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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package com.jme3.input.event;
33 
34 /**
35  * <code>TouchEvent</code> represents a single event from multi-touch input devices
36  * @author larynx
37  */
38 public class TouchEvent extends InputEvent {
39 
40     public enum Type {
41 
42         /**
43          * Touch down event, fields: posX, posY, pressure
44          */
45         DOWN,
46         /**
47          * Move/Drag event, fields: posX, posY, deltaX, deltaY, pressure
48          */
49         MOVE,
50         /**
51          * Touch up event, fields: posX, posY, pressure
52          */
53         UP,
54         /**
55          * Virtual keyboard or hardware key event down, fields: keyCode, characters
56          */
57         KEY_DOWN,
58         /**
59          * Virtual keyboard or hardware key event up, fields: keyCode, characters
60          */
61         KEY_UP,
62         // Single finger gestures
63         FLING,
64         TAP,
65         DOUBLETAP,
66         LONGPRESSED,
67         // Two finger scale events
68         /**
69          * Two finger scale event start, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan
70          */
71         SCALE_START,
72         /**
73          * Two finger scale event, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan
74          */
75         SCALE_MOVE,
76         /**
77          * Two finger scale event end, fields: posX/posY = getFocusX/Y, scaleFactor, scaleSpan
78          */
79         SCALE_END,
80         /**
81          *  Scroll event
82          */
83         SCROLL,
84         /**
85          * The user has performed a down MotionEvent and not performed a move or up yet. This event is commonly used to provide visual feedback to the user to let them know that their action has been recognized i.e. highlight an element.
86          */
87         SHOWPRESS,
88         // Others
89         OUTSIDE,
90         IDLE
91     }
92     private Type type = Type.IDLE;
93     private int pointerId;
94     private float posX;
95     private float posY;
96     private float deltaX;
97     private float deltaY;
98     private float pressure;
99 
100     // Used only with KEY* events
101     private int keyCode;
102     private String characters;
103     // Used only with SCALE* events
104     private float scaleFactor;
105     private float scaleSpan;
106 
TouchEvent()107     public TouchEvent() {
108         set(Type.IDLE, 0f, 0f, 0f, 0f);
109     }
110 
TouchEvent(Type type, float x, float y, float deltax, float deltay)111     public TouchEvent(Type type, float x, float y, float deltax, float deltay) {
112         set(type, x, y, deltax, deltay);
113     }
114 
set(Type type)115     public void set(Type type) {
116         set(type, 0f, 0f, 0f, 0f);
117     }
118 
set(Type type, float x, float y, float deltax, float deltay)119     public void set(Type type, float x, float y, float deltax, float deltay) {
120         this.type = type;
121         this.posX = x;
122         this.posY = y;
123         this.deltaX = deltax;
124         this.deltaY = deltay;
125         pointerId = 0;
126         pressure = 0;
127         keyCode = 0;
128         scaleFactor = 0;
129         scaleSpan = 0;
130         characters = "";
131         consumed = false;
132     }
133 
134     /**
135      * Returns the type of touch event.
136      *
137      * @return the type of touch event.
138      */
getType()139     public Type getType() {
140         return type;
141     }
142 
getX()143     public float getX() {
144         return posX;
145     }
146 
getY()147     public float getY() {
148         return posY;
149     }
150 
getDeltaX()151     public float getDeltaX() {
152         return deltaX;
153     }
154 
getDeltaY()155     public float getDeltaY() {
156         return deltaY;
157     }
158 
getPressure()159     public float getPressure()
160     {
161         return pressure;
162     }
163 
setPressure(float pressure)164     public void setPressure(float pressure)
165     {
166         this.pressure = pressure;
167     }
168 
getPointerId()169     public int getPointerId()
170     {
171         return pointerId;
172     }
173 
setPointerId(int pointerId)174     public void setPointerId(int pointerId) {
175         this.pointerId = pointerId;
176     }
177 
getKeyCode()178     public int getKeyCode() {
179         return keyCode;
180     }
181 
setKeyCode(int keyCode)182     public void setKeyCode(int keyCode) {
183         this.keyCode = keyCode;
184     }
185 
getCharacters()186     public String getCharacters() {
187         return characters;
188     }
189 
setCharacters(String characters)190     public void setCharacters(String characters) {
191         this.characters = characters;
192     }
193 
getScaleFactor()194     public float getScaleFactor() {
195         return scaleFactor;
196     }
197 
setScaleFactor(float scaleFactor)198     public void setScaleFactor(float scaleFactor) {
199         this.scaleFactor = scaleFactor;
200     }
201 
getScaleSpan()202     public float getScaleSpan() {
203         return scaleSpan;
204     }
205 
setScaleSpan(float scaleSpan)206     public void setScaleSpan(float scaleSpan) {
207         this.scaleSpan = scaleSpan;
208     }
209 }
210