle->getInfo();
1177 int32_t flags = windowInfo->layoutParamsFlags;
1178
1179 if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) {
1180 if (topErrorWindowHandle == NULL) {
1181 topErrorWindowHandle = windowHandle;
1182 }
1183 }
1184
1185 if (windowInfo->visible) {
1186 if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
1187 isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
1188 | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
1189 if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
1190 if (! screenWasOff
1191 || (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) {
1192 newTouchedWindowHandle = windowHandle;
1193 }
1194 break; // found touched window, exit window loop
1195 }
1196 }
1197
1198 if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1199 && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
1200 int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
1201 if (isWindowObscuredAtPointLocked(windowHandle, x, y)) {
1202 outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1203 }
1204
1205 mTempTouchState.addOrUpdateWindow(
1206 windowHandle, outsideTargetFlags, BitSet32(0));
1207 }
1208 }
1209 }
1210
1211 // If there is an error window but it is not taking focus (typically because
1212 // it is invisible) then wait for it. Any other focused window may in
1213 // fact be in ANR state.
1214 if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) {
1215 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1216 NULL, NULL, nextWakeupTime,
1217 "Waiting because a system error window is about to be displayed.");
1218 injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1219 goto Unresponsive;
1220 }
1221
1222 // Figure out whether splitting will be allowed for this window.
1223 if (newTouchedWindowHandle != NULL
1224 && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1225 // New window supports splitting.
1226 isSplit = true;
1227 } else if (isSplit) {
1228 // New window does not support splitting but we have already split events.
1229 // Ignore the new window.
1230 newTouchedWindowHandle = NULL;
1231 }
1232
1233 // Handle the case where we did not find a window.
1234 if (newTouchedWindowHandle == NULL) {
1235 // Try to assign the pointer to the first foreground window we find, if there is one.
1236 newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
1237 if (newTouchedWindowHandle == NULL) {
1238 // There is no touched window. If this is an initial down event
1239 // then wait for a window to appear that will handle the touch. This is
1240 // to ensure that we report an ANR in the case where an application has started
1241 // but not yet put up a window and the user is starting to get impatient.
1242 if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1243 && mFocusedApplicationHandle != NULL) {
1244 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1245 mFocusedApplicationHandle, NULL, nextWakeupTime,
1246 "Waiting because there is no touchable window that can "
1247 "handle the event but there is focused application that may "
1248 "eventually add a new window when it finishes starting up.");
1249 goto Unresponsive;
1250 }
1251
1252 ALOGI("Dropping event because there is no touched window.");
1253 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1254 goto Failed;
1255 }
1256 }
1257
1258 // Set target flags.
1259 int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1260 if (isSplit) {
1261 targetFlags |= InputTarget::FLAG_SPLIT;
1262 }
1263 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1264 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1265 }
1266
1267 // Update hover state.
1268 if (isHoverAction) {
1269 newHoverWindowHandle = newTouchedWindowHandle;
1270 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1271 newHoverWindowHandle = mLastHoverWindowHandle;
1272 }
1273
1274 // Update the temporary touch state.
1275 BitSet32 pointerIds;
1276 if (isSplit) {
1277 uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1278 pointerIds.markBit(pointerId);
1279 }
1280 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1281 } else {
1282 /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1283
1284 // If the pointer is not currently down, then ignore the event.
1285 if (! mTempTouchState.down) {
1286 #if DEBUG_FOCUS
1287 ALOGD("Dropping event because the pointer is not down or we previously "
1288 "dropped the pointer down event.");
1289 #endif
1290 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1291 goto Failed;
1292 }
1293
1294 // Check whether touches should slip outside of the current foreground window.
1295 if (maskedAction == AMOTION_EVENT_ACTION_MOVE
1296 && entry->pointerCount == 1
1297 && mTempTouchState.isSlippery()) {
1298 int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
1299 int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
1300
1301 sp<InputWindowHandle> oldTouchedWindowHandle =
1302 mTempTouchState.getFirstForegroundWindowHandle();
1303 sp<InputWindowHandle> newTouchedWindowHandle = findTouchedWindowAtLocked(x, y);
1304 if (oldTouchedWindowHandle != newTouchedWindowHandle
1305 && newTouchedWindowHandle != NULL) {
1306 #if DEBUG_FOCUS
1307 ALOGD("Touch is slipping out of window %s into window %s.",
1308 oldTouchedWindowHandle->getName().string(),
1309 newTouchedWindowHandle->getName().string());
1310 #endif
1311 // Make a slippery exit from the old window.
1312 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
1313 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
1314
1315 // Make a slippery entrance into the new window.
1316 if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1317 isSplit = true;
1318 }
1319
1320 int32_t targetFlags = InputTarget::FLAG_FOREGROUND
1321 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
1322 if (isSplit) {
1323 targetFlags |= InputTarget::FLAG_SPLIT;
1324 }
1325 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1326 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1327 }
1328
1329 BitSet32 pointerIds;
1330 if (isSplit) {
1331 pointerIds.markBit(entry->pointerProperties[0].id);
1332 }
1333 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1334 }
1335 }
1336 }
1337
1338 if (newHoverWindowHandle != mLastHoverWindowHandle) {
1339 // Let the previous window know that the hover sequence is over.
1340 if (mLastHoverWindowHandle != NULL) {
1341 #if DEBUG_HOVER
1342 ALOGD("Sending hover exit event to window %s.",
1343 mLastHoverWindowHandle->getName().string());
1344 #endif
1345 mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
1346 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
1347 }
1348
1349 // Let the new window know that the hover sequence is starting.
1350 if (newHoverWindowHandle != NULL) {
1351 #if DEBUG_HOVER
1352 ALOGD("Sending hover enter event to window %s.",
1353 newHoverWindowHandle->getName().string());
1354 #endif
1355 mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
1356 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
1357 }
1358 }
1359
1360 // Check permission to inject into all touched foreground windows and ensure there
1361 // is at least one touched foreground window.
1362 {
1363 bool haveForegroundWindow = false;
1364 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1365 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1366 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1367 haveForegroundWindow = true;
1368 if (! checkInjectionPermission(touchedWindow.windowHandle,
1369 entry->injectionState)) {
1370 injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1371 injectionPermission = INJECTION_PERMISSION_DENIED;
1372 goto Failed;
1373 }
1374 }
1375 }
1376 if (! haveForegroundWindow) {
1377 #if DEBUG_FOCUS
1378 ALOGD("Dropping event because there is no touched foreground window to receive it.");
1379 #endif
1380 injectionResult = INPUT_EVENT_INJECTION_FAILED;
1381 goto Failed;
1382 }
1383
1384 // Permission granted to injection into all touched foreground windows.
1385 injectionPermission = INJECTION_PERMISSION_GRANTED;
1386 }
1387
1388 // Check whether windows listening for outside touches are owned by the same UID. If it is
1389 // set the policy flag that we will not reveal coordinate information to this window.
1390 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1391 sp<InputWindowHandle> foregroundWindowHandle =
1392 mTempTouchState.getFirstForegroundWindowHandle();
1393 const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
1394 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1395 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1396 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1397 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1398 if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
1399 mTempTouchState.addOrUpdateWindow(inputWindowHandle,
1400 InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
1401 }
1402 }
1403 }
1404 }
1405
1406 // Ensure all touched foreground windows are ready for new input.
1407 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1408 const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1409 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1410 // If the touched window is paused then keep waiting.
1411 if (touchedWindow.windowHandle->getInfo()->paused) {
1412 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1413 NULL, touchedWindow.windowHandle, nextWakeupTime,
1414 "Waiting because the touched window is paused.");
1415 goto Unresponsive;
1416 }
1417
1418 // If the touched window is still working on previous events then keep waiting.
1419 if (!isWindowReadyForMoreInputLocked(currentTime, touchedWindow.windowHandle, entry)) {
1420 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1421 NULL, touchedWindow.windowHandle, nextWakeupTime,
1422 "Waiting because the touched window has not finished "
1423 "processing the input events that were previously delivered to it.");
1424 goto Unresponsive;
1425 }
1426 }
1427 }
1428
1429 // If this is the first pointer going down and the touched window has a wallpaper
1430 // then also add the touched wallpaper windows so they are locked in for the duration
1431 // of the touch gesture.
1432 // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1433 // engine only supports touch events. We would need to add a mechanism similar
1434 // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1435 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1436 sp<InputWindowHandle> foregroundWindowHandle =
1437 mTempTouchState.getFirstForegroundWindowHandle();
1438 if (foregroundWindowHandle->getInfo()->hasWallpaper) {
1439 for (size_t i = 0; i < mWindowHandles.size(); i++) {
1440 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1441 if (windowHandle->getInfo()->layoutParamsType
1442 == InputWindowInfo::TYPE_WALLPAPER) {
1443 mTempTouchState.addOrUpdateWindow(windowHandle,
1444 InputTarget::FLAG_WINDOW_IS_OBSCURED
1445 | InputTarget::FLAG_DISPATCH_AS_IS,
1446 BitSet32(0));
1447 }
1448 }
1449 }
1450 }
1451
1452 // Success! Output targets.
1453 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1454
1455 for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1456 const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1457 addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1458 touchedWindow.pointerIds, inputTargets);
1459 }
1460
1461 // Drop the outside or hover touch windows since we will not care about them
1462 // in the next iteration.
1463 mTempTouchState.filterNonAsIsTouchWindows();
1464
1465 Failed:
1466 // Check injection permission once and for all.
1467 if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1468 if (checkInjectionPermission(NULL, entry->injectionState)) {
1469 injectionPermission = INJECTION_PERMISSION_GRANTED;
1470 } else {
1471 injectionPermission = INJECTION_PERMISSION_DENIED;
1472 }
1473 }
1474
1475 // Update final pieces of touch state if the injector had permission.
1476 if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1477 if (!wrongDevice) {
1478 if (switchedDevice) {
1479 #if DEBUG_FOCUS
1480 ALOGD("Conflicting pointer actions: Switched to a different device.");
1481 #endif
1482 *outConflictingPointerActions = true;
1483 }
1484
1485 if (isHoverAction) {
1486 // Started hovering, therefore no longer down.
1487 if (mTouchState.down) {
1488 #if DEBUG_FOCUS
1489 ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
1490 #endif
1491 *outConflictingPointerActions = true;
1492 }
1493 mTouchState.reset();
1494 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1495 || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
1496 mTouchState.deviceId = entry->deviceId;
1497 mTouchState.source = entry->source;
1498 }
1499 } else if (maskedAction == AMOTION_EVENT_ACTION_UP
1500 || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
1501 // All pointers up or canceled.
1502 mTouchState.reset();
1503 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1504 // First pointer went down.
1505 if (mTouchState.down) {
1506 #if DEBUG_FOCUS
1507 ALOGD("Conflicting pointer actions: Down received while already down.");
1508 #endif
1509 *outConflictingPointerActions = true;
1510 }
1511 mTouchState.copyFrom(mTempTouchState);
1512 } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1513 // One pointer went up.
1514 if (isSplit) {
1515 int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1516 uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1517
1518 for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1519 TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1520 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1521 touchedWindow.pointerIds.clearBit(pointerId);
1522 if (touchedWindow.pointerIds.isEmpty()) {
1523 mTempTouchState.windows.removeAt(i);
1524 continue;
1525 }
1526 }
1527 i += 1;
1528 }
1529 }
1530 mTouchState.copyFrom(mTempTouchState);
1531 } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1532 // Discard temporary touch state since it was only valid for this action.
1533 } else {
1534 // Save changes to touch state as-is for all other actions.
1535 mTouchState.copyFrom(mTempTouchState);
1536 }
1537
1538 // Update hover state.
1539 mLastHoverWindowHandle = newHoverWindowHandle;
1540 }
1541 } else {
1542 #if DEBUG_FOCUS
1543 ALOGD("Not updating touch focus because injection was denied.");
1544 #endif
1545 }
1546
1547 Unresponsive:
1548 // Reset temporary touch state to ensure we release unnecessary references to input channels.
1549 mTempTouchState.reset();
1550
1551 nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1552 updateDispatchStatisticsLocked(currentTime, entry,
1553 injectionResult, timeSpentWaitingForApplication);
1554 #if DEBUG_FOCUS
1555 ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1556 "timeSpentWaitingForApplication=%0.1fms",
1557 injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1558 #endif
1559 return injectionResult;
1560 }
1561
addWindowTargetLocked(const sp<InputWindowHandle> & windowHandle,int32_t targetFlags,BitSet32 pointerIds,Vector<InputTarget> & inputTargets)1562 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1563 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
1564 inputTargets.push();
1565
1566 const InputWindowInfo* windowInfo = windowHandle->getInfo();
1567 InputTarget& target = inputTargets.editTop();
1568 target.inputChannel = windowInfo->inputChannel;
1569 target.flags = targetFlags;
1570 target.xOffset = - windowInfo->frameLeft;
1571 target.yOffset = - windowInfo->frameTop;
1572 target.scaleFactor = windowInfo->scaleFactor;
1573 target.pointerIds = pointerIds;
1574 }
1575
addMonitoringTargetsLocked(Vector<InputTarget> & inputTargets)1576 void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) {
1577 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1578 inputTargets.push();
1579
1580 InputTarget& target = inputTargets.editTop();
1581 target.inputChannel = mMonitoringChannels[i];
1582 target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
1583 target.xOffset = 0;
1584 target.yOffset = 0;
1585 target.pointerIds.clear();
1586 target.scaleFactor = 1.0f;
1587 }
1588 }
1589
checkInjectionPermission(const sp<InputWindowHandle> & windowHandle,const InjectionState * injectionState)1590 bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1591 const InjectionState* injectionState) {
1592 if (injectionState
1593 && (windowHandle == NULL
1594 || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
1595 && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1596 if (windowHandle != NULL) {
1597 ALOGW("Permission denied: injecting event from pid %d uid %d to window %s "
1598 "owned by uid %d",
1599 injectionState->injectorPid, injectionState->injectorUid,
1600 windowHandle->getName().string(),
1601 windowHandle->getInfo()->ownerUid);
1602 } else {
1603 ALOGW("Permission denied: injecting event from pid %d uid %d",
1604 injectionState->injectorPid, injectionState->injectorUid);
1605 }
1606 return false;
1607 }
1608 return true;
1609 }
1610
isWindowObscuredAtPointLocked(const sp<InputWindowHandle> & windowHandle,int32_t x,int32_t y) const1611 bool InputDispatcher::isWindowObscuredAtPointLocked(
1612 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
1613 size_t numWindows = mWindowHandles.size();
1614 for (size_t i = 0; i < numWindows; i++) {
1615 sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1616 if (otherHandle == windowHandle) {
1617 break;
1618 }
1619
1620 const InputWindowInfo* otherInfo = otherHandle->getInfo();
1621 if (otherInfo->visible && ! otherInfo->isTrustedOverlay()
1622 && otherInfo->frameContainsPoint(x, y)) {
1623 return true;
1624 }
1625 }
1626 return false;
1627 }
1628
isWindowReadyForMoreInputLocked(nsecs_t currentTime,const sp<InputWindowHandle> & windowHandle,const EventEntry * eventEntry)1629 bool InputDispatcher::isWindowReadyForMoreInputLocked(nsecs_t currentTime,
1630 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) {
1631 ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
1632 if (connectionIndex >= 0) {
1633 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1634 if (connection->inputPublisherBlocked) {
1635 return false;
1636 }
1637 if (eventEntry->type == EventEntry::TYPE_KEY) {
1638 // If the event is a key event, then we must wait for all previous events to
1639 // complete before delivering it because previous events may have the
1640 // side-effect of transferring focus to a different window and we want to
1641 // ensure that the following keys are sent to the new window.
1642 //
1643 // Suppose the user touches a button in a window then immediately presses "A".
1644 // If the button causes a pop-up window to appear then we want to ensure that
1645 // the "A" key is delivered to the new pop-up window. This is because users
1646 // often anticipate pending UI changes when typing on a keyboard.
1647 // To obtain this behavior, we must serialize key events with respect to all
1648 // prior input events.
1649 return connection->outboundQueue.isEmpty()
1650 && connection->waitQueue.isEmpty();
1651 }
1652 // Touch events can always be sent to a window immediately because the user intended
1653 // to touch whatever was visible at the time. Even if focus changes or a new
1654 // window appears moments later, the touch event was meant to be delivered to
1655 // whatever window happened to be on screen at the time.
1656 //
1657 // Generic motion events, such as trackball or joystick events are a little trickier.
1658 // Like key events, generic motion events are delivered to the focused window.
1659 // Unlike key events, generic motion events don't tend to transfer focus to other
1660 // windows and it is not important for them to be serialized. So we prefer to deliver
1661 // generic motion events as soon as possible to improve efficiency and reduce lag
1662 // through batching.
1663 //
1664 // The one case where we pause input event delivery is when the wait queue is piling
1665 // up with lots of events because the application is not responding.
1666 // This condition ensures that ANRs are detected reliably.
1667 if (!connection->waitQueue.isEmpty()
1668 && currentTime >= connection->waitQueue.head->eventEntry->eventTime
1669 + STREAM_AHEAD_EVENT_TIMEOUT) {
1670 return false;
1671 }
1672 }
1673 return true;
1674 }
1675
getApplicationWindowLabelLocked(const sp<InputApplicationHandle> & applicationHandle,const sp<InputWindowHandle> & windowHandle)1676 String8 InputDispatcher::getApplicationWindowLabelLocked(
1677 const sp<InputApplicationHandle>& applicationHandle,
1678 const sp<InputWindowHandle>& windowHandle) {
1679 if (applicationHandle != NULL) {
1680 if (windowHandle != NULL) {
1681 String8 label(applicationHandle->getName());
1682 label.append(" - ");
1683 label.append(windowHandle->getName());
1684 return label;
1685 } else {
1686 return applicationHandle->getName();
1687 }
1688 } else if (windowHandle != NULL) {
1689 return windowHandle->getName();
1690 } else {
1691 return String8("<unknown application or window>");
1692 }
1693 }
1694
pokeUserActivityLocked(const EventEntry * eventEntry)1695 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1696 int32_t eventType = POWER_MANAGER_OTHER_EVENT;
1697 switch (eventEntry->type) {
1698 case EventEntry::TYPE_MOTION: {
1699 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1700 if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1701 return;
1702 }
1703
1704 if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1705 eventType = POWER_MANAGER_TOUCH_EVENT;
1706 }
1707 break;
1708 }
1709 case EventEntry::TYPE_KEY: {
1710 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1711 if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1712 return;
1713 }
1714 eventType = POWER_MANAGER_BUTTON_EVENT;
1715 break;
1716 }
1717 }
1718
1719 CommandEntry* commandEntry = postCommandLocked(
1720 & InputDispatcher::doPokeUserActivityLockedInterruptible);
1721 commandEntry->eventTime = eventEntry->eventTime;
1722 commandEntry->userActivityEventType = eventType;
1723 }
1724
prepareDispatchCycleLocked(nsecs_t currentTime,const sp<Connection> & connection,EventEntry * eventEntry,const InputTarget * inputTarget)1725 void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1726 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1727 #if DEBUG_DISPATCH_CYCLE
1728 ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
1729 "xOffset=%f, yOffset=%f, scaleFactor=%f, "
1730 "pointerIds=0x%x",
1731 connection->getInputChannelName(), inputTarget->flags,
1732 inputTarget->xOffset, inputTarget->yOffset,
1733 inputTarget->scaleFactor, inputTarget->pointerIds.value);
1734 #endif
1735
1736 // Skip this event if the connection status is not normal.
1737 // We don't want to enqueue additional outbound events if the connection is broken.
1738 if (connection->status != Connection::STATUS_NORMAL) {
1739 #if DEBUG_DISPATCH_CYCLE
1740 ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
1741 connection->getInputChannelName(), connection->getStatusLabel());
1742 #endif
1743 return;
1744 }
1745
1746 // Split a motion event if needed.
1747 if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
1748 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
1749
1750 MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1751 if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1752 MotionEntry* splitMotionEntry = splitMotionEvent(
1753 originalMotionEntry, inputTarget->pointerIds);
1754 if (!splitMotionEntry) {
1755 return; // split event was dropped
1756 }
1757 #if DEBUG_FOCUS
1758 ALOGD("channel '%s' ~ Split motion event.",
1759 connection->getInputChannelName());
1760 logOutboundMotionDetailsLocked(" ", splitMotionEntry);
1761 #endif
1762 enqueueDispatchEntriesLocked(currentTime, connection,
1763 splitMotionEntry, inputTarget);
1764 splitMotionEntry->release();
1765 return;
1766 }
1767 }
1768
1769 // Not splitting. Enqueue dispatch entries for the event as is.
1770 enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget);
1771 }
1772
enqueueDispatchEntriesLocked(nsecs_t currentTime,const sp<Connection> & connection,EventEntry * eventEntry,const InputTarget * inputTarget)1773 void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
1774 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1775 bool wasEmpty = connection->outboundQueue.isEmpty();
1776
1777 // Enqueue dispatch entries for the requested modes.
1778 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1779 InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
1780 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1781 InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
1782 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1783 InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
1784 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1785 InputTarget::FLAG_DISPATCH_AS_IS);
1786 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1787 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
1788 enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1789 InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
1790
1791 // If the outbound queue was previously empty, start the dispatch cycle going.
1792 if (wasEmpty && !connection->outboundQueue.isEmpty()) {
1793 startDispatchCycleLocked(currentTime, connection);
1794 }
1795 }
1796
enqueueDispatchEntryLocked(const sp<Connection> & connection,EventEntry * eventEntry,const InputTarget * inputTarget,int32_t dispatchMode)1797 void InputDispatcher::enqueueDispatchEntryLocked(
1798 const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1799 int32_t dispatchMode) {
1800 int32_t inputTargetFlags = inputTarget->flags;
1801 if (!(inputTargetFlags & dispatchMode)) {
1802 return;
1803 }
1804 inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
1805
1806 // This is a new event.
1807 // Enqueue a new dispatch entry onto the outbound queue for this connection.
1808 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
1809 inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
1810 inputTarget->scaleFactor);
1811
1812 // Apply target flags and update the connection's input state.
1813 switch (eventEntry->type) {
1814 case EventEntry::TYPE_KEY: {
1815 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1816 dispatchEntry->resolvedAction = keyEntry->action;
1817 dispatchEntry->resolvedFlags = keyEntry->flags;
1818
1819 if (!connection->inputState.trackKey(keyEntry,
1820 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1821 #if DEBUG_DISPATCH_CYCLE
1822 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
1823 connection->getInputChannelName());
1824 #endif
1825 delete dispatchEntry;
1826 return; // skip the inconsistent event
1827 }
1828 break;
1829 }
1830
1831 case EventEntry::TYPE_MOTION: {
1832 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1833 if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1834 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
1835 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
1836 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
1837 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
1838 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1839 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
1840 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
1841 } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
1842 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
1843 } else {
1844 dispatchEntry->resolvedAction = motionEntry->action;
1845 }
1846 if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1847 && !connection->inputState.isHovering(
1848 motionEntry->deviceId, motionEntry->source)) {
1849 #if DEBUG_DISPATCH_CYCLE
1850 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
1851 connection->getInputChannelName());
1852 #endif
1853 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1854 }
1855
1856 dispatchEntry->resolvedFlags = motionEntry->flags;
1857 if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
1858 dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
1859 }
1860
1861 if (!connection->inputState.trackMotion(motionEntry,
1862 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1863 #if DEBUG_DISPATCH_CYCLE
1864 ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
1865 connection->getInputChannelName());
1866 #endif
1867 delete dispatchEntry;
1868 return; // skip the inconsistent event
1869 }
1870 break;
1871 }
1872 }
1873
1874 // Remember that we are waiting for this dispatch to complete.
1875 if (dispatchEntry->hasForegroundTarget()) {
1876 incrementPendingForegroundDispatchesLocked(eventEntry);
1877 }
1878
1879 // Enqueue the dispatch entry.
1880 connection->outboundQueue.enqueueAtTail(dispatchEntry);
1881 traceOutboundQueueLengthLocked(connection);
1882 }
1883
startDispatchCycleLocked(nsecs_t currentTime,const sp<Connection> & connection)1884 void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
1885 const sp<Connection>& connection) {
1886 #if DEBUG_DISPATCH_CYCLE
1887 ALOGD("channel '%s' ~ startDispatchCycle",
1888 connection->getInputChannelName());
1889 #endif
1890
1891 while (connection->status == Connection::STATUS_NORMAL
1892 && !connection->outboundQueue.isEmpty()) {
1893 DispatchEntry* dispatchEntry = connection->outboundQueue.head;
1894 dispatchEntry->deliveryTime = currentTime;
1895
1896 // Publish the event.
1897 status_t status;
1898 EventEntry* eventEntry = dispatchEntry->eventEntry;
1899 switch (eventEntry->type) {
1900 case EventEntry::TYPE_KEY: {
1901 KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1902
1903 // Publish the key event.
1904 status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq,
1905 keyEntry->deviceId, keyEntry->source,
1906 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1907 keyEntry->keyCode, keyEntry->scanCode,
1908 keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
1909 keyEntry->eventTime);
1910 break;
1911 }
1912
1913 case EventEntry::TYPE_MOTION: {
1914 MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1915
1916 PointerCoords scaledCoords[MAX_POINTERS];
1917 const PointerCoords* usingCoords = motionEntry->pointerCoords;
1918
1919 // Set the X and Y offset depending on the input source.
1920 float xOffset, yOffset, scaleFactor;
1921 if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
1922 && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
1923 scaleFactor = dispatchEntry->scaleFactor;
1924 xOffset = dispatchEntry->xOffset * scaleFactor;
1925 yOffset = dispatchEntry->yOffset * scaleFactor;
1926 if (scaleFactor != 1.0f) {
1927 for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1928 scaledCoords[i] = motionEntry->pointerCoords[i];
1929 scaledCoords[i].scale(scaleFactor);
1930 }
1931 usingCoords = scaledCoords;
1932 }
1933 } else {
1934 xOffset = 0.0f;
1935 yOffset = 0.0f;
1936 scaleFactor = 1.0f;
1937
1938 // We don't want the dispatch target to know.
1939 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
1940 for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1941 scaledCoords[i].clear();
1942 }
1943 usingCoords = scaledCoords;
1944 }
1945 }
1946
1947 // Publish the motion event.
1948 status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq,
1949 motionEntry->deviceId, motionEntry->source,
1950 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1951 motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState,
1952 xOffset, yOffset,
1953 motionEntry->xPrecision, motionEntry->yPrecision,
1954 motionEntry->downTime, motionEntry->eventTime,
1955 motionEntry->pointerCount, motionEntry->pointerProperties,
1956 usingCoords);
1957 break;
1958 }
1959
1960 default:
1961 ALOG_ASSERT(false);
1962 return;
1963 }
1964
1965 // Check the result.
1966 if (status) {
1967 if (status == WOULD_BLOCK) {
1968 if (connection->waitQueue.isEmpty()) {
1969 ALOGE("channel '%s' ~ Could not publish event because the pipe is full. "
1970 "This is unexpected because the wait queue is empty, so the pipe "
1971 "should be empty and we shouldn't have any problems writing an "
1972 "event to it, status=%d", connection->getInputChannelName(), status);
1973 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
1974 } else {
1975 // Pipe is full and we are waiting for the app to finish process some events
1976 // before sending more events to it.
1977 #if DEBUG_DISPATCH_CYCLE
1978 ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
1979 "waiting for the application to catch up",
1980 connection->getInputChannelName());
1981 #endif
1982 connection->inputPublisherBlocked = true;
1983 }
1984 } else {
1985 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
1986 "status=%d", connection->getInputChannelName(), status);
1987 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
1988 }
1989 return;
1990 }
1991
1992 // Re-enqueue the event on the wait queue.
1993 connection->outboundQueue.dequeue(dispatchEntry);
1994 traceOutboundQueueLengthLocked(connection);
1995 connection->waitQueue.enqueueAtTail(dispatchEntry);
1996 traceWaitQueueLengthLocked(connection);
1997 }
1998 }
1999
finishDispatchCycleLocked(nsecs_t currentTime,const sp<Connection> & connection,uint32_t seq,bool handled)2000 void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
2001 const sp<Connection>& connection, uint32_t seq, bool handled) {
2002 #if DEBUG_DISPATCH_CYCLE
2003 ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
2004 connection->getInputChannelName(), seq, toString(handled));
2005 #endif
2006
2007 connection->inputPublisherBlocked = false;
2008
2009 if (connection->status == Connection::STATUS_BROKEN
2010 || connection->status == Connection::STATUS_ZOMBIE) {
2011 return;
2012 }
2013
2014 // Notify other system components and prepare to start the next dispatch cycle.
2015 onDispatchCycleFinishedLocked(currentTime, connection, seq, handled);
2016 }
2017
abortBrokenDispatchCycleLocked(nsecs_t currentTime,const sp<Connection> & connection,bool notify)2018 void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
2019 const sp<Connection>& connection, bool notify) {
2020 #if DEBUG_DISPATCH_CYCLE
2021 ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
2022 connection->getInputChannelName(), toString(notify));
2023 #endif
2024
2025 // Clear the dispatch queues.
2026 drainDispatchQueueLocked(&connection->outboundQueue);
2027 traceOutboundQueueLengthLocked(connection);
2028 drainDispatchQueueLocked(&connection->waitQueue);
2029 traceWaitQueueLengthLocked(connection);
2030
2031 // The connection appears to be unrecoverably broken.
2032 // Ignore already broken or zombie connections.
2033 if (connection->status == Connection::STATUS_NORMAL) {
2034 connection->status = Connection::STATUS_BROKEN;
2035
2036 if (notify) {
2037 // Notify other system components.
2038 onDispatchCycleBrokenLocked(currentTime, connection);
2039 }
2040 }
2041 }
2042
drainDispatchQueueLocked(Queue<DispatchEntry> * queue)2043 void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) {
2044 while (!queue->isEmpty()) {
2045 DispatchEntry* dispatchEntry = queue->dequeueAtHead();
2046 releaseDispatchEntryLocked(dispatchEntry);
2047 }
2048 }
2049
releaseDispatchEntryLocked(DispatchEntry * dispatchEntry)2050 void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) {
2051 if (dispatchEntry->hasForegroundTarget()) {
2052 decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2053 }
2054 delete dispatchEntry;
2055 }
2056
handleReceiveCallback(int fd,int events,void * data)2057 int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) {
2058 InputDispatcher* d = static_cast<InputDispatcher*>(data);
2059
2060 { // acquire lock
2061 AutoMutex _l(d->mLock);
2062
2063 ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd);
2064 if (connectionIndex < 0) {
2065 ALOGE("Received spurious receive callback for unknown input channel. "
2066 "fd=%d, events=0x%x", fd, events);
2067 return 0; // remove the callback
2068 }
2069
2070 bool notify;
2071 sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
2072 if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
2073 if (!(events & ALOOPER_EVENT_INPUT)) {
2074 ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event. "
2075 "events=0x%x", connection->getInputChannelName(), events);
2076 return 1;
2077 }
2078
2079 nsecs_t currentTime = now();
2080 bool gotOne = false;
2081 status_t status;
2082 for (;;) {
2083 uint32_t seq;
2084 bool handled;
2085 status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled);
2086 if (status) {
2087 break;
2088 }
2089 d->finishDispatchCycleLocked(currentTime, connection, seq, handled);
2090 gotOne = true;
2091 }
2092 if (gotOne) {
2093 d->runCommandsLockedInterruptible();
2094 if (status == WOULD_BLOCK) {
2095 return 1;
2096 }
2097 }
2098
2099 notify = status != DEAD_OBJECT || !connection->monitor;
2100 if (notify) {
2101 ALOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
2102 connection->getInputChannelName(), status);
2103 }
2104 } else {
2105 // Monitor channels are never explicitly unregistered.
2106 // We do it automatically when the remote endpoint is closed so don't warn
2107 // about them.
2108 notify = !connection->monitor;
2109 if (notify) {
2110 ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred. "
2111 "events=0x%x", connection->getInputChannelName(), events);
2112 }
2113 }
2114
2115 // Unregister the channel.
2116 d->unregisterInputChannelLocked(connection->inputChannel, notify);
2117 return 0; // remove the callback
2118 } // release lock
2119 }
2120
synthesizeCancelationEventsForAllConnectionsLocked(const CancelationOptions & options)2121 void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2122 const CancelationOptions& options) {
2123 for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
2124 synthesizeCancelationEventsForConnectionLocked(
2125 mConnectionsByFd.valueAt(i), options);
2126 }
2127 }
2128
synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel> & channel,const CancelationOptions & options)2129 void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2130 const sp<InputChannel>& channel, const CancelationOptions& options) {
2131 ssize_t index = getConnectionIndexLocked(channel);
2132 if (index >= 0) {
2133 synthesizeCancelationEventsForConnectionLocked(
2134 mConnectionsByFd.valueAt(index), options);
2135 }
2136 }
2137
synthesizeCancelationEventsForConnectionLocked(const sp<Connection> & connection,const CancelationOptions & options)2138 void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2139 const sp<Connection>& connection, const CancelationOptions& options) {
2140 if (connection->status == Connection::STATUS_BROKEN) {
2141 return;
2142 }
2143
2144 nsecs_t currentTime = now();
2145
2146 Vector<EventEntry*> cancelationEvents;
2147 connection->inputState.synthesizeCancelationEvents(currentTime,
2148 cancelationEvents, options);
2149
2150 if (!cancelationEvents.isEmpty()) {
2151 #if DEBUG_OUTBOUND_EVENT_DETAILS
2152 ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2153 "with reality: %s, mode=%d.",
2154 connection->getInputChannelName(), cancelationEvents.size(),
2155 options.reason, options.mode);
2156 #endif
2157 for (size_t i = 0; i < cancelationEvents.size(); i++) {
2158 EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
2159 switch (cancelationEventEntry->type) {
2160 case EventEntry::TYPE_KEY:
2161 logOutboundKeyDetailsLocked("cancel - ",
2162 static_cast<KeyEntry*>(cancelationEventEntry));
2163 break;
2164 case EventEntry::TYPE_MOTION:
2165 logOutboundMotionDetailsLocked("cancel - ",
2166 static_cast<MotionEntry*>(cancelationEventEntry));
2167 break;
2168 }
2169
2170 InputTarget target;
2171 sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
2172 if (windowHandle != NULL) {
2173 const InputWindowInfo* windowInfo = windowHandle->getInfo();
2174 target.xOffset = -windowInfo->frameLeft;
2175 target.yOffset = -windowInfo->frameTop;
2176 target.scaleFactor = windowInfo->scaleFactor;
2177 } else {
2178 target.xOffset = 0;
2179 target.yOffset = 0;
2180 target.scaleFactor = 1.0f;
2181 }
2182 target.inputChannel = connection->inputChannel;
2183 target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
2184
2185 enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
2186 &target, InputTarget::FLAG_DISPATCH_AS_IS);
2187
2188 cancelationEventEntry->release();
2189 }
2190
2191 startDispatchCycleLocked(currentTime, connection);
2192 }
2193 }
2194
2195 InputDispatcher::MotionEntry*
splitMotionEvent(const MotionEntry * originalMotionEntry,BitSet32 pointerIds)2196 InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2197 ALOG_ASSERT(pointerIds.value != 0);
2198
2199 uint32_t splitPointerIndexMap[MAX_POINTERS];
2200 PointerProperties splitPointerProperties[MAX_POINTERS];
2201 PointerCoords splitPointerCoords[MAX_POINTERS];
2202
2203 uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2204 uint32_t splitPointerCount = 0;
2205
2206 for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2207 originalPointerIndex++) {
2208 const PointerProperties& pointerProperties =
2209 originalMotionEntry->pointerProperties[originalPointerIndex];
2210 uint32_t pointerId = uint32_t(pointerProperties.id);
2211 if (pointerIds.hasBit(pointerId)) {
2212 splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2213 splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
2214 splitPointerCoords[splitPointerCount].copyFrom(
2215 originalMotionEntry->pointerCoords[originalPointerIndex]);
2216 splitPointerCount += 1;
2217 }
2218 }
2219
2220 if (splitPointerCount != pointerIds.count()) {
2221 // This is bad. We are missing some of the pointers that we expected to deliver.
2222 // Most likely this indicates that we received an ACTION_MOVE events that has
2223 // different pointer ids than we expected based on the previous ACTION_DOWN
2224 // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2225 // in this way.
2226 ALOGW("Dropping split motion event because the pointer count is %d but "
2227 "we expected there to be %d pointers. This probably means we received "
2228 "a broken sequence of pointer ids from the input device.",
2229 splitPointerCount, pointerIds.count());
2230 return NULL;
2231 }
2232
2233 int32_t action = originalMotionEntry->action;
2234 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2235 if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2236 || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2237 int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2238 const PointerProperties& pointerProperties =
2239 originalMotionEntry->pointerProperties[originalPointerIndex];
2240 uint32_t pointerId = uint32_t(pointerProperties.id);
2241 if (pointerIds.hasBit(pointerId)) {
2242 if (pointerIds.count() == 1) {
2243 // The first/last pointer went down/up.
2244 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2245 ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2246 } else {
2247 // A secondary pointer went down/up.
2248 uint32_t splitPointerIndex = 0;
2249 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
2250 splitPointerIndex += 1;
2251 }
2252 action = maskedAction | (splitPointerIndex
2253 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2254 }
2255 } else {
2256 // An unrelated pointer changed.
2257 action = AMOTION_EVENT_ACTION_MOVE;
2258 }
2259 }
2260
2261 MotionEntry* splitMotionEntry = new MotionEntry(
2262 originalMotionEntry->eventTime,
2263 originalMotionEntry->deviceId,
2264 originalMotionEntry->source,
2265 originalMotionEntry->policyFlags,
2266 action,
2267 originalMotionEntry->flags,
2268 originalMotionEntry->metaState,
2269 originalMotionEntry->buttonState,
2270 originalMotionEntry->edgeFlags,
2271 originalMotionEntry->xPrecision,
2272 originalMotionEntry->yPrecision,
2273 originalMotionEntry->downTime,
2274 splitPointerCount, splitPointerProperties, splitPointerCoords);
2275
2276 if (originalMotionEntry->injectionState) {
2277 splitMotionEntry->injectionState = originalMotionEntry->injectionState;
2278 splitMotionEntry->injectionState->refCount += 1;
2279 }
2280
2281 return splitMotionEntry;
2282 }
2283
notifyConfigurationChanged(const NotifyConfigurationChangedArgs * args)2284 void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
2285 #if DEBUG_INBOUND_EVENT_DETAILS
2286 ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
2287 #endif
2288
2289 bool needWake;
2290 { // acquire lock
2291 AutoMutex _l(mLock);
2292
2293 ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
2294 needWake = enqueueInboundEventLocked(newEntry);
2295 } // release lock
2296
2297 if (needWake) {
2298 mLooper->wake();
2299 }
2300 }
2301
notifyKey(const NotifyKeyArgs * args)2302 void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
2303 #if DEBUG_INBOUND_EVENT_DETAILS
2304 ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2305 "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2306 args->eventTime, args->deviceId, args->source, args->policyFlags,
2307 args->action, args->flags, args->keyCode, args->scanCode,
2308 args->metaState, args->downTime);
2309 #endif
2310 if (!validateKeyEvent(args->action)) {
2311 return;
2312 }
2313
2314 uint32_t policyFlags = args->policyFlags;
2315 int32_t flags = args->flags;
2316 int32_t metaState = args->metaState;
2317 if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2318 policyFlags |= POLICY_FLAG_VIRTUAL;
2319 flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2320 }
2321 if (policyFlags & POLICY_FLAG_ALT) {
2322 metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON;
2323 }
2324 if (policyFlags & POLICY_FLAG_ALT_GR) {
2325 metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON;
2326 }
2327 if (policyFlags & POLICY_FLAG_SHIFT) {
2328 metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON;
2329 }
2330 if (policyFlags & POLICY_FLAG_CAPS_LOCK) {
2331 metaState |= AMETA_CAPS_LOCK_ON;
2332 }
2333 if (policyFlags & POLICY_FLAG_FUNCTION) {
2334 metaState |= AMETA_FUNCTION_ON;
2335 }
2336
2337 policyFlags |= POLICY_FLAG_TRUSTED;
2338
2339 KeyEvent event;
2340 event.initialize(args->deviceId, args->source, args->action,
2341 flags, args->keyCode, args->scanCode, metaState, 0,
2342 args->downTime, args->eventTime);
2343
2344 mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2345
2346 if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2347 flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2348 }
2349
2350 bool needWake;
2351 { // acquire lock
2352 mLock.lock();
2353
2354 if (mInputFilterEnabled) {
2355 mLock.unlock();
2356
2357 policyFlags |= POLICY_FLAG_FILTERED;
2358 if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2359 return; // event was consumed by the filter
2360 }
2361
2362 mLock.lock();
2363 }
2364
2365 int32_t repeatCount = 0;
2366 KeyEntry* newEntry = new KeyEntry(args->eventTime,
2367 args->deviceId, args->source, policyFlags,
2368 args->action, flags, args->keyCode, args->scanCode,
2369 metaState, repeatCount, args->downTime);
2370
2371 needWake = enqueueInboundEventLocked(newEntry);
2372 mLock.unlock();
2373 } // release lock
2374
2375 if (needWake) {
2376 mLooper->wake();
2377 }
2378 }
2379
notifyMotion(const NotifyMotionArgs * args)2380 void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
2381 #if DEBUG_INBOUND_EVENT_DETAILS
2382 ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2383 "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, "
2384 "xPrecision=%f, yPrecision=%f, downTime=%lld",
2385 args->eventTime, args->deviceId, args->source, args->policyFlags,
2386 args->action, args->flags, args->metaState, args->buttonState,
2387 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
2388 for (uint32_t i = 0; i < args->pointerCount; i++) {
2389 ALOGD(" Pointer %d: id=%d, toolType=%d, "
2390 "x=%f, y=%f, pressure=%f, size=%f, "
2391 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2392 "orientation=%f",
2393 i, args->pointerProperties[i].id,
2394 args->pointerProperties[i].toolType,
2395 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2396 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2397 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2398 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2399 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2400 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2401 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2402 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2403 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2404 }
2405 #endif
2406 if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) {
2407 return;
2408 }
2409
2410 uint32_t policyFlags = args->policyFlags;
2411 policyFlags |= POLICY_FLAG_TRUSTED;
2412 mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
2413
2414 bool needWake;
2415 { // acquire lock
2416 mLock.lock();
2417
2418 if (mInputFilterEnabled) {
2419 mLock.unlock();
2420
2421 MotionEvent event;
2422 event.initialize(args->deviceId, args->source, args->action, args->flags,
2423 args->edgeFlags, args->metaState, args->buttonState, 0, 0,
2424 args->xPrecision, args->yPrecision,
2425 args->downTime, args->eventTime,
2426 args->pointerCount, args->pointerProperties, args->pointerCoords);
2427
2428 policyFlags |= POLICY_FLAG_FILTERED;
2429 if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2430 return; // event was consumed by the filter
2431 }
2432
2433 mLock.lock();
2434 }
2435
2436 // Just enqueue a new motion event.
2437 MotionEntry* newEntry = new MotionEntry(args->eventTime,
2438 args->deviceId, args->source, policyFlags,
2439 args->action, args->flags, args->metaState, args->buttonState,
2440 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
2441 args->pointerCount, args->pointerProperties, args->pointerCoords);
2442
2443 needWake = enqueueInboundEventLocked(newEntry);
2444 mLock.unlock();
2445 } // release lock
2446
2447 if (needWake) {
2448 mLooper->wake();
2449 }
2450 }
2451
notifySwitch(const NotifySwitchArgs * args)2452 void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
2453 #if DEBUG_INBOUND_EVENT_DETAILS
2454 ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchCode=%d, switchValue=%d",
2455 args->eventTime, args->policyFlags,
2456 args->switchCode, args->switchValue);
2457 #endif
2458
2459 uint32_t policyFlags = args->policyFlags;
2460 policyFlags |= POLICY_FLAG_TRUSTED;
2461 mPolicy->notifySwitch(args->eventTime,
2462 args->switchCode, args->switchValue, policyFlags);
2463 }
2464
notifyDeviceReset(const NotifyDeviceResetArgs * args)2465 void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
2466 #if DEBUG_INBOUND_EVENT_DETAILS
2467 ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
2468 args->eventTime, args->deviceId);
2469 #endif
2470
2471 bool needWake;
2472 { // acquire lock
2473 AutoMutex _l(mLock);
2474
2475 DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
2476 needWake = enqueueInboundEventLocked(newEntry);
2477 } // release lock
2478
2479 if (needWake) {
2480 mLooper->wake();
2481 }
2482 }
2483
injectInputEvent(const InputEvent * event,int32_t injectorPid,int32_t injectorUid,int32_t syncMode,int32_t timeoutMillis,uint32_t policyFlags)2484 int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
2485 int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
2486 uint32_t policyFlags) {
2487 #if DEBUG_INBOUND_EVENT_DETAILS
2488 ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2489 "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
2490 event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
2491 #endif
2492
2493 nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2494
2495 policyFlags |= POLICY_FLAG_INJECTED;
2496 if (hasInjectionPermission(injectorPid, injectorUid)) {
2497 policyFlags |= POLICY_FLAG_TRUSTED;
2498 }
2499
2500 EventEntry* firstInjectedEntry;
2501 EventEntry* lastInjectedEntry;
2502 switch (event->getType()) {
2503 case AINPUT_EVENT_TYPE_KEY: {
2504 const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2505 int32_t action = keyEvent->getAction();
2506 if (! validateKeyEvent(action)) {
2507 return INPUT_EVENT_INJECTION_FAILED;
2508 }
2509
2510 int32_t flags = keyEvent->getFlags();
2511 if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2512 policyFlags |= POLICY_FLAG_VIRTUAL;
2513 }
2514
2515 if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2516 mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2517 }
2518
2519 if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2520 flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2521 }
2522
2523 mLock.lock();
2524 firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
2525 keyEvent->getDeviceId(), keyEvent->getSource(),
2526 policyFlags, action, flags,
2527 keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2528 keyEvent->getRepeatCount(), keyEvent->getDownTime());
2529 lastInjectedEntry = firstInjectedEntry;
2530 break;
2531 }
2532
2533 case AINPUT_EVENT_TYPE_MOTION: {
2534 const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
2535 int32_t action = motionEvent->getAction();
2536 size_t pointerCount = motionEvent->getPointerCount();
2537 const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
2538 if (! validateMotionEvent(action, pointerCount, pointerProperties)) {
2539 return INPUT_EVENT_INJECTION_FAILED;
2540 }
2541
2542 if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2543 nsecs_t eventTime = motionEvent->getEventTime();
2544 mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2545 }
2546
2547 mLock.lock();
2548 const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2549 const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2550 firstInjectedEntry = new MotionEntry(*sampleEventTimes,
2551 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2552 action, motionEvent->getFlags(),
2553 motionEvent->getMetaState(), motionEvent->getButtonState(),
2554 motionEvent->getEdgeFlags(),
2555 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2556 motionEvent->getDownTime(), uint32_t(pointerCount),
2557 pointerProperties, samplePointerCoords);
2558 lastInjectedEntry = firstInjectedEntry;
2559 for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2560 sampleEventTimes += 1;
2561 samplePointerCoords += pointerCount;
2562 MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes,
2563 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2564 action, motionEvent->getFlags(),
2565 motionEvent->getMetaState(), motionEvent->getButtonState(),
2566 motionEvent->getEdgeFlags(),
2567 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2568 motionEvent->getDownTime(), uint32_t(pointerCount),
2569 pointerProperties, samplePointerCoords);
2570 lastInjectedEntry->next = nextInjectedEntry;
2571 lastInjectedEntry = nextInjectedEntry;
2572 }
2573 break;
2574 }
2575
2576 default:
2577 ALOGW("Cannot inject event of type %d", event->getType());
2578 return INPUT_EVENT_INJECTION_FAILED;
2579 }
2580
2581 InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
2582 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2583 injectionState->injectionIsAsync = true;
2584 }
2585
2586 injectionState->refCount += 1;
2587 lastInjectedEntry->injectionState = injectionState;
2588
2589 bool needWake = false;
2590 for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
2591 EventEntry* nextEntry = entry->next;
2592 needWake |= enqueueInboundEventLocked(entry);
2593 entry = nextEntry;
2594 }
2595
2596 mLock.unlock();
2597
2598 if (needWake) {
2599 mLooper->wake();
2600 }
2601
2602 int32_t injectionResult;
2603 { // acquire lock
2604 AutoMutex _l(mLock);
2605
2606 if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2607 injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
2608 } else {
2609 for (;;) {
2610 injectionResult = injectionState->injectionResult;
2611 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
2612 break;
2613 }
2614
2615 nsecs_t remainingTimeout = endTime - now();
2616 if (remainingTimeout <= 0) {
2617 #if DEBUG_INJECTION
2618 ALOGD("injectInputEvent - Timed out waiting for injection result "
2619 "to become available.");
2620 #endif
2621 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2622 break;
2623 }
2624
2625 mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
2626 }
2627
2628 if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
2629 && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
2630 while (injectionState->pendingForegroundDispatches != 0) {
2631 #if DEBUG_INJECTION
2632 ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
2633 injectionState->pendingForegroundDispatches);
2634 #endif
2635 nsecs_t remainingTimeout = endTime - now();
2636 if (remainingTimeout <= 0) {
2637 #if DEBUG_INJECTION
2638 ALOGD("injectInputEvent - Timed out waiting for pending foreground "
2639 "dispatches to finish.");
2640 #endif
2641 injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2642 break;
2643 }
2644
2645 mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
2646 }
2647 }
2648 }
2649
2650 injectionState->release();
2651 } // release lock
2652
2653 #if DEBUG_INJECTION
2654 ALOGD("injectInputEvent - Finished with result %d. "
2655 "injectorPid=%d, injectorUid=%d",
2656 injectionResult, injectorPid, injectorUid);
2657 #endif
2658
2659 return injectionResult;
2660 }
2661
hasInjectionPermission(int32_t injectorPid,int32_t injectorUid)2662 bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
2663 return injectorUid == 0
2664 || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
2665 }
2666
setInjectionResultLocked(EventEntry * entry,int32_t injectionResult)2667 void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
2668 InjectionState* injectionState = entry->injectionState;
2669 if (injectionState) {
2670 #if DEBUG_INJECTION
2671 ALOGD("Setting input event injection result to %d. "
2672 "injectorPid=%d, injectorUid=%d",
2673 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
2674 #endif
2675
2676 if (injectionState->injectionIsAsync
2677 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
2678 // Log the outcome since the injector did not wait for the injection result.
2679 switch (injectionResult) {
2680 case INPUT_EVENT_INJECTION_SUCCEEDED:
2681 ALOGV("Asynchronous input event injection succeeded.");
2682 break;
2683 case INPUT_EVENT_INJECTION_FAILED:
2684 ALOGW("Asynchronous input event injection failed.");
2685 break;
2686 case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
2687 ALOGW("Asynchronous input event injection permission denied.");
2688 break;
2689 case INPUT_EVENT_INJECTION_TIMED_OUT:
2690 ALOGW("Asynchronous input event injection timed out.");
2691 break;
2692 }
2693 }
2694
2695 injectionState->injectionResult = injectionResult;
2696 mInjectionResultAvailableCondition.broadcast();
2697 }
2698 }
2699
incrementPendingForegroundDispatchesLocked(EventEntry * entry)2700 void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2701 InjectionState* injectionState = entry->injectionState;
2702 if (injectionState) {
2703 injectionState->pendingForegroundDispatches += 1;
2704 }
2705 }
2706
decrementPendingForegroundDispatchesLocked(EventEntry * entry)2707 void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2708 InjectionState* injectionState = entry->injectionState;
2709 if (injectionState) {
2710 injectionState->pendingForegroundDispatches -= 1;
2711
2712 if (injectionState->pendingForegroundDispatches == 0) {
2713 mInjectionSyncFinishedCondition.broadcast();
2714 }
2715 }
2716 }
2717
getWindowHandleLocked(const sp<InputChannel> & inputChannel) const2718 sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
2719 const sp<InputChannel>& inputChannel) const {
2720 size_t numWindows = mWindowHandles.size();
2721 for (size_t i = 0; i < numWindows; i++) {
2722 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2723 if (windowHandle->getInputChannel() == inputChannel) {
2724 return windowHandle;
2725 }
2726 }
2727 return NULL;
2728 }
2729
hasWindowHandleLocked(const sp<InputWindowHandle> & windowHandle) const2730 bool InputDispatcher::hasWindowHandleLocked(
2731 const sp<InputWindowHandle>& windowHandle) const {
2732 size_t numWindows = mWindowHandles.size();
2733 for (size_t i = 0; i < numWindows; i++) {
2734 if (mWindowHandles.itemAt(i) == windowHandle) {
2735 return true;
2736 }
2737 }
2738 return false;
2739 }
2740
setInputWindows(const Vector<sp<InputWindowHandle>> & inputWindowHandles)2741 void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
2742 #if DEBUG_FOCUS
2743 ALOGD("setInputWindows");
2744 #endif
2745 { // acquire lock
2746 AutoMutex _l(mLock);
2747
2748 Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
2749 mWindowHandles = inputWindowHandles;
2750
2751 sp<InputWindowHandle> newFocusedWindowHandle;
2752 bool foundHoveredWindow = false;
2753 for (size_t i = 0; i < mWindowHandles.size(); i++) {
2754 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2755 if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
2756 mWindowHandles.removeAt(i--);
2757 continue;
2758 }
2759 if (windowHandle->getInfo()->hasFocus) {
2760 newFocusedWindowHandle = windowHandle;
2761 }
2762 if (windowHandle == mLastHoverWindowHandle) {
2763 foundHoveredWindow = true;
2764 }
2765 }
2766
2767 if (!foundHoveredWindow) {
2768 mLastHoverWindowHandle = NULL;
2769 }
2770
2771 if (mFocusedWindowHandle != newFocusedWindowHandle) {
2772 if (mFocusedWindowHandle != NULL) {
2773 #if DEBUG_FOCUS
2774 ALOGD("Focus left window: %s",
2775 mFocusedWindowHandle->getName().string());
2776 #endif
2777 sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
2778 if (focusedInputChannel != NULL) {
2779 CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
2780 "focus left window");
2781 synthesizeCancelationEventsForInputChannelLocked(
2782 focusedInputChannel, options);
2783 }
2784 }
2785 if (newFocusedWindowHandle != NULL) {
2786 #if DEBUG_FOCUS
2787 ALOGD("Focus entered window: %s",
2788 newFocusedWindowHandle->getName().string());
2789 #endif
2790 }
2791 mFocusedWindowHandle = newFocusedWindowHandle;
2792 }
2793
2794 for (size_t i = 0; i < mTouchState.windows.size(); i++) {
2795 TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
2796 if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
2797 #if DEBUG_FOCUS
2798 ALOGD("Touched window was removed: %s",
2799 touchedWindow.windowHandle->getName().string());
2800 #endif
2801 sp<InputChannel> touchedInputChannel =
2802 touchedWindow.windowHandle->getInputChannel();
2803 if (touchedInputChannel != NULL) {
2804 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
2805 "touched window was removed");
2806 synthesizeCancelationEventsForInputChannelLocked(
2807 touchedInputChannel, options);
2808 }
2809 mTouchState.windows.removeAt(i--);
2810 }
2811 }
2812
2813 // Release information for windows that are no longer present.
2814 // This ensures that unused input channels are released promptly.
2815 // Otherwise, they might stick around until the window handle is destroyed
2816 // which might not happen until the next GC.
2817 for (size_t i = 0; i < oldWindowHandles.size(); i++) {
2818 const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
2819 if (!hasWindowHandleLocked(oldWindowHandle)) {
2820 #if DEBUG_FOCUS
2821 ALOGD("Window went away: %s", oldWindowHandle->getName().string());
2822 #endif
2823 oldWindowHandle->releaseInfo();
2824 }
2825 }
2826 } // release lock
2827
2828 // Wake up poll loop since it may need to make new input dispatching choices.
2829 mLooper->wake();
2830 }
2831
setFocusedApplication(const sp<InputApplicationHandle> & inputApplicationHandle)2832 void InputDispatcher::setFocusedApplication(
2833 const sp<InputApplicationHandle>& inputApplicationHandle) {
2834 #if DEBUG_FOCUS
2835 ALOGD("setFocusedApplication");
2836 #endif
2837 { // acquire lock
2838 AutoMutex _l(mLock);
2839
2840 if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
2841 if (mFocusedApplicationHandle != inputApplicationHandle) {
2842 if (mFocusedApplicationHandle != NULL) {
2843 resetANRTimeoutsLocked();
2844 mFocusedApplicationHandle->releaseInfo();
2845 }
2846 mFocusedApplicationHandle = inputApplicationHandle;
2847 }
2848 } else if (mFocusedApplicationHandle != NULL) {
2849 resetANRTimeoutsLocked();
2850 mFocusedApplicationHandle->releaseInfo();
2851 mFocusedApplicationHandle.clear();
2852 }
2853
2854 #if DEBUG_FOCUS
2855 //logDispatchStateLocked();
2856 #endif
2857 } // release lock
2858
2859 // Wake up poll loop since it may need to make new input dispatching choices.
2860 mLooper->wake();
2861 }
2862
setInputDispatchMode(bool enabled,bool frozen)2863 void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
2864 #if DEBUG_FOCUS
2865 ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
2866 #endif
2867
2868 bool changed;
2869 { // acquire lock
2870 AutoMutex _l(mLock);
2871
2872 if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
2873 if (mDispatchFrozen && !frozen) {
2874 resetANRTimeoutsLocked();
2875 }
2876
2877 if (mDispatchEnabled && !enabled) {
2878 resetAndDropEverythingLocked("dispatcher is being disabled");
2879 }
2880
2881 mDispatchEnabled = enabled;
2882 mDispatchFrozen = frozen;
2883 changed = true;
2884 } else {
2885 changed = false;
2886 }
2887
2888 #if DEBUG_FOCUS
2889 //logDispatchStateLocked();
2890 #endif
2891 } // release lock
2892
2893 if (changed) {
2894 // Wake up poll loop since it may need to make new input dispatching choices.
2895 mLooper->wake();
2896 }
2897 }
2898
setInputFilterEnabled(bool enabled)2899 void InputDispatcher::setInputFilterEnabled(bool enabled) {
2900 #if DEBUG_FOCUS
2901 ALOGD("setInputFilterEnabled: enabled=%d", enabled);
2902 #endif
2903
2904 { // acquire lock
2905 AutoMutex _l(mLock);
2906
2907 if (mInputFilterEnabled == enabled) {
2908 return;
2909 }
2910
2911 mInputFilterEnabled = enabled;
2912 resetAndDropEverythingLocked("input filter is being enabled or disabled");
2913 } // release lock
2914
2915 // Wake up poll loop since there might be work to do to drop everything.
2916 mLooper->wake();
2917 }
2918
transferTouchFocus(const sp<InputChannel> & fromChannel,const sp<InputChannel> & toChannel)2919 bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
2920 const sp<InputChannel>& toChannel) {
2921 #if DEBUG_FOCUS
2922 ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
2923 fromChannel->getName().string(), toChannel->getName().string());
2924 #endif
2925 { // acquire lock
2926 AutoMutex _l(mLock);
2927
2928 sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
2929 sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
2930 if (fromWindowHandle == NULL || toWindowHandle == NULL) {
2931 #if DEBUG_FOCUS
2932 ALOGD("Cannot transfer focus because from or to window not found.");
2933 #endif
2934 return false;
2935 }
2936 if (fromWindowHandle == toWindowHandle) {
2937 #if DEBUG_FOCUS
2938 ALOGD("Trivial transfer to same window.");
2939 #endif
2940 return true;
2941 }
2942
2943 bool found = false;
2944 for (size_t i = 0; i < mTouchState.windows.size(); i++) {
2945 const TouchedWindow& touchedWindow = mTouchState.windows[i];
2946 if (touchedWindow.windowHandle == fromWindowHandle) {
2947 int32_t oldTargetFlags = touchedWindow.targetFlags;
2948 BitSet32 pointerIds = touchedWindow.pointerIds;
2949
2950 mTouchState.windows.removeAt(i);
2951
2952 int32_t newTargetFlags = oldTargetFlags
2953 & (InputTarget::FLAG_FOREGROUND
2954 | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
2955 mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
2956
2957 found = true;
2958 break;
2959 }
2960 }
2961
2962 if (! found) {
2963 #if DEBUG_FOCUS
2964 ALOGD("Focus transfer failed because from window did not have focus.");
2965 #endif
2966 return false;
2967 }
2968
2969 ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
2970 ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
2971 if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
2972 sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
2973 sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
2974
2975 fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
2976 CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
2977 "transferring touch focus from this window to another window");
2978 synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
2979 }
2980
2981 #if DEBUG_FOCUS
2982 logDispatchStateLocked();
2983 #endif
2984 } // release lock
2985
2986 // Wake up poll loop since it may need to make new input dispatching choices.
2987 mLooper->wake();
2988 return true;
2989 }
2990
resetAndDropEverythingLocked(const char * reason)2991 void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
2992 #if DEBUG_FOCUS
2993 ALOGD("Resetting and dropping all events (%s).", reason);
2994 #endif
2995
2996 CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
2997 synthesizeCancelationEventsForAllConnectionsLocked(options);
2998
2999 resetKeyRepeatLocked();
3000 releasePendingEventLocked();
3001 drainInboundQueueLocked();
3002 resetANRTimeoutsLocked();
3003
3004 mTouchState.reset();
3005 mLastHoverWindowHandle.clear();
3006 }
3007
logDispatchStateLocked()3008 void InputDispatcher::logDispatchStateLocked() {
3009 String8 dump;
3010 dumpDispatchStateLocked(dump);
3011
3012 char* text = dump.lockBuffer(dump.size());
3013 char* start = text;
3014 while (*start != '\0') {
3015 char* end = strchr(start, '\n');
3016 if (*end == '\n') {
3017 *(end++) = '\0';
3018 }
3019 ALOGD("%s", start);
3020 start = end;
3021 }
3022 }
3023
dumpDispatchStateLocked(String8 & dump)3024 void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
3025 dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
3026 dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
3027
3028 if (mFocusedApplicationHandle != NULL) {
3029 dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
3030 mFocusedApplicationHandle->getName().string(),
3031 mFocusedApplicationHandle->getDispatchingTimeout(
3032 DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
3033 } else {
3034 dump.append(INDENT "FocusedApplication: <null>\n");
3035 }
3036 dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
3037 mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
3038
3039 dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
3040 dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
3041 dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId);
3042 dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source);
3043 if (!mTouchState.windows.isEmpty()) {
3044 dump.append(INDENT "TouchedWindows:\n");
3045 for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3046 const TouchedWindow& touchedWindow = mTouchState.windows[i];
3047 dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
3048 i, touchedWindow.windowHandle->getName().string(),
3049 touchedWindow.pointerIds.value,
3050 touchedWindow.targetFlags);
3051 }
3052 } else {
3053 dump.append(INDENT "TouchedWindows: <none>\n");
3054 }
3055
3056 if (!mWindowHandles.isEmpty()) {
3057 dump.append(INDENT "Windows:\n");
3058 for (size_t i = 0; i < mWindowHandles.size(); i++) {
3059 const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3060 const InputWindowInfo* windowInfo = windowHandle->getInfo();
3061
3062 dump.appendFormat(INDENT2 "%d: name='%s', paused=%s, hasFocus=%s, hasWallpaper=%s, "
3063 "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3064 "frame=[%d,%d][%d,%d], scale=%f, "
3065 "touchableRegion=",
3066 i, windowInfo->name.string(),
3067 toString(windowInfo->paused),
3068 toString(windowInfo->hasFocus),
3069 toString(windowInfo->hasWallpaper),
3070 toString(windowInfo->visible),
3071 toString(windowInfo->canReceiveKeys),
3072 windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
3073 windowInfo->layer,
3074 windowInfo->frameLeft, windowInfo->frameTop,
3075 windowInfo->frameRight, windowInfo->frameBottom,
3076 windowInfo->scaleFactor);
3077 dumpRegion(dump, windowInfo->touchableRegion);
3078 dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
3079 dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3080 windowInfo->ownerPid, windowInfo->ownerUid,
3081 windowInfo->dispatchingTimeout / 1000000.0);
3082 }
3083 } else {
3084 dump.append(INDENT "Windows: <none>\n");
3085 }
3086
3087 if (!mMonitoringChannels.isEmpty()) {
3088 dump.append(INDENT "MonitoringChannels:\n");
3089 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3090 const sp<InputChannel>& channel = mMonitoringChannels[i];
3091 dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string());
3092 }
3093 } else {
3094 dump.append(INDENT "MonitoringChannels: <none>\n");
3095 }
3096
3097 nsecs_t currentTime = now();
3098
3099 if (!mInboundQueue.isEmpty()) {
3100 dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3101 for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) {
3102 dump.append(INDENT2);
3103 entry->appendDescription(dump);
3104 dump.appendFormat(", age=%0.1fms\n",
3105 (currentTime - entry->eventTime) * 0.000001f);
3106 }
3107 } else {
3108 dump.append(INDENT "InboundQueue: <empty>\n");
3109 }
3110
3111 if (!mConnectionsByFd.isEmpty()) {
3112 dump.append(INDENT "Connections:\n");
3113 for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
3114 const sp<Connection>& connection = mConnectionsByFd.valueAt(i);
3115 dump.appendFormat(INDENT2 "%d: channelName='%s', windowName='%s', "
3116 "status=%s, monitor=%s, inputPublisherBlocked=%s\n",
3117 i, connection->getInputChannelName(), connection->getWindowName(),
3118 connection->getStatusLabel(), toString(connection->monitor),
3119 toString(connection->inputPublisherBlocked));
3120
3121 if (!connection->outboundQueue.isEmpty()) {
3122 dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n",
3123 connection->outboundQueue.count());
3124 for (DispatchEntry* entry = connection->outboundQueue.head; entry;
3125 entry = entry->next) {
3126 dump.append(INDENT4);
3127 entry->eventEntry->appendDescription(dump);
3128 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n",
3129 entry->targetFlags, entry->resolvedAction,
3130 (currentTime - entry->eventEntry->eventTime) * 0.000001f);
3131 }
3132 } else {
3133 dump.append(INDENT3 "OutboundQueue: <empty>\n");
3134 }
3135
3136 if (!connection->waitQueue.isEmpty()) {
3137 dump.appendFormat(INDENT3 "WaitQueue: length=%u\n",
3138 connection->waitQueue.count());
3139 for (DispatchEntry* entry = connection->waitQueue.head; entry;
3140 entry = entry->next) {
3141 dump.append(INDENT4);
3142 entry->eventEntry->appendDescription(dump);
3143 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, "
3144 "age=%0.1fms, wait=%0.1fms\n",
3145 entry->targetFlags, entry->resolvedAction,
3146 (currentTime - entry->eventEntry->eventTime) * 0.000001f,
3147 (currentTime - entry->deliveryTime) * 0.000001f);
3148 }
3149 } else {
3150 dump.append(INDENT3 "WaitQueue: <empty>\n");
3151 }
3152 }
3153 } else {
3154 dump.append(INDENT "Connections: <none>\n");
3155 }
3156
3157 if (isAppSwitchPendingLocked()) {
3158 dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n",
3159 (mAppSwitchDueTime - now()) / 1000000.0);
3160 } else {
3161 dump.append(INDENT "AppSwitch: not pending\n");
3162 }
3163
3164 dump.append(INDENT "Configuration:\n");
3165 dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n",
3166 mConfig.keyRepeatDelay * 0.000001f);
3167 dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n",
3168 mConfig.keyRepeatTimeout * 0.000001f);
3169 }
3170
registerInputChannel(const sp<InputChannel> & inputChannel,const sp<InputWindowHandle> & inputWindowHandle,bool monitor)3171 status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3172 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3173 #if DEBUG_REGISTRATION
3174 ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3175 toString(monitor));
3176 #endif
3177
3178 { // acquire lock
3179 AutoMutex _l(mLock);
3180
3181 if (getConnectionIndexLocked(inputChannel) >= 0) {
3182 ALOGW("Attempted to register already registered input channel '%s'",
3183 inputChannel->getName().string());
3184 return BAD_VALUE;
3185 }
3186
3187 sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
3188
3189 int fd = inputChannel->getFd();
3190 mConnectionsByFd.add(fd, connection);
3191
3192 if (monitor) {
3193 mMonitoringChannels.push(inputChannel);
3194 }
3195
3196 mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3197
3198 runCommandsLockedInterruptible();
3199 } // release lock
3200 return OK;
3201 }
3202
unregisterInputChannel(const sp<InputChannel> & inputChannel)3203 status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3204 #if DEBUG_REGISTRATION
3205 ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3206 #endif
3207
3208 { // acquire lock
3209 AutoMutex _l(mLock);
3210
3211 status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
3212 if (status) {
3213 return status;
3214 }
3215 } // release lock
3216
3217 // Wake the poll loop because removing the connection may have changed the current
3218 // synchronization state.
3219 mLooper->wake();
3220 return OK;
3221 }
3222
unregisterInputChannelLocked(const sp<InputChannel> & inputChannel,bool notify)3223 status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
3224 bool notify) {
3225 ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3226 if (connectionIndex < 0) {
3227 ALOGW("Attempted to unregister already unregistered input channel '%s'",
3228 inputChannel->getName().string());
3229 return BAD_VALUE;
3230 }
3231
3232 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3233 mConnectionsByFd.removeItemsAt(connectionIndex);
3234
3235 if (connection->monitor) {
3236 removeMonitorChannelLocked(inputChannel);
3237 }
3238
3239 mLooper->removeFd(inputChannel->getFd());
3240
3241 nsecs_t currentTime = now();
3242 abortBrokenDispatchCycleLocked(currentTime, connection, notify);
3243
3244 runCommandsLockedInterruptible();
3245
3246 connection->status = Connection::STATUS_ZOMBIE;
3247 return OK;
3248 }
3249
removeMonitorChannelLocked(const sp<InputChannel> & inputChannel)3250 void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
3251 for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3252 if (mMonitoringChannels[i] == inputChannel) {
3253 mMonitoringChannels.removeAt(i);
3254 break;
3255 }
3256 }
3257 }
3258
getConnectionIndexLocked(const sp<InputChannel> & inputChannel)3259 ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3260 ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd());
3261 if (connectionIndex >= 0) {
3262 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3263 if (connection->inputChannel.get() == inputChannel.get()) {
3264 return connectionIndex;
3265 }
3266 }
3267
3268 return -1;
3269 }
3270
onDispatchCycleFinishedLocked(nsecs_t currentTime,const sp<Connection> & connection,uint32_t seq,bool handled)3271 void InputDispatcher::onDispatchCycleFinishedLocked(
3272 nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
3273 CommandEntry* commandEntry = postCommandLocked(
3274 & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3275 commandEntry->connection = connection;
3276 commandEntry->eventTime = currentTime;
3277 commandEntry->seq = seq;
3278 commandEntry->handled = handled;
3279 }
3280
onDispatchCycleBrokenLocked(nsecs_t currentTime,const sp<Connection> & connection)3281 void InputDispatcher::onDispatchCycleBrokenLocked(
3282 nsecs_t currentTime, const sp<Connection>& connection) {
3283 ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3284 connection->getInputChannelName());
3285
3286 CommandEntry* commandEntry = postCommandLocked(
3287 & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3288 commandEntry->connection = connection;
3289 }
3290
onANRLocked(nsecs_t currentTime,const sp<InputApplicationHandle> & applicationHandle,const sp<InputWindowHandle> & windowHandle,nsecs_t eventTime,nsecs_t waitStartTime,const char * reason)3291 void InputDispatcher::onANRLocked(
3292 nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
3293 const sp<InputWindowHandle>& windowHandle,
3294 nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) {
3295 float dispatchLatency = (currentTime - eventTime) * 0.000001f;
3296 float waitDuration = (currentTime - waitStartTime) * 0.000001f;
3297 ALOGI("Application is not responding: %s. "
3298 "It has been %0.1fms since event, %0.1fms since wait started. Reason: %s",
3299 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
3300 dispatchLatency, waitDuration, reason);
3301
3302 // Capture a record of the InputDispatcher state at the time of the ANR.
3303 time_t t = time(NULL);
3304 struct tm tm;
3305 localtime_r(&t, &tm);
3306 char timestr[64];
3307 strftime(timestr, sizeof(timestr), "%F %T", &tm);
3308 mLastANRState.clear();
3309 mLastANRState.append(INDENT "ANR:\n");
3310 mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr);
3311 mLastANRState.appendFormat(INDENT2 "Window: %s\n",
3312 getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
3313 mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency);
3314 mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration);
3315 mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason);
3316 dumpDispatchStateLocked(mLastANRState);
3317
3318 CommandEntry* commandEntry = postCommandLocked(
3319 & InputDispatcher::doNotifyANRLockedInterruptible);
3320 commandEntry->inputApplicationHandle = applicationHandle;
3321 commandEntry->inputWindowHandle = windowHandle;
3322 }
3323
doNotifyConfigurationChangedInterruptible(CommandEntry * commandEntry)3324 void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3325 CommandEntry* commandEntry) {
3326 mLock.unlock();
3327
3328 mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3329
3330 mLock.lock();
3331 }
3332
doNotifyInputChannelBrokenLockedInterruptible(CommandEntry * commandEntry)3333 void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3334 CommandEntry* commandEntry) {
3335 sp<Connection> connection = commandEntry->connection;
3336
3337 if (connection->status != Connection::STATUS_ZOMBIE) {
3338 mLock.unlock();
3339
3340 mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3341
3342 mLock.lock();
3343 }
3344 }
3345
doNotifyANRLockedInterruptible(CommandEntry * commandEntry)3346 void InputDispatcher::doNotifyANRLockedInterruptible(
3347 CommandEntry* commandEntry) {
3348 mLock.unlock();
3349
3350 nsecs_t newTimeout = mPolicy->notifyANR(
3351 commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle);
3352
3353 mLock.lock();
3354
3355 resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
3356 commandEntry->inputWindowHandle != NULL
3357 ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
3358 }
3359
doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry * commandEntry)3360 void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3361 CommandEntry* commandEntry) {
3362 KeyEntry* entry = commandEntry->keyEntry;
3363
3364 KeyEvent event;
3365 initializeKeyEvent(&event, entry);
3366
3367 mLock.unlock();
3368
3369 nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3370 &event, entry->policyFlags);
3371
3372 mLock.lock();
3373
3374 if (delay < 0) {
3375 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
3376 } else if (!delay) {
3377 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3378 } else {
3379 entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
3380 entry->interceptKeyWakeupTime = now() + delay;
3381 }
3382 entry->release();
3383 }
3384
doDispatchCycleFinishedLockedInterruptible(CommandEntry * commandEntry)3385 void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3386 CommandEntry* commandEntry) {
3387 sp<Connection> connection = commandEntry->connection;
3388 nsecs_t finishTime = commandEntry->eventTime;
3389 uint32_t seq = commandEntry->seq;
3390 bool handled = commandEntry->handled;
3391
3392 // Handle post-event policy actions.
3393 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq);
3394 if (dispatchEntry) {
3395 nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime;
3396 if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) {
3397 String8 msg;
3398 msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ",
3399 connection->getWindowName(), eventDuration * 0.000001f);
3400 dispatchEntry->eventEntry->appendDescription(msg);
3401 ALOGI("%s", msg.string());
3402 }
3403
3404 bool restartEvent;
3405 if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3406 KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3407 restartEvent = afterKeyEventLockedInterruptible(connection,
3408 dispatchEntry, keyEntry, handled);
3409 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
3410 MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
3411 restartEvent = afterMotionEventLockedInterruptible(connection,
3412 dispatchEntry, motionEntry, handled);
3413 } else {
3414 restartEvent = false;
3415 }
3416
3417 // Dequeue the event and start the next cycle.
3418 // Note that because the lock might have been released, it is possible that the
3419 // contents of the wait queue to have been drained, so we need to double-check
3420 // a few things.
3421 if (dispatchEntry == connection->findWaitQueueEntry(seq)) {
3422 connection->waitQueue.dequeue(dispatchEntry);
3423 traceWaitQueueLengthLocked(connection);
3424 if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
3425 connection->outboundQueue.enqueueAtHead(dispatchEntry);
3426 traceOutboundQueueLengthLocked(connection);
3427 } else {
3428 releaseDispatchEntryLocked(dispatchEntry);
3429 }
3430 }
3431
3432 // Start the next dispatch cycle for this connection.
3433 startDispatchCycleLocked(now(), connection);
3434 }
3435 }
3436
afterKeyEventLockedInterruptible(const sp<Connection> & connection,DispatchEntry * dispatchEntry,KeyEntry * keyEntry,bool handled)3437 bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
3438 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
3439 if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3440 // Get the fallback key state.
3441 // Clear it out after dispatching the UP.
3442 int32_t originalKeyCode = keyEntry->keyCode;
3443 int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3444 if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3445 connection->inputState.removeFallbackKey(originalKeyCode);
3446 }
3447
3448 if (handled || !dispatchEntry->hasForegroundTarget()) {
3449 // If the application handles the original key for which we previously
3450 // generated a fallback or if the window is not a foreground window,
3451 // then cancel the associated fallback key, if any.
3452 if (fallbackKeyCode != -1) {
3453 // Dispatch the unhandled key to the policy with the cancel flag.
3454 #if DEBUG_OUTBOUND_EVENT_DETAILS
3455 ALOGD("Unhandled key event: Asking policy to cancel fallback action. "
3456 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3457 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3458 keyEntry->policyFlags);
3459 #endif
3460 KeyEvent event;
3461 initializeKeyEvent(&event, keyEntry);
3462 event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED);
3463
3464 mLock.unlock();
3465
3466 mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3467 &event, keyEntry->policyFlags, &event);
3468
3469 mLock.lock();
3470
3471 // Cancel the fallback key.
3472 if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
3473 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3474 "application handled the original non-fallback key "
3475 "or is no longer a foreground target, "
3476 "canceling previously dispatched fallback key");
3477 options.keyCode = fallbackKeyCode;
3478 synthesizeCancelationEventsForConnectionLocked(connection, options);
3479 }
3480 connection->inputState.removeFallbackKey(originalKeyCode);
3481 }
3482 } else {
3483 // If the application did not handle a non-fallback key, first check
3484 // that we are in a good state to perform unhandled key event processing
3485 // Then ask the policy what to do with it.
3486 bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
3487 && keyEntry->repeatCount == 0;
3488 if (fallbackKeyCode == -1 && !initialDown) {
3489 #if DEBUG_OUTBOUND_EVENT_DETAILS
3490 ALOGD("Unhandled key event: Skipping unhandled key event processing "
3491 "since this is not an initial down. "
3492 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3493 originalKeyCode, keyEntry->action, keyEntry->repeatCount,
3494 keyEntry->policyFlags);
3495 #endif
3496 return false;
3497 }
3498
3499 // Dispatch the unhandled key to the policy.
3500 #if DEBUG_OUTBOUND_EVENT_DETAILS
3501 ALOGD("Unhandled key event: Asking policy to perform fallback action. "
3502 "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3503 keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3504 keyEntry->policyFlags);
3505 #endif
3506 KeyEvent event;
3507 initializeKeyEvent(&event, keyEntry);
3508
3509 mLock.unlock();
3510
3511 bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3512 &event, keyEntry->policyFlags, &event);
3513
3514 mLock.lock();
3515
3516 if (connection->status != Connection::STATUS_NORMAL) {
3517 connection->inputState.removeFallbackKey(originalKeyCode);
3518 return false;
3519 }
3520
3521 // Latch the fallback keycode for this key on an initial down.
3522 // The fallback keycode cannot change at any other point in the lifecycle.
3523 if (initialDown) {
3524 if (fallback) {
3525 fallbackKeyCode = event.getKeyCode();
3526 } else {
3527 fallbackKeyCode = AKEYCODE_UNKNOWN;
3528 }
3529 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3530 }
3531
3532 ALOG_ASSERT(fallbackKeyCode != -1);
3533
3534 // Cancel the fallback key if the policy decides not to send it anymore.
3535 // We will continue to dispatch the key to the policy but we will no
3536 // longer dispatch a fallback key to the application.
3537 if (fallbackKeyCode != AKEYCODE_UNKNOWN
3538 && (!fallback || fallbackKeyCode != event.getKeyCode())) {
3539 #if DEBUG_OUTBOUND_EVENT_DETAILS
3540 if (fallback) {
3541 ALOGD("Unhandled key event: Policy requested to send key %d"
3542 "as a fallback for %d, but on the DOWN it had requested "
3543 "to send %d instead. Fallback canceled.",
3544 event.getKeyCode(), originalKeyCode, fallbackKeyCode);
3545 } else {
3546 ALOGD("Unhandled key event: Policy did not request fallback for %d, "
3547 "but on the DOWN it had requested to send %d. "
3548 "Fallback canceled.",
3549 originalKeyCode, fallbackKeyCode);
3550 }
3551 #endif
3552
3553 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3554 "canceling fallback, policy no longer desires it");
3555 options.keyCode = fallbackKeyCode;
3556 synthesizeCancelationEventsForConnectionLocked(connection, options);
3557
3558 fallback = false;
3559 fallbackKeyCode = AKEYCODE_UNKNOWN;
3560 if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
3561 connection->inputState.setFallbackKey(originalKeyCode,
3562 fallbackKeyCode);
3563 }
3564 }
3565
3566 #if DEBUG_OUTBOUND_EVENT_DETAILS
3567 {
3568 String8 msg;
3569 const KeyedVector<int32_t, int32_t>& fallbackKeys =
3570 connection->inputState.getFallbackKeys();
3571 for (size_t i = 0; i < fallbackKeys.size(); i++) {
3572 msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
3573 fallbackKeys.valueAt(i));
3574 }
3575 ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
3576 fallbackKeys.size(), msg.string());
3577 }
3578 #endif
3579
3580 if (fallback) {
3581 // Restart the dispatch cycle using the fallback key.
3582 keyEntry->eventTime = event.getEventTime();
3583 keyEntry->deviceId = event.getDeviceId();
3584 keyEntry->source = event.getSource();
3585 keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3586 keyEntry->keyCode = fallbackKeyCode;
3587 keyEntry->scanCode = event.getScanCode();
3588 keyEntry->metaState = event.getMetaState();
3589 keyEntry->repeatCount = event.getRepeatCount();
3590 keyEntry->downTime = event.getDownTime();
3591 keyEntry->syntheticRepeat = false;
3592
3593 #if DEBUG_OUTBOUND_EVENT_DETAILS
3594 ALOGD("Unhandled key event: Dispatching fallback key. "
3595 "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
3596 originalKeyCode, fallbackKeyCode, keyEntry->metaState);
3597 #endif
3598 return true; // restart the event
3599 } else {
3600 #if DEBUG_OUTBOUND_EVENT_DETAILS
3601 ALOGD("Unhandled key event: No fallback key.");
3602 #endif
3603 }
3604 }
3605 }
3606 return false;
3607 }
3608
afterMotionEventLockedInterruptible(const sp<Connection> & connection,DispatchEntry * dispatchEntry,MotionEntry * motionEntry,bool handled)3609 bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
3610 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
3611 return false;
3612 }
3613
doPokeUserActivityLockedInterruptible(CommandEntry * commandEntry)3614 void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3615 mLock.unlock();
3616
3617 mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3618
3619 mLock.lock();
3620 }
3621
initializeKeyEvent(KeyEvent * event,const KeyEntry * entry)3622 void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3623 event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3624 entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3625 entry->downTime, entry->eventTime);
3626 }
3627
updateDispatchStatisticsLocked(nsecs_t currentTime,const EventEntry * entry,int32_t injectionResult,nsecs_t timeSpentWaitingForApplication)3628 void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3629 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3630 // TODO Write some statistics about how long we spend waiting.
3631 }
3632
traceInboundQueueLengthLocked()3633 void InputDispatcher::traceInboundQueueLengthLocked() {
3634 if (ATRACE_ENABLED()) {
3635 ATRACE_INT("iq", mInboundQueue.count());
3636 }
3637 }
3638
traceOutboundQueueLengthLocked(const sp<Connection> & connection)3639 void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) {
3640 if (ATRACE_ENABLED()) {
3641 char counterName[40];
3642 snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName());
3643 ATRACE_INT(counterName, connection->outboundQueue.count());
3644 }
3645 }
3646
traceWaitQueueLengthLocked(const sp<Connection> & connection)3647 void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) {
3648 if (ATRACE_ENABLED()) {
3649 char counterName[40];
3650 snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName());
3651 ATRACE_INT(counterName, connection->waitQueue.count());
3652 }
3653 }
3654
dump(String8 & dump)3655 void InputDispatcher::dump(String8& dump) {
3656 AutoMutex _l(mLock);
3657
3658 dump.append("Input Dispatcher State:\n");
3659 dumpDispatchStateLocked(dump);
3660
3661 if (!mLastANRState.isEmpty()) {
3662 dump.append("\nInput Dispatcher State at time of last ANR:\n");
3663 dump.append(mLastANRState);
3664 }
3665 }
3666
monitor()3667 void InputDispatcher::monitor() {
3668 // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
3669 mLock.lock();
3670 mLooper->wake();
3671 mDispatcherIsAliveCondition.wait(mLock);
3672 mLock.unlock();
3673 }
3674
3675
3676 // --- InputDispatcher::Queue ---
3677
3678 template <typename T>
count() const3679 uint32_t InputDispatcher::Queue<T>::count() const {
3680 uint32_t result = 0;
3681 for (const T* entry = head; entry; entry = entry->next) {
3682 result += 1;
3683 }
3684 return result;
3685 }
3686
3687
3688 // --- InputDispatcher::InjectionState ---
3689
InjectionState(int32_t injectorPid,int32_t injectorUid)3690 InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
3691 refCount(1),
3692 injectorPid(injectorPid), injectorUid(injectorUid),
3693 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
3694 pendingForegroundDispatches(0) {
3695 }
3696
~InjectionState()3697 InputDispatcher::InjectionState::~InjectionState() {
3698 }
3699
release()3700 void InputDispatcher::InjectionState::release() {
3701 refCount -= 1;
3702 if (refCount == 0) {
3703 delete this;
3704 } else {
3705 ALOG_ASSERT(refCount > 0);
3706 }
3707 }
3708
3709
3710 // --- InputDispatcher::EventEntry ---
3711
EventEntry(int32_t type,nsecs_t eventTime,uint32_t policyFlags)3712 InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
3713 refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
3714 injectionState(NULL), dispatchInProgress(false) {
3715 }
3716
~EventEntry()3717 InputDispatcher::EventEntry::~EventEntry() {
3718 releaseInjectionState();
3719 }
3720
release()3721 void InputDispatcher::EventEntry::release() {
3722 refCount -= 1;
3723 if (refCount == 0) {
3724 delete this;
3725 } else {
3726 ALOG_ASSERT(refCount > 0);
3727 }
3728 }
3729
releaseInjectionState()3730 void InputDispatcher::EventEntry::releaseInjectionState() {
3731 if (injectionState) {
3732 injectionState->release();
3733 injectionState = NULL;
3734 }
3735 }
3736
3737
3738 // --- InputDispatcher::ConfigurationChangedEntry ---
3739
ConfigurationChangedEntry(nsecs_t eventTime)3740 InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
3741 EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
3742 }
3743
~ConfigurationChangedEntry()3744 InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
3745 }
3746
appendDescription(String8 & msg) const3747 void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const {
3748 msg.append("ConfigurationChangedEvent()");
3749 }
3750
3751
3752 // --- InputDispatcher::DeviceResetEntry ---
3753
DeviceResetEntry(nsecs_t eventTime,int32_t deviceId)3754 InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
3755 EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
3756 deviceId(deviceId) {
3757 }
3758
~DeviceResetEntry()3759 InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
3760 }
3761
appendDescription(String8 & msg) const3762 void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const {
3763 msg.appendFormat("DeviceResetEvent(deviceId=%d)", deviceId);
3764 }
3765
3766
3767 // --- InputDispatcher::KeyEntry ---
3768
KeyEntry(nsecs_t eventTime,int32_t deviceId,uint32_t source,uint32_t policyFlags,int32_t action,int32_t flags,int32_t keyCode,int32_t scanCode,int32_t metaState,int32_t repeatCount,nsecs_t downTime)3769 InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
3770 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
3771 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
3772 int32_t repeatCount, nsecs_t downTime) :
3773 EventEntry(TYPE_KEY, eventTime, policyFlags),
3774 deviceId(deviceId), source(source), action(action), flags(flags),
3775 keyCode(keyCode), scanCode(scanCode), metaState(metaState),
3776 repeatCount(repeatCount), downTime(downTime),
3777 syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
3778 interceptKeyWakeupTime(0) {
3779 }
3780
~KeyEntry()3781 InputDispatcher::KeyEntry::~KeyEntry() {
3782 }
3783
appendDescription(String8 & msg) const3784 void InputDispatcher::KeyEntry::appendDescription(String8& msg) const {
3785 msg.appendFormat("KeyEvent(action=%d, deviceId=%d, source=0x%08x)",
3786 action, deviceId, source);
3787 }
3788
recycle()3789 void InputDispatcher::KeyEntry::recycle() {
3790 releaseInjectionState();
3791
3792 dispatchInProgress = false;
3793 syntheticRepeat = false;
3794 interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3795 interceptKeyWakeupTime = 0;
3796 }
3797
3798
3799 // --- InputDispatcher::MotionEntry ---
3800
MotionEntry(nsecs_t eventTime,int32_t deviceId,uint32_t source,uint32_t policyFlags,int32_t action,int32_t flags,int32_t metaState,int32_t buttonState,int32_t edgeFlags,float xPrecision,float yPrecision,nsecs_t downTime,uint32_t pointerCount,const PointerProperties * pointerProperties,const PointerCoords * pointerCoords)3801 InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime,
3802 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
3803 int32_t metaState, int32_t buttonState,
3804 int32_t edgeFlags, float xPrecision, float yPrecision,
3805 nsecs_t downTime, uint32_t pointerCount,
3806 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) :
3807 EventEntry(TYPE_MOTION, eventTime, policyFlags),
3808 eventTime(eventTime),
3809 deviceId(deviceId), source(source), action(action), flags(flags),
3810 metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags),
3811 xPrecision(xPrecision), yPrecision(yPrecision),
3812 downTime(downTime), pointerCount(pointerCount) {
3813 for (uint32_t i = 0; i < pointerCount; i++) {
3814 this->pointerProperties[i].copyFrom(pointerProperties[i]);
3815 this->pointerCoords[i].copyFrom(pointerCoords[i]);
3816 }
3817 }
3818
~MotionEntry()3819 InputDispatcher::MotionEntry::~MotionEntry() {
3820 }
3821
appendDescription(String8 & msg) const3822 void InputDispatcher::MotionEntry::appendDescription(String8& msg) const {
3823 msg.appendFormat("MotionEvent(action=%d, deviceId=%d, source=0x%08x)",
3824 action, deviceId, source);
3825 }
3826
3827
3828 // --- InputDispatcher::DispatchEntry ---
3829
3830 volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic;
3831
DispatchEntry(EventEntry * eventEntry,int32_t targetFlags,float xOffset,float yOffset,float scaleFactor)3832 InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
3833 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
3834 seq(nextSeq()),
3835 eventEntry(eventEntry), targetFlags(targetFlags),
3836 xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
3837 deliveryTime(0), resolvedAction(0), resolvedFlags(0) {
3838 eventEntry->refCount += 1;
3839 }
3840
~DispatchEntry()3841 InputDispatcher::DispatchEntry::~DispatchEntry() {
3842 eventEntry->release();
3843 }
3844
nextSeq()3845 uint32_t InputDispatcher::DispatchEntry::nextSeq() {
3846 // Sequence number 0 is reserved and will never be returned.
3847 uint32_t seq;
3848 do {
3849 seq = android_atomic_inc(&sNextSeqAtomic);
3850 } while (!seq);
3851 return seq;
3852 }
3853
3854
3855 // --- InputDispatcher::InputState ---
3856
InputState()3857 InputDispatcher::InputState::InputState() {
3858 }
3859
~InputState()3860 InputDispatcher::InputState::~InputState() {
3861 }
3862
isNeutral() const3863 bool InputDispatcher::InputState::isNeutral() const {
3864 return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
3865 }
3866
isHovering(int32_t deviceId,uint32_t source) const3867 bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source) const {
3868 for (size_t i = 0; i < mMotionMementos.size(); i++) {
3869 const MotionMemento& memento = mMotionMementos.itemAt(i);
3870 if (memento.deviceId == deviceId
3871 && memento.source == source
3872 && memento.hovering) {
3873 return true;
3874 }
3875 }
3876 return false;
3877 }
3878
trackKey(const KeyEntry * entry,int32_t action,int32_t flags)3879 bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
3880 int32_t action, int32_t flags) {
3881 switch (action) {
3882 case AKEY_EVENT_ACTION_UP: {
3883 if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
3884 for (size_t i = 0; i < mFallbackKeys.size(); ) {
3885 if (mFallbackKeys.valueAt(i) == entry->keyCode) {
3886 mFallbackKeys.removeItemsAt(i);
3887 } else {
3888 i += 1;
3889 }
3890 }
3891 }
3892 ssize_t index = findKeyMemento(entry);
3893 if (index >= 0) {
3894 mKeyMementos.removeAt(index);
3895 return true;
3896 }
3897 /* FIXME: We can't just drop the key up event because that prevents creating
3898 * popup windows that are automatically shown when a key is held and then
3899 * dismissed when the key is released. The problem is that the popup will
3900 * not have received the original key down, so the key up will be considered
3901 * to be inconsistent with its observed state. We could perhaps handle this
3902 * by synthesizing a key down but that will cause other problems.
3903 *
3904 * So for now, allow inconsistent key up events to be dispatched.
3905 *
3906 #if DEBUG_OUTBOUND_EVENT_DETAILS
3907 ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
3908 "keyCode=%d, scanCode=%d",
3909 entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
3910 #endif
3911 return false;
3912 */
3913 return true;
3914 }
3915
3916 case AKEY_EVENT_ACTION_DOWN: {
3917 ssize_t index = findKeyMemento(entry);
3918 if (index >= 0) {
3919 mKeyMementos.removeAt(index);
3920 }
3921 addKeyMemento(entry, flags);
3922 return true;
3923 }
3924
3925 default:
3926 return true;
3927 }
3928 }
3929
trackMotion(const MotionEntry * entry,int32_t action,int32_t flags)3930 bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
3931 int32_t action, int32_t flags) {
3932 int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
3933 switch (actionMasked) {
3934 case AMOTION_EVENT_ACTION_UP:
3935 case AMOTION_EVENT_ACTION_CANCEL: {
3936 ssize_t index = findMotionMemento(entry, false /*hovering*/);
3937 if (index >= 0) {
3938 mMotionMementos.removeAt(index);
3939 return true;
3940 }
3941 #if DEBUG_OUTBOUND_EVENT_DETAILS
3942 ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
3943 "actionMasked=%d",
3944 entry->deviceId, entry->source, actionMasked);
3945 #endif
3946 return false;
3947 }
3948
3949 case AMOTION_EVENT_ACTION_DOWN: {
3950 ssize_t index = findMotionMemento(entry, false /*hovering*/);
3951 if (index >= 0) {
3952 mMotionMementos.removeAt(index);
3953 }
3954 addMotionMemento(entry, flags, false /*hovering*/);
3955 return true;
3956 }
3957
3958 case AMOTION_EVENT_ACTION_POINTER_UP:
3959 case AMOTION_EVENT_ACTION_POINTER_DOWN:
3960 case AMOTION_EVENT_ACTION_MOVE: {
3961 ssize_t index = findMotionMemento(entry, false /*hovering*/);
3962 if (index >= 0) {
3963 MotionMemento& memento = mMotionMementos.editItemAt(index);
3964 memento.setPointers(entry);
3965 return true;
3966 }
3967 if (actionMasked == AMOTION_EVENT_ACTION_MOVE
3968 && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK
3969 | AINPUT_SOURCE_CLASS_NAVIGATION))) {
3970 // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
3971 return true;
3972 }
3973 #if DEBUG_OUTBOUND_EVENT_DETAILS
3974 ALOGD("Dropping inconsistent motion pointer up/down or move event: "
3975 "deviceId=%d, source=%08x, actionMasked=%d",
3976 entry->deviceId, entry->source, actionMasked);
3977 #endif
3978 return false;
3979 }
3980
3981 case AMOTION_EVENT_ACTION_HOVER_EXIT: {
3982 ssize_t index = findMotionMemento(entry, true /*hovering*/);
3983 if (index >= 0) {
3984 mMotionMementos.removeAt(index);
3985 return true;
3986 }
3987 #if DEBUG_OUTBOUND_EVENT_DETAILS
3988 ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
3989 entry->deviceId, entry->source);
3990 #endif
3991 return false;
3992 }
3993
3994 case AMOTION_EVENT_ACTION_HOVER_ENTER:
3995 case AMOTION_EVENT_ACTION_HOVER_MOVE: {
3996 ssize_t index = findMotionMemento(entry, true /*hovering*/);
3997 if (index >= 0) {
3998 mMotionMementos.removeAt(index);
3999 }
4000 addMotionMemento(entry, flags, true /*hovering*/);
4001 return true;
4002 }
4003
4004 default:
4005 return true;
4006 }
4007 }
4008
findKeyMemento(const KeyEntry * entry) const4009 ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
4010 for (size_t i = 0; i < mKeyMementos.size(); i++) {
4011 const KeyMemento& memento = mKeyMementos.itemAt(i);
4012 if (memento.deviceId == entry->deviceId
4013 && memento.source == entry->source
4014 && memento.keyCode == entry->keyCode
4015 && memento.scanCode == entry->scanCode) {
4016 return i;
4017 }
4018 }
4019 return -1;
4020 }
4021
findMotionMemento(const MotionEntry * entry,bool hovering) const4022 ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
4023 bool hovering) const {
4024 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4025 const MotionMemento& memento = mMotionMementos.itemAt(i);
4026 if (memento.deviceId == entry->deviceId
4027 && memento.source == entry->source
4028 && memento.hovering == hovering) {
4029 return i;
4030 }
4031 }
4032 return -1;
4033 }
4034
addKeyMemento(const KeyEntry * entry,int32_t flags)4035 void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
4036 mKeyMementos.push();
4037 KeyMemento& memento = mKeyMementos.editTop();
4038 memento.deviceId = entry->deviceId;
4039 memento.source = entry->source;
4040 memento.keyCode = entry->keyCode;
4041 memento.scanCode = entry->scanCode;
4042 memento.metaState = entry->metaState;
4043 memento.flags = flags;
4044 memento.downTime = entry->downTime;
4045 memento.policyFlags = entry->policyFlags;
4046 }
4047
addMotionMemento(const MotionEntry * entry,int32_t flags,bool hovering)4048 void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
4049 int32_t flags, bool hovering) {
4050 mMotionMementos.push();
4051 MotionMemento& memento = mMotionMementos.editTop();
4052 memento.deviceId = entry->deviceId;
4053 memento.source = entry->source;
4054 memento.flags = flags;
4055 memento.xPrecision = entry->xPrecision;
4056 memento.yPrecision = entry->yPrecision;
4057 memento.downTime = entry->downTime;
4058 memento.setPointers(entry);
4059 memento.hovering = hovering;
4060 memento.policyFlags = entry->policyFlags;
4061 }
4062
setPointers(const MotionEntry * entry)4063 void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
4064 pointerCount = entry->pointerCount;
4065 for (uint32_t i = 0; i < entry->pointerCount; i++) {
4066 pointerProperties[i].copyFrom(entry->pointerProperties[i]);
4067 pointerCoords[i].copyFrom(entry->pointerCoords[i]);
4068 }
4069 }
4070
synthesizeCancelationEvents(nsecs_t currentTime,Vector<EventEntry * > & outEvents,const CancelationOptions & options)4071 void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
4072 Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
4073 for (size_t i = 0; i < mKeyMementos.size(); i++) {
4074 const KeyMemento& memento = mKeyMementos.itemAt(i);
4075 if (shouldCancelKey(memento, options)) {
4076 outEvents.push(new KeyEntry(currentTime,
4077 memento.deviceId, memento.source, memento.policyFlags,
4078 AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
4079 memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime));
4080 }
4081 }
4082
4083 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4084 const MotionMemento& memento = mMotionMementos.itemAt(i);
4085 if (shouldCancelMotion(memento, options)) {
4086 outEvents.push(new MotionEntry(currentTime,
4087 memento.deviceId, memento.source, memento.policyFlags,
4088 memento.hovering
4089 ? AMOTION_EVENT_ACTION_HOVER_EXIT
4090 : AMOTION_EVENT_ACTION_CANCEL,
4091 memento.flags, 0, 0, 0,
4092 memento.xPrecision, memento.yPrecision, memento.downTime,
4093 memento.pointerCount, memento.pointerProperties, memento.pointerCoords));
4094 }
4095 }
4096 }
4097
clear()4098 void InputDispatcher::InputState::clear() {
4099 mKeyMementos.clear();
4100 mMotionMementos.clear();
4101 mFallbackKeys.clear();
4102 }
4103
copyPointerStateTo(InputState & other) const4104 void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
4105 for (size_t i = 0; i < mMotionMementos.size(); i++) {
4106 const MotionMemento& memento = mMotionMementos.itemAt(i);
4107 if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
4108 for (size_t j = 0; j < other.mMotionMementos.size(); ) {
4109 const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
4110 if (memento.deviceId == otherMemento.deviceId
4111 && memento.source == otherMemento.source) {
4112 other.mMotionMementos.removeAt(j);
4113 } else {
4114 j += 1;
4115 }
4116 }
4117 other.mMotionMementos.push(memento);
4118 }
4119 }
4120 }
4121
getFallbackKey(int32_t originalKeyCode)4122 int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
4123 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4124 return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
4125 }
4126
setFallbackKey(int32_t originalKeyCode,int32_t fallbackKeyCode)4127 void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
4128 int32_t fallbackKeyCode) {
4129 ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4130 if (index >= 0) {
4131 mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
4132 } else {
4133 mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
4134 }
4135 }
4136
removeFallbackKey(int32_t originalKeyCode)4137 void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
4138 mFallbackKeys.removeItem(originalKeyCode);
4139 }
4140
shouldCancelKey(const KeyMemento & memento,const CancelationOptions & options)4141 bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
4142 const CancelationOptions& options) {
4143 if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
4144 return false;
4145 }
4146
4147 if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4148 return false;
4149 }
4150
4151 switch (options.mode) {
4152 case CancelationOptions::CANCEL_ALL_EVENTS:
4153 case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4154 return true;
4155 case CancelationOptions::CANCEL_FALLBACK_EVENTS:
4156 return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
4157 default:
4158 return false;
4159 }
4160 }
4161
shouldCancelMotion(const MotionMemento & memento,const CancelationOptions & options)4162 bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
4163 const CancelationOptions& options) {
4164 if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4165 return false;
4166 }
4167
4168 switch (options.mode) {
4169 case CancelationOptions::CANCEL_ALL_EVENTS:
4170 return true;
4171 case CancelationOptions::CANCEL_POINTER_EVENTS:
4172 return memento.source & AINPUT_SOURCE_CLASS_POINTER;
4173 case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4174 return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
4175 default:
4176 return false;
4177 }
4178 }
4179
4180
4181 // --- InputDispatcher::Connection ---
4182
Connection(const sp<InputChannel> & inputChannel,const sp<InputWindowHandle> & inputWindowHandle,bool monitor)4183 InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
4184 const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
4185 status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
4186 monitor(monitor),
4187 inputPublisher(inputChannel), inputPublisherBlocked(false) {
4188 }
4189
~Connection()4190 InputDispatcher::Connection::~Connection() {
4191 }
4192
getWindowName() const4193 const char* InputDispatcher::Connection::getWindowName() const {
4194 if (inputWindowHandle != NULL) {
4195 return inputWindowHandle->getName().string();
4196 }
4197 if (monitor) {
4198 return "monitor";
4199 }
4200 return "?";
4201 }
4202
getStatusLabel() const4203 const char* InputDispatcher::Connection::getStatusLabel() const {
4204 switch (status) {
4205 case STATUS_NORMAL:
4206 return "NORMAL";
4207
4208 case STATUS_BROKEN:
4209 return "BROKEN";
4210
4211 case STATUS_ZOMBIE:
4212 return "ZOMBIE";
4213
4214 default:
4215 return "UNKNOWN";
4216 }
4217 }
4218
findWaitQueueEntry(uint32_t seq)4219 InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {
4220 for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) {
4221 if (entry->seq == seq) {
4222 return entry;
4223 }
4224 }
4225 return NULL;
4226 }
4227
4228
4229 // --- InputDispatcher::CommandEntry ---
4230
CommandEntry(Command command)4231 InputDispatcher::CommandEntry::CommandEntry(Command command) :
4232 command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0),
4233 seq(0), handled(false) {
4234 }
4235
~CommandEntry()4236 InputDispatcher::CommandEntry::~CommandEntry() {
4237 }
4238
4239
4240 // --- InputDispatcher::TouchState ---
4241
TouchState()4242 InputDispatcher::TouchState::TouchState() :
4243 down(false), split(false), deviceId(-1), source(0) {
4244 }
4245
~TouchState()4246 InputDispatcher::TouchState::~TouchState() {
4247 }
4248
reset()4249 void InputDispatcher::TouchState::reset() {
4250 down = false;
4251 split = false;
4252 deviceId = -1;
4253 source = 0;
4254 windows.clear();
4255 }
4256
copyFrom(const TouchState & other)4257 void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
4258 down = other.down;
4259 split = other.split;
4260 deviceId = other.deviceId;
4261 source = other.source;
4262 windows = other.windows;
4263 }
4264
addOrUpdateWindow(const sp<InputWindowHandle> & windowHandle,int32_t targetFlags,BitSet32 pointerIds)4265 void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
4266 int32_t targetFlags, BitSet32 pointerIds) {
4267 if (targetFlags & InputTarget::FLAG_SPLIT) {
4268 split = true;
4269 }
4270
4271 for (size_t i = 0; i < windows.size(); i++) {
4272 TouchedWindow& touchedWindow = windows.editItemAt(i);
4273 if (touchedWindow.windowHandle == windowHandle) {
4274 touchedWindow.targetFlags |= targetFlags;
4275 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
4276 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4277 }
4278 touchedWindow.pointerIds.value |= pointerIds.value;
4279 return;
4280 }
4281 }
4282
4283 windows.push();
4284
4285 TouchedWindow& touchedWindow = windows.editTop();
4286 touchedWindow.windowHandle = windowHandle;
4287 touchedWindow.targetFlags = targetFlags;
4288 touchedWindow.pointerIds = pointerIds;
4289 }
4290
removeWindow(const sp<InputWindowHandle> & windowHandle)4291 void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
4292 for (size_t i = 0; i < windows.size(); i++) {
4293 if (windows.itemAt(i).windowHandle == windowHandle) {
4294 windows.removeAt(i);
4295 return;
4296 }
4297 }
4298 }
4299
filterNonAsIsTouchWindows()4300 void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
4301 for (size_t i = 0 ; i < windows.size(); ) {
4302 TouchedWindow& window = windows.editItemAt(i);
4303 if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
4304 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
4305 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4306 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4307 i += 1;
4308 } else {
4309 windows.removeAt(i);
4310 }
4311 }
4312 }
4313
getFirstForegroundWindowHandle() const4314 sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
4315 for (size_t i = 0; i < windows.size(); i++) {
4316 const TouchedWindow& window = windows.itemAt(i);
4317 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4318 return window.windowHandle;
4319 }
4320 }
4321 return NULL;
4322 }
4323
isSlippery() const4324 bool InputDispatcher::TouchState::isSlippery() const {
4325 // Must have exactly one foreground window.
4326 bool haveSlipperyForegroundWindow = false;
4327 for (size_t i = 0; i < windows.size(); i++) {
4328 const TouchedWindow& window = windows.itemAt(i);
4329 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4330 if (haveSlipperyForegroundWindow
4331 || !(window.windowHandle->getInfo()->layoutParamsFlags
4332 & InputWindowInfo::FLAG_SLIPPERY)) {
4333 return false;
4334 }
4335 haveSlipperyForegroundWindow = true;
4336 }
4337 }
4338 return haveSlipperyForegroundWindow;
4339 }
4340
4341
4342 // --- InputDispatcherThread ---
4343
InputDispatcherThread(const sp<InputDispatcherInterface> & dispatcher)4344 InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
4345 Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
4346 }
4347
~InputDispatcherThread()4348 InputDispatcherThread::~InputDispatcherThread() {
4349 }
4350
threadLoop()4351 bool InputDispatcherThread::threadLoop() {
4352 mDispatcher->dispatchOnce();
4353 return true;
4354 }
4355
4356 } // namespace android
4357