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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef JavaScriptAudioNode_h
26 #define JavaScriptAudioNode_h
27 
28 #include "ActiveDOMObject.h"
29 #include "AudioNode.h"
30 #include "EventListener.h"
31 #include "EventTarget.h"
32 #include <wtf/PassRefPtr.h>
33 #include <wtf/RefPtr.h>
34 #include <wtf/Vector.h>
35 
36 namespace WebCore {
37 
38 class AudioBuffer;
39 class AudioContext;
40 class AudioProcessingEvent;
41 class Float32Array;
42 
43 // JavaScriptAudioNode is an AudioNode which allows for arbitrary synthesis or processing directly using JavaScript.
44 // The API allows for a variable number of inputs and outputs, although it must have at least one input or output.
45 // This basic implementation supports no more than one input and output.
46 // The "onaudioprocess" attribute is an event listener which will get called periodically with an AudioProcessingEvent which has
47 // AudioBuffers for each input and output.
48 
49 class JavaScriptAudioNode : public AudioNode, public EventTarget {
50 public:
51     // bufferSize must be one of the following values: 256, 512, 1024, 2048, 4096, 8192, 16384.
52     // This value controls how frequently the onaudioprocess event handler is called and how many sample-frames need to be processed each call.
53     // Lower numbers for bufferSize will result in a lower (better) latency. Higher numbers will be necessary to avoid audio breakup and glitches.
54     // The value chosen must carefully balance between latency and audio quality.
55     static PassRefPtr<JavaScriptAudioNode> create(AudioContext*, double sampleRate, size_t bufferSize, unsigned numberOfInputs = 1, unsigned numberOfOutputs = 1);
56 
57     virtual ~JavaScriptAudioNode();
58 
59     // AudioNode
60     virtual void process(size_t framesToProcess);
61     virtual void reset();
62     virtual void initialize();
63     virtual void uninitialize();
64 
65     // EventTarget
66     virtual ScriptExecutionContext* scriptExecutionContext() const;
67     virtual JavaScriptAudioNode* toJavaScriptAudioNode();
eventTargetData()68     virtual EventTargetData* eventTargetData() { return &m_eventTargetData; }
ensureEventTargetData()69     virtual EventTargetData* ensureEventTargetData()  { return &m_eventTargetData; }
70 
bufferSize()71     size_t bufferSize() const { return m_bufferSize; }
72 
73     DEFINE_ATTRIBUTE_EVENT_LISTENER(audioprocess);
74 
75     // Reconcile ref/deref which are defined both in AudioNode and EventTarget.
76     using AudioNode::ref;
77     using AudioNode::deref;
78 
79 private:
80     JavaScriptAudioNode(AudioContext*, double sampleRate, size_t bufferSize, unsigned numberOfInputs, unsigned numberOfOutputs);
81 
82     static void fireProcessEventDispatch(void* userData);
83     void fireProcessEvent();
84 
85     // Double buffering
doubleBufferIndex()86     unsigned doubleBufferIndex() const { return m_doubleBufferIndex; }
swapBuffers()87     void swapBuffers() { m_doubleBufferIndex = 1 - m_doubleBufferIndex; }
88     unsigned m_doubleBufferIndex;
89     unsigned m_doubleBufferIndexForEvent;
90     Vector<RefPtr<AudioBuffer> > m_inputBuffers;
91     Vector<RefPtr<AudioBuffer> > m_outputBuffers;
92 
refEventTarget()93     virtual void refEventTarget() { ref(); }
derefEventTarget()94     virtual void derefEventTarget() { deref(); }
95     EventTargetData m_eventTargetData;
96 
97     size_t m_bufferSize;
98     unsigned m_bufferReadWriteIndex;
99     volatile bool m_isRequestOutstanding;
100 };
101 
102 } // namespace WebCore
103 
104 #endif // JavaScriptAudioNode_h
105