Searched defs:uvCoordinates (Results 1 – 4 of 4) sorted by relevance
35 float[] uvCoordinates = new float[positions.limit() / 3 * 2]; in flatProjection() local61 float[] uvCoordinates = new float[mesh.getTriangleCount() * 6];// 6 == 3 * 2 in cubeProjection() local118 float[] uvCoordinates = new float[positions.limit() / 3 * 2]; in tubeProjection() local177 float[] uvCoordinates = new float[positions.limit() / 3 * 2]; in sphereProjection() local
23 private Map<Geometry, VertexBuffer> uvCoordinates = new HashMap<Geometry, VertexBuffer>(); field in MeshContext
138 List<Vector2f> uvCoordinates = null; in toMesh() local
50 float[] uvCoordinates = BufferUtils.getFloatArray(fb); in simpleInitApp() local