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Searched defs:numer (Results 1 – 12 of 12) sorted by relevance

/external/skia/src/core/
DSkColor.cpp29 static inline SkScalar ByteDivToScalar(int numer, U8CPU denom) { in ByteDivToScalar()
DSkMath.cpp259 int32_t SkDivBits(int32_t numer, int32_t denom, int shift_bias) { in SkDivBits()
323 SkFixed SkFixedMod(SkFixed numer, SkFixed denom) { in SkFixedMod()
DSkGeometry.cpp105 static int valid_unit_divide(SkScalar numer, SkScalar denom, SkScalar* ratio) in valid_unit_divide()
409 Sk64 numer, denom, tmp; in SkChopQuadAtMaxCurvature() local
DSkMatrix.cpp296 static inline SkFixed roundidiv(SkFixed numer, int denom) { in roundidiv()
/external/skia/src/effects/
DSkEmbossMask.cpp112 SkFixed numer = lx * nx + ly * ny + lz_dot_nz; in Emboss() local
DSkGradientShader.cpp2204 static unsigned div_64(int numer, int denom) { in div_64()
/external/skia/include/core/
DSkFixed.h130 #define SkFixedDiv(numer, denom) SkDivBits(numer, denom, 16) argument
139 #define SkFractDiv(numer, denom) SkDivBits(numer, denom, 30) argument
/external/quake/quake/src/QW/client/
Dmathlib.c498 void FloorDivMod (double numer, double denom, int *quotient, in FloorDivMod()
/external/quake/quake/src/WinQuake/
Dmathlib.cpp500 void FloorDivMod (double numer, double denom, int *quotient, in FloorDivMod()
/external/jmonkeyengine/engine/src/core/com/jme3/bounding/
DBoundingBox.java856 private boolean clip(float denom, float numer, float[] t) { in clip()
/external/mesa3d/include/c99/
Dinttypes.h280 imaxdiv_t __cdecl imaxdiv(intmax_t numer, intmax_t denom) in imaxdiv()
/external/skia/tests/
DMathTest.cpp439 SkFixed numer = rand.nextS(); in TestMath() local