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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef _UI_INPUT_WINDOW_H
18 #define _UI_INPUT_WINDOW_H
19 
20 #include <androidfw/Input.h>
21 #include <androidfw/InputTransport.h>
22 #include <utils/RefBase.h>
23 #include <utils/Timers.h>
24 #include <utils/String8.h>
25 
26 #include <SkRegion.h>
27 
28 #include "InputApplication.h"
29 
30 namespace android {
31 
32 /*
33  * Describes the properties of a window that can receive input.
34  */
35 struct InputWindowInfo {
36     // Window flags from WindowManager.LayoutParams
37     enum {
38         FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001,
39         FLAG_DIM_BEHIND        = 0x00000002,
40         FLAG_BLUR_BEHIND        = 0x00000004,
41         FLAG_NOT_FOCUSABLE      = 0x00000008,
42         FLAG_NOT_TOUCHABLE      = 0x00000010,
43         FLAG_NOT_TOUCH_MODAL    = 0x00000020,
44         FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
45         FLAG_KEEP_SCREEN_ON     = 0x00000080,
46         FLAG_LAYOUT_IN_SCREEN   = 0x00000100,
47         FLAG_LAYOUT_NO_LIMITS   = 0x00000200,
48         FLAG_FULLSCREEN      = 0x00000400,
49         FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800,
50         FLAG_DITHER             = 0x00001000,
51         FLAG_SECURE             = 0x00002000,
52         FLAG_SCALED             = 0x00004000,
53         FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000,
54         FLAG_LAYOUT_INSET_DECOR = 0x00010000,
55         FLAG_ALT_FOCUSABLE_IM = 0x00020000,
56         FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
57         FLAG_SHOW_WHEN_LOCKED = 0x00080000,
58         FLAG_SHOW_WALLPAPER = 0x00100000,
59         FLAG_TURN_SCREEN_ON = 0x00200000,
60         FLAG_DISMISS_KEYGUARD = 0x00400000,
61         FLAG_SPLIT_TOUCH = 0x00800000,
62         FLAG_HARDWARE_ACCELERATED = 0x01000000,
63         FLAG_HARDWARE_ACCELERATED_SYSTEM = 0x02000000,
64         FLAG_SLIPPERY = 0x04000000,
65         FLAG_NEEDS_MENU_KEY = 0x08000000,
66         FLAG_KEEP_SURFACE_WHILE_ANIMATING = 0x10000000,
67         FLAG_COMPATIBLE_WINDOW = 0x20000000,
68         FLAG_SYSTEM_ERROR = 0x40000000,
69     };
70 
71     // Window types from WindowManager.LayoutParams
72     enum {
73         FIRST_APPLICATION_WINDOW = 1,
74         TYPE_BASE_APPLICATION   = 1,
75         TYPE_APPLICATION        = 2,
76         TYPE_APPLICATION_STARTING = 3,
77         LAST_APPLICATION_WINDOW = 99,
78         FIRST_SUB_WINDOW        = 1000,
79         TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW,
80         TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1,
81         TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2,
82         TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3,
83         TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4,
84         LAST_SUB_WINDOW         = 1999,
85         FIRST_SYSTEM_WINDOW     = 2000,
86         TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW,
87         TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1,
88         TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2,
89         TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3,
90         TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4,
91         TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5,
92         TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6,
93         TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7,
94         TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8,
95         TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9,
96         TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10,
97         TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11,
98         TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
99         TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13,
100         TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14,
101         TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
102         TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16,
103         TYPE_STATUS_BAR_SUB_PANEL  = FIRST_SYSTEM_WINDOW+17,
104         TYPE_POINTER            = FIRST_SYSTEM_WINDOW+18,
105         TYPE_NAVIGATION_BAR     = FIRST_SYSTEM_WINDOW+19,
106         TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20,
107         TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21,
108         LAST_SYSTEM_WINDOW      = 2999,
109     };
110 
111     enum {
112         INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
113     };
114 
115     sp<InputChannel> inputChannel;
116     String8 name;
117     int32_t layoutParamsFlags;
118     int32_t layoutParamsType;
119     nsecs_t dispatchingTimeout;
120     int32_t frameLeft;
121     int32_t frameTop;
122     int32_t frameRight;
123     int32_t frameBottom;
124     float scaleFactor;
125     SkRegion touchableRegion;
126     bool visible;
127     bool canReceiveKeys;
128     bool hasFocus;
129     bool hasWallpaper;
130     bool paused;
131     int32_t layer;
132     int32_t ownerPid;
133     int32_t ownerUid;
134     int32_t inputFeatures;
135 
136     bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
137     bool frameContainsPoint(int32_t x, int32_t y) const;
138 
139     /* Returns true if the window is of a trusted type that is allowed to silently
140      * overlay other windows for the purpose of implementing the secure views feature.
141      * Trusted overlays, such as IME windows, can partly obscure other windows without causing
142      * motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
143      */
144     bool isTrustedOverlay() const;
145 
146     bool supportsSplitTouch() const;
147 };
148 
149 
150 /*
151  * Handle for a window that can receive input.
152  *
153  * Used by the native input dispatcher to indirectly refer to the window manager objects
154  * that describe a window.
155  */
156 class InputWindowHandle : public RefBase {
157 public:
158     const sp<InputApplicationHandle> inputApplicationHandle;
159 
getInfo()160     inline const InputWindowInfo* getInfo() const {
161         return mInfo;
162     }
163 
getInputChannel()164     inline sp<InputChannel> getInputChannel() const {
165         return mInfo ? mInfo->inputChannel : NULL;
166     }
167 
getName()168     inline String8 getName() const {
169         return mInfo ? mInfo->name : String8("<invalid>");
170     }
171 
getDispatchingTimeout(nsecs_t defaultValue)172     inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const {
173         return mInfo ? mInfo->dispatchingTimeout : defaultValue;
174     }
175 
176     /**
177      * Requests that the state of this object be updated to reflect
178      * the most current available information about the application.
179      *
180      * This method should only be called from within the input dispatcher's
181      * critical section.
182      *
183      * Returns true on success, or false if the handle is no longer valid.
184      */
185     virtual bool updateInfo() = 0;
186 
187     /**
188      * Releases the storage used by the associated information when it is
189      * no longer needed.
190      */
191     void releaseInfo();
192 
193 protected:
194     InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle);
195     virtual ~InputWindowHandle();
196 
197     InputWindowInfo* mInfo;
198 };
199 
200 } // namespace android
201 
202 #endif // _UI_INPUT_WINDOW_H
203