/frameworks/base/graphics/java/android/renderscript/ |
D | Element.java | 300 public static Element BOOLEAN(RenderScript rs) { in BOOLEAN() 314 public static Element U8(RenderScript rs) { in U8() 328 public static Element I8(RenderScript rs) { in I8() 335 public static Element U16(RenderScript rs) { in U16() 342 public static Element I16(RenderScript rs) { in I16() 349 public static Element U32(RenderScript rs) { in U32() 356 public static Element I32(RenderScript rs) { in I32() 363 public static Element U64(RenderScript rs) { in U64() 370 public static Element I64(RenderScript rs) { in I64() 377 public static Element F32(RenderScript rs) { in F32() [all …]
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D | Sampler.java | 57 Sampler(int id, RenderScript rs) { in Sampler() 104 public static Sampler CLAMP_NEAREST(RenderScript rs) { in CLAMP_NEAREST() 124 public static Sampler CLAMP_LINEAR(RenderScript rs) { in CLAMP_LINEAR() 144 public static Sampler CLAMP_LINEAR_MIP_LINEAR(RenderScript rs) { in CLAMP_LINEAR_MIP_LINEAR() 164 public static Sampler WRAP_NEAREST(RenderScript rs) { in WRAP_NEAREST() 184 public static Sampler WRAP_LINEAR(RenderScript rs) { in WRAP_LINEAR() 204 public static Sampler WRAP_LINEAR_MIP_LINEAR(RenderScript rs) { in WRAP_LINEAR_MIP_LINEAR() 231 public Builder(RenderScript rs) { in Builder()
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D | ProgramRaster.java | 56 ProgramRaster(int id, RenderScript rs) { in ProgramRaster() 85 public static ProgramRaster CULL_BACK(RenderScript rs) { in CULL_BACK() 97 public static ProgramRaster CULL_FRONT(RenderScript rs) { in CULL_FRONT() 109 public static ProgramRaster CULL_NONE(RenderScript rs) { in CULL_NONE() 129 public Builder(RenderScript rs) { in Builder()
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D | FileA3D.java | 133 static synchronized BaseObj internalCreate(RenderScript rs, IndexEntry entry) { in internalCreate() 158 IndexEntry(RenderScript rs, int index, int id, String name, EntryType type) { in IndexEntry() 171 FileA3D(int id, RenderScript rs, InputStream stream) { in FileA3D() 232 static public FileA3D createFromAsset(RenderScript rs, AssetManager mgr, String path) { in createFromAsset() 253 static public FileA3D createFromFile(RenderScript rs, String path) { in createFromFile() 273 static public FileA3D createFromFile(RenderScript rs, File path) { in createFromFile() 287 static public FileA3D createFromResource(RenderScript rs, Resources res, int id) { in createFromResource()
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D | ScriptC.java | 44 protected ScriptC(int id, RenderScript rs) { in ScriptC() 56 protected ScriptC(RenderScript rs, Resources resources, int resourceID) { in ScriptC() 66 …private static synchronized int internalCreate(RenderScript rs, Resources resources, int resourceI… in internalCreate()
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D | Path.java | 44 Path(int id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { in Path() 69 … public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { in createStaticPath() 75 …public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx, A… in createStaticPath() 79 …public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx) { in createDynamicPath() 83 …public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx, … in createDynamicPath()
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D | ProgramVertexFixedFunction.java | 33 ProgramVertexFixedFunction(int id, RenderScript rs) { in ProgramVertexFixedFunction() 53 public InternalBuilder(RenderScript rs) { in InternalBuilder() 124 public Builder(RenderScript rs) { in Builder() 138 static Type getConstantInputType(RenderScript rs) { in getConstantInputType() 221 public Constants(RenderScript rs) { in Constants()
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D | Font.java | 153 Font(int id, RenderScript rs) { in Font() 161 … static public Font createFromFile(RenderScript rs, Resources res, String path, float pointSize) { in createFromFile() 177 static public Font createFromFile(RenderScript rs, Resources res, File path, float pointSize) { in createFromFile() 184 … static public Font createFromAsset(RenderScript rs, Resources res, String path, float pointSize) { in createFromAsset() 200 static public Font createFromResource(RenderScript rs, Resources res, int id, float pointSize) { in createFromResource() 240 …static public Font create(RenderScript rs, Resources res, String familyName, Style fontStyle, floa… in create()
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D | ProgramFragment.java | 41 ProgramFragment(int id, RenderScript rs) { in ProgramFragment() 55 public Builder(RenderScript rs) { in Builder()
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D | ProgramVertex.java | 54 ProgramVertex(int id, RenderScript rs) { in ProgramVertex() 94 public Builder(RenderScript rs) { in Builder()
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D | ProgramStore.java | 148 ProgramStore(int id, RenderScript rs) { in ProgramStore() 237 public static ProgramStore BLEND_NONE_DEPTH_TEST(RenderScript rs) { in BLEND_NONE_DEPTH_TEST() 258 public static ProgramStore BLEND_NONE_DEPTH_NONE(RenderScript rs) { in BLEND_NONE_DEPTH_NONE() 282 public static ProgramStore BLEND_ALPHA_DEPTH_TEST(RenderScript rs) { in BLEND_ALPHA_DEPTH_TEST() 304 public static ProgramStore BLEND_ALPHA_DEPTH_NONE(RenderScript rs) { in BLEND_ALPHA_DEPTH_NONE() 333 public Builder(RenderScript rs) { in Builder()
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D | BaseObj.java | 28 BaseObj(int id, RenderScript rs) { in BaseObj() 51 int getID(RenderScript rs) { in getID()
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D | AllocationAdapter.java | 28 AllocationAdapter(int id, RenderScript rs, Allocation alloc) { in AllocationAdapter() 33 int getID(RenderScript rs) { in getID() 214 static public AllocationAdapter create1D(RenderScript rs, Allocation a) { in create1D() 225 static public AllocationAdapter create2D(RenderScript rs, Allocation a) { in create2D()
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | Renderable.java | 71 RenderScriptGL rs = SceneManager.getRS(); in setRenderState() local 100 RenderScriptGL rs = SceneManager.getRS(); in setTransform() local 136 void updateTextures(RenderScriptGL rs) { in updateTextures() 164 ScriptField_Renderable_s getRsField(RenderScriptGL rs, Resources res) { in getRsField() 177 void updateVertexConstants(RenderScriptGL rs) { in updateVertexConstants() 190 void updateFragmentConstants(RenderScriptGL rs) { in updateFragmentConstants() 203 void updateFieldItem(RenderScriptGL rs) { in updateFieldItem()
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D | SceneManager.java | 90 RenderScriptGL rs = sSceneManager.mRS; in getDefault() local 165 static Allocation createFromBitmap(Bitmap b, RenderScriptGL rs, boolean isCube) { in createFromBitmap() 177 public static Allocation loadCubemap(String name, RenderScriptGL rs, Resources res) { in loadCubemap() 181 public static Allocation loadCubemap(int id, RenderScriptGL rs, Resources res) { in loadCubemap() 185 public static Allocation loadTexture2D(String name, RenderScriptGL rs, Resources res) { in loadTexture2D() 189 public static Allocation loadTexture2D(int id, RenderScriptGL rs, Resources res) { in loadTexture2D() 193 public static ProgramStore BLEND_ADD_DEPTH_NONE(RenderScript rs) { in BLEND_ADD_DEPTH_NONE() 202 static Allocation getStringAsAllocation(RenderScript rs, String str) { in getStringAsAllocation() 301 RenderScriptGL rs = getRS(); in getDefaultVS() local 347 RenderScriptGL rs = getRS(); in getColorFS() local [all …]
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D | Transform.java | 53 RenderScriptGL rs = SceneManager.getRS(); in updateRSChildData() local 76 RenderScriptGL rs = SceneManager.getRS(); in getRSData() local
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D | Camera.java | 81 RenderScriptGL rs = SceneManager.getRS(); in setName() local 93 RenderScriptGL rs = SceneManager.getRS(); in getRSData() local
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D | FragmentShader.java | 41 public Builder(RenderScriptGL rs) { in Builder() 104 RenderScriptGL rs = SceneManager.getRS(); in getTextureParams() local 144 RenderScriptGL rs = SceneManager.getRS(); in getRSData() local
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D | VertexShader.java | 37 public Builder(RenderScriptGL rs) { in Builder() 88 RenderScriptGL rs = SceneManager.getRS(); in getRSData() local
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D | LightBase.java | 75 RenderScriptGL rs = SceneManager.getRS(); in updateRSData() local 93 RenderScriptGL rs = SceneManager.getRS(); in getRSData() local
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D | TextureCube.java | 76 RenderScriptGL rs = SceneManager.getRS(); in load() local 91 RenderScriptGL rs = SceneManager.getRS(); in getRsData() local
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D | Texture2D.java | 75 RenderScriptGL rs = SceneManager.getRS(); in load() local 90 RenderScriptGL rs = SceneManager.getRS(); in getRsData() local
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/frameworks/rs/cpp/ |
D | Element.cpp | 151 Element::Element(void *id, RenderScript *rs, in Element() 225 Element::Element(void *id, RenderScript *rs, in Element() 298 sp<const Element> Element::createUser(RenderScript *rs, RsDataType dt) { in createUser() 303 sp<const Element> Element::createVector(RenderScript *rs, RsDataType dt, uint32_t size) { in createVector() 311 sp<const Element> Element::createPixel(RenderScript *rs, RsDataType dt, RsDataKind dk) { in createPixel() 378 Element::Builder::Builder(RenderScript *rs) { in Builder()
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D | Type.cpp | 67 Type::Type(void *id, RenderScript *rs) : BaseObj(id, rs) { in Type() 99 Type::Builder::Builder(RenderScript *rs, sp<const Element> e) { in Builder()
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
D | FullscreenBlur.java | 57 static void createRenderTargets(RenderScriptGL rs, int w, int h) { in createRenderTargets() 94 static void addBlurPasses(Scene scene, RenderScriptGL rs, Camera cam) { in addBlurPasses() 148 static void addCompositePass(Scene scene, RenderScriptGL rs, Camera cam) { in addCompositePass() 160 static private FragmentShader getShader(Resources res, RenderScriptGL rs, in getShader() 173 static void initShaders(Resources res, RenderScriptGL rs) { in initShaders()
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