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Searched defs:u2 (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/libs/hwui/
DPatch.cpp236 float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth; in generateRow() local
267 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad()
DFontRenderer.cpp127 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
189 const float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
864 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip()
904 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad()
928 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad()
DLayerRenderer.cpp156 const float u2 = r->right * texX; in generateMesh() local
DOpenGLRenderer.cpp879 const float u2 = r->right * texX; in composeLayerRegion() local
1581 float u2 = float(x + 1) / meshWidth; in drawBitmapMesh() local
1645 const float u2 = fmin(1.0f, srcRight / width); in drawBitmap() local
2922 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { in resetDrawTextureTexCoords()
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
Dconceal.cpp142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; in CopyVopMB() local
/frameworks/rs/driver/
DrsdGL.cpp545 float x2, float y2, float z2, float u2, float v2, in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp202 float x2, float y2, float z2, float u2, float v2, in SC_DrawQuadTexCoords()
/frameworks/rs/
DrsFont.cpp98 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local
660 float u2, float v2, in appendMeshQuad()
DrsScriptC_LibGL.cpp152 float x2, float y2, float z2, float u2, float v2, in rsrDrawQuadTexCoords()