Searched defs:restLength (Results 1 – 9 of 9) sorted by relevance
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | VehicleWheel.java | 62 protected float restLength = 1f; field in VehicleWheel 74 float restLength, float radius, boolean frontWheel) { in VehicleWheel() 80 float restLength, float radius, boolean frontWheel) { in VehicleWheel() 277 public void setRestLength(float restLength) { in setRestLength()
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D | PhysicsVehicle.java | 503 float restLength = physicsVehicleWheel.getRestLength(); in getDebugShape() local
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
D | VehicleWheel.java | 62 protected float restLength = 1f; field in VehicleWheel 74 float restLength, float radius, boolean frontWheel) { in VehicleWheel() 80 float restLength, float radius, boolean frontWheel) { in VehicleWheel() 285 public void setRestLength(float restLength) { in setRestLength()
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D | PhysicsVehicle.java | 149 …ong objectId, Vector3f location, Vector3f direction, Vector3f axle, float restLength, float radius… in addWheel() 520 float restLength = physicsVehicleWheel.getRestLength(); in getDebugShape() local
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
D | TestPhysicsCar.java | 127 float restLength = 0.3f; in buildPlayer() local
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D | TestAttachDriver.java | 155 float restLength = 0.3f; in buildPlayer() local
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/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_objects_VehicleWheel.cpp | 82 …ensionTravelCm, jfloat maxSuspensionForce, jfloat radius, jboolean frontWheel, jfloat restLength) { in Java_com_jme3_bullet_objects_VehicleWheel_applyInfo()
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D | com_jme3_bullet_objects_PhysicsVehicle.cpp | 130 …jlong vehicleId, jobject location, jobject direction, jobject axle, jfloat restLength, jfloat radi… in Java_com_jme3_bullet_objects_PhysicsVehicle_addWheel()
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
D | VehicleControl.java | 203 float restLength = physicsVehicleWheel.getRestLength(); in render() local
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