Searched defs:shapeId (Results 1 – 7 of 7) sorted by relevance
/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_collision_shapes_CollisionShape.cpp | 49 (JNIEnv * env, jobject object, jlong shapeId) { in Java_com_jme3_bullet_collision_shapes_CollisionShape_getMargin() 65 (JNIEnv * env, jobject object, jlong shapeId, jobject scale) { in Java_com_jme3_bullet_collision_shapes_CollisionShape_setLocalScaling() 83 (JNIEnv * env, jobject object, jlong shapeId, jfloat newMargin) { in Java_com_jme3_bullet_collision_shapes_CollisionShape_setMargin() 99 (JNIEnv * env, jobject object, jlong shapeId) { in Java_com_jme3_bullet_collision_shapes_CollisionShape_finalizeNative()
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D | com_jme3_bullet_util_DebugShapeFactory.cpp | 90 (JNIEnv *env, jclass clazz, jlong shapeId, jobject callback) { in Java_com_jme3_bullet_util_DebugShapeFactory_getVertices()
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D | com_jme3_bullet_collision_PhysicsCollisionObject.cpp | 50 (JNIEnv * env, jobject object, jlong objectId, jlong shapeId) { in Java_com_jme3_bullet_collision_PhysicsCollisionObject_attachCollisionShape()
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D | com_jme3_bullet_objects_PhysicsRigidBody.cpp | 50 (JNIEnv *env, jobject object, jfloat mass, jlong motionstatId, jlong shapeId) { in Java_com_jme3_bullet_objects_PhysicsRigidBody_createRigidBody() 328 (JNIEnv *env, jobject object, jlong bodyId, jlong shapeId, jfloat mass) { in Java_com_jme3_bullet_objects_PhysicsRigidBody_updateMassProps() 688 (JNIEnv *env, jobject object, jlong bodyId, jlong shapeId) { in Java_com_jme3_bullet_objects_PhysicsRigidBody_setCollisionShape()
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D | com_jme3_bullet_objects_PhysicsCharacter.cpp | 81 (JNIEnv *env, jobject object, jlong objectId, jlong shapeId, jfloat stepHeight) { in Java_com_jme3_bullet_objects_PhysicsCharacter_createCharacterObject()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
D | DebugShapeFactory.java | 122 private static native void getVertices(long shapeId, DebugMeshCallback buffer); in getVertices()
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
D | PhysicsCharacter.java | 98 private native long createCharacterObject(long objectId, long shapeId, float stepHeight); in createCharacterObject()
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