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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include <GLES2/gl2.h>
20 
21 #include <SkCanvas.h>
22 
23 #include <utils/threads.h>
24 
25 #include "TextureCache.h"
26 #include "Properties.h"
27 
28 namespace android {
29 namespace uirenderer {
30 
31 ///////////////////////////////////////////////////////////////////////////////
32 // Constructors/destructor
33 ///////////////////////////////////////////////////////////////////////////////
34 
TextureCache()35 TextureCache::TextureCache():
36         mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
37         mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
38         mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE) {
39     char property[PROPERTY_VALUE_MAX];
40     if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
41         INIT_LOGD("  Setting texture cache size to %sMB", property);
42         setMaxSize(MB(atof(property)));
43     } else {
44         INIT_LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
45     }
46 
47     if (property_get(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, property, NULL) > 0) {
48         float flushRate = atof(property);
49         INIT_LOGD("  Setting texture cache flush rate to %.2f%%", flushRate * 100.0f);
50         setFlushRate(flushRate);
51     } else {
52         INIT_LOGD("  Using default texture cache flush rate of %.2f%%",
53                 DEFAULT_TEXTURE_CACHE_FLUSH_RATE * 100.0f);
54     }
55 
56     init();
57 }
58 
TextureCache(uint32_t maxByteSize)59 TextureCache::TextureCache(uint32_t maxByteSize):
60         mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
61         mSize(0), mMaxSize(maxByteSize) {
62     init();
63 }
64 
~TextureCache()65 TextureCache::~TextureCache() {
66     mCache.clear();
67 }
68 
init()69 void TextureCache::init() {
70     mCache.setOnEntryRemovedListener(this);
71 
72     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
73     INIT_LOGD("    Maximum texture dimension is %d pixels", mMaxTextureSize);
74 
75     mDebugEnabled = readDebugLevel() & kDebugCaches;
76 }
77 
78 ///////////////////////////////////////////////////////////////////////////////
79 // Size management
80 ///////////////////////////////////////////////////////////////////////////////
81 
getSize()82 uint32_t TextureCache::getSize() {
83     return mSize;
84 }
85 
getMaxSize()86 uint32_t TextureCache::getMaxSize() {
87     return mMaxSize;
88 }
89 
setMaxSize(uint32_t maxSize)90 void TextureCache::setMaxSize(uint32_t maxSize) {
91     mMaxSize = maxSize;
92     while (mSize > mMaxSize) {
93         mCache.removeOldest();
94     }
95 }
96 
setFlushRate(float flushRate)97 void TextureCache::setFlushRate(float flushRate) {
98     mFlushRate = fmaxf(0.0f, fminf(1.0f, flushRate));
99 }
100 
101 ///////////////////////////////////////////////////////////////////////////////
102 // Callbacks
103 ///////////////////////////////////////////////////////////////////////////////
104 
operator ()(SkBitmap * & bitmap,Texture * & texture)105 void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
106     // This will be called already locked
107     if (texture) {
108         mSize -= texture->bitmapSize;
109         TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d",
110                 texture->id, texture->bitmapSize, mSize);
111         if (mDebugEnabled) {
112             ALOGD("Texture deleted, size = %d", texture->bitmapSize);
113         }
114         glDeleteTextures(1, &texture->id);
115         delete texture;
116     }
117 }
118 
119 ///////////////////////////////////////////////////////////////////////////////
120 // Caching
121 ///////////////////////////////////////////////////////////////////////////////
122 
get(SkBitmap * bitmap)123 Texture* TextureCache::get(SkBitmap* bitmap) {
124     Texture* texture = mCache.get(bitmap);
125 
126     if (!texture) {
127         if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
128             ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)",
129                     bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize);
130             return NULL;
131         }
132 
133         const uint32_t size = bitmap->rowBytes() * bitmap->height();
134         // Don't even try to cache a bitmap that's bigger than the cache
135         if (size < mMaxSize) {
136             while (mSize + size > mMaxSize) {
137                 mCache.removeOldest();
138             }
139         }
140 
141         texture = new Texture;
142         texture->bitmapSize = size;
143         generateTexture(bitmap, texture, false);
144 
145         if (size < mMaxSize) {
146             mSize += size;
147             TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d",
148                      bitmap, texture->id, size, mSize);
149             if (mDebugEnabled) {
150                 ALOGD("Texture created, size = %d", size);
151             }
152             mCache.put(bitmap, texture);
153         } else {
154             texture->cleanup = true;
155         }
156     } else if (bitmap->getGenerationID() != texture->generation) {
157         generateTexture(bitmap, texture, true);
158     }
159 
160     return texture;
161 }
162 
getTransient(SkBitmap * bitmap)163 Texture* TextureCache::getTransient(SkBitmap* bitmap) {
164     Texture* texture = new Texture;
165     texture->bitmapSize = bitmap->rowBytes() * bitmap->height();
166     texture->cleanup = true;
167 
168     generateTexture(bitmap, texture, false);
169 
170     return texture;
171 }
172 
remove(SkBitmap * bitmap)173 void TextureCache::remove(SkBitmap* bitmap) {
174     mCache.remove(bitmap);
175 }
176 
removeDeferred(SkBitmap * bitmap)177 void TextureCache::removeDeferred(SkBitmap* bitmap) {
178     Mutex::Autolock _l(mLock);
179     mGarbage.push(bitmap);
180 }
181 
clearGarbage()182 void TextureCache::clearGarbage() {
183     Mutex::Autolock _l(mLock);
184     size_t count = mGarbage.size();
185     for (size_t i = 0; i < count; i++) {
186         mCache.remove(mGarbage.itemAt(i));
187     }
188     mGarbage.clear();
189 }
190 
clear()191 void TextureCache::clear() {
192     mCache.clear();
193     TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize);
194 }
195 
flush()196 void TextureCache::flush() {
197     if (mFlushRate >= 1.0f || mCache.size() == 0) return;
198     if (mFlushRate <= 0.0f) {
199         clear();
200         return;
201     }
202 
203     uint32_t targetSize = uint32_t(mSize * mFlushRate);
204     TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize);
205 
206     while (mSize > targetSize) {
207         mCache.removeOldest();
208     }
209 }
210 
generateTexture(SkBitmap * bitmap,Texture * texture,bool regenerate)211 void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
212     SkAutoLockPixels alp(*bitmap);
213 
214     if (!bitmap->readyToDraw()) {
215         ALOGE("Cannot generate texture from bitmap");
216         return;
217     }
218 
219     const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
220             bitmap->height() != int(texture->height);
221 
222     if (!regenerate) {
223         glGenTextures(1, &texture->id);
224     }
225 
226     texture->generation = bitmap->getGenerationID();
227     texture->width = bitmap->width();
228     texture->height = bitmap->height();
229 
230     glBindTexture(GL_TEXTURE_2D, texture->id);
231     if (!regenerate) {
232         glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
233     }
234 
235     switch (bitmap->getConfig()) {
236     case SkBitmap::kA8_Config:
237         if (!regenerate) {
238             glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
239         }
240         uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height,
241                 GL_UNSIGNED_BYTE, bitmap->getPixels());
242         texture->blend = true;
243         break;
244     case SkBitmap::kRGB_565_Config:
245         uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height,
246                 GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
247         texture->blend = false;
248         break;
249     case SkBitmap::kARGB_8888_Config:
250         uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height,
251                 GL_UNSIGNED_BYTE, bitmap->getPixels());
252         // Do this after calling getPixels() to make sure Skia's deferred
253         // decoding happened
254         texture->blend = !bitmap->isOpaque();
255         break;
256     case SkBitmap::kARGB_4444_Config:
257     case SkBitmap::kIndex8_Config:
258         uploadLoFiTexture(resize, bitmap, texture->width, texture->height);
259         texture->blend = !bitmap->isOpaque();
260         break;
261     default:
262         ALOGW("Unsupported bitmap config: %d", bitmap->getConfig());
263         break;
264     }
265 
266     if (!regenerate) {
267         texture->setFilter(GL_NEAREST);
268         texture->setWrap(GL_CLAMP_TO_EDGE);
269     }
270 }
271 
uploadLoFiTexture(bool resize,SkBitmap * bitmap,uint32_t width,uint32_t height)272 void TextureCache::uploadLoFiTexture(bool resize, SkBitmap* bitmap,
273         uint32_t width, uint32_t height) {
274     SkBitmap rgbaBitmap;
275     rgbaBitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
276     rgbaBitmap.allocPixels();
277     rgbaBitmap.eraseColor(0);
278     rgbaBitmap.setIsOpaque(bitmap->isOpaque());
279 
280     SkCanvas canvas(rgbaBitmap);
281     canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
282 
283     uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), height,
284             GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
285 }
286 
uploadToTexture(bool resize,GLenum format,GLsizei width,GLsizei height,GLenum type,const GLvoid * data)287 void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei width, GLsizei height,
288         GLenum type, const GLvoid * data) {
289     if (resize) {
290         glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
291     } else {
292         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
293     }
294 }
295 
296 }; // namespace uirenderer
297 }; // namespace android
298