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1 /*
2  * Copyright © 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include <cstdio>
25 #include <stdlib.h>
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
31 extern "C" {
32 #include "program/hash_table.h"
33 }
34 
35 hash_table *glsl_type::array_types = NULL;
36 hash_table *glsl_type::record_types = NULL;
37 void *glsl_type::mem_ctx = NULL;
38 
39 void
init_hieralloc_type_ctx(void)40 glsl_type::init_hieralloc_type_ctx(void)
41 {
42    if (glsl_type::mem_ctx == NULL) {
43       glsl_type::mem_ctx = hieralloc_autofree_context();
44       assert(glsl_type::mem_ctx != NULL);
45    }
46 }
47 
glsl_type(GLenum gl_type,glsl_base_type base_type,unsigned vector_elements,unsigned matrix_columns,const char * name)48 glsl_type::glsl_type(GLenum gl_type,
49 		     glsl_base_type base_type, unsigned vector_elements,
50 		     unsigned matrix_columns, const char *name) :
51    gl_type(gl_type),
52    base_type(base_type),
53    sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54    sampler_type(0),
55    vector_elements(vector_elements), matrix_columns(matrix_columns),
56    length(0)
57 {
58    init_hieralloc_type_ctx();
59    this->name = hieralloc_strdup(this->mem_ctx, name);
60    /* Neither dimension is zero or both dimensions are zero.
61     */
62    assert((vector_elements == 0) == (matrix_columns == 0));
63    memset(& fields, 0, sizeof(fields));
64 }
65 
glsl_type(GLenum gl_type,enum glsl_sampler_dim dim,bool shadow,bool array,unsigned type,const char * name)66 glsl_type::glsl_type(GLenum gl_type,
67 		     enum glsl_sampler_dim dim, bool shadow, bool array,
68 		     unsigned type, const char *name) :
69    gl_type(gl_type),
70    base_type(GLSL_TYPE_SAMPLER),
71    sampler_dimensionality(dim), sampler_shadow(shadow),
72    sampler_array(array), sampler_type(type),
73    vector_elements(0), matrix_columns(0),
74    length(0)
75 {
76    init_hieralloc_type_ctx();
77    this->name = hieralloc_strdup(this->mem_ctx, name);
78    memset(& fields, 0, sizeof(fields));
79 }
80 
glsl_type(const glsl_struct_field * fields,unsigned num_fields,const char * name)81 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82 		     const char *name) :
83    base_type(GLSL_TYPE_STRUCT),
84    sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85    sampler_type(0),
86    vector_elements(0), matrix_columns(0),
87    length(num_fields)
88 {
89    unsigned int i;
90 
91    init_hieralloc_type_ctx();
92    this->name = hieralloc_strdup(this->mem_ctx, name);
93    this->fields.structure = hieralloc_array(this->mem_ctx,
94 					 glsl_struct_field, length);
95    for (i = 0; i < length; i++) {
96       this->fields.structure[i].type = fields[i].type;
97       this->fields.structure[i].name = hieralloc_strdup(this->fields.structure,
98 						     fields[i].name);
99    }
100 }
101 
102 static void
add_types_to_symbol_table(glsl_symbol_table * symtab,const struct glsl_type * types,unsigned num_types,bool warn)103 add_types_to_symbol_table(glsl_symbol_table *symtab,
104 			  const struct glsl_type *types,
105 			  unsigned num_types, bool warn)
106 {
107    (void) warn;
108 
109    for (unsigned i = 0; i < num_types; i++) {
110       symtab->add_type(types[i].name, & types[i]);
111    }
112 }
113 
114 void
generate_100ES_types(glsl_symbol_table * symtab)115 glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
116 {
117    add_types_to_symbol_table(symtab, builtin_core_types,
118 			     Elements(builtin_core_types),
119 			     false);
120    add_types_to_symbol_table(symtab, builtin_structure_types,
121 			     Elements(builtin_structure_types),
122 			     false);
123    add_types_to_symbol_table(symtab, &void_type, 1, false);
124 }
125 
126 void
generate_110_types(glsl_symbol_table * symtab)127 glsl_type::generate_110_types(glsl_symbol_table *symtab)
128 {
129    generate_100ES_types(symtab);
130 
131    add_types_to_symbol_table(symtab, builtin_110_types,
132 			     Elements(builtin_110_types),
133 			     false);
134    add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
135 			     Elements(builtin_110_deprecated_structure_types),
136 			     false);
137 }
138 
139 
140 void
generate_120_types(glsl_symbol_table * symtab)141 glsl_type::generate_120_types(glsl_symbol_table *symtab)
142 {
143    generate_110_types(symtab);
144 
145    add_types_to_symbol_table(symtab, builtin_120_types,
146 			     Elements(builtin_120_types), false);
147 }
148 
149 
150 void
generate_130_types(glsl_symbol_table * symtab)151 glsl_type::generate_130_types(glsl_symbol_table *symtab)
152 {
153    generate_120_types(symtab);
154 
155    add_types_to_symbol_table(symtab, builtin_130_types,
156 			     Elements(builtin_130_types), false);
157    generate_EXT_texture_array_types(symtab, false);
158 }
159 
160 
161 void
generate_ARB_texture_rectangle_types(glsl_symbol_table * symtab,bool warn)162 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
163 						bool warn)
164 {
165    add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
166 			     Elements(builtin_ARB_texture_rectangle_types),
167 			     warn);
168 }
169 
170 
171 void
generate_EXT_texture_array_types(glsl_symbol_table * symtab,bool warn)172 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
173 					    bool warn)
174 {
175    add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
176 			     Elements(builtin_EXT_texture_array_types),
177 			     warn);
178 }
179 
180 
181 void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state * state)182 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
183 {
184    switch (state->language_version) {
185    case 100:
186       assert(state->es_shader);
187       glsl_type::generate_100ES_types(state->symbols);
188       break;
189    case 110:
190       glsl_type::generate_110_types(state->symbols);
191       break;
192    case 120:
193       glsl_type::generate_120_types(state->symbols);
194       break;
195    case 130:
196       glsl_type::generate_130_types(state->symbols);
197       break;
198    default:
199       /* error */
200       break;
201    }
202 
203    if (state->ARB_texture_rectangle_enable) {
204       glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
205 					   state->ARB_texture_rectangle_warn);
206    }
207 
208    if (state->EXT_texture_array_enable && state->language_version < 130) {
209       // These are already included in 130; don't create twice.
210       glsl_type::generate_EXT_texture_array_types(state->symbols,
211 				       state->EXT_texture_array_warn);
212    }
213 }
214 
215 
get_base_type() const216 const glsl_type *glsl_type::get_base_type() const
217 {
218    switch (base_type) {
219    case GLSL_TYPE_UINT:
220       return uint_type;
221    case GLSL_TYPE_INT:
222       return int_type;
223    case GLSL_TYPE_FLOAT:
224       return float_type;
225    case GLSL_TYPE_BOOL:
226       return bool_type;
227    default:
228       return error_type;
229    }
230 }
231 
232 
233 void
_mesa_glsl_release_types(void)234 _mesa_glsl_release_types(void)
235 {
236    if (glsl_type::array_types != NULL) {
237       hash_table_dtor(glsl_type::array_types);
238       glsl_type::array_types = NULL;
239    }
240 
241    if (glsl_type::record_types != NULL) {
242       hash_table_dtor(glsl_type::record_types);
243       glsl_type::record_types = NULL;
244    }
245 }
246 
247 
glsl_type(const glsl_type * array,unsigned length)248 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
249    base_type(GLSL_TYPE_ARRAY),
250    sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
251    sampler_type(0),
252    vector_elements(0), matrix_columns(0),
253    name(NULL), length(length)
254 {
255    this->fields.array = array;
256    /* Inherit the gl type of the base. The GL type is used for
257     * uniform/statevar handling in Mesa and the arrayness of the type
258     * is represented by the size rather than the type.
259     */
260    this->gl_type = array->gl_type;
261 
262    /* Allow a maximum of 10 characters for the array size.  This is enough
263     * for 32-bits of ~0.  The extra 3 are for the '[', ']', and terminating
264     * NUL.
265     */
266    const unsigned name_length = strlen(array->name) + 10 + 3;
267    char *const n = (char *) hieralloc_size(this->mem_ctx, name_length);
268 
269    if (length == 0)
270       snprintf(n, name_length, "%s[]", array->name);
271    else
272       snprintf(n, name_length, "%s[%u]", array->name, length);
273 
274    this->name = n;
275 }
276 
277 
278 const glsl_type *
get_instance(unsigned base_type,unsigned rows,unsigned columns)279 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
280 {
281    if (base_type == GLSL_TYPE_VOID)
282       return &void_type;
283 
284    if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
285       return error_type;
286 
287    /* Treat GLSL vectors as Nx1 matrices.
288     */
289    if (columns == 1) {
290       switch (base_type) {
291       case GLSL_TYPE_UINT:
292 	 return uint_type + (rows - 1);
293       case GLSL_TYPE_INT:
294 	 return int_type + (rows - 1);
295       case GLSL_TYPE_FLOAT:
296 	 return float_type + (rows - 1);
297       case GLSL_TYPE_BOOL:
298 	 return bool_type + (rows - 1);
299       default:
300 	 return error_type;
301       }
302    } else {
303       if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
304 	 return error_type;
305 
306       /* GLSL matrix types are named mat{COLUMNS}x{ROWS}.  Only the following
307        * combinations are valid:
308        *
309        *   1 2 3 4
310        * 1
311        * 2   x x x
312        * 3   x x x
313        * 4   x x x
314        */
315 #define IDX(c,r) (((c-1)*3) + (r-1))
316 
317       switch (IDX(columns, rows)) {
318       case IDX(2,2): return mat2_type;
319       case IDX(2,3): return mat2x3_type;
320       case IDX(2,4): return mat2x4_type;
321       case IDX(3,2): return mat3x2_type;
322       case IDX(3,3): return mat3_type;
323       case IDX(3,4): return mat3x4_type;
324       case IDX(4,2): return mat4x2_type;
325       case IDX(4,3): return mat4x3_type;
326       case IDX(4,4): return mat4_type;
327       default: return error_type;
328       }
329    }
330 
331    assert(!"Should not get here.");
332    return error_type;
333 }
334 
335 
336 const glsl_type *
get_array_instance(const glsl_type * base,unsigned array_size)337 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
338 {
339 
340    if (array_types == NULL) {
341       array_types = hash_table_ctor(64, hash_table_string_hash,
342 				    hash_table_string_compare);
343    }
344 
345    /* Generate a name using the base type pointer in the key.  This is
346     * done because the name of the base type may not be unique across
347     * shaders.  For example, two shaders may have different record types
348     * named 'foo'.
349     */
350    char key[128];
351    snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
352 
353    const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
354    if (t == NULL) {
355       t = new glsl_type(base, array_size);
356 
357       hash_table_insert(array_types, (void *) t, hieralloc_strdup(mem_ctx, key));
358    }
359 
360    assert(t->base_type == GLSL_TYPE_ARRAY);
361    assert(t->length == array_size);
362    assert(t->fields.array == base);
363 
364    return t;
365 }
366 
367 
368 int
record_key_compare(const void * a,const void * b)369 glsl_type::record_key_compare(const void *a, const void *b)
370 {
371    const glsl_type *const key1 = (glsl_type *) a;
372    const glsl_type *const key2 = (glsl_type *) b;
373 
374    /* Return zero is the types match (there is zero difference) or non-zero
375     * otherwise.
376     */
377    if (strcmp(key1->name, key2->name) != 0)
378       return 1;
379 
380    if (key1->length != key2->length)
381       return 1;
382 
383    for (unsigned i = 0; i < key1->length; i++) {
384       if (key1->fields.structure[i].type != key2->fields.structure[i].type)
385 	 return 1;
386       if (strcmp(key1->fields.structure[i].name,
387 		 key2->fields.structure[i].name) != 0)
388 	 return 1;
389    }
390 
391    return 0;
392 }
393 
394 
395 unsigned
record_key_hash(const void * a)396 glsl_type::record_key_hash(const void *a)
397 {
398    const glsl_type *const key = (glsl_type *) a;
399    char hash_key[128];
400    unsigned size = 0;
401 
402    size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
403 
404    for (unsigned i = 0; i < key->length; i++) {
405       if (size >= sizeof(hash_key))
406 	 break;
407 
408       size += snprintf(& hash_key[size], sizeof(hash_key) - size,
409 		       "%p", (void *) key->fields.structure[i].type);
410    }
411 
412    return hash_table_string_hash(& hash_key);
413 }
414 
415 
416 const glsl_type *
get_record_instance(const glsl_struct_field * fields,unsigned num_fields,const char * name)417 glsl_type::get_record_instance(const glsl_struct_field *fields,
418 			       unsigned num_fields,
419 			       const char *name)
420 {
421    const glsl_type key(fields, num_fields, name);
422 
423    if (record_types == NULL) {
424       record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
425    }
426 
427    const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
428    if (t == NULL) {
429       t = new glsl_type(fields, num_fields, name);
430 
431       hash_table_insert(record_types, (void *) t, t);
432    }
433 
434    assert(t->base_type == GLSL_TYPE_STRUCT);
435    assert(t->length == num_fields);
436    assert(strcmp(t->name, name) == 0);
437 
438    return t;
439 }
440 
441 
442 const glsl_type *
field_type(const char * name) const443 glsl_type::field_type(const char *name) const
444 {
445    if (this->base_type != GLSL_TYPE_STRUCT)
446       return error_type;
447 
448    for (unsigned i = 0; i < this->length; i++) {
449       if (strcmp(name, this->fields.structure[i].name) == 0)
450 	 return this->fields.structure[i].type;
451    }
452 
453    return error_type;
454 }
455 
456 
457 int
field_index(const char * name) const458 glsl_type::field_index(const char *name) const
459 {
460    if (this->base_type != GLSL_TYPE_STRUCT)
461       return -1;
462 
463    for (unsigned i = 0; i < this->length; i++) {
464       if (strcmp(name, this->fields.structure[i].name) == 0)
465 	 return i;
466    }
467 
468    return -1;
469 }
470 
471 
472 unsigned
component_slots() const473 glsl_type::component_slots() const
474 {
475    switch (this->base_type) {
476    case GLSL_TYPE_UINT:
477    case GLSL_TYPE_INT:
478    case GLSL_TYPE_FLOAT:
479    case GLSL_TYPE_BOOL:
480       return this->components();
481 
482    case GLSL_TYPE_STRUCT: {
483       unsigned size = 0;
484 
485       for (unsigned i = 0; i < this->length; i++)
486 	 size += this->fields.structure[i].type->component_slots();
487 
488       return size;
489    }
490 
491    case GLSL_TYPE_ARRAY:
492       return this->length * this->fields.array->component_slots();
493 
494    default:
495       return 0;
496    }
497 }
498