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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.input.event;
34 
35 import com.jme3.input.KeyInput;
36 
37 /**
38  * Keyboard key event.
39  *
40  * @author Kirill Vainer
41  */
42 public class KeyInputEvent extends InputEvent {
43 
44     private int keyCode;
45     private char keyChar;
46     private boolean pressed;
47     private boolean repeating;
48 
KeyInputEvent(int keyCode, char keyChar, boolean pressed, boolean repeating)49     public KeyInputEvent(int keyCode, char keyChar, boolean pressed, boolean repeating) {
50         this.keyCode = keyCode;
51         this.keyChar = keyChar;
52         this.pressed = pressed;
53         this.repeating = repeating;
54     }
55 
56     /**
57      * Returns the key character. Returns 0 if the key has no character.
58      *
59      * @return the key character. 0 if the key has no character.
60      */
getKeyChar()61     public char getKeyChar() {
62         return keyChar;
63     }
64 
65     /**
66      * The key code.
67      * <p>
68      * See KEY_*** constants in {@link KeyInput}.
69      *
70      * @return key code.
71      */
getKeyCode()72     public int getKeyCode() {
73         return keyCode;
74     }
75 
76     /**
77      * Returns true if this event is key press, false is it was a key release.
78      *
79      * @return true if this event is key press, false is it was a key release.
80      */
isPressed()81     public boolean isPressed() {
82         return pressed;
83     }
84 
85     /**
86      * Returns true if this event is a repeat event. Not used anymore.
87      *
88      * @return true if this event is a repeat event
89      */
isRepeating()90     public boolean isRepeating() {
91         return repeating;
92     }
93 
94     /**
95      * Returns true if this event is a key release, false if it was a key press.
96      *
97      * @return true if this event is a key release, false if it was a key press.
98      */
isReleased()99     public boolean isReleased() {
100         return !pressed;
101     }
102 
103     @Override
toString()104     public String toString(){
105         String str = "Key(CODE="+keyCode;
106         if (keyChar != '\0')
107             str = str + ", CHAR=" + keyChar;
108 
109         if (repeating){
110             return str + ", REPEATING)";
111         }else if (pressed){
112             return str + ", PRESSED)";
113         }else{
114             return str + ", RELEASED)";
115         }
116     }
117 }
118