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Searched defs:inputTargets (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/services/input/
DInputDispatcher.cpp757 Vector<InputTarget> inputTargets; in dispatchKeyLocked() local
807 Vector<InputTarget> inputTargets; in dispatchMotionLocked() local
876 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { in dispatchEventLocked()
1020 const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) { in findFocusedWindowTargetsLocked()
1084 const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, in findTouchedWindowTargetsLocked()
1563 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) { in addWindowTargetLocked()
1576 void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) { in addMonitoringTargetsLocked()