Searched defs:inputTargets (Results 1 – 1 of 1) sorted by relevance
757 Vector<InputTarget> inputTargets; in dispatchKeyLocked() local807 Vector<InputTarget> inputTargets; in dispatchMotionLocked() local876 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked()1020 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { in findFocusedWindowTargetsLocked()1084 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, in findTouchedWindowTargetsLocked()1563 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) { in addWindowTargetLocked()1576 void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) { in addMonitoringTargetsLocked()