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Searched defs:shapeId (Results 1 – 7 of 7) sorted by relevance

/external/jmonkeyengine/engine/src/bullet-native/
Dcom_jme3_bullet_collision_shapes_CollisionShape.cpp49 (JNIEnv * env, jobject object, jlong shapeId) { in Java_com_jme3_bullet_collision_shapes_CollisionShape_getMargin()
65 (JNIEnv * env, jobject object, jlong shapeId, jobject scale) { in Java_com_jme3_bullet_collision_shapes_CollisionShape_setLocalScaling()
83 (JNIEnv * env, jobject object, jlong shapeId, jfloat newMargin) { in Java_com_jme3_bullet_collision_shapes_CollisionShape_setMargin()
99 (JNIEnv * env, jobject object, jlong shapeId) { in Java_com_jme3_bullet_collision_shapes_CollisionShape_finalizeNative()
Dcom_jme3_bullet_util_DebugShapeFactory.cpp90 (JNIEnv *env, jclass clazz, jlong shapeId, jobject callback) { in Java_com_jme3_bullet_util_DebugShapeFactory_getVertices()
Dcom_jme3_bullet_collision_PhysicsCollisionObject.cpp50 (JNIEnv * env, jobject object, jlong objectId, jlong shapeId) { in Java_com_jme3_bullet_collision_PhysicsCollisionObject_attachCollisionShape()
Dcom_jme3_bullet_objects_PhysicsRigidBody.cpp50 (JNIEnv *env, jobject object, jfloat mass, jlong motionstatId, jlong shapeId) { in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody()
328 (JNIEnv *env, jobject object, jlong bodyId, jlong shapeId, jfloat mass) { in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps()
688 (JNIEnv *env, jobject object, jlong bodyId, jlong shapeId) { in Java_com_jme3_bullet_objects_PhysicsRigidBody_setCollisionShape()
Dcom_jme3_bullet_objects_PhysicsCharacter.cpp81 (JNIEnv *env, jobject object, jlong objectId, jlong shapeId, jfloat stepHeight) { in Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject()
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/
DDebugShapeFactory.java122 private static native void getVertices(long shapeId, DebugMeshCallback buffer); in getVertices()
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
DPhysicsCharacter.java98 private native long createCharacterObject(long objectId, long shapeId, float stepHeight); in createCharacterObject()