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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef _UI_INPUT_DISPATCHER_H
18 #define _UI_INPUT_DISPATCHER_H
19 
20 #include <androidfw/Input.h>
21 #include <androidfw/InputTransport.h>
22 #include <utils/KeyedVector.h>
23 #include <utils/Vector.h>
24 #include <utils/threads.h>
25 #include <utils/Timers.h>
26 #include <utils/RefBase.h>
27 #include <utils/String8.h>
28 #include <utils/Looper.h>
29 #include <utils/BitSet.h>
30 #include <cutils/atomic.h>
31 
32 #include <stddef.h>
33 #include <unistd.h>
34 #include <limits.h>
35 
36 #include "InputWindow.h"
37 #include "InputApplication.h"
38 #include "InputListener.h"
39 
40 
41 namespace android {
42 
43 /*
44  * Constants used to report the outcome of input event injection.
45  */
46 enum {
47     /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
48     INPUT_EVENT_INJECTION_PENDING = -1,
49 
50     /* Injection succeeded. */
51     INPUT_EVENT_INJECTION_SUCCEEDED = 0,
52 
53     /* Injection failed because the injector did not have permission to inject
54      * into the application with input focus. */
55     INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
56 
57     /* Injection failed because there were no available input targets. */
58     INPUT_EVENT_INJECTION_FAILED = 2,
59 
60     /* Injection failed due to a timeout. */
61     INPUT_EVENT_INJECTION_TIMED_OUT = 3
62 };
63 
64 /*
65  * Constants used to determine the input event injection synchronization mode.
66  */
67 enum {
68     /* Injection is asynchronous and is assumed always to be successful. */
69     INPUT_EVENT_INJECTION_SYNC_NONE = 0,
70 
71     /* Waits for previous events to be dispatched so that the input dispatcher can determine
72      * whether input event injection willbe permitted based on the current input focus.
73      * Does not wait for the input event to finish processing. */
74     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
75 
76     /* Waits for the input event to be completely processed. */
77     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
78 };
79 
80 
81 /*
82  * An input target specifies how an input event is to be dispatched to a particular window
83  * including the window's input channel, control flags, a timeout, and an X / Y offset to
84  * be added to input event coordinates to compensate for the absolute position of the
85  * window area.
86  */
87 struct InputTarget {
88     enum {
89         /* This flag indicates that the event is being delivered to a foreground application. */
90         FLAG_FOREGROUND = 1 << 0,
91 
92         /* This flag indicates that the target of a MotionEvent is partly or wholly
93          * obscured by another visible window above it.  The motion event should be
94          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
95         FLAG_WINDOW_IS_OBSCURED = 1 << 1,
96 
97         /* This flag indicates that a motion event is being split across multiple windows. */
98         FLAG_SPLIT = 1 << 2,
99 
100         /* This flag indicates that the pointer coordinates dispatched to the application
101          * will be zeroed out to avoid revealing information to an application. This is
102          * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
103          * the same UID from watching all touches. */
104         FLAG_ZERO_COORDS = 1 << 3,
105 
106         /* This flag indicates that the event should be sent as is.
107          * Should always be set unless the event is to be transmuted. */
108         FLAG_DISPATCH_AS_IS = 1 << 8,
109 
110         /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
111          * of the area of this target and so should instead be delivered as an
112          * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
113         FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
114 
115         /* This flag indicates that a hover sequence is starting in the given window.
116          * The event is transmuted into ACTION_HOVER_ENTER. */
117         FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
118 
119         /* This flag indicates that a hover event happened outside of a window which handled
120          * previous hover events, signifying the end of the current hover sequence for that
121          * window.
122          * The event is transmuted into ACTION_HOVER_ENTER. */
123         FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
124 
125         /* This flag indicates that the event should be canceled.
126          * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
127          * outside of a window. */
128         FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
129 
130         /* This flag indicates that the event should be dispatched as an initial down.
131          * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
132          * into a new window. */
133         FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
134 
135         /* Mask for all dispatch modes. */
136         FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
137                 | FLAG_DISPATCH_AS_OUTSIDE
138                 | FLAG_DISPATCH_AS_HOVER_ENTER
139                 | FLAG_DISPATCH_AS_HOVER_EXIT
140                 | FLAG_DISPATCH_AS_SLIPPERY_EXIT
141                 | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
142     };
143 
144     // The input channel to be targeted.
145     sp<InputChannel> inputChannel;
146 
147     // Flags for the input target.
148     int32_t flags;
149 
150     // The x and y offset to add to a MotionEvent as it is delivered.
151     // (ignored for KeyEvents)
152     float xOffset, yOffset;
153 
154     // Scaling factor to apply to MotionEvent as it is delivered.
155     // (ignored for KeyEvents)
156     float scaleFactor;
157 
158     // The subset of pointer ids to include in motion events dispatched to this input target
159     // if FLAG_SPLIT is set.
160     BitSet32 pointerIds;
161 };
162 
163 
164 /*
165  * Input dispatcher configuration.
166  *
167  * Specifies various options that modify the behavior of the input dispatcher.
168  */
169 struct InputDispatcherConfiguration {
170     // The key repeat initial timeout.
171     nsecs_t keyRepeatTimeout;
172 
173     // The key repeat inter-key delay.
174     nsecs_t keyRepeatDelay;
175 
InputDispatcherConfigurationInputDispatcherConfiguration176     InputDispatcherConfiguration() :
177             keyRepeatTimeout(500 * 1000000LL),
178             keyRepeatDelay(50 * 1000000LL) { }
179 };
180 
181 
182 /*
183  * Input dispatcher policy interface.
184  *
185  * The input reader policy is used by the input reader to interact with the Window Manager
186  * and other system components.
187  *
188  * The actual implementation is partially supported by callbacks into the DVM
189  * via JNI.  This interface is also mocked in the unit tests.
190  */
191 class InputDispatcherPolicyInterface : public virtual RefBase {
192 protected:
InputDispatcherPolicyInterface()193     InputDispatcherPolicyInterface() { }
~InputDispatcherPolicyInterface()194     virtual ~InputDispatcherPolicyInterface() { }
195 
196 public:
197     /* Notifies the system that a configuration change has occurred. */
198     virtual void notifyConfigurationChanged(nsecs_t when) = 0;
199 
200     /* Notifies the system that an application is not responding.
201      * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
202     virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
203             const sp<InputWindowHandle>& inputWindowHandle) = 0;
204 
205     /* Notifies the system that an input channel is unrecoverably broken. */
206     virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
207 
208     /* Gets the input dispatcher configuration. */
209     virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
210 
211     /* Returns true if automatic key repeating is enabled. */
212     virtual bool isKeyRepeatEnabled() = 0;
213 
214     /* Filters an input event.
215      * Return true to dispatch the event unmodified, false to consume the event.
216      * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
217      * to injectInputEvent.
218      */
219     virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
220 
221     /* Intercepts a key event immediately before queueing it.
222      * The policy can use this method as an opportunity to perform power management functions
223      * and early event preprocessing such as updating policy flags.
224      *
225      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
226      * should be dispatched to applications.
227      */
228     virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
229 
230     /* Intercepts a touch, trackball or other motion event before queueing it.
231      * The policy can use this method as an opportunity to perform power management functions
232      * and early event preprocessing such as updating policy flags.
233      *
234      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
235      * should be dispatched to applications.
236      */
237     virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
238 
239     /* Allows the policy a chance to intercept a key before dispatching. */
240     virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
241             const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
242 
243     /* Allows the policy a chance to perform default processing for an unhandled key.
244      * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
245     virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
246             const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
247 
248     /* Notifies the policy about switch events.
249      */
250     virtual void notifySwitch(nsecs_t when,
251             int32_t switchCode, int32_t switchValue, uint32_t policyFlags) = 0;
252 
253     /* Poke user activity for an event dispatched to a window. */
254     virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
255 
256     /* Checks whether a given application pid/uid has permission to inject input events
257      * into other applications.
258      *
259      * This method is special in that its implementation promises to be non-reentrant and
260      * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
261      */
262     virtual bool checkInjectEventsPermissionNonReentrant(
263             int32_t injectorPid, int32_t injectorUid) = 0;
264 };
265 
266 
267 /* Notifies the system about input events generated by the input reader.
268  * The dispatcher is expected to be mostly asynchronous. */
269 class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
270 protected:
InputDispatcherInterface()271     InputDispatcherInterface() { }
~InputDispatcherInterface()272     virtual ~InputDispatcherInterface() { }
273 
274 public:
275     /* Dumps the state of the input dispatcher.
276      *
277      * This method may be called on any thread (usually by the input manager). */
278     virtual void dump(String8& dump) = 0;
279 
280     /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
281     virtual void monitor() = 0;
282 
283     /* Runs a single iteration of the dispatch loop.
284      * Nominally processes one queued event, a timeout, or a response from an input consumer.
285      *
286      * This method should only be called on the input dispatcher thread.
287      */
288     virtual void dispatchOnce() = 0;
289 
290     /* Injects an input event and optionally waits for sync.
291      * The synchronization mode determines whether the method blocks while waiting for
292      * input injection to proceed.
293      * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
294      *
295      * This method may be called on any thread (usually by the input manager).
296      */
297     virtual int32_t injectInputEvent(const InputEvent* event,
298             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
299             uint32_t policyFlags) = 0;
300 
301     /* Sets the list of input windows.
302      *
303      * This method may be called on any thread (usually by the input manager).
304      */
305     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
306 
307     /* Sets the focused application.
308      *
309      * This method may be called on any thread (usually by the input manager).
310      */
311     virtual void setFocusedApplication(
312             const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
313 
314     /* Sets the input dispatching mode.
315      *
316      * This method may be called on any thread (usually by the input manager).
317      */
318     virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
319 
320     /* Sets whether input event filtering is enabled.
321      * When enabled, incoming input events are sent to the policy's filterInputEvent
322      * method instead of being dispatched.  The filter is expected to use
323      * injectInputEvent to inject the events it would like to have dispatched.
324      * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
325      */
326     virtual void setInputFilterEnabled(bool enabled) = 0;
327 
328     /* Transfers touch focus from the window associated with one channel to the
329      * window associated with the other channel.
330      *
331      * Returns true on success.  False if the window did not actually have touch focus.
332      */
333     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
334             const sp<InputChannel>& toChannel) = 0;
335 
336     /* Registers or unregister input channels that may be used as targets for input events.
337      * If monitor is true, the channel will receive a copy of all input events.
338      *
339      * These methods may be called on any thread (usually by the input manager).
340      */
341     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
342             const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
343     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
344 };
345 
346 /* Dispatches events to input targets.  Some functions of the input dispatcher, such as
347  * identifying input targets, are controlled by a separate policy object.
348  *
349  * IMPORTANT INVARIANT:
350  *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
351  *     the input dispatcher never calls into the policy while holding its internal locks.
352  *     The implementation is also carefully designed to recover from scenarios such as an
353  *     input channel becoming unregistered while identifying input targets or processing timeouts.
354  *
355  *     Methods marked 'Locked' must be called with the lock acquired.
356  *
357  *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
358  *     may during the course of their execution release the lock, call into the policy, and
359  *     then reacquire the lock.  The caller is responsible for recovering gracefully.
360  *
361  *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
362  */
363 class InputDispatcher : public InputDispatcherInterface {
364 protected:
365     virtual ~InputDispatcher();
366 
367 public:
368     explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
369 
370     virtual void dump(String8& dump);
371     virtual void monitor();
372 
373     virtual void dispatchOnce();
374 
375     virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
376     virtual void notifyKey(const NotifyKeyArgs* args);
377     virtual void notifyMotion(const NotifyMotionArgs* args);
378     virtual void notifySwitch(const NotifySwitchArgs* args);
379     virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
380 
381     virtual int32_t injectInputEvent(const InputEvent* event,
382             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
383             uint32_t policyFlags);
384 
385     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
386     virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
387     virtual void setInputDispatchMode(bool enabled, bool frozen);
388     virtual void setInputFilterEnabled(bool enabled);
389 
390     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
391             const sp<InputChannel>& toChannel);
392 
393     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
394             const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
395     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
396 
397 private:
398     template <typename T>
399     struct Link {
400         T* next;
401         T* prev;
402 
403     protected:
LinkLink404         inline Link() : next(NULL), prev(NULL) { }
405     };
406 
407     struct InjectionState {
408         mutable int32_t refCount;
409 
410         int32_t injectorPid;
411         int32_t injectorUid;
412         int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
413         bool injectionIsAsync; // set to true if injection is not waiting for the result
414         int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
415 
416         InjectionState(int32_t injectorPid, int32_t injectorUid);
417         void release();
418 
419     private:
420         ~InjectionState();
421     };
422 
423     struct EventEntry : Link<EventEntry> {
424         enum {
425             TYPE_CONFIGURATION_CHANGED,
426             TYPE_DEVICE_RESET,
427             TYPE_KEY,
428             TYPE_MOTION
429         };
430 
431         mutable int32_t refCount;
432         int32_t type;
433         nsecs_t eventTime;
434         uint32_t policyFlags;
435         InjectionState* injectionState;
436 
437         bool dispatchInProgress; // initially false, set to true while dispatching
438 
isInjectedEventEntry439         inline bool isInjected() const { return injectionState != NULL; }
440 
441         void release();
442 
443         virtual void appendDescription(String8& msg) const = 0;
444 
445     protected:
446         EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
447         virtual ~EventEntry();
448         void releaseInjectionState();
449     };
450 
451     struct ConfigurationChangedEntry : EventEntry {
452         ConfigurationChangedEntry(nsecs_t eventTime);
453         virtual void appendDescription(String8& msg) const;
454 
455     protected:
456         virtual ~ConfigurationChangedEntry();
457     };
458 
459     struct DeviceResetEntry : EventEntry {
460         int32_t deviceId;
461 
462         DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
463         virtual void appendDescription(String8& msg) const;
464 
465     protected:
466         virtual ~DeviceResetEntry();
467     };
468 
469     struct KeyEntry : EventEntry {
470         int32_t deviceId;
471         uint32_t source;
472         int32_t action;
473         int32_t flags;
474         int32_t keyCode;
475         int32_t scanCode;
476         int32_t metaState;
477         int32_t repeatCount;
478         nsecs_t downTime;
479 
480         bool syntheticRepeat; // set to true for synthetic key repeats
481 
482         enum InterceptKeyResult {
483             INTERCEPT_KEY_RESULT_UNKNOWN,
484             INTERCEPT_KEY_RESULT_SKIP,
485             INTERCEPT_KEY_RESULT_CONTINUE,
486             INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
487         };
488         InterceptKeyResult interceptKeyResult; // set based on the interception result
489         nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
490 
491         KeyEntry(nsecs_t eventTime,
492                 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
493                 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
494                 int32_t repeatCount, nsecs_t downTime);
495         virtual void appendDescription(String8& msg) const;
496         void recycle();
497 
498     protected:
499         virtual ~KeyEntry();
500     };
501 
502     struct MotionEntry : EventEntry {
503         nsecs_t eventTime;
504         int32_t deviceId;
505         uint32_t source;
506         int32_t action;
507         int32_t flags;
508         int32_t metaState;
509         int32_t buttonState;
510         int32_t edgeFlags;
511         float xPrecision;
512         float yPrecision;
513         nsecs_t downTime;
514         uint32_t pointerCount;
515         PointerProperties pointerProperties[MAX_POINTERS];
516         PointerCoords pointerCoords[MAX_POINTERS];
517 
518         MotionEntry(nsecs_t eventTime,
519                 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
520                 int32_t flags, int32_t metaState, int32_t buttonState, int32_t edgeFlags,
521                 float xPrecision, float yPrecision,
522                 nsecs_t downTime, uint32_t pointerCount,
523                 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords);
524         virtual void appendDescription(String8& msg) const;
525 
526     protected:
527         virtual ~MotionEntry();
528     };
529 
530     // Tracks the progress of dispatching a particular event to a particular connection.
531     struct DispatchEntry : Link<DispatchEntry> {
532         const uint32_t seq; // unique sequence number, never 0
533 
534         EventEntry* eventEntry; // the event to dispatch
535         int32_t targetFlags;
536         float xOffset;
537         float yOffset;
538         float scaleFactor;
539         nsecs_t deliveryTime; // time when the event was actually delivered
540 
541         // Set to the resolved action and flags when the event is enqueued.
542         int32_t resolvedAction;
543         int32_t resolvedFlags;
544 
545         DispatchEntry(EventEntry* eventEntry,
546                 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
547         ~DispatchEntry();
548 
hasForegroundTargetDispatchEntry549         inline bool hasForegroundTarget() const {
550             return targetFlags & InputTarget::FLAG_FOREGROUND;
551         }
552 
isSplitDispatchEntry553         inline bool isSplit() const {
554             return targetFlags & InputTarget::FLAG_SPLIT;
555         }
556 
557     private:
558         static volatile int32_t sNextSeqAtomic;
559 
560         static uint32_t nextSeq();
561     };
562 
563     // A command entry captures state and behavior for an action to be performed in the
564     // dispatch loop after the initial processing has taken place.  It is essentially
565     // a kind of continuation used to postpone sensitive policy interactions to a point
566     // in the dispatch loop where it is safe to release the lock (generally after finishing
567     // the critical parts of the dispatch cycle).
568     //
569     // The special thing about commands is that they can voluntarily release and reacquire
570     // the dispatcher lock at will.  Initially when the command starts running, the
571     // dispatcher lock is held.  However, if the command needs to call into the policy to
572     // do some work, it can release the lock, do the work, then reacquire the lock again
573     // before returning.
574     //
575     // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
576     // never calls into the policy while holding its lock.
577     //
578     // Commands are implicitly 'LockedInterruptible'.
579     struct CommandEntry;
580     typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
581 
582     class Connection;
583     struct CommandEntry : Link<CommandEntry> {
584         CommandEntry(Command command);
585         ~CommandEntry();
586 
587         Command command;
588 
589         // parameters for the command (usage varies by command)
590         sp<Connection> connection;
591         nsecs_t eventTime;
592         KeyEntry* keyEntry;
593         sp<InputApplicationHandle> inputApplicationHandle;
594         sp<InputWindowHandle> inputWindowHandle;
595         int32_t userActivityEventType;
596         uint32_t seq;
597         bool handled;
598     };
599 
600     // Generic queue implementation.
601     template <typename T>
602     struct Queue {
603         T* head;
604         T* tail;
605 
QueueQueue606         inline Queue() : head(NULL), tail(NULL) {
607         }
608 
isEmptyQueue609         inline bool isEmpty() const {
610             return !head;
611         }
612 
enqueueAtTailQueue613         inline void enqueueAtTail(T* entry) {
614             entry->prev = tail;
615             if (tail) {
616                 tail->next = entry;
617             } else {
618                 head = entry;
619             }
620             entry->next = NULL;
621             tail = entry;
622         }
623 
enqueueAtHeadQueue624         inline void enqueueAtHead(T* entry) {
625             entry->next = head;
626             if (head) {
627                 head->prev = entry;
628             } else {
629                 tail = entry;
630             }
631             entry->prev = NULL;
632             head = entry;
633         }
634 
dequeueQueue635         inline void dequeue(T* entry) {
636             if (entry->prev) {
637                 entry->prev->next = entry->next;
638             } else {
639                 head = entry->next;
640             }
641             if (entry->next) {
642                 entry->next->prev = entry->prev;
643             } else {
644                 tail = entry->prev;
645             }
646         }
647 
dequeueAtHeadQueue648         inline T* dequeueAtHead() {
649             T* entry = head;
650             head = entry->next;
651             if (head) {
652                 head->prev = NULL;
653             } else {
654                 tail = NULL;
655             }
656             return entry;
657         }
658 
659         uint32_t count() const;
660     };
661 
662     /* Specifies which events are to be canceled and why. */
663     struct CancelationOptions {
664         enum Mode {
665             CANCEL_ALL_EVENTS = 0,
666             CANCEL_POINTER_EVENTS = 1,
667             CANCEL_NON_POINTER_EVENTS = 2,
668             CANCEL_FALLBACK_EVENTS = 3,
669         };
670 
671         // The criterion to use to determine which events should be canceled.
672         Mode mode;
673 
674         // Descriptive reason for the cancelation.
675         const char* reason;
676 
677         // The specific keycode of the key event to cancel, or -1 to cancel any key event.
678         int32_t keyCode;
679 
680         // The specific device id of events to cancel, or -1 to cancel events from any device.
681         int32_t deviceId;
682 
CancelationOptionsCancelationOptions683         CancelationOptions(Mode mode, const char* reason) :
684                 mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
685     };
686 
687     /* Tracks dispatched key and motion event state so that cancelation events can be
688      * synthesized when events are dropped. */
689     class InputState {
690     public:
691         InputState();
692         ~InputState();
693 
694         // Returns true if there is no state to be canceled.
695         bool isNeutral() const;
696 
697         // Returns true if the specified source is known to have received a hover enter
698         // motion event.
699         bool isHovering(int32_t deviceId, uint32_t source) const;
700 
701         // Records tracking information for a key event that has just been published.
702         // Returns true if the event should be delivered, false if it is inconsistent
703         // and should be skipped.
704         bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
705 
706         // Records tracking information for a motion event that has just been published.
707         // Returns true if the event should be delivered, false if it is inconsistent
708         // and should be skipped.
709         bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
710 
711         // Synthesizes cancelation events for the current state and resets the tracked state.
712         void synthesizeCancelationEvents(nsecs_t currentTime,
713                 Vector<EventEntry*>& outEvents, const CancelationOptions& options);
714 
715         // Clears the current state.
716         void clear();
717 
718         // Copies pointer-related parts of the input state to another instance.
719         void copyPointerStateTo(InputState& other) const;
720 
721         // Gets the fallback key associated with a keycode.
722         // Returns -1 if none.
723         // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
724         int32_t getFallbackKey(int32_t originalKeyCode);
725 
726         // Sets the fallback key for a particular keycode.
727         void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
728 
729         // Removes the fallback key for a particular keycode.
730         void removeFallbackKey(int32_t originalKeyCode);
731 
getFallbackKeys()732         inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
733             return mFallbackKeys;
734         }
735 
736     private:
737         struct KeyMemento {
738             int32_t deviceId;
739             uint32_t source;
740             int32_t keyCode;
741             int32_t scanCode;
742             int32_t metaState;
743             int32_t flags;
744             nsecs_t downTime;
745             uint32_t policyFlags;
746         };
747 
748         struct MotionMemento {
749             int32_t deviceId;
750             uint32_t source;
751             int32_t flags;
752             float xPrecision;
753             float yPrecision;
754             nsecs_t downTime;
755             uint32_t pointerCount;
756             PointerProperties pointerProperties[MAX_POINTERS];
757             PointerCoords pointerCoords[MAX_POINTERS];
758             bool hovering;
759             uint32_t policyFlags;
760 
761             void setPointers(const MotionEntry* entry);
762         };
763 
764         Vector<KeyMemento> mKeyMementos;
765         Vector<MotionMemento> mMotionMementos;
766         KeyedVector<int32_t, int32_t> mFallbackKeys;
767 
768         ssize_t findKeyMemento(const KeyEntry* entry) const;
769         ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
770 
771         void addKeyMemento(const KeyEntry* entry, int32_t flags);
772         void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
773 
774         static bool shouldCancelKey(const KeyMemento& memento,
775                 const CancelationOptions& options);
776         static bool shouldCancelMotion(const MotionMemento& memento,
777                 const CancelationOptions& options);
778     };
779 
780     /* Manages the dispatch state associated with a single input channel. */
781     class Connection : public RefBase {
782     protected:
783         virtual ~Connection();
784 
785     public:
786         enum Status {
787             // Everything is peachy.
788             STATUS_NORMAL,
789             // An unrecoverable communication error has occurred.
790             STATUS_BROKEN,
791             // The input channel has been unregistered.
792             STATUS_ZOMBIE
793         };
794 
795         Status status;
796         sp<InputChannel> inputChannel; // never null
797         sp<InputWindowHandle> inputWindowHandle; // may be null
798         bool monitor;
799         InputPublisher inputPublisher;
800         InputState inputState;
801 
802         // True if the socket is full and no further events can be published until
803         // the application consumes some of the input.
804         bool inputPublisherBlocked;
805 
806         // Queue of events that need to be published to the connection.
807         Queue<DispatchEntry> outboundQueue;
808 
809         // Queue of events that have been published to the connection but that have not
810         // yet received a "finished" response from the application.
811         Queue<DispatchEntry> waitQueue;
812 
813         explicit Connection(const sp<InputChannel>& inputChannel,
814                 const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
815 
getInputChannelName()816         inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
817 
818         const char* getWindowName() const;
819         const char* getStatusLabel() const;
820 
821         DispatchEntry* findWaitQueueEntry(uint32_t seq);
822     };
823 
824     enum DropReason {
825         DROP_REASON_NOT_DROPPED = 0,
826         DROP_REASON_POLICY = 1,
827         DROP_REASON_APP_SWITCH = 2,
828         DROP_REASON_DISABLED = 3,
829         DROP_REASON_BLOCKED = 4,
830         DROP_REASON_STALE = 5,
831     };
832 
833     sp<InputDispatcherPolicyInterface> mPolicy;
834     InputDispatcherConfiguration mConfig;
835 
836     Mutex mLock;
837 
838     Condition mDispatcherIsAliveCondition;
839 
840     sp<Looper> mLooper;
841 
842     EventEntry* mPendingEvent;
843     Queue<EventEntry> mInboundQueue;
844     Queue<CommandEntry> mCommandQueue;
845 
846     void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
847 
848     // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
849     bool enqueueInboundEventLocked(EventEntry* entry);
850 
851     // Cleans up input state when dropping an inbound event.
852     void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
853 
854     // App switch latency optimization.
855     bool mAppSwitchSawKeyDown;
856     nsecs_t mAppSwitchDueTime;
857 
858     static bool isAppSwitchKeyCode(int32_t keyCode);
859     bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
860     bool isAppSwitchPendingLocked();
861     void resetPendingAppSwitchLocked(bool handled);
862 
863     // Stale event latency optimization.
864     static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
865 
866     // Blocked event latency optimization.  Drops old events when the user intends
867     // to transfer focus to a new application.
868     EventEntry* mNextUnblockedEvent;
869 
870     sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t x, int32_t y);
871 
872     // All registered connections mapped by channel file descriptor.
873     KeyedVector<int, sp<Connection> > mConnectionsByFd;
874 
875     ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
876 
877     // Input channels that will receive a copy of all input events.
878     Vector<sp<InputChannel> > mMonitoringChannels;
879 
880     // Event injection and synchronization.
881     Condition mInjectionResultAvailableCondition;
882     bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
883     void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
884 
885     Condition mInjectionSyncFinishedCondition;
886     void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
887     void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
888 
889     // Key repeat tracking.
890     struct KeyRepeatState {
891         KeyEntry* lastKeyEntry; // or null if no repeat
892         nsecs_t nextRepeatTime;
893     } mKeyRepeatState;
894 
895     void resetKeyRepeatLocked();
896     KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
897 
898     // Deferred command processing.
899     bool runCommandsLockedInterruptible();
900     CommandEntry* postCommandLocked(Command command);
901 
902     // Inbound event processing.
903     void drainInboundQueueLocked();
904     void releasePendingEventLocked();
905     void releaseInboundEventLocked(EventEntry* entry);
906 
907     // Dispatch state.
908     bool mDispatchEnabled;
909     bool mDispatchFrozen;
910     bool mInputFilterEnabled;
911 
912     Vector<sp<InputWindowHandle> > mWindowHandles;
913 
914     sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
915     bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
916 
917     // Focus tracking for keys, trackball, etc.
918     sp<InputWindowHandle> mFocusedWindowHandle;
919 
920     // Focus tracking for touch.
921     struct TouchedWindow {
922         sp<InputWindowHandle> windowHandle;
923         int32_t targetFlags;
924         BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
925     };
926     struct TouchState {
927         bool down;
928         bool split;
929         int32_t deviceId; // id of the device that is currently down, others are rejected
930         uint32_t source;  // source of the device that is current down, others are rejected
931         Vector<TouchedWindow> windows;
932 
933         TouchState();
934         ~TouchState();
935         void reset();
936         void copyFrom(const TouchState& other);
937         void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
938                 int32_t targetFlags, BitSet32 pointerIds);
939         void removeWindow(const sp<InputWindowHandle>& windowHandle);
940         void filterNonAsIsTouchWindows();
941         sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
942         bool isSlippery() const;
943     };
944 
945     TouchState mTouchState;
946     TouchState mTempTouchState;
947 
948     // Focused application.
949     sp<InputApplicationHandle> mFocusedApplicationHandle;
950 
951     // Dispatcher state at time of last ANR.
952     String8 mLastANRState;
953 
954     // Dispatch inbound events.
955     bool dispatchConfigurationChangedLocked(
956             nsecs_t currentTime, ConfigurationChangedEntry* entry);
957     bool dispatchDeviceResetLocked(
958             nsecs_t currentTime, DeviceResetEntry* entry);
959     bool dispatchKeyLocked(
960             nsecs_t currentTime, KeyEntry* entry,
961             DropReason* dropReason, nsecs_t* nextWakeupTime);
962     bool dispatchMotionLocked(
963             nsecs_t currentTime, MotionEntry* entry,
964             DropReason* dropReason, nsecs_t* nextWakeupTime);
965     void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
966             const Vector<InputTarget>& inputTargets);
967 
968     void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
969     void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
970 
971     // Keeping track of ANR timeouts.
972     enum InputTargetWaitCause {
973         INPUT_TARGET_WAIT_CAUSE_NONE,
974         INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
975         INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
976     };
977 
978     InputTargetWaitCause mInputTargetWaitCause;
979     nsecs_t mInputTargetWaitStartTime;
980     nsecs_t mInputTargetWaitTimeoutTime;
981     bool mInputTargetWaitTimeoutExpired;
982     sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
983 
984     // Contains the last window which received a hover event.
985     sp<InputWindowHandle> mLastHoverWindowHandle;
986 
987     // Finding targets for input events.
988     int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
989             const sp<InputApplicationHandle>& applicationHandle,
990             const sp<InputWindowHandle>& windowHandle,
991             nsecs_t* nextWakeupTime, const char* reason);
992     void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
993             const sp<InputChannel>& inputChannel);
994     nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
995     void resetANRTimeoutsLocked();
996 
997     int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
998             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
999     int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
1000             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1001             bool* outConflictingPointerActions);
1002 
1003     void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1004             int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
1005     void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
1006 
1007     void pokeUserActivityLocked(const EventEntry* eventEntry);
1008     bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1009             const InjectionState* injectionState);
1010     bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
1011             int32_t x, int32_t y) const;
1012     bool isWindowReadyForMoreInputLocked(nsecs_t currentTime,
1013             const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry);
1014     String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
1015             const sp<InputWindowHandle>& windowHandle);
1016 
1017     // Manage the dispatch cycle for a single connection.
1018     // These methods are deliberately not Interruptible because doing all of the work
1019     // with the mutex held makes it easier to ensure that connection invariants are maintained.
1020     // If needed, the methods post commands to run later once the critical bits are done.
1021     void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1022             EventEntry* eventEntry, const InputTarget* inputTarget);
1023     void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
1024             EventEntry* eventEntry, const InputTarget* inputTarget);
1025     void enqueueDispatchEntryLocked(const sp<Connection>& connection,
1026             EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
1027     void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
1028     void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1029             uint32_t seq, bool handled);
1030     void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
1031             bool notify);
1032     void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
1033     void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
1034     static int handleReceiveCallback(int fd, int events, void* data);
1035 
1036     void synthesizeCancelationEventsForAllConnectionsLocked(
1037             const CancelationOptions& options);
1038     void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
1039             const CancelationOptions& options);
1040     void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
1041             const CancelationOptions& options);
1042 
1043     // Splitting motion events across windows.
1044     MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
1045 
1046     // Reset and drop everything the dispatcher is doing.
1047     void resetAndDropEverythingLocked(const char* reason);
1048 
1049     // Dump state.
1050     void dumpDispatchStateLocked(String8& dump);
1051     void logDispatchStateLocked();
1052 
1053     // Registration.
1054     void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
1055     status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
1056 
1057     // Add or remove a connection to the mActiveConnections vector.
1058     void activateConnectionLocked(Connection* connection);
1059     void deactivateConnectionLocked(Connection* connection);
1060 
1061     // Interesting events that we might like to log or tell the framework about.
1062     void onDispatchCycleFinishedLocked(
1063             nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled);
1064     void onDispatchCycleBrokenLocked(
1065             nsecs_t currentTime, const sp<Connection>& connection);
1066     void onANRLocked(
1067             nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
1068             const sp<InputWindowHandle>& windowHandle,
1069             nsecs_t eventTime, nsecs_t waitStartTime, const char* reason);
1070 
1071     // Outbound policy interactions.
1072     void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
1073     void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
1074     void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
1075     void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
1076     void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
1077     bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
1078             DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
1079     bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
1080             DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
1081     void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
1082     void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
1083 
1084     // Statistics gathering.
1085     void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
1086             int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
1087     void traceInboundQueueLengthLocked();
1088     void traceOutboundQueueLengthLocked(const sp<Connection>& connection);
1089     void traceWaitQueueLengthLocked(const sp<Connection>& connection);
1090 };
1091 
1092 /* Enqueues and dispatches input events, endlessly. */
1093 class InputDispatcherThread : public Thread {
1094 public:
1095     explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
1096     ~InputDispatcherThread();
1097 
1098 private:
1099     virtual bool threadLoop();
1100 
1101     sp<InputDispatcherInterface> mDispatcher;
1102 };
1103 
1104 } // namespace android
1105 
1106 #endif // _UI_INPUT_DISPATCHER_H
1107