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Searched defs:uniforms (Results 1 – 8 of 8) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/compiler/
DShHandle.h89 TVariableInfoList uniforms; // Active uniforms in the compiled shader. variable
DVariableInfo.cpp132 TVariableInfoList& uniforms) in CollectAttribsUniforms()
DOutputHLSL.cpp115 TString uniforms; in header() local
265 TString uniforms; in header() local
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
DShader.java66 private ListMap<String, Uniform> uniforms; field in Shader
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DMaterial.java949 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in clearUniformsSetByCurrent() local
958 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformsNotSetByCurrent() local
/external/mesa3d/src/glsl/
Dlinker.cpp991 add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht, in add_uniform()
1072 exec_list uniforms; in assign_uniform_locations() local
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java922 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in updateShaderUniforms() local
933 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformLocations() local
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglRenderer.java887 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in updateShaderUniforms() local
898 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformLocations() local