Searched defs:lowFrequency (Results 1 – 1 of 1) sorted by relevance
289 float lowFrequency = floorf(tileWidth * m_baseFrequencyX) / tileWidth; in calculateTurbulenceValueForPoint() local298 float lowFrequency = floorf(tileHeight * m_baseFrequencyY) / tileHeight; in calculateTurbulenceValueForPoint() local