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Searched defs:vertexShader (Results 1 – 17 of 17) sorted by relevance

/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
DShaderProgram.java63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { in ShaderProgram()
252 String vertexShader, in allocate()
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java282 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram() local
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() local
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/frameworks/av/libvideoeditor/lvpp/
DNativeWindowRenderer.cpp249 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) { in createProgram()
/frameworks/base/libs/hwui/
DProgramCache.cpp388 String8 vertexShader = generateVertexShader(description); in generateProgram() local
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
DVideoDumpView.java615 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() local
/frameworks/av/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp238 GLuint vertexShader, fragmentShader; in createProgram() local
/frameworks/native/libs/gui/tests/
DSurfaceTexture_test.cpp330 GLuint vertexShader, fragmentShader; in createProgram() local