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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 #ifdef SDL_JOYSTICK_OS2
25 
26 /* OS/2 Joystick driver, contributed by Daniel Caetano */
27 
28 #include <mem.h>
29 
30 #define INCL_DOSDEVICES
31 #define INCL_DOSDEVIOCTL
32 #define INCL_DOSMEMMGR
33 #include <os2.h>
34 #include "joyos2.h"
35 
36 #include "SDL_joystick.h"
37 #include "SDL_events.h"
38 #include "../SDL_sysjoystick.h"
39 #include "../SDL_joystick_c.h"
40 
41 HFILE hJoyPort = NULL;		/* Joystick GAME$ Port Address */
42 #define MAX_JOYSTICKS	2	/* Maximum of two joysticks */
43 #define MAX_AXES	4			/* each joystick can have up to 4 axes */
44 #define MAX_BUTTONS	8		/* 8 buttons */
45 #define MAX_HATS	0			/* 0 hats - OS/2 doesn't support it */
46 #define MAX_BALLS	0			/* and 0 balls - OS/2 doesn't support it */
47 #define AXIS_MIN -32768		/* minimum value for axes coordinate */
48 #define AXIS_MAX 32767		/* maximum value for axes coordinate */
49 #define MAX_JOYNAME	128	/* Joystick name may have 128 characters */
50 /* limit axes to 256 possible positions to filter out noise */
51 #define JOY_AXIS_THRESHOLD (((AXIS_MAX)-(AXIS_MIN))/256)
52 /* Calc Button Flag for buttons A to D */
53 #define JOY_BUTTON_FLAG(n) (1<<n)
54 
55 /* Joystick data... hold information about detected devices */
56 typedef struct SYS_JoyData_s
57 {
58 Sint8					id;								// Device ID
59 char					szDeviceName[MAX_JOYNAME];	// Device Name
60 char					axes;								// Number of axes
61 char					buttons;							// Number of buttons
62 char					hats;								// Number of buttons
63 char					balls;							// Number of buttons
64 int					axes_min[MAX_AXES];			// minimum callibration value for axes
65 int					axes_med[MAX_AXES];			// medium callibration value for axes
66 int					axes_max[MAX_AXES];			// maximum callibration value for axes
67 int					buttoncalc[4];					// Used for buttons 5, 6, 7 and 8.
68 } SYS_JoyData_t, *SYS_JoyData_p;
69 
70 SYS_JoyData_t SYS_JoyData[MAX_JOYSTICKS];
71 
72 
73 /* Structure used to convert data from OS/2 driver format to SDL format */
74 struct joystick_hwdata
75 {
76 Sint8					id;
77 struct _transaxes
78 	{
79 	int offset;					/* Center Offset */
80 	float scale1;				/* Center to left/up Scale */
81 	float scale2;				/* Center to right/down Scale */
82 	} transaxes[MAX_AXES];
83 };
84 
85 /* Structure used to get values from Joystick Environment Variable */
86 struct _joycfg
87 {
88 char	name[MAX_JOYNAME];
89 unsigned int	axes;
90 unsigned int	buttons;
91 unsigned int	hats;
92 unsigned int	balls;
93 };
94 
95 /* OS/2 Implementation Function Prototypes */
96 APIRET joyPortOpen(HFILE * hGame);
97 void joyPortClose(HFILE * hGame);
98 int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars);
99 int joyGetEnv(struct _joycfg * joydata);
100 
101 
102 
103 /************************************************************************/
104 /* Function to scan the system for joysticks.									*/
105 /* This function should set SDL_numjoysticks to the number of available	*/
106 /* joysticks.  Joystick 0 should be the system default joystick.			*/
107 /* It should return 0, or -1 on an unrecoverable fatal error.				*/
108 /************************************************************************/
SDL_SYS_JoystickInit(void)109 int SDL_SYS_JoystickInit(void)
110 {
111 APIRET rc;											/* Generic OS/2 return code */
112 GAME_PORT_STRUCT	stJoyStatus;				/* Joystick Status Structure */
113 GAME_PARM_STRUCT	stGameParms;				/* Joystick Parameter Structure */
114 GAME_CALIB_STRUCT	stGameCalib;				/* Calibration Struct */
115 ULONG ulDataLen;									/* Size of data */
116 ULONG ulLastTick;						/* Tick Counter for timing operations */
117 Uint8 maxdevs;										/* Maximum number of devices */
118 Uint8 numdevs;										/* Number of present devices */
119 Uint8 maxbut;										/* Maximum number of buttons... */
120 Uint8 i;												/* Temporary Count Vars */
121 Uint8 ucNewJoystickMask;										/* Mask for Joystick Detection */
122 struct _joycfg joycfg;							/* Joy Configuration from envvar */
123 
124 
125 /* Get Max Number of Devices */
126 rc = joyPortOpen(&hJoyPort); /* Open GAME$ port */
127 if (rc != 0) return 0;	/* Cannot open... report no joystick */
128 ulDataLen = sizeof(stGameParms);
129 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS,
130 	NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
131 if (rc != 0)
132 	{
133 	joyPortClose(&hJoyPort);
134 	SDL_SetError("Could not read joystick port.");
135 	return -1;
136 	}
137 if (stGameParms.useA != 0) maxdevs++;
138 if (stGameParms.useB != 0) maxdevs++;
139 if ( maxdevs > MAX_JOYSTICKS ) maxdevs = MAX_JOYSTICKS;
140 
141 /* Defines min/max axes values (callibration) */
142 ulDataLen = sizeof(stGameCalib);
143 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
144 	NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
145 if (rc != 0)
146 	{
147 	joyPortClose(&hJoyPort);
148 	SDL_SetError("Could not read callibration data.");
149 	return -1;
150 	}
151 
152 /* Determine how many joysticks are active */
153 numdevs = 0;	/* Points no device */
154 ucNewJoystickMask = 0x0F;	/* read all 4 joystick axis */
155 ulDataLen = sizeof(ucNewJoystickMask);
156 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
157 		&ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL);
158 if (rc == 0)
159 	{
160 	ulDataLen = sizeof(stJoyStatus);
161 	rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
162 		NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
163 	if (rc != 0)
164 		{
165 		joyPortClose(&hJoyPort);
166 		SDL_SetError("Could not call joystick port.");
167 		return -1;
168 		}
169 	ulLastTick = stJoyStatus.ulJs_Ticks;
170 	while (stJoyStatus.ulJs_Ticks == ulLastTick)
171 		{
172 		rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
173 			NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
174 		}
175 	if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++;
176 	if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++;
177 	}
178 
179 if (numdevs>maxdevs) numdevs=maxdevs;
180 
181 /* If *any* joystick was detected... Let's configure SDL for them */
182 if (numdevs > 0)
183 	{
184 	/* Verify if it is a "user defined" joystick */
185 	if (joyGetEnv(&joycfg))
186 		{
187 		GAME_3POS_STRUCT * axis[4];
188 		axis[0] = &stGameCalib.Ax;
189 		axis[1] = &stGameCalib.Ay;
190 		axis[2] = &stGameCalib.Bx;
191 		axis[3] = &stGameCalib.By;
192 		/* Say it has one device only (user defined is always one device only) */
193 		numdevs = 1;
194 		/* Define Device 0 as... */
195 		SYS_JoyData[0].id=0;
196 		/* Define Number of Axes... up to 4 */
197 		if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES;
198 		SYS_JoyData[0].axes = joycfg.axes;
199 		/* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
200 		maxbut = MAX_BUTTONS;
201 		if (joycfg.axes>2) maxbut-=((joycfg.axes-2)<<1); /* MAX_BUTTONS - 2*(axes-2) */
202 		if (joycfg.buttons > maxbut) joycfg.buttons = maxbut;
203 		SYS_JoyData[0].buttons = joycfg.buttons;
204 		/* Define number of hats */
205 		if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS;
206 		SYS_JoyData[0].hats = joycfg.hats;
207 		/* Define number of balls */
208 		if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS;
209 		SYS_JoyData[0].balls = joycfg.balls;
210 		/* Initialize Axes Callibration Values */
211 		for (i=0; i<joycfg.axes; i++)
212 			{
213 			SYS_JoyData[0].axes_min[i] = axis[i]->lower;
214 			SYS_JoyData[0].axes_med[i] = axis[i]->centre;
215 			SYS_JoyData[0].axes_max[i] = axis[i]->upper;
216 			}
217 		/* Initialize Buttons 5 to 8 structures */
218 		if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0]=((axis[2]->lower+axis[3]->centre)>>1);
219 		if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1]=((axis[3]->lower+axis[3]->centre)>>1);
220 		if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2]=((axis[2]->upper+axis[3]->centre)>>1);
221 		if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3]=((axis[3]->upper+axis[3]->centre)>>1);
222 		/* Intialize Joystick Name */
223 		SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName));
224 		}
225 	/* Default Init ... autoconfig */
226 	else
227 		{
228 		/* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
229 		if (numdevs==2)
230 			{
231 			/* Define Device 0 as 4 axes, 4 buttons */
232 			SYS_JoyData[0].id=0;
233 			SYS_JoyData[0].axes = 4;
234 			SYS_JoyData[0].buttons = 4;
235 			SYS_JoyData[0].hats = 0;
236 			SYS_JoyData[0].balls = 0;
237 			SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
238 			SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
239 			SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
240 			SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
241 			SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
242 			SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
243 			SYS_JoyData[0].axes_min[2] = stGameCalib.Bx.lower;
244 			SYS_JoyData[0].axes_med[2] = stGameCalib.Bx.centre;
245 			SYS_JoyData[0].axes_max[2] = stGameCalib.Bx.upper;
246 			SYS_JoyData[0].axes_min[3] = stGameCalib.By.lower;
247 			SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
248 			SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
249 			/* Define Device 1 as 2 axes, 2 buttons */
250 			SYS_JoyData[1].id=1;
251 			SYS_JoyData[1].axes = 2;
252 			SYS_JoyData[1].buttons = 2;
253 			SYS_JoyData[1].hats = 0;
254 			SYS_JoyData[1].balls = 0;
255 			SYS_JoyData[1].axes_min[0] = stGameCalib.Bx.lower;
256 			SYS_JoyData[1].axes_med[0] = stGameCalib.Bx.centre;
257 			SYS_JoyData[1].axes_max[0] = stGameCalib.Bx.upper;
258 			SYS_JoyData[1].axes_min[1] = stGameCalib.By.lower;
259 			SYS_JoyData[1].axes_med[1] = stGameCalib.By.centre;
260 			SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
261 			}
262 		/* One joystick only? */
263 		else
264 			{
265 			/* If it is joystick A... */
266 			if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0)
267 				{
268 				/* Define Device 0 as 2 axes, 4 buttons */
269 				SYS_JoyData[0].id=0;
270 				SYS_JoyData[0].axes = 2;
271 				SYS_JoyData[0].buttons = 4;
272 				SYS_JoyData[0].hats = 0;
273 				SYS_JoyData[0].balls = 0;
274 				SYS_JoyData[0].axes_min[0] = stGameCalib.Ax.lower;
275 				SYS_JoyData[0].axes_med[0] = stGameCalib.Ax.centre;
276 				SYS_JoyData[0].axes_max[0] = stGameCalib.Ax.upper;
277 				SYS_JoyData[0].axes_min[1] = stGameCalib.Ay.lower;
278 				SYS_JoyData[0].axes_med[1] = stGameCalib.Ay.centre;
279 				SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
280 				}
281 			/* If not, it is joystick B */
282 			else
283 				{
284 				/* Define Device 1 as 2 axes, 2 buttons */
285 				SYS_JoyData[0].id=1;
286 				SYS_JoyData[0].axes = 2;
287 				SYS_JoyData[0].buttons = 2;
288 				SYS_JoyData[0].hats = 0;
289 				SYS_JoyData[0].balls = 0;
290 				SYS_JoyData[0].axes_min[0] = stGameCalib.Bx.lower;
291 				SYS_JoyData[0].axes_med[0] = stGameCalib.Bx.centre;
292 				SYS_JoyData[0].axes_max[0] = stGameCalib.Bx.upper;
293 				SYS_JoyData[0].axes_min[1] = stGameCalib.By.lower;
294 				SYS_JoyData[0].axes_med[1] = stGameCalib.By.centre;
295 				SYS_JoyData[0].axes_max[1] = stGameCalib.By.upper;
296 				}
297 			}
298 		/* Hack to define Joystick Port Names */
299 		if ( numdevs > maxdevs ) numdevs = maxdevs;
300 		for (i=0; i<numdevs; i++)
301                   SDL_snprintf (SYS_JoyData[i].szDeviceName, SDL_arraysize(SYS_JoyData[i].szDeviceName), "Default Joystick %c", 'A'+SYS_JoyData[i].id);
302 
303                 }
304 	}
305 /* Return the number of devices found */
306 return(numdevs);
307 }
308 
309 
310 /***********************************************************/
311 /* Function to get the device-dependent name of a joystick */
312 /***********************************************************/
SDL_SYS_JoystickName(int index)313 const char *SDL_SYS_JoystickName(int index)
314 {
315 /* No need to verify if device exists, already done in upper layer */
316 return(SYS_JoyData[index].szDeviceName);
317 }
318 
319 
320 
321 /******************************************************************************/
322 /* Function to open a joystick for use.													*/
323 /* The joystick to open is specified by the index field of the joystick.		*/
324 /* This should fill the nbuttons and naxes fields of the joystick structure.	*/
325 /* It returns 0, or -1 if there is an error.												*/
326 /******************************************************************************/
SDL_SYS_JoystickOpen(SDL_Joystick * joystick)327 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
328 {
329 int index;		/* Index shortcut for index in joystick structure */
330 int i;			/* Generic Counter */
331 
332 /* allocate memory for system specific hardware data */
333 joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
334 if (joystick->hwdata == NULL)
335 	{
336 	SDL_OutOfMemory();
337 	return(-1);
338 	}
339 /* Reset Hardware Data */
340 SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
341 
342 /* ShortCut Pointer */
343 index = joystick->index;
344 /* Define offsets and scales for all axes */
345 joystick->hwdata->id = SYS_JoyData[index].id;
346 for ( i = 0; i < MAX_AXES; ++i )
347 	{
348 	if ( (i<2) || i < SYS_JoyData[index].axes )
349 		{
350 		joystick->hwdata->transaxes[i].offset = ((AXIS_MAX + AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i];
351 		//joystick->hwdata->transaxes[i].scale = (float)((AXIS_MAX - AXIS_MIN)/(SYS_JoyData[index].axes_max[i]-SYS_JoyData[index].axes_min[i]));
352 		joystick->hwdata->transaxes[i].scale1 = (float)abs((AXIS_MIN/SYS_JoyData[index].axes_min[i]));
353 		joystick->hwdata->transaxes[i].scale2 = (float)abs((AXIS_MAX/SYS_JoyData[index].axes_max[i]));
354 		}
355 	else
356 		{
357 		joystick->hwdata->transaxes[i].offset = 0;
358 		//joystick->hwdata->transaxes[i].scale = 1.0; /* Just in case */
359 		joystick->hwdata->transaxes[i].scale1 = 1.0; /* Just in case */
360 		joystick->hwdata->transaxes[i].scale2 = 1.0; /* Just in case */
361 		}
362 	}
363 
364 /* fill nbuttons, naxes, and nhats fields */
365 joystick->nbuttons = SYS_JoyData[index].buttons;
366 joystick->naxes = SYS_JoyData[index].axes;
367 /* joystick->nhats = SYS_JoyData[index].hats; */
368 joystick->nhats = 0; /* No support for hats at this time */
369 /* joystick->nballs = SYS_JoyData[index].balls; */
370 joystick->nballs = 0; /* No support for balls at this time */
371 return 0;
372 }
373 
374 
375 
376 /***************************************************************************/
377 /* Function to update the state of a joystick - called as a device poll.	*/
378 /* This function shouldn't update the joystick structure directly,			*/
379 /* but instead should call SDL_PrivateJoystick*() to deliver events			*/
380 /* and update joystick device state.													*/
381 /***************************************************************************/
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)382 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
383 {
384 APIRET rc;									/* Generic OS/2 return code */
385 int index;									/* index shortcurt to joystick index */
386 int i;										/* Generic counter */
387 int normbut;								/* Number of buttons reported by joystick */
388 int corr;									/* Correction for button names */
389 Sint16 value, change;					/* Values used to update axis values */
390 struct _transaxes *transaxes;			/* Shortcut for Correction structure */
391 Uint32 pos[MAX_AXES];					/* Vector to inform the Axis status */
392 ULONG ulDataLen;							/* Size of data */
393 GAME_STATUS_STRUCT stGameStatus;		/* Joystick Status Structure */
394 
395 ulDataLen = sizeof(stGameStatus);
396 rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
397 	NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
398 if (rc != 0)
399 	{
400 	SDL_SetError("Could not read joystick status.");
401 	return; /* Could not read data */
402 	}
403 
404 /* Shortcut pointer */
405 index = joystick->index;
406 /* joystick motion events */
407 
408 if (SYS_JoyData[index].id == 0)
409 	{
410 	pos[0] = stGameStatus.curdata.A.x;
411 	pos[1] = stGameStatus.curdata.A.y;
412 	if (SYS_JoyData[index].axes >= 3)	pos[2] = stGameStatus.curdata.B.x;
413 	else pos[2]=0;
414 	if (SYS_JoyData[index].axes >= 4)	pos[3] = stGameStatus.curdata.B.y;
415 	else pos[3]=0;
416 	pos[4]=0;	/* OS/2 basic drivers do not support more than 4 axes joysticks */
417 	pos[5]=0;
418 	}
419 else if (SYS_JoyData[index].id == 1)
420 	{
421 	pos[0] = stGameStatus.curdata.B.x;
422 	pos[1] = stGameStatus.curdata.B.y;
423 	pos[2]=0;
424 	pos[3]=0;
425 	pos[4]=0;
426 	pos[5]=0;
427 	}
428 
429 /* Corrects the movements using the callibration */
430 transaxes = joystick->hwdata->transaxes;
431 for (i = 0; i < joystick->naxes; i++)
432 	{
433 	value = pos[i] + transaxes[i].offset;
434 	if (value<0)
435 		{
436 		value*=transaxes[i].scale1;
437 		if (value>0) value = AXIS_MIN;
438 		}
439 	else
440 		{
441 		value*=transaxes[i].scale2;
442 		if (value<0) value = AXIS_MAX;
443 		}
444 	change = (value - joystick->axes[i]);
445 	if ( (change < -JOY_AXIS_THRESHOLD) || (change > JOY_AXIS_THRESHOLD) )
446 		{
447 		SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
448 		}
449 	}
450 
451 /* joystick button A to D events */
452 if (SYS_JoyData[index].id == 1) corr = 2;
453 else corr = 0;
454 normbut=4;	/* Number of normal buttons */
455 if (joystick->nbuttons<normbut) normbut = joystick->nbuttons;
456 for ( i = corr; (i-corr) < normbut; ++i )
457 	{
458 	/*
459 		Button A: 1110 0000
460 		Button B: 1101 0000
461 		Button C: 1011 0000
462 		Button D: 0111 0000
463 	*/
464 	if ( (~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i) )
465 		{
466 		if ( ! joystick->buttons[i-corr] )
467 			{
468 			SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED);
469 			}
470 		}
471 	else
472 		{
473 		if ( joystick->buttons[i-corr] )
474 			{
475 			SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED);
476 			}
477 		}
478 	}
479 
480 /* Joystick button E to H buttons */
481 	/*
482 		Button E: Axis 2 X Left
483 		Button F: Axis 2 Y Up
484 		Button G: Axis 2 X Right
485 		Button H: Axis 2 Y Down
486 	*/
487 if (joystick->nbuttons>=5)
488 	{
489 	if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
490 	else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
491 	}
492 if (joystick->nbuttons>=6)
493 	{
494 	if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
495 	else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
496 	}
497 if (joystick->nbuttons>=7)
498 	{
499 	if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
500 	else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
501 	}
502 if (joystick->nbuttons>=8)
503 	{
504 	if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
505 	else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
506 	}
507 
508 /* joystick hat events */
509 /* Not Supported under OS/2 */
510 /* joystick ball events */
511 /* Not Supported under OS/2 */
512 }
513 
514 
515 
516 /******************************************/
517 /* Function to close a joystick after use */
518 /******************************************/
SDL_SYS_JoystickClose(SDL_Joystick * joystick)519 void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
520 {
521 if (joystick->hwdata != NULL)
522 	{
523 	/* free system specific hardware data */
524 	SDL_free(joystick->hwdata);
525 	}
526 }
527 
528 
529 
530 /********************************************************************/
531 /* Function to perform any system-specific joystick related cleanup */
532 /********************************************************************/
SDL_SYS_JoystickQuit(void)533 void SDL_SYS_JoystickQuit(void)
534 {
535 joyPortClose(&hJoyPort);
536 }
537 
538 
539 
540 /************************/
541 /************************/
542 /* OS/2 Implementations */
543 /************************/
544 /************************/
545 
546 
547 /*****************************************/
548 /* Open Joystick Port, if not opened yet */
549 /*****************************************/
joyPortOpen(HFILE * hGame)550 APIRET joyPortOpen(HFILE * hGame)
551 {
552 APIRET		rc;				/* Generic Return Code */
553 ULONG			ulAction;		/* ? */
554 ULONG			ulVersion;		/* Version of joystick driver */
555 ULONG			ulDataLen;		/* Size of version data */
556 
557 /* Verifies if joyport is not already open... */
558 if (*hGame != NULL) return 0;
559 /* Open GAME$ for read */
560 rc = DosOpen((PSZ)GAMEPDDNAME, hGame, &ulAction, 0, FILE_READONLY,
561 	FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
562 if (rc != 0)
563 	{
564 	SDL_SetError("Could not open Joystick Port.");
565 	return -1;
566 	}
567 
568 /* Get Joystick Driver Version... must be 2.0 or higher */
569 ulVersion = 0;
570 ulDataLen = sizeof(ulVersion);
571 rc = DosDevIOCtl( *hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
572 	NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
573 if (rc != 0)
574 	{
575 	joyPortClose(hGame);
576 	SDL_SetError("Could not get Joystick Driver version.");
577 	return -1;
578 	}
579 if (ulVersion < GAME_VERSION)
580 	{
581 	joyPortClose(hGame);
582 	SDL_SetError("Driver too old. At least IBM driver version 2.0 required.");
583 	return -1;
584 	}
585 return 0;
586 }
587 
588 
589 
590 /****************************/
591 /* Close JoyPort, if opened */
592 /****************************/
joyPortClose(HFILE * hGame)593 void joyPortClose(HFILE * hGame)
594 {
595 if (*hGame != NULL) DosClose(*hGame);
596 *hGame = NULL;
597 }
598 
599 
600 
601 /***************************/
602 /* Get SDL Joystick EnvVar */
603 /***************************/
joyGetEnv(struct _joycfg * joydata)604 int joyGetEnv(struct _joycfg * joydata)
605 {
606 char *joyenv;				/* Pointer to tested character */
607 char tempnumber[5];		/* Temporary place to put numeric texts */
608 
609 joyenv = SDL_getenv("SDL_OS2_JOYSTICK");
610 if (joyenv == NULL) return 0;
611 /* Joystick Environment is defined! */
612 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
613 /* If the string name starts with '... get if fully */
614 if (*joyenv=='\'') joyenv+=joyGetData(++joyenv,joydata->name,'\'',sizeof(joydata->name));
615 /* If not, get it until the next space */
616 else if (*joyenv=='\"') joyenv+=joyGetData(++joyenv,joydata->name,'\"',sizeof(joydata->name));
617 else joyenv+=joyGetData(joyenv,joydata->name,' ',sizeof(joydata->name));
618 /* Now get the number of axes */
619 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
620 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
621 joydata->axes = atoi(tempnumber);
622 /* Now get the number of buttons */
623 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
624 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
625 joydata->buttons = atoi(tempnumber);
626 /* Now get the number of hats */
627 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
628 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
629 joydata->hats = atoi(tempnumber);
630 /* Now get the number of balls */
631 while (*joyenv==' ' && *joyenv!=0) joyenv++; /* jump spaces... */
632 joyenv+=joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
633 joydata->balls = atoi(tempnumber);
634 return 1;
635 }
636 
637 
638 
639 /************************************************************************/
640 /* Get a text from in the string starting in joyenv until it finds		*/
641 /* the stopchar or maxchars is reached. The result is placed in name.	*/
642 /************************************************************************/
joyGetData(char * joyenv,char * name,char stopchar,size_t maxchars)643 int joyGetData(char *joyenv, char *name, char stopchar, size_t maxchars)
644 {
645 char *nameptr;			/* Pointer to the selected character */
646 int chcnt=0;			/* Count how many characters where copied */
647 
648 nameptr=name;
649 while (*joyenv!=stopchar && *joyenv!=0)
650 	{
651 	if (nameptr<(name+(maxchars-1)))
652 		{
653 		*nameptr = *joyenv; /* Only copy if smaller than maximum */
654 		nameptr++;
655 		}
656 	chcnt++;
657 	joyenv++;
658 	}
659 if (*joyenv==stopchar)
660 	{
661 	joyenv++; /* Jump stopchar */
662 	chcnt++;
663 	}
664 *nameptr = 0; /* Mark last byte */
665 return chcnt;
666 }
667 
668 #endif /* SDL_JOYSTICK_OS2 */
669