Searched defs:tex (Results 1 – 10 of 10) sorted by relevance
42 int tex = readTextureOnGlTexImage ? ( 1 << READ_TEXTURE_DATA_ON_GLTEXIMAGE_BIT) : 0; in setTraceOptions() local
54 void GLEScmContext::setActiveTexture(GLenum tex) { in setActiveTexture()58 void GLEScmContext::setClientActiveTexture(GLenum tex) { in setClientActiveTexture()132 unsigned int tex = GL_TEXTURE0+i; in setupArraysPointers() local
173 static ObjectLocalName TextureLocalName(GLenum target, unsigned int tex) { in TextureLocalName()178 static TextureData* getTextureData(ObjectLocalName tex){ in getTextureData()199 unsigned int tex = ctx->getBindedTexture(target); in getTextureTargetData() local233 TextureData* tex = getTextureData(texture); in glIsTexture() local1488 unsigned int tex = ctx->getBindedTexture(target); in glTexImage2D() local1665 ObjectLocalName tex = TextureLocalName(target,ctx->getBindedTexture(target)); in glEGLImageTargetTexture2DOES() local2281 ObjectLocalName tex = TextureLocalName(GL_TEXTURE_2D,texname); in glDrawTexOES() local
183 unsigned int tex = ctx->shareGroup()->genGlobalName(TEXTURE); in validate() local
174 void GLEScontext::setActiveTexture(GLenum tex) { in setActiveTexture()676 void GLEScontext::setBindedTexture(GLenum target, unsigned int tex) { in setBindedTexture()
210 GLTexture tex = null; in texParameter() local
179 final GLTexture tex = serverTexture.textures.valueAt(i); in codeGenServerTexture() local
364 TextureRec* tex = m_tex.textures + m_tex.numTextures; in addTextureRec() local
263 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter() local
119 static ObjectLocalName TextureLocalName(GLenum target,unsigned int tex) { in TextureLocalName()124 static TextureData* getTextureData(ObjectLocalName tex) { in getTextureData()139 unsigned int tex = ctx->getBindedTexture(target); in getTextureTargetData() local1530 TextureData* tex = getTextureData(texture); in glIsTexture() local1767 unsigned int tex = ctx->getBindedTexture(target); in glTexImage2D() local2018 ObjectLocalName tex = TextureLocalName(target,ctx->getBindedTexture(target)); in glEGLImageTargetTexture2DOES() local