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/external/webkit/Source/WebCore/platform/graphics/filters/
DFETurbulence.cpp289 float lowFrequency = floorf(tileWidth * m_baseFrequencyX) / tileWidth; in calculateTurbulenceValueForPoint() local
298 float lowFrequency = floorf(tileHeight * m_baseFrequencyY) / tileHeight; in calculateTurbulenceValueForPoint() local