1 //===- llvm/ADT/DenseMap.h - Dense probed hash table ------------*- C++ -*-===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file defines the DenseMap class.
11 //
12 //===----------------------------------------------------------------------===//
13
14 #ifndef LLVM_ADT_DENSEMAP_H
15 #define LLVM_ADT_DENSEMAP_H
16
17 #include "llvm/Support/MathExtras.h"
18 #include "llvm/Support/PointerLikeTypeTraits.h"
19 #include "llvm/Support/type_traits.h"
20 #include "llvm/ADT/DenseMapInfo.h"
21 #include <algorithm>
22 #include <iterator>
23 #include <new>
24 #include <utility>
25 #include <cassert>
26 #include <cstddef>
27 #include <cstring>
28
29 namespace llvm {
30
31 template<typename KeyT, typename ValueT,
32 typename KeyInfoT = DenseMapInfo<KeyT>,
33 bool IsConst = false>
34 class DenseMapIterator;
35
36 template<typename KeyT, typename ValueT,
37 typename KeyInfoT = DenseMapInfo<KeyT> >
38 class DenseMap {
39 typedef std::pair<KeyT, ValueT> BucketT;
40 unsigned NumBuckets;
41 BucketT *Buckets;
42
43 unsigned NumEntries;
44 unsigned NumTombstones;
45 public:
46 typedef KeyT key_type;
47 typedef ValueT mapped_type;
48 typedef BucketT value_type;
49
DenseMap(const DenseMap & other)50 DenseMap(const DenseMap &other) {
51 NumBuckets = 0;
52 CopyFrom(other);
53 }
54
55 explicit DenseMap(unsigned NumInitBuckets = 0) {
56 init(NumInitBuckets);
57 }
58
59 template<typename InputIt>
DenseMap(const InputIt & I,const InputIt & E)60 DenseMap(const InputIt &I, const InputIt &E) {
61 init(NextPowerOf2(std::distance(I, E)));
62 insert(I, E);
63 }
64
~DenseMap()65 ~DenseMap() {
66 const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
67 for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
68 if (!KeyInfoT::isEqual(P->first, EmptyKey) &&
69 !KeyInfoT::isEqual(P->first, TombstoneKey))
70 P->second.~ValueT();
71 P->first.~KeyT();
72 }
73 #ifndef NDEBUG
74 if (NumBuckets)
75 memset((void*)Buckets, 0x5a, sizeof(BucketT)*NumBuckets);
76 #endif
77 operator delete(Buckets);
78 }
79
80 typedef DenseMapIterator<KeyT, ValueT, KeyInfoT> iterator;
81 typedef DenseMapIterator<KeyT, ValueT,
82 KeyInfoT, true> const_iterator;
begin()83 inline iterator begin() {
84 // When the map is empty, avoid the overhead of AdvancePastEmptyBuckets().
85 return empty() ? end() : iterator(Buckets, Buckets+NumBuckets);
86 }
end()87 inline iterator end() {
88 return iterator(Buckets+NumBuckets, Buckets+NumBuckets, true);
89 }
begin()90 inline const_iterator begin() const {
91 return empty() ? end() : const_iterator(Buckets, Buckets+NumBuckets);
92 }
end()93 inline const_iterator end() const {
94 return const_iterator(Buckets+NumBuckets, Buckets+NumBuckets, true);
95 }
96
empty()97 bool empty() const { return NumEntries == 0; }
size()98 unsigned size() const { return NumEntries; }
99
100 /// Grow the densemap so that it has at least Size buckets. Does not shrink
resize(size_t Size)101 void resize(size_t Size) {
102 if (Size > NumBuckets)
103 grow(Size);
104 }
105
clear()106 void clear() {
107 if (NumEntries == 0 && NumTombstones == 0) return;
108
109 // If the capacity of the array is huge, and the # elements used is small,
110 // shrink the array.
111 if (NumEntries * 4 < NumBuckets && NumBuckets > 64) {
112 shrink_and_clear();
113 return;
114 }
115
116 const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
117 for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
118 if (!KeyInfoT::isEqual(P->first, EmptyKey)) {
119 if (!KeyInfoT::isEqual(P->first, TombstoneKey)) {
120 P->second.~ValueT();
121 --NumEntries;
122 }
123 P->first = EmptyKey;
124 }
125 }
126 assert(NumEntries == 0 && "Node count imbalance!");
127 NumTombstones = 0;
128 }
129
130 /// count - Return true if the specified key is in the map.
count(const KeyT & Val)131 bool count(const KeyT &Val) const {
132 BucketT *TheBucket;
133 return LookupBucketFor(Val, TheBucket);
134 }
135
find(const KeyT & Val)136 iterator find(const KeyT &Val) {
137 BucketT *TheBucket;
138 if (LookupBucketFor(Val, TheBucket))
139 return iterator(TheBucket, Buckets+NumBuckets, true);
140 return end();
141 }
find(const KeyT & Val)142 const_iterator find(const KeyT &Val) const {
143 BucketT *TheBucket;
144 if (LookupBucketFor(Val, TheBucket))
145 return const_iterator(TheBucket, Buckets+NumBuckets, true);
146 return end();
147 }
148
149 /// Alternate version of find() which allows a different, and possibly
150 /// less expensive, key type.
151 /// The DenseMapInfo is responsible for supplying methods
152 /// getHashValue(LookupKeyT) and isEqual(LookupKeyT, KeyT) for each key
153 /// type used.
154 template<class LookupKeyT>
find_as(const LookupKeyT & Val)155 iterator find_as(const LookupKeyT &Val) {
156 BucketT *TheBucket;
157 if (LookupBucketFor(Val, TheBucket))
158 return iterator(TheBucket, Buckets+NumBuckets, true);
159 return end();
160 }
161 template<class LookupKeyT>
find_as(const LookupKeyT & Val)162 const_iterator find_as(const LookupKeyT &Val) const {
163 BucketT *TheBucket;
164 if (LookupBucketFor(Val, TheBucket))
165 return const_iterator(TheBucket, Buckets+NumBuckets, true);
166 return end();
167 }
168
169 /// lookup - Return the entry for the specified key, or a default
170 /// constructed value if no such entry exists.
lookup(const KeyT & Val)171 ValueT lookup(const KeyT &Val) const {
172 BucketT *TheBucket;
173 if (LookupBucketFor(Val, TheBucket))
174 return TheBucket->second;
175 return ValueT();
176 }
177
178 // Inserts key,value pair into the map if the key isn't already in the map.
179 // If the key is already in the map, it returns false and doesn't update the
180 // value.
insert(const std::pair<KeyT,ValueT> & KV)181 std::pair<iterator, bool> insert(const std::pair<KeyT, ValueT> &KV) {
182 BucketT *TheBucket;
183 if (LookupBucketFor(KV.first, TheBucket))
184 return std::make_pair(iterator(TheBucket, Buckets+NumBuckets, true),
185 false); // Already in map.
186
187 // Otherwise, insert the new element.
188 TheBucket = InsertIntoBucket(KV.first, KV.second, TheBucket);
189 return std::make_pair(iterator(TheBucket, Buckets+NumBuckets, true), true);
190 }
191
192 /// insert - Range insertion of pairs.
193 template<typename InputIt>
insert(InputIt I,InputIt E)194 void insert(InputIt I, InputIt E) {
195 for (; I != E; ++I)
196 insert(*I);
197 }
198
199
erase(const KeyT & Val)200 bool erase(const KeyT &Val) {
201 BucketT *TheBucket;
202 if (!LookupBucketFor(Val, TheBucket))
203 return false; // not in map.
204
205 TheBucket->second.~ValueT();
206 TheBucket->first = getTombstoneKey();
207 --NumEntries;
208 ++NumTombstones;
209 return true;
210 }
erase(iterator I)211 void erase(iterator I) {
212 BucketT *TheBucket = &*I;
213 TheBucket->second.~ValueT();
214 TheBucket->first = getTombstoneKey();
215 --NumEntries;
216 ++NumTombstones;
217 }
218
swap(DenseMap & RHS)219 void swap(DenseMap& RHS) {
220 std::swap(NumBuckets, RHS.NumBuckets);
221 std::swap(Buckets, RHS.Buckets);
222 std::swap(NumEntries, RHS.NumEntries);
223 std::swap(NumTombstones, RHS.NumTombstones);
224 }
225
FindAndConstruct(const KeyT & Key)226 value_type& FindAndConstruct(const KeyT &Key) {
227 BucketT *TheBucket;
228 if (LookupBucketFor(Key, TheBucket))
229 return *TheBucket;
230
231 return *InsertIntoBucket(Key, ValueT(), TheBucket);
232 }
233
234 ValueT &operator[](const KeyT &Key) {
235 return FindAndConstruct(Key).second;
236 }
237
238 DenseMap& operator=(const DenseMap& other) {
239 CopyFrom(other);
240 return *this;
241 }
242
243 /// isPointerIntoBucketsArray - Return true if the specified pointer points
244 /// somewhere into the DenseMap's array of buckets (i.e. either to a key or
245 /// value in the DenseMap).
isPointerIntoBucketsArray(const void * Ptr)246 bool isPointerIntoBucketsArray(const void *Ptr) const {
247 return Ptr >= Buckets && Ptr < Buckets+NumBuckets;
248 }
249
250 /// getPointerIntoBucketsArray() - Return an opaque pointer into the buckets
251 /// array. In conjunction with the previous method, this can be used to
252 /// determine whether an insertion caused the DenseMap to reallocate.
getPointerIntoBucketsArray()253 const void *getPointerIntoBucketsArray() const { return Buckets; }
254
255 private:
CopyFrom(const DenseMap & other)256 void CopyFrom(const DenseMap& other) {
257 if (NumBuckets != 0 &&
258 (!isPodLike<KeyT>::value || !isPodLike<ValueT>::value)) {
259 const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
260 for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
261 if (!KeyInfoT::isEqual(P->first, EmptyKey) &&
262 !KeyInfoT::isEqual(P->first, TombstoneKey))
263 P->second.~ValueT();
264 P->first.~KeyT();
265 }
266 }
267
268 NumEntries = other.NumEntries;
269 NumTombstones = other.NumTombstones;
270
271 if (NumBuckets) {
272 #ifndef NDEBUG
273 memset((void*)Buckets, 0x5a, sizeof(BucketT)*NumBuckets);
274 #endif
275 operator delete(Buckets);
276 }
277
278 NumBuckets = other.NumBuckets;
279
280 if (NumBuckets == 0) {
281 Buckets = 0;
282 return;
283 }
284
285 Buckets = static_cast<BucketT*>(operator new(sizeof(BucketT) * NumBuckets));
286
287 if (isPodLike<KeyT>::value && isPodLike<ValueT>::value)
288 memcpy(Buckets, other.Buckets, NumBuckets * sizeof(BucketT));
289 else
290 for (size_t i = 0; i < NumBuckets; ++i) {
291 new (&Buckets[i].first) KeyT(other.Buckets[i].first);
292 if (!KeyInfoT::isEqual(Buckets[i].first, getEmptyKey()) &&
293 !KeyInfoT::isEqual(Buckets[i].first, getTombstoneKey()))
294 new (&Buckets[i].second) ValueT(other.Buckets[i].second);
295 }
296 }
297
InsertIntoBucket(const KeyT & Key,const ValueT & Value,BucketT * TheBucket)298 BucketT *InsertIntoBucket(const KeyT &Key, const ValueT &Value,
299 BucketT *TheBucket) {
300 // If the load of the hash table is more than 3/4, or if fewer than 1/8 of
301 // the buckets are empty (meaning that many are filled with tombstones),
302 // grow the table.
303 //
304 // The later case is tricky. For example, if we had one empty bucket with
305 // tons of tombstones, failing lookups (e.g. for insertion) would have to
306 // probe almost the entire table until it found the empty bucket. If the
307 // table completely filled with tombstones, no lookup would ever succeed,
308 // causing infinite loops in lookup.
309 ++NumEntries;
310 if (NumEntries*4 >= NumBuckets*3) {
311 this->grow(NumBuckets * 2);
312 LookupBucketFor(Key, TheBucket);
313 }
314 if (NumBuckets-(NumEntries+NumTombstones) < NumBuckets/8) {
315 this->grow(NumBuckets);
316 LookupBucketFor(Key, TheBucket);
317 }
318
319 // If we are writing over a tombstone, remember this.
320 if (!KeyInfoT::isEqual(TheBucket->first, getEmptyKey()))
321 --NumTombstones;
322
323 TheBucket->first = Key;
324 new (&TheBucket->second) ValueT(Value);
325 return TheBucket;
326 }
327
getHashValue(const KeyT & Val)328 static unsigned getHashValue(const KeyT &Val) {
329 return KeyInfoT::getHashValue(Val);
330 }
331 template<typename LookupKeyT>
getHashValue(const LookupKeyT & Val)332 static unsigned getHashValue(const LookupKeyT &Val) {
333 return KeyInfoT::getHashValue(Val);
334 }
getEmptyKey()335 static const KeyT getEmptyKey() {
336 return KeyInfoT::getEmptyKey();
337 }
getTombstoneKey()338 static const KeyT getTombstoneKey() {
339 return KeyInfoT::getTombstoneKey();
340 }
341
342 /// LookupBucketFor - Lookup the appropriate bucket for Val, returning it in
343 /// FoundBucket. If the bucket contains the key and a value, this returns
344 /// true, otherwise it returns a bucket with an empty marker or tombstone and
345 /// returns false.
346 template<typename LookupKeyT>
LookupBucketFor(const LookupKeyT & Val,BucketT * & FoundBucket)347 bool LookupBucketFor(const LookupKeyT &Val, BucketT *&FoundBucket) const {
348 unsigned BucketNo = getHashValue(Val);
349 unsigned ProbeAmt = 1;
350 BucketT *BucketsPtr = Buckets;
351
352 if (NumBuckets == 0) {
353 FoundBucket = 0;
354 return false;
355 }
356
357 // FoundTombstone - Keep track of whether we find a tombstone while probing.
358 BucketT *FoundTombstone = 0;
359 const KeyT EmptyKey = getEmptyKey();
360 const KeyT TombstoneKey = getTombstoneKey();
361 assert(!KeyInfoT::isEqual(Val, EmptyKey) &&
362 !KeyInfoT::isEqual(Val, TombstoneKey) &&
363 "Empty/Tombstone value shouldn't be inserted into map!");
364
365 while (1) {
366 BucketT *ThisBucket = BucketsPtr + (BucketNo & (NumBuckets-1));
367 // Found Val's bucket? If so, return it.
368 if (KeyInfoT::isEqual(Val, ThisBucket->first)) {
369 FoundBucket = ThisBucket;
370 return true;
371 }
372
373 // If we found an empty bucket, the key doesn't exist in the set.
374 // Insert it and return the default value.
375 if (KeyInfoT::isEqual(ThisBucket->first, EmptyKey)) {
376 // If we've already seen a tombstone while probing, fill it in instead
377 // of the empty bucket we eventually probed to.
378 if (FoundTombstone) ThisBucket = FoundTombstone;
379 FoundBucket = FoundTombstone ? FoundTombstone : ThisBucket;
380 return false;
381 }
382
383 // If this is a tombstone, remember it. If Val ends up not in the map, we
384 // prefer to return it than something that would require more probing.
385 if (KeyInfoT::isEqual(ThisBucket->first, TombstoneKey) && !FoundTombstone)
386 FoundTombstone = ThisBucket; // Remember the first tombstone found.
387
388 // Otherwise, it's a hash collision or a tombstone, continue quadratic
389 // probing.
390 BucketNo += ProbeAmt++;
391 }
392 }
393
init(unsigned InitBuckets)394 void init(unsigned InitBuckets) {
395 NumEntries = 0;
396 NumTombstones = 0;
397 NumBuckets = InitBuckets;
398
399 if (InitBuckets == 0) {
400 Buckets = 0;
401 return;
402 }
403
404 assert(InitBuckets && (InitBuckets & (InitBuckets-1)) == 0 &&
405 "# initial buckets must be a power of two!");
406 Buckets = static_cast<BucketT*>(operator new(sizeof(BucketT)*InitBuckets));
407 // Initialize all the keys to EmptyKey.
408 const KeyT EmptyKey = getEmptyKey();
409 for (unsigned i = 0; i != InitBuckets; ++i)
410 new (&Buckets[i].first) KeyT(EmptyKey);
411 }
412
grow(unsigned AtLeast)413 void grow(unsigned AtLeast) {
414 unsigned OldNumBuckets = NumBuckets;
415 BucketT *OldBuckets = Buckets;
416
417 if (NumBuckets < 64)
418 NumBuckets = 64;
419
420 // Double the number of buckets.
421 while (NumBuckets < AtLeast)
422 NumBuckets <<= 1;
423 NumTombstones = 0;
424 Buckets = static_cast<BucketT*>(operator new(sizeof(BucketT)*NumBuckets));
425
426 // Initialize all the keys to EmptyKey.
427 const KeyT EmptyKey = getEmptyKey();
428 for (unsigned i = 0, e = NumBuckets; i != e; ++i)
429 new (&Buckets[i].first) KeyT(EmptyKey);
430
431 // Insert all the old elements.
432 const KeyT TombstoneKey = getTombstoneKey();
433 for (BucketT *B = OldBuckets, *E = OldBuckets+OldNumBuckets; B != E; ++B) {
434 if (!KeyInfoT::isEqual(B->first, EmptyKey) &&
435 !KeyInfoT::isEqual(B->first, TombstoneKey)) {
436 // Insert the key/value into the new table.
437 BucketT *DestBucket;
438 bool FoundVal = LookupBucketFor(B->first, DestBucket);
439 (void)FoundVal; // silence warning.
440 assert(!FoundVal && "Key already in new map?");
441 DestBucket->first = B->first;
442 new (&DestBucket->second) ValueT(B->second);
443
444 // Free the value.
445 B->second.~ValueT();
446 }
447 B->first.~KeyT();
448 }
449
450 #ifndef NDEBUG
451 if (OldNumBuckets)
452 memset((void*)OldBuckets, 0x5a, sizeof(BucketT)*OldNumBuckets);
453 #endif
454 // Free the old table.
455 operator delete(OldBuckets);
456 }
457
shrink_and_clear()458 void shrink_and_clear() {
459 unsigned OldNumBuckets = NumBuckets;
460 BucketT *OldBuckets = Buckets;
461
462 // Reduce the number of buckets.
463 NumBuckets = NumEntries > 32 ? 1 << (Log2_32_Ceil(NumEntries) + 1)
464 : 64;
465 NumTombstones = 0;
466 Buckets = static_cast<BucketT*>(operator new(sizeof(BucketT)*NumBuckets));
467
468 // Initialize all the keys to EmptyKey.
469 const KeyT EmptyKey = getEmptyKey();
470 for (unsigned i = 0, e = NumBuckets; i != e; ++i)
471 new (&Buckets[i].first) KeyT(EmptyKey);
472
473 // Free the old buckets.
474 const KeyT TombstoneKey = getTombstoneKey();
475 for (BucketT *B = OldBuckets, *E = OldBuckets+OldNumBuckets; B != E; ++B) {
476 if (!KeyInfoT::isEqual(B->first, EmptyKey) &&
477 !KeyInfoT::isEqual(B->first, TombstoneKey)) {
478 // Free the value.
479 B->second.~ValueT();
480 }
481 B->first.~KeyT();
482 }
483
484 #ifndef NDEBUG
485 memset((void*)OldBuckets, 0x5a, sizeof(BucketT)*OldNumBuckets);
486 #endif
487 // Free the old table.
488 operator delete(OldBuckets);
489
490 NumEntries = 0;
491 }
492
493 public:
494 /// Return the approximate size (in bytes) of the actual map.
495 /// This is just the raw memory used by DenseMap.
496 /// If entries are pointers to objects, the size of the referenced objects
497 /// are not included.
getMemorySize()498 size_t getMemorySize() const {
499 return NumBuckets * sizeof(BucketT);
500 }
501 };
502
503 template<typename KeyT, typename ValueT,
504 typename KeyInfoT, bool IsConst>
505 class DenseMapIterator {
506 typedef std::pair<KeyT, ValueT> Bucket;
507 typedef DenseMapIterator<KeyT, ValueT,
508 KeyInfoT, true> ConstIterator;
509 friend class DenseMapIterator<KeyT, ValueT, KeyInfoT, true>;
510 public:
511 typedef ptrdiff_t difference_type;
512 typedef typename conditional<IsConst, const Bucket, Bucket>::type value_type;
513 typedef value_type *pointer;
514 typedef value_type &reference;
515 typedef std::forward_iterator_tag iterator_category;
516 private:
517 pointer Ptr, End;
518 public:
DenseMapIterator()519 DenseMapIterator() : Ptr(0), End(0) {}
520
521 DenseMapIterator(pointer Pos, pointer E, bool NoAdvance = false)
Ptr(Pos)522 : Ptr(Pos), End(E) {
523 if (!NoAdvance) AdvancePastEmptyBuckets();
524 }
525
526 // If IsConst is true this is a converting constructor from iterator to
527 // const_iterator and the default copy constructor is used.
528 // Otherwise this is a copy constructor for iterator.
DenseMapIterator(const DenseMapIterator<KeyT,ValueT,KeyInfoT,false> & I)529 DenseMapIterator(const DenseMapIterator<KeyT, ValueT,
530 KeyInfoT, false>& I)
531 : Ptr(I.Ptr), End(I.End) {}
532
533 reference operator*() const {
534 return *Ptr;
535 }
536 pointer operator->() const {
537 return Ptr;
538 }
539
540 bool operator==(const ConstIterator &RHS) const {
541 return Ptr == RHS.operator->();
542 }
543 bool operator!=(const ConstIterator &RHS) const {
544 return Ptr != RHS.operator->();
545 }
546
547 inline DenseMapIterator& operator++() { // Preincrement
548 ++Ptr;
549 AdvancePastEmptyBuckets();
550 return *this;
551 }
552 DenseMapIterator operator++(int) { // Postincrement
553 DenseMapIterator tmp = *this; ++*this; return tmp;
554 }
555
556 private:
AdvancePastEmptyBuckets()557 void AdvancePastEmptyBuckets() {
558 const KeyT Empty = KeyInfoT::getEmptyKey();
559 const KeyT Tombstone = KeyInfoT::getTombstoneKey();
560
561 while (Ptr != End &&
562 (KeyInfoT::isEqual(Ptr->first, Empty) ||
563 KeyInfoT::isEqual(Ptr->first, Tombstone)))
564 ++Ptr;
565 }
566 };
567
568 template<typename KeyT, typename ValueT, typename KeyInfoT>
569 static inline size_t
capacity_in_bytes(const DenseMap<KeyT,ValueT,KeyInfoT> & X)570 capacity_in_bytes(const DenseMap<KeyT, ValueT, KeyInfoT> &X) {
571 return X.getMemorySize();
572 }
573
574 } // end namespace llvm
575
576 #endif
577