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1 /*
2  * Copyright (C) 2009 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef WebGLTexture_h
27 #define WebGLTexture_h
28 
29 #include "WebGLObject.h"
30 
31 #include <wtf/PassRefPtr.h>
32 #include <wtf/RefCounted.h>
33 #include <wtf/Vector.h>
34 
35 namespace WebCore {
36 
37 class WebGLTexture : public WebGLObject {
38 public:
~WebGLTexture()39     virtual ~WebGLTexture() { deleteObject(); }
40 
41     static PassRefPtr<WebGLTexture> create(WebGLRenderingContext*);
42 
43     void setTarget(GC3Denum target, GC3Dint maxLevel);
44     void setParameteri(GC3Denum pname, GC3Dint param);
45     void setParameterf(GC3Denum pname, GC3Dfloat param);
46 
getTarget()47     GC3Denum getTarget() const { return m_target; }
48 
getMinFilter()49     int getMinFilter() const { return m_minFilter; }
50 
51     void setLevelInfo(GC3Denum target, GC3Dint level, GC3Denum internalFormat, GC3Dsizei width, GC3Dsizei height, GC3Denum type);
52 
53     bool canGenerateMipmaps();
54     // Generate all level information.
55     void generateMipmapLevelInfo();
56 
57     GC3Denum getInternalFormat(GC3Denum target, GC3Dint level) const;
58     GC3Denum getType(GC3Denum target, GC3Dint level) const;
59     GC3Dsizei getWidth(GC3Denum target, GC3Dint level) const;
60     GC3Dsizei getHeight(GC3Denum target, GC3Dint level) const;
61 
62     // Whether width/height is NotPowerOfTwo.
63     static bool isNPOT(GC3Dsizei, GC3Dsizei);
64 
65     bool isNPOT() const;
66     // Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL ES 2.0 Sec 3.8.2).
67     bool needToUseBlackTexture() const;
68 
hasEverBeenBound()69     bool hasEverBeenBound() const { return object() && m_target; }
70 
71     static GC3Dint computeLevelCount(GC3Dsizei width, GC3Dsizei height);
72 
73 protected:
74     WebGLTexture(WebGLRenderingContext*);
75 
76     virtual void deleteObjectImpl(Platform3DObject);
77 
78 private:
79     class LevelInfo {
80     public:
LevelInfo()81         LevelInfo()
82             : valid(false)
83             , internalFormat(0)
84             , width(0)
85             , height(0)
86             , type(0)
87         {
88         }
89 
setInfo(GC3Denum internalFmt,GC3Dsizei w,GC3Dsizei h,GC3Denum tp)90         void setInfo(GC3Denum internalFmt, GC3Dsizei w, GC3Dsizei h, GC3Denum tp)
91         {
92             valid = true;
93             internalFormat = internalFmt;
94             width = w;
95             height = h;
96             type = tp;
97         }
98 
99         bool valid;
100         GC3Denum internalFormat;
101         GC3Dsizei width;
102         GC3Dsizei height;
103         GC3Denum type;
104     };
105 
isTexture()106     virtual bool isTexture() const { return true; }
107 
108     void update();
109 
110     int mapTargetToIndex(GC3Denum) const;
111 
112     const LevelInfo* getLevelInfo(GC3Denum target, GC3Dint level) const;
113 
114     GC3Denum m_target;
115 
116     GC3Denum m_minFilter;
117     GC3Denum m_magFilter;
118     GC3Denum m_wrapS;
119     GC3Denum m_wrapT;
120 
121     Vector<Vector<LevelInfo> > m_info;
122 
123     bool m_isNPOT;
124     bool m_isComplete;
125     bool m_needToUseBlackTexture;
126 };
127 
128 } // namespace WebCore
129 
130 #endif // WebGLTexture_h
131