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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.gallery3d.ui;
18 
19 
20 // This is a customized version of Scroller, with a interface similar to
21 // android.widget.Scroller. It does fling only, not scroll.
22 //
23 // The differences between the this Scroller and the system one are:
24 //
25 // (1) The velocity does not change because of min/max limit.
26 // (2) The duration is different.
27 // (3) The deceleration curve is different.
28 class FlingScroller {
29     private static final String TAG = "FlingController";
30 
31     // The fling duration (in milliseconds) when velocity is 1 pixel/second
32     private static final float FLING_DURATION_PARAM = 50f;
33     private static final int DECELERATED_FACTOR = 4;
34 
35     private int mStartX, mStartY;
36     private int mMinX, mMinY, mMaxX, mMaxY;
37     private double mSinAngle;
38     private double mCosAngle;
39     private int mDuration;
40     private int mDistance;
41     private int mFinalX, mFinalY;
42 
43     private int mCurrX, mCurrY;
44     private double mCurrV;
45 
getFinalX()46     public int getFinalX() {
47         return mFinalX;
48     }
49 
getFinalY()50     public int getFinalY() {
51         return mFinalY;
52     }
53 
getDuration()54     public int getDuration() {
55         return mDuration;
56     }
57 
getCurrX()58     public int getCurrX() {
59         return mCurrX;
60 
61     }
62 
getCurrY()63     public int getCurrY() {
64         return mCurrY;
65     }
66 
getCurrVelocityX()67     public int getCurrVelocityX() {
68         return (int)Math.round(mCurrV * mCosAngle);
69     }
70 
getCurrVelocityY()71     public int getCurrVelocityY() {
72         return (int)Math.round(mCurrV * mSinAngle);
73     }
74 
fling(int startX, int startY, int velocityX, int velocityY, int minX, int maxX, int minY, int maxY)75     public void fling(int startX, int startY, int velocityX, int velocityY,
76             int minX, int maxX, int minY, int maxY) {
77         mStartX = startX;
78         mStartY = startY;
79         mMinX = minX;
80         mMinY = minY;
81         mMaxX = maxX;
82         mMaxY = maxY;
83 
84         double velocity = Math.hypot(velocityX, velocityY);
85         mSinAngle = velocityY / velocity;
86         mCosAngle = velocityX / velocity;
87         //
88         // The position formula: x(t) = s + (e - s) * (1 - (1 - t / T) ^ d)
89         //     velocity formula: v(t) = d * (e - s) * (1 - t / T) ^ (d - 1) / T
90         // Thus,
91         //     v0 = d * (e - s) / T => (e - s) = v0 * T / d
92         //
93 
94         // Ta = T_ref * (Va / V_ref) ^ (1 / (d - 1)); V_ref = 1 pixel/second;
95         mDuration = (int)Math.round(FLING_DURATION_PARAM
96                 * Math.pow(Math.abs(velocity), 1.0 / (DECELERATED_FACTOR - 1)));
97 
98         // (e - s) = v0 * T / d
99         mDistance = (int)Math.round(
100                 velocity * mDuration / DECELERATED_FACTOR / 1000);
101 
102         mFinalX = getX(1.0f);
103         mFinalY = getY(1.0f);
104     }
105 
computeScrollOffset(float progress)106     public void computeScrollOffset(float progress) {
107         progress = Math.min(progress, 1);
108         float f = 1 - progress;
109         f = 1 - (float) Math.pow(f, DECELERATED_FACTOR);
110         mCurrX = getX(f);
111         mCurrY = getY(f);
112         mCurrV = getV(progress);
113     }
114 
getX(float f)115     private int getX(float f) {
116         int r = (int) Math.round(mStartX + f * mDistance * mCosAngle);
117         if (mCosAngle > 0 && mStartX <= mMaxX) {
118             r = Math.min(r, mMaxX);
119         } else if (mCosAngle < 0 && mStartX >= mMinX) {
120             r = Math.max(r, mMinX);
121         }
122         return r;
123     }
124 
getY(float f)125     private int getY(float f) {
126         int r = (int) Math.round(mStartY + f * mDistance * mSinAngle);
127         if (mSinAngle > 0 && mStartY <= mMaxY) {
128             r = Math.min(r, mMaxY);
129         } else if (mSinAngle < 0 && mStartY >= mMinY) {
130             r = Math.max(r, mMinY);
131         }
132         return r;
133     }
134 
getV(float progress)135     private double getV(float progress) {
136         // velocity formula: v(t) = d * (e - s) * (1 - t / T) ^ (d - 1) / T
137         return DECELERATED_FACTOR * mDistance * 1000 *
138                 Math.pow(1 - progress, DECELERATED_FACTOR - 1) / mDuration;
139     }
140 }
141