Searched defs:uniforms (Results 1 – 8 of 8) sorted by relevance
/external/webkit/Source/ThirdParty/ANGLE/src/compiler/ |
D | ShHandle.h | 89 TVariableInfoList uniforms; // Active uniforms in the compiled shader. variable
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D | VariableInfo.cpp | 132 TVariableInfoList& uniforms) in CollectAttribsUniforms()
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D | OutputHLSL.cpp | 115 TString uniforms; in header() local 265 TString uniforms; in header() local
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
D | Shader.java | 66 private ListMap<String, Uniform> uniforms; field in Shader
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | Material.java | 949 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in clearUniformsSetByCurrent() local 958 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformsNotSetByCurrent() local
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/external/mesa3d/src/glsl/ |
D | linker.cpp | 991 add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht, in add_uniform() 1072 exec_list uniforms; in assign_uniform_locations() local
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 922 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in updateShaderUniforms() local 933 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformLocations() local
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 887 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in updateShaderUniforms() local 898 ListMap<String, Uniform> uniforms = shader.getUniformMap(); in resetUniformLocations() local
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