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Searched defs:quad (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
DFullscreenBlur.java76 static void addOffsets(Renderable quad, float advance) { in addOffsets()
124 Renderable quad = sceneManager.getRenderableQuad("ScreenAlignedQuadS", selectCol); in addBlurPasses() local
155 Renderable quad = sceneManager.getRenderableQuad("ScreenAlignedQuadComposite", drawTex); in addCompositePass() local
DSimpleAppRS.java102 Renderable quad = mScene.appendNewRenderable(); in setupColoredQuad() local
120 Renderable quad = mScene.appendNewRenderable(); in setupTexturedQuad() local
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
DRotateFilter.java153 Quad quad = new Quad(x0, x1, x2, x3); in updateParameters() local
DStraightenFilter.java151 Quad quad = new Quad(p0, p1, p2, p3); in updateParameters() local
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp231 Quad quad(Point(x, y), in SetSourceRect() local
238 void ShaderProgram::SetSourceRegion(const Quad& quad) { in SetSourceRegion()
247 Quad quad(Point(x, y), in SetTargetRect() local
254 void ShaderProgram::SetTargetRegion(const Quad& quad) { in SetTargetRegion()
/frameworks/base/libs/hwui/
DCaches.cpp376 uint16_t quad = i * 4; in getRegionMesh() local
DLayerRenderer.cpp165 uint16_t quad = i * 4; in generateMesh() local
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
DSceneManager.java449 Renderable quad = new Renderable(); in getRenderableQuad() local