1 /* 2 * Copyright (C) 2009-2012 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_STRUCTURED_ALLOCATION_H 18 #define ANDROID_STRUCTURED_ALLOCATION_H 19 20 #include "rsType.h" 21 22 struct ANativeWindow; 23 24 // --------------------------------------------------------------------------- 25 namespace android { 26 class SurfaceTexture; 27 28 namespace renderscript { 29 30 class Program; 31 32 /***************************************************************************** 33 * CAUTION 34 * 35 * Any layout changes for this class may require a corresponding change to be 36 * made to frameworks/compile/libbcc/lib/ScriptCRT/rs_core.c, which contains 37 * a partial copy of the information below. 38 * 39 *****************************************************************************/ 40 class Allocation : public ObjectBase { 41 // The graphics equivalent of malloc. The allocation contains a structure of elements. 42 43 public: 44 struct Hal { 45 void * drv; 46 47 struct State { 48 const Type * type; 49 50 uint32_t usageFlags; 51 RsAllocationMipmapControl mipmapControl; 52 53 // Cached fields from the Type and Element 54 // to prevent pointer chasing in critical loops. 55 uint32_t dimensionX; 56 uint32_t dimensionY; 57 uint32_t dimensionZ; 58 uint32_t elementSizeBytes; 59 bool hasMipmaps; 60 bool hasFaces; 61 bool hasReferences; 62 void * unused_01; 63 int32_t surfaceTextureID; 64 ANativeWindow *wndSurface; 65 SurfaceTexture *surfaceTexture; 66 }; 67 State state; 68 69 struct DrvState { 70 mutable void * mallocPtr; 71 mutable uint32_t stride; 72 } drvState; 73 74 }; 75 Hal mHal; 76 77 static Allocation * createAllocation(Context *rsc, const Type *, uint32_t usages, 78 RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE, 79 void *ptr = 0); 80 virtual ~Allocation(); 81 void updateCache(); 82 getPtr()83 void * getPtr() const {return mHal.drvState.mallocPtr;} getType()84 const Type * getType() const {return mHal.state.type;} 85 86 void syncAll(Context *rsc, RsAllocationUsageType src); 87 88 void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len); 89 90 void resize1D(Context *rsc, uint32_t dimX); 91 void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY); 92 93 void data(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, const void *data, size_t sizeBytes); 94 void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 95 uint32_t w, uint32_t h, const void *data, size_t sizeBytes); 96 void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, RsAllocationCubemapFace face, 97 uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes); 98 99 void elementData(Context *rsc, uint32_t x, 100 const void *data, uint32_t elementOff, size_t sizeBytes); 101 void elementData(Context *rsc, uint32_t x, uint32_t y, 102 const void *data, uint32_t elementOff, size_t sizeBytes); 103 104 void read(void *data); 105 106 void addProgramToDirty(const Program *); 107 void removeProgramToDirty(const Program *); 108 109 virtual void dumpLOGV(const char *prefix) const; 110 virtual void serialize(OStream *stream) const; getClassId()111 virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; } 112 static Allocation *createFromStream(Context *rsc, IStream *stream); 113 getIsScript()114 bool getIsScript() const { 115 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0; 116 } getIsTexture()117 bool getIsTexture() const { 118 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0; 119 } getIsRenderTarget()120 bool getIsRenderTarget() const { 121 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) != 0; 122 } getIsBufferObject()123 bool getIsBufferObject() const { 124 return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0; 125 } 126 127 void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const; 128 void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const; 129 virtual bool freeChildren(); 130 131 void sendDirty(const Context *rsc) const; getHasGraphicsMipmaps()132 bool getHasGraphicsMipmaps() const { 133 return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE; 134 } 135 136 int32_t getSurfaceTextureID(const Context *rsc); 137 void setSurfaceTexture(const Context *rsc, SurfaceTexture *st); 138 void setSurface(const Context *rsc, RsNativeWindow sur); 139 void ioSend(const Context *rsc); 140 void ioReceive(const Context *rsc); 141 142 protected: 143 Vector<const Program *> mToDirtyList; 144 ObjectBaseRef<const Type> mType; setType(const Type * t)145 void setType(const Type *t) { 146 mType.set(t); 147 mHal.state.type = t; 148 } 149 150 private: 151 void freeChildrenUnlocked(); 152 Allocation(Context *rsc, const Type *, uint32_t usages, RsAllocationMipmapControl mc, void *ptr); 153 154 uint32_t getPackedSize() const; 155 static void writePackedData(const Type *type, uint8_t *dst, const uint8_t *src, bool dstPadded); 156 void unpackVec3Allocation(const void *data, size_t dataSize); 157 void packVec3Allocation(OStream *stream) const; 158 }; 159 160 } 161 } 162 #endif 163 164