Searched defs:near (Results 1 – 8 of 8) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
D | PssmShadowUtil.java | 57 public static void updateFrustumSplits(float[] splits, float near, float far, float lambda) { in updateFrustumSplits()
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D | ShadowUtil.java | 104 float near = nearOverride; in updateFrustumPoints() local
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
D | 3d-raytrace.js | 160 Triangle.prototype.intersect = function(orig, dir, near, far) { argument 189 Scene.prototype.intersect = function(origin, dir, near, far) { argument
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
D | 3d-raytrace.js | 160 Triangle.prototype.intersect = function(orig, dir, near, far) { argument 189 Scene.prototype.intersect = function(origin, dir, near, far) { argument
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/external/jmonkeyengine/engine/src/core/com/jme3/input/ |
D | FlyByCamera.java | 277 float near = cam.getFrustumNear(); in zoomCamera() local
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | Camera.java | 743 public void setFrustum(float near, float far, float left, float right, in setFrustum() 764 public void setFrustumPerspective(float fovY, float aspect, float near, in setFrustumPerspective()
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D | RenderManager.java | 82 private float near, far; field in RenderManager
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/external/jmonkeyengine/engine/src/core/com/jme3/math/ |
D | Matrix4f.java | 863 …public void fromFrustum(float near, float far, float left, float right, float top, float bottom, b… in fromFrustum()
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