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1 /* -*- c++ -*- */
2 /*
3  * Copyright © 2010 Intel Corporation
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
23  */
24 
25 #include "glsl_symbol_table.h"
26 
27 class symbol_table_entry {
28 public:
29    /* Callers of this hieralloc-based new need not call delete. It's
30     * easier to just hieralloc_free 'ctx' (or any of its ancestors). */
operator new(size_t size,void * ctx)31    static void* operator new(size_t size, void *ctx)
32    {
33       void *entry = hieralloc_size(ctx, size);
34       assert(entry != NULL);
35       return entry;
36    }
37 
38    /* If the user *does* call delete, that's OK, we will just
39     * hieralloc_free in that case. Here, C++ will have already called the
40     * destructor so tell hieralloc not to do that again. */
operator delete(void * table)41    static void operator delete(void *table)
42    {
43       hieralloc_set_destructor(table, NULL);
44       hieralloc_free(table);
45    }
46 
symbol_table_entry(ir_variable * v)47    symbol_table_entry(ir_variable *v)                     : v(v), f(0), t(0) {}
symbol_table_entry(ir_function * f)48    symbol_table_entry(ir_function *f)                     : v(0), f(f), t(0) {}
symbol_table_entry(const glsl_type * t)49    symbol_table_entry(const glsl_type *t)                 : v(0), f(0), t(t) {}
50 
51    ir_variable *v;
52    ir_function *f;
53    const glsl_type *t;
54 };
55 
glsl_symbol_table(void * ctx)56 glsl_symbol_table::glsl_symbol_table(void * ctx)
57 {
58    this->language_version = 120;
59    this->table = _mesa_symbol_table_ctor();
60    this->mem_ctx = hieralloc_allocate(ctx, 0, "symbol table entries");
61 }
62 
~glsl_symbol_table()63 glsl_symbol_table::~glsl_symbol_table()
64 {
65    _mesa_symbol_table_dtor(table);
66    //hieralloc_free(mem_ctx); parent context free will free this
67 }
68 
push_scope()69 void glsl_symbol_table::push_scope()
70 {
71    _mesa_symbol_table_push_scope(table);
72 }
73 
pop_scope()74 void glsl_symbol_table::pop_scope()
75 {
76    _mesa_symbol_table_pop_scope(table);
77 }
78 
name_declared_this_scope(const char * name)79 bool glsl_symbol_table::name_declared_this_scope(const char *name)
80 {
81    return _mesa_symbol_table_symbol_scope(table, -1, name) == 0;
82 }
83 
add_variable(ir_variable * v)84 bool glsl_symbol_table::add_variable(ir_variable *v)
85 {
86    if (this->language_version == 110) {
87       /* In 1.10, functions and variables have separate namespaces. */
88       symbol_table_entry *existing = get_entry(v->name);
89       if (name_declared_this_scope(v->name)) {
90 	 /* If there's already an existing function (not a constructor!) in
91 	  * the current scope, just update the existing entry to include 'v'.
92 	  */
93 	 if (existing->v == NULL && existing->t == NULL) {
94 	    existing->v = v;
95 	    return true;
96 	 }
97       } else {
98 	 /* If not declared at this scope, add a new entry.  But if an existing
99 	  * entry includes a function, propagate that to this block - otherwise
100 	  * the new variable declaration would shadow the function.
101 	  */
102 	 symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
103 	 if (existing != NULL)
104 	    entry->f = existing->f;
105 	 int added = _mesa_symbol_table_add_symbol(table, -1, v->name, entry);
106 	 assert(added == 0);
107 	 (void)added;
108 	 return true;
109       }
110       return false;
111    }
112 
113    /* 1.20+ rules: */
114    symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(v);
115    return _mesa_symbol_table_add_symbol(table, -1, v->name, entry) == 0;
116 }
117 
add_type(const char * name,const glsl_type * t)118 bool glsl_symbol_table::add_type(const char *name, const glsl_type *t)
119 {
120    symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(t);
121    return _mesa_symbol_table_add_symbol(table, -1, name, entry) == 0;
122 }
123 
add_function(ir_function * f)124 bool glsl_symbol_table::add_function(ir_function *f)
125 {
126    if (this->language_version == 110 && name_declared_this_scope(f->name)) {
127       /* In 1.10, functions and variables have separate namespaces. */
128       symbol_table_entry *existing = get_entry(f->name);
129       if ((existing->f == NULL) && (existing->t == NULL)) {
130 	 existing->f = f;
131 	 return true;
132       }
133    }
134    symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
135    return _mesa_symbol_table_add_symbol(table, -1, f->name, entry) == 0;
136 }
137 
add_global_function(ir_function * f)138 void glsl_symbol_table::add_global_function(ir_function *f)
139 {
140    symbol_table_entry *entry = new(mem_ctx) symbol_table_entry(f);
141    int added = _mesa_symbol_table_add_global_symbol(table, -1, f->name, entry);
142    assert(added == 0);
143 }
144 
get_variable(const char * name)145 ir_variable *glsl_symbol_table::get_variable(const char *name)
146 {
147    symbol_table_entry *entry = get_entry(name);
148    return entry != NULL ? entry->v : NULL;
149 }
150 
get_type(const char * name)151 const glsl_type *glsl_symbol_table::get_type(const char *name)
152 {
153    symbol_table_entry *entry = get_entry(name);
154    return entry != NULL ? entry->t : NULL;
155 }
156 
get_function(const char * name)157 ir_function *glsl_symbol_table::get_function(const char *name)
158 {
159    symbol_table_entry *entry = get_entry(name);
160    return entry != NULL ? entry->f : NULL;
161 }
162 
get_entry(const char * name)163 symbol_table_entry *glsl_symbol_table::get_entry(const char *name)
164 {
165    return (symbol_table_entry *)
166       _mesa_symbol_table_find_symbol(table, -1, name);
167 }
168