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1 //
2 // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // Config.h: Defines the egl::Config class, describing the format, type
8 // and size for an egl::Surface. Implements EGLConfig and related functionality.
9 // [EGL 1.4] section 3.4 page 15.
10 
11 #ifndef INCLUDE_CONFIG_H_
12 #define INCLUDE_CONFIG_H_
13 
14 #define EGLAPI
15 #include <EGL/egl.h>
16 #include <d3d9.h>
17 
18 #include <set>
19 
20 #include "common/angleutils.h"
21 
22 namespace egl
23 {
24 class Display;
25 
26 class Config
27 {
28   public:
29     Config(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample);
30 
31     void setDefaults();
32     void set(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample);
33     EGLConfig getHandle() const;
34 
35     const D3DDISPLAYMODE mDisplayMode;
36     const D3DFORMAT mRenderTargetFormat;
37     const D3DFORMAT mDepthStencilFormat;
38     const EGLint mMultiSample;
39 
40     EGLint mBufferSize;              // Depth of the color buffer
41     EGLint mRedSize;                 // Bits of Red in the color buffer
42     EGLint mGreenSize;               // Bits of Green in the color buffer
43     EGLint mBlueSize;                // Bits of Blue in the color buffer
44     EGLint mLuminanceSize;           // Bits of Luminance in the color buffer
45     EGLint mAlphaSize;               // Bits of Alpha in the color buffer
46     EGLint mAlphaMaskSize;           // Bits of Alpha Mask in the mask buffer
47     EGLBoolean mBindToTextureRGB;    // True if bindable to RGB textures.
48     EGLBoolean mBindToTextureRGBA;   // True if bindable to RGBA textures.
49     EGLenum mColorBufferType;        // Color buffer type
50     EGLenum mConfigCaveat;           // Any caveats for the configuration
51     EGLint mConfigID;                // Unique EGLConfig identifier
52     EGLint mConformant;              // Whether contexts created with this config are conformant
53     EGLint mDepthSize;               // Bits of Z in the depth buffer
54     EGLint mLevel;                   // Frame buffer level
55     EGLBoolean mMatchNativePixmap;   // Match the native pixmap format
56     EGLint mMaxPBufferWidth;         // Maximum width of pbuffer
57     EGLint mMaxPBufferHeight;        // Maximum height of pbuffer
58     EGLint mMaxPBufferPixels;        // Maximum size of pbuffer
59     EGLint mMaxSwapInterval;         // Maximum swap interval
60     EGLint mMinSwapInterval;         // Minimum swap interval
61     EGLBoolean mNativeRenderable;    // EGL_TRUE if native rendering APIs can render to surface
62     EGLint mNativeVisualID;          // Handle of corresponding native visual
63     EGLint mNativeVisualType;        // Native visual type of the associated visual
64     EGLint mRenderableType;          // Which client rendering APIs are supported.
65     EGLint mSampleBuffers;           // Number of multisample buffers
66     EGLint mSamples;                 // Number of samples per pixel
67     EGLint mStencilSize;             // Bits of Stencil in the stencil buffer
68     EGLint mSurfaceType;             // Which types of EGL surfaces are supported.
69     EGLenum mTransparentType;        // Type of transparency supported
70     EGLint mTransparentRedValue;     // Transparent red value
71     EGLint mTransparentGreenValue;   // Transparent green value
72     EGLint mTransparentBlueValue;    // Transparent blue value
73 };
74 
75 // Function object used by STL sorting routines for ordering Configs according to [EGL] section 3.4.1 page 24.
76 class SortConfig
77 {
78   public:
79     explicit SortConfig(const EGLint *attribList);
80 
81     bool operator()(const Config *x, const Config *y) const;
82     bool operator()(const Config &x, const Config &y) const;
83 
84   private:
85     void scanForWantedComponents(const EGLint *attribList);
86     EGLint wantedComponentsSize(const Config &config) const;
87 
88     bool mWantRed;
89     bool mWantGreen;
90     bool mWantBlue;
91     bool mWantAlpha;
92     bool mWantLuminance;
93 };
94 
95 class ConfigSet
96 {
97     friend Display;
98 
99   public:
100     ConfigSet();
101 
102     void add(D3DDISPLAYMODE displayMode, EGLint minSwapInterval, EGLint maxSwapInterval, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat, EGLint multiSample);
103     size_t size() const;
104     bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
105     const egl::Config *get(EGLConfig configHandle);
106 
107   private:
108     DISALLOW_COPY_AND_ASSIGN(ConfigSet);
109 
110     typedef std::set<Config, SortConfig> Set;
111     typedef Set::iterator Iterator;
112     Set mSet;
113 
114     static const EGLint mSortAttribs[];
115 };
116 }
117 
118 #endif   // INCLUDE_CONFIG_H_
119