1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are met: 6 * * 7 * * Redistributions of source code must retain the above copyright notice, 8 * this list of conditions and the following disclaimer. 9 * 10 * * Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 15 * may be used to endorse or promote products derived from this software 16 * without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 19 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 22 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 23 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 24 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 25 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 26 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 27 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 28 * POSSIBILITY OF SUCH DAMAGE. 29 */ 30 package com.jme3.math; 31 32 import com.jme3.export.*; 33 import java.io.IOException; 34 35 /** 36 * <code>ColorRGBA</code> defines a color made from a collection of red, green 37 * and blue values. An alpha value determines is transparency. All values must 38 * be between 0 and 1. If any value is set higher or lower than these 39 * constraints they are clamped to the min or max. That is, if a value smaller 40 * than zero is set the value clamps to zero. If a value higher than 1 is 41 * passed, that value is clamped to 1. However, because the attributes r, g, b, 42 * a are public for efficiency reasons, they can be directly modified with 43 * invalid values. The client should take care when directly addressing the 44 * values. A call to clamp will assure that the values are within the 45 * constraints. 46 * 47 * @author Mark Powell 48 * @version $Id: ColorRGBA.java,v 1.29 2007/09/09 18:25:14 irrisor Exp $ 49 */ 50 public final class ColorRGBA implements Savable, Cloneable, java.io.Serializable { 51 52 static final long serialVersionUID = 1; 53 /** 54 * the color black (0,0,0). 55 */ 56 public static final ColorRGBA Black = new ColorRGBA(0f, 0f, 0f, 1f); 57 /** 58 * the color white (1,1,1). 59 */ 60 public static final ColorRGBA White = new ColorRGBA(1f, 1f, 1f, 1f); 61 /** 62 * the color gray (.2,.2,.2). 63 */ 64 public static final ColorRGBA DarkGray = new ColorRGBA(0.2f, 0.2f, 0.2f, 1.0f); 65 /** 66 * the color gray (.5,.5,.5). 67 */ 68 public static final ColorRGBA Gray = new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f); 69 /** 70 * the color gray (.8,.8,.8). 71 */ 72 public static final ColorRGBA LightGray = new ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f); 73 /** 74 * the color red (1,0,0). 75 */ 76 public static final ColorRGBA Red = new ColorRGBA(1f, 0f, 0f, 1f); 77 /** 78 * the color green (0,1,0). 79 */ 80 public static final ColorRGBA Green = new ColorRGBA(0f, 1f, 0f, 1f); 81 /** 82 * the color blue (0,0,1). 83 */ 84 public static final ColorRGBA Blue = new ColorRGBA(0f, 0f, 1f, 1f); 85 /** 86 * the color yellow (1,1,0). 87 */ 88 public static final ColorRGBA Yellow = new ColorRGBA(1f, 1f, 0f, 1f); 89 /** 90 * the color magenta (1,0,1). 91 */ 92 public static final ColorRGBA Magenta = new ColorRGBA(1f, 0f, 1f, 1f); 93 /** 94 * the color cyan (0,1,1). 95 */ 96 public static final ColorRGBA Cyan = new ColorRGBA(0f, 1f, 1f, 1f); 97 /** 98 * the color orange (251/255, 130/255,0). 99 */ 100 public static final ColorRGBA Orange = new ColorRGBA(251f / 255f, 130f / 255f, 0f, 1f); 101 /** 102 * the color brown (65/255, 40/255, 25/255). 103 */ 104 public static final ColorRGBA Brown = new ColorRGBA(65f / 255f, 40f / 255f, 25f / 255f, 1f); 105 /** 106 * the color pink (1, 0.68, 0.68). 107 */ 108 public static final ColorRGBA Pink = new ColorRGBA(1f, 0.68f, 0.68f, 1f); 109 /** 110 * the black color with no alpha (0, 0, 0, 0); 111 */ 112 public static final ColorRGBA BlackNoAlpha = new ColorRGBA(0f, 0f, 0f, 0f); 113 /** 114 * The red component of the color. 115 */ 116 public float r; 117 /** 118 * The green component of the color. 119 */ 120 public float g; 121 /** 122 * the blue component of the color. 123 */ 124 public float b; 125 /** 126 * the alpha component of the color. 0 is transparent and 1 is opaque 127 */ 128 public float a; 129 130 /** 131 * Constructor instantiates a new <code>ColorRGBA</code> object. This 132 * color is the default "white" with all values 1. 133 * 134 */ ColorRGBA()135 public ColorRGBA() { 136 r = g = b = a = 1.0f; 137 } 138 139 /** 140 * Constructor instantiates a new <code>ColorRGBA</code> object. The 141 * values are defined as passed parameters. These values are then clamped 142 * to insure that they are between 0 and 1. 143 * @param r the red component of this color. 144 * @param g the green component of this color. 145 * @param b the blue component of this color. 146 * @param a the alpha component of this color. 147 */ ColorRGBA(float r, float g, float b, float a)148 public ColorRGBA(float r, float g, float b, float a) { 149 this.r = r; 150 this.g = g; 151 this.b = b; 152 this.a = a; 153 } 154 155 /** 156 * Copy constructor creates a new <code>ColorRGBA</code> object, based on 157 * a provided color. 158 * @param rgba the <code>ColorRGBA</code> object to copy. 159 */ ColorRGBA(ColorRGBA rgba)160 public ColorRGBA(ColorRGBA rgba) { 161 this.a = rgba.a; 162 this.r = rgba.r; 163 this.g = rgba.g; 164 this.b = rgba.b; 165 } 166 167 /** 168 * 169 * <code>set</code> sets the RGBA values of this color. The values are then 170 * clamped to insure that they are between 0 and 1. 171 * 172 * @param r the red component of this color. 173 * @param g the green component of this color. 174 * @param b the blue component of this color. 175 * @param a the alpha component of this color. 176 * @return this 177 */ set(float r, float g, float b, float a)178 public ColorRGBA set(float r, float g, float b, float a) { 179 this.r = r; 180 this.g = g; 181 this.b = b; 182 this.a = a; 183 return this; 184 } 185 186 /** 187 * <code>set</code> sets the values of this color to those set by a parameter 188 * color. 189 * 190 * @param rgba ColorRGBA the color to set this color to. 191 * @return this 192 */ set(ColorRGBA rgba)193 public ColorRGBA set(ColorRGBA rgba) { 194 if (rgba == null) { 195 r = 0; 196 g = 0; 197 b = 0; 198 a = 0; 199 } else { 200 r = rgba.r; 201 g = rgba.g; 202 b = rgba.b; 203 a = rgba.a; 204 } 205 return this; 206 } 207 208 /** 209 * <code>clamp</code> insures that all values are between 0 and 1. If any 210 * are less than 0 they are set to zero. If any are more than 1 they are 211 * set to one. 212 * 213 */ clamp()214 public void clamp() { 215 if (r < 0) { 216 r = 0; 217 } else if (r > 1) { 218 r = 1; 219 } 220 221 if (g < 0) { 222 g = 0; 223 } else if (g > 1) { 224 g = 1; 225 } 226 227 if (b < 0) { 228 b = 0; 229 } else if (b > 1) { 230 b = 1; 231 } 232 233 if (a < 0) { 234 a = 0; 235 } else if (a > 1) { 236 a = 1; 237 } 238 } 239 240 /** 241 * 242 * <code>getColorArray</code> retrieves the color values of this object as 243 * a four element float array. 244 * @return the float array that contains the color elements. 245 */ getColorArray()246 public float[] getColorArray() { 247 return new float[]{r, g, b, a}; 248 } 249 250 /** 251 * Stores the current r/g/b/a values into the tempf array. The tempf array must have a 252 * length of 4 or greater, or an array index out of bounds exception will be thrown. 253 * @param store The array of floats to store the values into. 254 * @return The float[] after storage. 255 */ getColorArray(float[] store)256 public float[] getColorArray(float[] store) { 257 store[0] = r; 258 store[1] = g; 259 store[2] = b; 260 store[3] = a; 261 return store; 262 } 263 getAlpha()264 public float getAlpha() { 265 return a; 266 } 267 getRed()268 public float getRed() { 269 return r; 270 } 271 getBlue()272 public float getBlue() { 273 return b; 274 } 275 getGreen()276 public float getGreen() { 277 return g; 278 } 279 280 /** 281 * Sets this color to the interpolation by changeAmnt from this to the finalColor 282 * this=(1-changeAmnt)*this + changeAmnt * finalColor 283 * @param finalColor The final color to interpolate towards 284 * @param changeAmnt An amount between 0.0 - 1.0 representing a precentage 285 * change from this towards finalColor 286 */ interpolate(ColorRGBA finalColor, float changeAmnt)287 public void interpolate(ColorRGBA finalColor, float changeAmnt) { 288 this.r = (1 - changeAmnt) * this.r + changeAmnt * finalColor.r; 289 this.g = (1 - changeAmnt) * this.g + changeAmnt * finalColor.g; 290 this.b = (1 - changeAmnt) * this.b + changeAmnt * finalColor.b; 291 this.a = (1 - changeAmnt) * this.a + changeAmnt * finalColor.a; 292 } 293 294 /** 295 * Sets this color to the interpolation by changeAmnt from beginColor to finalColor 296 * this=(1-changeAmnt)*beginColor + changeAmnt * finalColor 297 * @param beginColor The begining color (changeAmnt=0) 298 * @param finalColor The final color to interpolate towards (changeAmnt=1) 299 * @param changeAmnt An amount between 0.0 - 1.0 representing a precentage 300 * change from beginColor towards finalColor 301 */ interpolate(ColorRGBA beginColor, ColorRGBA finalColor, float changeAmnt)302 public void interpolate(ColorRGBA beginColor, ColorRGBA finalColor, float changeAmnt) { 303 this.r = (1 - changeAmnt) * beginColor.r + changeAmnt * finalColor.r; 304 this.g = (1 - changeAmnt) * beginColor.g + changeAmnt * finalColor.g; 305 this.b = (1 - changeAmnt) * beginColor.b + changeAmnt * finalColor.b; 306 this.a = (1 - changeAmnt) * beginColor.a + changeAmnt * finalColor.a; 307 } 308 309 /** 310 * 311 * <code>randomColor</code> is a utility method that generates a random 312 * color. 313 * 314 * @return a random color. 315 */ randomColor()316 public static ColorRGBA randomColor() { 317 ColorRGBA rVal = new ColorRGBA(0, 0, 0, 1); 318 rVal.r = FastMath.nextRandomFloat(); 319 rVal.g = FastMath.nextRandomFloat(); 320 rVal.b = FastMath.nextRandomFloat(); 321 return rVal; 322 } 323 324 /** 325 * Multiplies each r/g/b/a of this color by the r/g/b/a of the given color and 326 * returns the result as a new ColorRGBA. Used as a way of combining colors and lights. 327 * @param c The color to multiply. 328 * @return The new ColorRGBA. this*c 329 */ mult(ColorRGBA c)330 public ColorRGBA mult(ColorRGBA c) { 331 return new ColorRGBA(c.r * r, c.g * g, c.b * b, c.a * a); 332 } 333 334 /** 335 * Multiplies each r/g/b/a of this color by the given scalar and 336 * returns the result as a new ColorRGBA. Used as a way of making colors dimmer 337 * or brighter.. 338 * @param scalar The scalar to multiply. 339 * @return The new ColorRGBA. this*scalar 340 */ mult(float scalar)341 public ColorRGBA mult(float scalar) { 342 return new ColorRGBA(scalar * r, scalar * g, scalar * b, scalar * a); 343 } 344 345 /** 346 * Multiplies each r/g/b/a of this color by the r/g/b/a of the given color and 347 * returns the result as a new ColorRGBA. Used as a way of combining colors and lights. 348 * @param scalar scalar to multiply with 349 * @return The new ColorRGBA. this*c 350 */ multLocal(float scalar)351 public ColorRGBA multLocal(float scalar) { 352 this.r *= scalar; 353 this.g *= scalar; 354 this.b *= scalar; 355 this.a *= scalar; 356 return this; 357 } 358 359 /** 360 * Adds each r/g/b/a of this color by the r/g/b/a of the given color and 361 * returns the result as a new ColorRGBA. 362 * @param c The color to add. 363 * @return The new ColorRGBA. this+c 364 */ add(ColorRGBA c)365 public ColorRGBA add(ColorRGBA c) { 366 return new ColorRGBA(c.r + r, c.g + g, c.b + b, c.a + a); 367 } 368 369 /** 370 * Multiplies each r/g/b/a of this color by the r/g/b/a of the given color and 371 * returns the result as a new ColorRGBA. Used as a way of combining colors and lights. 372 * @param c The color to multiply. 373 * @return The new ColorRGBA. this*c 374 */ addLocal(ColorRGBA c)375 public ColorRGBA addLocal(ColorRGBA c) { 376 set(c.r + r, c.g + g, c.b + b, c.a + a); 377 return this; 378 } 379 380 /** 381 * <code>toString</code> returns the string representation of this color. 382 * The format of the string is:<br> 383 * <Class Name>: [R=RR.RRRR, G=GG.GGGG, B=BB.BBBB, A=AA.AAAA] 384 * @return the string representation of this color. 385 */ toString()386 public String toString() { 387 return "Color[" + r + ", " + g + ", " + b + ", " + a + "]"; 388 } 389 390 @Override clone()391 public ColorRGBA clone() { 392 try { 393 return (ColorRGBA) super.clone(); 394 } catch (CloneNotSupportedException e) { 395 throw new AssertionError(); // can not happen 396 } 397 } 398 399 /** 400 * Saves this ColorRGBA into the given float[] object. 401 * 402 * @param floats 403 * The float[] to take this ColorRGBA. If null, a new float[4] is 404 * created. 405 * @return The array, with R, G, B, A float values in that order 406 */ toArray(float[] floats)407 public float[] toArray(float[] floats) { 408 if (floats == null) { 409 floats = new float[4]; 410 } 411 floats[0] = r; 412 floats[1] = g; 413 floats[2] = b; 414 floats[3] = a; 415 return floats; 416 } 417 418 /** 419 * <code>equals</code> returns true if this color is logically equivalent 420 * to a given color. That is, if the values of the two colors are the same. 421 * False is returned otherwise. 422 * @param o the object to compare againts. 423 * @return true if the colors are equal, false otherwise. 424 */ equals(Object o)425 public boolean equals(Object o) { 426 if (!(o instanceof ColorRGBA)) { 427 return false; 428 } 429 430 if (this == o) { 431 return true; 432 } 433 434 ColorRGBA comp = (ColorRGBA) o; 435 if (Float.compare(r, comp.r) != 0) { 436 return false; 437 } 438 if (Float.compare(g, comp.g) != 0) { 439 return false; 440 } 441 if (Float.compare(b, comp.b) != 0) { 442 return false; 443 } 444 if (Float.compare(a, comp.a) != 0) { 445 return false; 446 } 447 return true; 448 } 449 450 /** 451 * <code>hashCode</code> returns a unique code for this color object based 452 * on it's values. If two colors are logically equivalent, they will return 453 * the same hash code value. 454 * @return the hash code value of this color. 455 */ hashCode()456 public int hashCode() { 457 int hash = 37; 458 hash += 37 * hash + Float.floatToIntBits(r); 459 hash += 37 * hash + Float.floatToIntBits(g); 460 hash += 37 * hash + Float.floatToIntBits(b); 461 hash += 37 * hash + Float.floatToIntBits(a); 462 return hash; 463 } 464 write(JmeExporter e)465 public void write(JmeExporter e) throws IOException { 466 OutputCapsule capsule = e.getCapsule(this); 467 capsule.write(r, "r", 0); 468 capsule.write(g, "g", 0); 469 capsule.write(b, "b", 0); 470 capsule.write(a, "a", 0); 471 } 472 read(JmeImporter e)473 public void read(JmeImporter e) throws IOException { 474 InputCapsule capsule = e.getCapsule(this); 475 r = capsule.readFloat("r", 0); 476 g = capsule.readFloat("g", 0); 477 b = capsule.readFloat("b", 0); 478 a = capsule.readFloat("a", 0); 479 } 480 asBytesRGBA()481 public byte[] asBytesRGBA() { 482 byte[] store = new byte[4]; 483 store[0] = (byte) ((int) (r * 255) & 0xFF); 484 store[1] = (byte) ((int) (g * 255) & 0xFF); 485 store[2] = (byte) ((int) (b * 255) & 0xFF); 486 store[3] = (byte) ((int) (a * 255) & 0xFF); 487 return store; 488 } 489 asIntARGB()490 public int asIntARGB() { 491 int argb = (((int) (a * 255) & 0xFF) << 24) 492 | (((int) (r * 255) & 0xFF) << 16) 493 | (((int) (g * 255) & 0xFF) << 8) 494 | (((int) (b * 255) & 0xFF)); 495 return argb; 496 } 497 asIntRGBA()498 public int asIntRGBA() { 499 int rgba = (((int) (r * 255) & 0xFF) << 24) 500 | (((int) (g * 255) & 0xFF) << 16) 501 | (((int) (b * 255) & 0xFF) << 8) 502 | (((int) (a * 255) & 0xFF)); 503 return rgba; 504 } 505 asIntABGR()506 public int asIntABGR() { 507 int abgr = (((int) (a * 255) & 0xFF) << 24) 508 | (((int) (b * 255) & 0xFF) << 16) 509 | (((int) (g * 255) & 0xFF) << 8) 510 | (((int) (r * 255) & 0xFF)); 511 return abgr; 512 } 513 fromIntARGB(int color)514 public void fromIntARGB(int color) { 515 a = ((byte) (color >> 24) & 0xFF) / 255f; 516 r = ((byte) (color >> 16) & 0xFF) / 255f; 517 g = ((byte) (color >> 8) & 0xFF) / 255f; 518 b = ((byte) (color) & 0xFF) / 255f; 519 } 520 fromIntRGBA(int color)521 public void fromIntRGBA(int color) { 522 r = ((byte) (color >> 24) & 0xFF) / 255f; 523 g = ((byte) (color >> 16) & 0xFF) / 255f; 524 b = ((byte) (color >> 8) & 0xFF) / 255f; 525 a = ((byte) (color) & 0xFF) / 255f; 526 } 527 528 /** 529 * Transform the current ColorRGBA to a Vector3f using 530 * x = r, y = g, z = b. The Alpha value is not used. 531 * 532 * This method is useful to use for shaders assignment. 533 * @return A Vector3f containing the RGB value of current color definition. 534 */ toVector3f()535 public Vector3f toVector3f() { 536 return new Vector3f(r, g, b); 537 } 538 539 /** 540 * Transform the current ColorRGBA to a Vector4f using 541 * x = r, y = g, z = b, w = a. 542 * 543 * This method is useful to use for shaders assignment. 544 * @return A Vector4f containing the RGBA value of current color definition. 545 */ toVector4f()546 public Vector4f toVector4f() { 547 return new Vector4f(r, g, b, a); 548 } 549 } 550