Searched defs:ghost (Results 1 – 5 of 5) sorted by relevance
56 btPairCachingGhostObject* ghost = new btPairCachingGhostObject(); in Java_com_jme3_bullet_objects_PhysicsGhostObject_createGhostObject() local67 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setGhostFlags() local83 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsLocation() local99 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsRotation__JLcom_jme3_math_Matrix3f_2() local115 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsGhostObject_setPhysicsRotation__JLcom_jme3_math_Quaternion_2() local131 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsGhostObject_getPhysicsLocation() local147 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsGhostObject_getPhysicsRotation() local163 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsGhostObject_getPhysicsRotationMatrix() local205 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsGhostObject_getOverlappingObjects() local222 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsGhostObject_getOverlappingCount() local[all …]
54 btPairCachingGhostObject* ghost = new btPairCachingGhostObject(); in Java_com_jme3_bullet_objects_PhysicsCharacter_createGhostObject() local65 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(ghostId); in Java_com_jme3_bullet_objects_PhysicsCharacter_setCharacterFlags() local82 btPairCachingGhostObject* ghost = reinterpret_cast<btPairCachingGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject() local281 btGhostObject* ghost = reinterpret_cast<btGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsCharacter_getPhysicsLocation() local297 btGhostObject* ghost = reinterpret_cast<btGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsCharacter_setCcdSweptSphereRadius() local313 btGhostObject* ghost = reinterpret_cast<btGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsCharacter_setCcdMotionThreshold() local329 btGhostObject* ghost = reinterpret_cast<btGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdSweptSphereRadius() local345 btGhostObject* ghost = reinterpret_cast<btGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdMotionThreshold() local361 btGhostObject* ghost = reinterpret_cast<btGhostObject*>(objectId); in Java_com_jme3_bullet_objects_PhysicsCharacter_getCcdSquareMotionThreshold() local
133 GhostComponent ghost = parentObject.findByClass(GhostComponent.class); in die() local
358 GameObject ghost = factory.spawnPlayerGhost(x, y, parentObject, ghostTime); in stateMove() local
40 …Element:this.element,_proportionallyResizeElements:[],_helper:j.helper||j.ghost||j.animate?j.helpe… property