Searched defs:u2 (Results 1 – 9 of 9) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Patch.cpp | 236 float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth; in generateRow() local 267 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad()
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D | FontRenderer.cpp | 127 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local 189 const float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local 864 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip() 904 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad() 928 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad()
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D | LayerRenderer.cpp | 156 const float u2 = r->right * texX; in generateMesh() local
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D | OpenGLRenderer.cpp | 879 const float u2 = r->right * texX; in composeLayerRegion() local 1581 float u2 = float(x + 1) / meshWidth; in drawBitmapMesh() local 1645 const float u2 = fmin(1.0f, srcRight / width); in drawBitmap() local 2922 void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { in resetDrawTextureTexCoords()
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
D | conceal.cpp | 142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; in CopyVopMB() local
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/frameworks/rs/driver/ |
D | rsdGL.cpp | 545 float x2, float y2, float z2, float u2, float v2, in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 202 float x2, float y2, float z2, float u2, float v2, in SC_DrawQuadTexCoords()
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/frameworks/rs/ |
D | rsFont.cpp | 98 float u2 = glyph->mBitmapMaxU; in drawCachedGlyph() local 660 float u2, float v2, in appendMeshQuad()
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D | rsScriptC_LibGL.cpp | 152 float x2, float y2, float z2, float u2, float v2, in rsrDrawQuadTexCoords()
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