1page.title=Android 3.0 Platform 2sdk.platform.version=3.0 3sdk.platform.apiLevel=11 4@jd:body 5 6<div id="qv-wrapper"> 7<div id="qv"> 8 9<h2>In this document</h2> 10<ol> 11 <li><a href="#api">API Overview</a></li> 12 <li><a href="#api-level">API Level</a></li> 13</ol> 14 15<h2>Reference</h2> 16<ol> 17<li><a 18href="{@docRoot}sdk/api_diff/11/changes.html">API 19Differences Report »</a> </li> 20</ol> 21 22</div> 23</div> 24 25 26<p><em>API Level:</em> <strong>{@sdkPlatformApiLevel}</strong></p> 27 28<p>For developers, the Android {@sdkPlatformVersion} platform is available as a downloadable 29component for the Android SDK. The downloadable platform includes an Android library and system 30image, as well as a set of emulator skins and more. The downloadable platform includes no external 31libraries.</p> 32 33<p>For developers, the Android {@sdkPlatformVersion} platform is available as a 34downloadable component for the Android SDK. The downloadable platform includes 35an Android library and system image, as well as a set of emulator skins and 36more. To get started developing or testing against Android {@sdkPlatformVersion}, 37use the Android SDK Manager to download the platform into your SDK.</p> 38 39 40 41 42 43 44<h2 id="#api">API Overview</h2> 45 46<p>The sections below provide a technical overview of what's new for developers in Android 3.0, 47including new features and changes in the framework API since the previous version.</p> 48 49 50 51 52 53<h3>Fragments</h3> 54 55<p>A fragment is a new framework component that allows you to separate distinct elements of an 56activity into self-contained modules that define their own UI and lifecycle. To create a 57fragment, you must extend the {@link android.app.Fragment} class and implement several lifecycle 58callback methods, similar to an {@link android.app.Activity}. You can then combine multiple 59fragments in a single activity to build a multi-pane UI in which each 60pane manages its own lifecycle and user inputs.</p> 61 62<p>You can also use a fragment without providing a UI and instead use the fragment as a worker 63for the activity, such as to manage the progress of a download that occurs only while the 64activity is running.</p> 65 66<p>Additionally:</p> 67 68<ul> 69 <li>Fragments are self-contained and you can reuse them in multiple activities</li> 70 <li>You can add, remove, replace and animate fragments inside the activity</li> 71 <li>You can add fragments to a back stack managed by the activity, preserving the state of 72fragments as they are changed and allowing the user to navigate backward through the different 73states</li> 74 <li>By <a 75href="{@docRoot}guide/topics/resources/providing-resources.html#AlternativeResources">providing 76alternative layouts</a>, you can mix and match fragments, based 77on the screen size and orientation</li> 78 <li>Fragments have direct access to their container activity and can contribute items to the 79activity's Action Bar (discussed next)</li> 80</ul> 81 82<p>To manage the fragments in your activity, you must use the {@link 83android.app.FragmentManager}, which provides several APIs for interacting with fragments, such 84as finding fragments in the activity and popping fragments off the back stack to restore their 85previous state.</p> 86 87<p>To perform a transaction, such as add or remove a fragment, you must create a {@link 88android.app.FragmentTransaction}. You can then call methods such as {@link 89android.app.FragmentTransaction#add add()} {@link android.app.FragmentTransaction#remove 90remove()}, or {@link android.app.FragmentTransaction#replace replace()}. Once you've applied all 91the changes you want to perform for the transaction, you must call {@link 92android.app.FragmentTransaction#commit commit()} and the system applies the fragment transaction to 93the activity.</p> 94 95<p>For more information about using fragments, read the <a 96href="{@docRoot}guide/components/fragments.html">Fragments</a> documentation. Several 97samples are also available in the <a 98href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#Fragment"> 99API Demos</a> application.</p> 100 101 102 103 104<h3>Action Bar</h3> 105 106<p>The Action Bar is a replacement for the traditional title bar at the top of the activity window. 107It includes the application logo in the left corner and provides a new interface for items in the 108<a href="{@docRoot}guide/topics/ui/menus.html#options-menu">Options Menu</a>. Additionally, the 109Action Bar allows you to:</p> 110 111<ul> 112 <li>Add menu items directly in the Action Bar—as "action items." 113 <p>In your XML declaration for the menu item, include the {@code 114android:showAsAction} attribute with a value of {@code "ifRoom"}. When there's enough room, the menu 115item appears directly in the Action Bar. Otherwise, the item is placed in the 116overflow menu, revealed by the menu icon on the right side of the Action Bar.</p></li> 117 118 <li>Replace an action item with a widget (such as a search box)—creating an 119"action view." 120 <p>In the XML declaration for the menu item, add the {@code android:actionViewLayout} attribute 121with a layout resource or the {@code android:actionViewClass} attribute with the class name of a 122widget. (You must also declare the {@code android:showAsAction} attribute so that the item appears 123in the Action Bar.) If there's not enough room in the Action Bar and the item appears in the 124overflow menu, it behaves like a regular menu item and does not show the widget.</p></li> 125 126 <li>Add an action to the application logo and replace it with a custom logo 127 <p>The application logo is automatically assigned the {@code android.R.id.home} ID, 128which the system delivers to your activity's {@link android.app.Activity#onOptionsItemSelected 129onOptionsItemSelected()} callback when touched. Simply respond to this ID in your callback 130method to perform an action such as go to your application's "home" activity.</p> 131 <p>To replace the icon with a logo, specify your application logo in the manifest file with the 132<a href="{@docRoot}guide/topics/manifest/application-element.html#logo">{@code android:logo}</a> 133attribute, then call {@link android.app.ActionBar#setDisplayUseLogoEnabled 134setDisplayUseLogoEnabled(true)} in your activity.</p></li> 135 136 <li>Add breadcrumbs to navigate backward through the back stack of fragments</li> 137 <li>Add tabs or a drop-down list to navigate through fragments</li> 138 <li>Customize the Action Bar with themes and backgrounds</li> 139</ul> 140 141<p>The Action Bar is standard for all applications that use the new holographic theme, which is 142also standard when you set either the <a 143href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code 144android:minSdkVersion}</a> or <a 145href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 146android:targetSdkVersion}</a> to {@code "11"}.</p> 147 148<p>For more information about the Action Bar, read the <a 149href="{@docRoot}guide/topics/ui/actionbar.html">Action Bar</a> documentation. Several 150samples are also available in the <a 151href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#ActionBar"> 152API Demos</a> application.</p> 153 154 155 156 157<h3>System clipboard</h3> 158 159<p>Applications can now copy and paste data (beyond mere text) to and from the system-wide 160clipboard. Clipped data can be plain text, a URI, or an intent.</p> 161 162<p>By providing the system access to the data you want the user to copy, through a content provider, 163the user can copy complex content (such as an image or data structure) from your application and 164paste it into another application that supports that type of content.</p> 165 166<p>To start using the clipboard, get the global {@link android.content.ClipboardManager} object 167by calling {@link android.content.Context#getSystemService getSystemService(CLIPBOARD_SERVICE)}.</p> 168 169<p>To copy an item to the clipboard, you need to create a new {@link 170android.content.ClipData} object, which holds one or more {@link android.content.ClipData.Item} 171objects, each describing a single entity. To create a {@link android.content.ClipData} object 172containing just one {@link android.content.ClipData.Item}, you can use one of the helper methods, 173such as {@link android.content.ClipData#newPlainText newPlainText()}, {@link 174android.content.ClipData#newUri newUri()}, and {@link android.content.ClipData#newIntent 175newIntent()}, which each return a {@link android.content.ClipData} object pre-loaded with the 176{@link android.content.ClipData.Item} you provide.</p> 177 178<p>To add the {@link android.content.ClipData} to the clipboard, pass it to {@link 179android.content.ClipboardManager#setPrimaryClip setPrimaryClip()} for your instance of {@link 180android.content.ClipboardManager}.</p> 181 182<p>You can then read a file from the clipboard (in order to paste it) by calling {@link 183android.content.ClipboardManager#getPrimaryClip()} on the {@link 184android.content.ClipboardManager}. Handling the {@link android.content.ClipData} you receive can 185be complicated and you need to be sure you can actually handle the data type in the clipboard 186before attempting to paste it.</p> 187 188<p>The clipboard holds only one piece of clipped data (a {@link android.content.ClipData} 189object) at a time, but one {@link android.content.ClipData} can contain multiple {@link 190android.content.ClipData.Item}s.</p> 191 192<p>For more information, read the <a href="{@docRoot}guide/topics/text/copy-paste.html">Copy 193and Paste</a> documentation. You can also see a simple implementation of copy and paste in the API Demos 194sample and a more complete implementation in the Note Pad sample.</p> 195 196 197 198 199<h3>Drag and drop</h3> 200 201<p>New APIs simplify drag and drop operations in your application's user interface. A drag 202operation is the transfer of some kind of data—carried in a {@link android.content.ClipData} 203object—from one place to another. The start and end point for the drag operation is a {@link 204android.view.View}, so the APIs that directly handle the drag and drop operations are 205in the {@link android.view.View} class.</p> 206 207<p>A drag and drop operation has a lifecycle that's defined by several drag actions—each 208defined by a {@link android.view.DragEvent} object—such as {@link 209android.view.DragEvent#ACTION_DRAG_STARTED}, {@link android.view.DragEvent#ACTION_DRAG_ENTERED}, and 210{@link android.view.DragEvent#ACTION_DROP}. Each view that wants to participate in a drag 211operation can listen for these actions.</p> 212 213<p>To begin dragging content in your activity, call {@link android.view.View#startDrag startDrag()} 214on a {@link android.view.View}, providing a {@link android.content.ClipData} object that represents 215the data to drag, a {@link android.view.View.DragShadowBuilder} to facilitate the "shadow" 216that users see under their fingers while dragging, and an {@link java.lang.Object} that can share 217information about the drag object with views that may receive the object.</p> 218 219<p>To accept a drag object in a {@link android.view.View} (receive the "drop"), register the view 220with an {@link android.view.View.OnDragListener OnDragListener} by calling {@link 221android.view.View#setOnDragListener setOnDragListener()}. When a drag event occurs on the view, the 222system calls {@link android.view.View.OnDragListener#onDrag onDrag()} for the {@link 223android.view.View.OnDragListener OnDragListener}, which receives a {@link android.view.DragEvent} 224describing the type of drag action has occurred (such as {@link 225android.view.DragEvent#ACTION_DRAG_STARTED}, {@link android.view.DragEvent#ACTION_DRAG_ENTERED}, and 226{@link android.view.DragEvent#ACTION_DROP}). During a drag, the system repeatedly calls {@link 227android.view.View.OnDragListener#onDrag onDrag()} for the view underneath the drag, to deliver a 228stream of drag events. The receiving view can inquire the event type delivered to {@link 229android.view.View#onDragEvent onDragEvent()} by calling {@link android.view.DragEvent#getAction 230getAction()} on the {@link android.view.DragEvent}.</p> 231 232<p class="note"><strong>Note:</strong> Although a drag event may carry a {@link 233android.content.ClipData} object, this is not related to the system clipboard. A drag and drop 234operation should never put the dragged data in the system clipboard.</p> 235 236<p>For more information, read the <a href="{@docRoot}guide/topics/ui/drag-drop.html">Dragging and 237Dropping</a> documentation. You can also see an implementation of drag and drop in the <a 238href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/DragAndDropDemo.html"> 239API Demos</a> application and the <a 240href="{@docRoot}resources/samples/HoneycombGallery/index.html">Honeycomb Gallery</a> 241application.</p> 242 243 244 245<h3>App widgets</h3> 246 247<p>Android 3.0 supports several new widget classes for more interactive app widgets on the users 248Home screen, including: {@link android.widget.GridView}, {@link android.widget.ListView}, {@link 249android.widget.StackView}, {@link android.widget.ViewFlipper}, and {@link 250android.widget.AdapterViewFlipper}.</p> 251 252<p>More importantly, you can use the new {@link android.widget.RemoteViewsService} to create app 253widgets with collections, using widgets such as {@link android.widget.GridView}, {@link 254android.widget.ListView}, and {@link android.widget.StackView} that are backed by remote data, 255such as from a content provider.</p> 256 257<p>The {@link android.appwidget.AppWidgetProviderInfo} class (defined in XML with an {@code 258<appwidget-provider>} element) also supports two new fields: {@link 259android.appwidget.AppWidgetProviderInfo#autoAdvanceViewId} and {@link 260android.appwidget.AppWidgetProviderInfo#previewImage}. The {@link 261android.appwidget.AppWidgetProviderInfo#autoAdvanceViewId} field lets you specify the view ID of the 262app widget subview that should be auto-advanced by the app widget’s host. The 263{@link android.appwidget.AppWidgetProviderInfo#previewImage} field specifies a preview of what the 264app widget looks like and is shown to the user from the widget picker. If this field is not 265supplied, the app widget's icon is used for the preview.</p> 266 267<p>To help create a preview image for your app widget (to specify in the {@link 268android.appwidget.AppWidgetProviderInfo#previewImage} field), the Android emulator includes an 269application called "Widget Preview." To create a preview image, launch this application, select the 270app widget for your application and set it up how you'd like your preview image to appear, then save 271it and place it in your application's drawable resources.</p> 272 273<p>You can see an implementation of the new app widget features in the <a 274href="{@docRoot}resources/samples/StackWidget/index.html">StackView App Widget</a> and <a 275href="{@docRoot}resources/samples/WeatherListWidget/index.html">Weather List Widget</a> 276applications.</p> 277 278 279 280<h3>Status bar notifications</h3> 281 282<p>The {@link android.app.Notification} APIs have been extended to support more content-rich status 283bar notifications, plus a new {@link android.app.Notification.Builder} class allows you to easily 284create {@link android.app.Notification} objects.</p> 285<p>New features include:</p> 286<ul> 287 <li>Support for a large icon in the notification, using {@link 288android.app.Notification.Builder#setLargeIcon setLargeIcon()}. This is usually for 289social applications to show the contact photo of the person who is the source of the 290notification or for media apps to show an album thumbnail.</li> 291 <li>Support for custom layouts in the status bar ticker, using {@link 292android.app.Notification.Builder#setTicker(CharSequence,RemoteViews) setTicker()}.</li> 293 <li>Support for custom notification layouts to include buttons with {@link 294android.app.PendingIntent}s, for more interactive notification widgets. For example, a 295notification can control music playback without starting an activity.</li> 296</ul> 297 298 299 300<h3>Content loaders</h3> 301 302<p>New framework APIs facilitate asynchronous loading of data using the {@link 303android.content.Loader} class. You can use it in combination with UI components such as views and 304fragments to dynamically load data from worker threads. The {@link 305android.content.CursorLoader} subclass is specially designed to help you do so for data backed by 306a {@link android.content.ContentProvider}.</p> 307 308<p>All you need to do is implement the {@link android.app.LoaderManager.LoaderCallbacks 309LoaderCallbacks} interface to receive callbacks when a new loader is requested or the data has 310changed, then call {@link android.app.LoaderManager#initLoader initLoader()} to initialize the 311loader for your activity or fragment.</p> 312 313<p>For more information, read the <a 314href="{@docRoot}guide/components/loaders.html">Loaders</a> documentation. You can also see 315example code using loaders in the <a 316href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderCursor.html">LoaderCursor</a> 317and <a 318href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html"> 319LoaderThrottle</a> samples.</p> 320 321 322 323<h3>Bluetooth A2DP and headset APIs</h3> 324 325<p>Android now includes APIs for applications to verify the state of connected Bluetooth A2DP and 326headset profile devices. For example, applications can identify when a Bluetooth headset is 327connected for listening to music and notify the user as appropriate. Applications can also receive 328broadcasts for vendor specific AT commands and notify the user about the state of the connected 329device, such as when the connected device's battery is low.</p> 330 331<p>You can initialize the respective {@link android.bluetooth.BluetoothProfile} by calling {@link 332android.bluetooth.BluetoothAdapter#getProfileProxy getProfileProxy()} with either the {@link 333android.bluetooth.BluetoothProfile#A2DP} or {@link android.bluetooth.BluetoothProfile#HEADSET} 334profile constant and a {@link android.bluetooth.BluetoothProfile.ServiceListener} to receive 335callbacks when the Bluetooth client is connected or disconnected.</p> 336 337 338 339 340<h3 id="animation">Animation framework</h3> 341 342<p>An all new flexible animation framework allows you to animate arbitrary properties of any object 343(View, Drawable, Fragment, Object, or anything else). It allows you to define several aspects of an 344animation, such as:</p> 345<ul> 346 <li>Duration</li> 347 <li>Repeat amount and behavior</li> 348 <li>Type of time interpolation</li> 349 <li>Animator sets to play animations together, sequentially, or after specified delays</li> 350 <li>Frame refresh delay</li> 351</ul> 352 353 <p>You can define these animation aspects, and others, for an object's int, float, and hexadecimal 354color values, by default. That is, when an object has a property field for one of these types, you 355can change its value over time to affect an animation. To animate any other type of value, you tell 356the system how to calculate the values for that given type, by implementing the {@link 357android.animation.TypeEvaluator} interface.</p> 358 359<p>There are two animators you can use to animate the values of a property: {@link 360android.animation.ValueAnimator} and {@link android.animation.ObjectAnimator}. The {@link 361android.animation.ValueAnimator} computes the animation values, but is not aware of the specific 362object or property that is animated as a result. It simply performs the calculations, and you must 363listen for the updates and process the data with your own logic. The {@link 364android.animation.ObjectAnimator} is a subclass of {@link android.animation.ValueAnimator} and 365allows you to set the object and property to animate, and it handles all animation work. 366That is, you give the {@link android.animation.ObjectAnimator} the object to animate, the 367property of the object to change over time, and a set of values to apply to the property over 368time, then start the animation.</p> 369 370<p>Additionally, the {@link android.animation.LayoutTransition} class enables automatic transition 371animations for changes you make to your activity layout. To enable transitions for part of the 372layout, create a {@link android.animation.LayoutTransition} object and set it on 373any {@link android.view.ViewGroup} by calling {@link 374android.view.ViewGroup#setLayoutTransition setLayoutTransition()}. This causes default 375animations to run whenever items are added to or removed from the group. To specify custom 376animations, call {@link android.animation.LayoutTransition#setAnimator setAnimator()} on the {@link 377android.animation.LayoutTransition} and provide a custom {@link android.animation.Animator}, 378such as a {@link android.animation.ValueAnimator} or {@link android.animation.ObjectAnimator} 379discussed above.</p> 380 381<p>For more information, see the <a 382href="{@docRoot}guide/topics/graphics/prop-animation.html">Property Animation</a> documentation. You can 383also see several samples using the animation APIs in the <a 384href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">API 385Demos</a> application.</p> 386 387 388 389 390<h3>Extended UI framework</h3> 391 392<ul> 393 394 <li><b>Multiple-choice selection for ListView and GridView</b> 395 396<p>New {@link android.widget.AbsListView#CHOICE_MODE_MULTIPLE_MODAL} mode for {@link 397android.widget.AbsListView#setChoiceMode setChoiceMode()} allows users to select multiple items 398from a {@link android.widget.ListView} or {@link android.widget.GridView}. When used in 399conjunction with the Action Bar, users can select multiple items and then select the action to 400perform from a list of options in the Action Bar (which has transformed into a Multi-choice 401Action Mode).</p> 402 403<p>To enable multiple-choice selection, call {@link 404android.widget.AbsListView#setChoiceMode setChoiceMode(CHOICE_MODE_MULTIPLE_MODAL)} and register a 405{@link android.widget.AbsListView.MultiChoiceModeListener MultiChoiceModeListener} with {@link 406android.widget.AbsListView#setMultiChoiceModeListener setMultiChoiceModeListener()}.</p> 407 408<p>When the user performs a long-press on an item, the Action Bar switches to the Multi-choice 409Action Mode. The system notifies the {@link android.widget.AbsListView.MultiChoiceModeListener 410MultiChoiceModeListener} when items are selected by calling {@link 411android.widget.AbsListView.MultiChoiceModeListener#onItemCheckedStateChanged 412onItemCheckedStateChanged()}.</p> 413 414<p>For an example of multiple-choice selection, see the <a 415href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/List15.html">List15. 416java</a> 417class in the API Demos sample application.</p> 418 </li> 419 420 421 <li><b>New APIs to transform views</b> 422 423 <p>New APIs allow you to easily apply 2D and 3D transformations to views in your activity 424layout. New transformations are made possible with a set of object properties that define the view's 425layout position, orientation, transparency and more.</p> 426 <p>New methods to set the view properties include: {@link android.view.View#setAlpha 427setAlpha()}, {@link 428android.view.View#setBottom setBottom()}, {@link android.view.View#setLeft setLeft()}, {@link 429android.view.View#setRight setRight()}, {@link android.view.View#setBottom setBottom()}, {@link 430android.view.View#setPivotX setPivotX()}, {@link android.view.View#setPivotY setPivotY()}, {@link 431android.view.View#setRotationX setRotationX()}, {@link android.view.View#setRotationY 432setRotationY()}, {@link android.view.View#setScaleX setScaleX()}, {@link android.view.View#setScaleY 433setScaleY()}, {@link android.view.View#setAlpha setAlpha()}, and others.</p> 434 435 <p>Some methods also have a corresponding XML attribute that you can specify in your layout 436file, to apply a default transformation. Available attributes include: {@code translationX}, {@code 437translationY}, {@code rotation}, 438{@code rotationX}, {@code rotationY}, {@code scaleX}, {@code scaleY}, {@code transformPivotX}, 439{@code transformPivotY}, and {@code alpha}.</p> 440 441 <p>Using some of these new view properties in combination with the new <a 442href="#animation">animation framework</a> (discussed 443above), you can easily apply some fancy animations to your views. For example, to rotate a 444view on its y-axis, supply {@link android.animation.ObjectAnimator} with the {@link 445android.view.View}, the "rotationY" property, and the start and end values:</p> 446<pre> 447ObjectAnimator animator = ObjectAnimator.ofFloat(myView, "rotationY", 0, 360); 448animator.setDuration(2000); 449animator.start(); 450</pre> 451 </li> 452 453 454 <li><b>New holographic themes</b> 455 456 <p>The standard system widgets and overall look have been redesigned and incorporate a new 457"holographic" user interface theme. The system applies the new theme 458using the standard <a href="{@docRoot}guide/topics/ui/themes.html">style and theme</a> system.</p> 459 460<p>Any application that targets the Android 3.0 platform—by setting either the <a 461href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code android:minSdkVersion}</a> 462or <a 463href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 464android:targetSdkVersion}</a> value to {@code "11"}—inherits the holographic theme by default. 465However, if your application also applies its own theme, then your theme will override the 466holographic theme, unless you update your styles to inherit the holographic theme.</p> 467 468<p>To apply the holographic theme to individual activities or to inherit them in your own theme 469definitions, use one of several new {@link android.R.style#Theme_Holo Theme.Holo} 470themes. If your application is compatible with version of Android lower than 3.0 and applies 471custom themes, then you should <a 472href="{@docRoot}guide/topics/ui/themes.html#SelectATheme">select a theme based on platform 473version</a>.</p> 474 475 </li> 476 477 478 <li><b>New widgets</b> 479 480 <ul> 481 <li>{@link android.widget.AdapterViewAnimator} 482 <p>Base class for an {@link android.widget.AdapterView} that performs animations when switching 483 between its views.</p></li> 484 485 <li>{@link android.widget.AdapterViewFlipper} 486 <p>Simple {@link android.widget.ViewAnimator} that animates between two or more views that have 487 been added to it. Only one child is shown at a time. If requested, it can automatically flip 488 between 489 each child at a regular interval.</p></li> 490 491 <li>{@link android.widget.CalendarView} 492 <p>Allows users to select dates from a calendar by touching the date and can scroll or fling the 493calendar to a desired date. You can configure the range of dates available in the widget.</p></li> 494 495 <li>{@link android.widget.ListPopupWindow} 496 <p>Anchors itself to a host view and displays a list of choices, such as for a list of 497 suggestions when typing into an {@link android.widget.EditText} view.</p></li> 498 499 <li>{@link android.widget.NumberPicker} 500 <p>Enables the user to select a number from a predefined range. The widget presents an input 501field and up and down buttons for selecting a number. Touching the input field allows the user to 502scroll through values or touch again to directly edit the current value. It also allows you to map 503positions to strings, so that the corresponding string is displayed instead of the index 504position.</p></li> 505 506 <li>{@link android.widget.PopupMenu} 507 <p>Displays a {@link android.view.Menu} in a modal popup window that's anchored to a view. The 508popup appears below the anchor view if there is room, or above it if there is not. If the IME (soft 509keyboard) is visible, the popup does not overlap the IME it until the user touches the 510menu.</p></li> 511 512 <li>{@link android.widget.SearchView} 513 <p>Provides a search box that you can configure to deliver search queries to a specified 514activity and display search suggestions (in the same manner as the traditional search dialog). This 515widget is particularly useful for offering a search widget in the Action Bar. For more information, 516see <a href="{@docRoot}guide/topics/search/search-dialog.html">Creating a Search Interface.</p></li> 517 518 <li>{@link android.widget.StackView} 519 <p>A view that displays its children in a 3D stack and allows users to swipe through 520 views like a rolodex.</p></li> 521 522 </ul> 523 </li> 524 525</ul> 526 527 528 529<h3>Graphics</h3> 530 531<ul> 532 <li><b>Hardware accelerated 2D graphics</b> 533 534<p>You can now enable the OpenGL renderer for your application by setting {@code 535android:hardwareAccelerated="true"} in your manifest element's <a 536href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a> 537element or for individual <a 538href="{@docRoot}guide/topics/manifest/activity-element.html">{@code <activity>}</a> 539elements.</p> 540 541<p>This flag helps applications by making them draw faster. This results in smoother animations, 542smoother scrolling, and overall better performance and response to user interaction.</p></li> 543 544 545 <li><b>View support for hardware and software layers</b> 546 547 <p>By default, a {@link android.view.View} has no layer specified. You can specify that the 548view be backed by either a hardware or software layer, specified by values {@link 549android.view.View#LAYER_TYPE_HARDWARE} and {@link android.view.View#LAYER_TYPE_SOFTWARE}, using 550{@link android.view.View#setLayerType setLayerType()} or the <a 551href="{@docRoot}reference/android/view/View.html#attr_android:layerType">{@code layerType}</a> 552attribute.</p> 553 <p>A hardware layer is backed by a hardware specific texture (generally Frame Buffer Objects or 554FBO on OpenGL hardware) and causes the view to be rendered using Android's hardware rendering 555pipeline, but only if hardware acceleration is turned on for the view hierarchy. When hardware 556acceleration is turned off, hardware layers behave exactly as software layers.</p> 557 <p>A software layer is backed by a bitmap and causes the view to be rendered using Android's 558software rendering pipeline, even if hardware acceleration is enabled. Software layers should be 559avoided when the affected view tree updates often. Every update will require to re-render the 560software layer, which can potentially be slow.</p> 561 <p>For more information, see the {@link android.view.View#LAYER_TYPE_HARDWARE} and {@link 562android.view.View#LAYER_TYPE_SOFTWARE} documentation.</p> 563 </li> 564 565 566 <li><b>Renderscript 3D graphics engine</b> 567 568<p>Renderscript is a runtime 3D framework that provides both an API for building 3D scenes as well 569as a special, platform-independent shader language for maximum performance. Using Renderscript, you 570can accelerate graphics operations and data processing. Renderscript is an ideal way to create 571high-performance 3D effects for applications, wallpapers, carousels, and more.</p> 572<p>For more information, see the <a 573href="{@docRoot}guide/topics/graphics/renderscript.html">3D Rendering and Computation with 574Renderscript</a> documentation.</p></li> 575</ul> 576 577 578 579 580<h3>Media</h3> 581 582 583<ul> 584 585 <li><b>Time lapse video</b> 586 587<p>Camcorder APIs now support the ability to record time lapse video. The {@link 588android.media.MediaRecorder#setCaptureRate setCaptureRate()} sets the rate at which frames 589should be captured.</p></li> 590 591 <li><b>Texture support for image streams</b> 592 593<p>New {@link android.graphics.SurfaceTexture} allows you to capture an image stream as an OpenGL ES 594texture. By calling {@link android.hardware.Camera#setPreviewTexture setPreviewTexture()} for your 595{@link android.hardware.Camera} instance, you can specify the {@link 596android.graphics.SurfaceTexture} upon which to draw video playback or preview frames from the 597camera.</p></li> 598 599 <li><b>HTTP Live streaming</b> 600 601<p>Applications can now pass an M3U playlist URL to the media framework to begin an HTTP Live 602streaming session. The media framework supports most of the HTTP Live streaming specification, 603including adaptive bit rate. See the <a 604href="{@docRoot}guide/appendix/media-formats.html">Supported Media Formats</a> document for 605more information.</p></li> 606 607 <li><b>EXIF data</b> 608 609<p>The {@link android.media.ExifInterface} includes new fields for photo aperture, ISO, and exposure 610time.</p></li> 611 612 <li><b>Camcorder profiles</b> 613 614<p>New {@link android.media.CamcorderProfile#hasProfile hasProfile()} method and several video 615quality profiles (such as {@link android.media.CamcorderProfile#QUALITY_1080P}, {@link 616android.media.CamcorderProfile#QUALITY_720P}, {@link 617android.media.CamcorderProfile#QUALITY_CIF}, and others) allow you to determine camcorder 618quality options.</p></li> 619 620 <li><b>Digital media file transfer</b> 621 622<p>The platform includes built-in support for Media/Picture Transfer Protocol (MTP/PTP) over USB, 623which lets users easily transfer any type of media files between devices and to a host computer. 624Developers can build on this support, creating applications that let users create or manage rich 625media files that they may want to transfer or share across devices. </p></li> 626 627 <li><b>Digital rights management (DRM)</b> 628 629<p>New extensible digital rights management (DRM) framework for checking and enforcing digital 630rights. It's implemented in two architectural layers:</p> 631<ul> 632 <li>A DRM framework API, which is exposed to applications and runs through the Dalvik VM for 633standard applications.</li> 634 <li>A native code DRM manager that implements the framework API and exposes an interface for DRM 635plug-ins to handle rights management and decryption for various DRM schemes.</li> 636</ul> 637 638<p>For application developers, the framework offers an abstract, unified API that simplifies the 639management of protected content. The API hides the complexity of DRM operations and allows a 640consistent operation mode for both protected and unprotected content, and across a variety of DRM 641schemes.</p> 642 643<p>For device manufacturers, content owners, and Internet digital media providers the DRM 644framework?s plugin API provides a means of adding support for a DRM scheme of choice into the 645Android system, for secure enforcement of content protection.</p> 646 647<p>The preview release does not provide any native DRM plug-ins for checking and enforcing digital 648rights. However, device manufacturers may ship DRM plug-ins with their devices.</p> 649 650<p>You can find all of the DRM APIs in the {@link android.drm} package.</p></li> 651 652</ul> 653 654 655 656<h3>Keyboard support</h3> 657 658<ul> 659<li>Support for Control, Meta, Caps Lock, Num Lock and Scroll Lock modifiers. For more information, 660see {@link android.view.KeyEvent#META_CTRL_ON} and related fields.</li> 661 662<li>Support for full desktop-style keyboards, including support for keys such as Escape, Home, End, 663Delete and others. You can determine whether key events are coming from a full keyboard by 664querying {@link android.view.KeyCharacterMap#getKeyboardType()} and checking for {@link 665android.view.KeyCharacterMap#FULL KeyCharacterMap.FULL}</li> 666 667<li>{@link android.widget.TextView} now supports keyboard-based cut, copy, paste, and select-all, 668using the key combinations Ctrl+X, Ctrl+C, Ctrl+V, and Ctrl+A. It also supports PageUp/PageDown, 669Home/End, and keyboard-based text selection.</li> 670 671<li>{@link android.view.KeyEvent} adds several new methods to make it easier to check the key 672modifier state correctly and consistently. See {@link android.view.KeyEvent#hasModifiers(int)}, 673{@link android.view.KeyEvent#hasNoModifiers()}, 674{@link android.view.KeyEvent#metaStateHasModifiers(int,int) metaStateHasModifiers()}, 675{@link android.view.KeyEvent#metaStateHasNoModifiers(int) metaStateHasNoModifiers()}.</li> 676 677<li>Applications can implement custom keyboard shortcuts by subclassing {@link 678android.app.Activity}, {@link android.app.Dialog}, or {@link android.view.View} and implementing 679{@link android.app.Activity#onKeyShortcut onKeyShortcut()}. The framework calls this method 680whenever a key is combined with Ctrl key. When creating an <a 681href="{@docRoot}guide/topics/ui/menus.html#options-menu">Options Menu</a>, you can register keyboard 682shortcuts by setting either the {@code android:alphabeticShortcut} or {@code 683android:numericShortcut} attribute for each <a 684href="{@docRoot}guide/topics/resources/menu-resource.html#item-element">{@code <item>}</a> 685element (or with {@link android.view.MenuItem#setShortcut setShortcut()}).</li> 686 687<li>Android 3.0 includes a new "virtual keyboard" device with the id {@link 688android.view.KeyCharacterMap#VIRTUAL_KEYBOARD KeyCharacterMap.VIRTUAL_KEYBOARD}. The virtual 689keyboard has a desktop-style US key map which is useful for synthesizing key events for testing 690input.</li> 691 692</ul> 693 694 695 696 697<h3>Split touch events</h3> 698 699<p>Previously, only a single view could accept touch events at one time. Android 3.0 700adds support for splitting touch events across views and even windows, so different views can accept 701simultaneous touch events.</p> 702 703<p>Split touch events is enabled by default when an application targets 704Android 3.0. That is, when the application has set either the <a 705href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code android:minSdkVersion}</a> 706or <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 707android:targetSdkVersion}</a> attribute's value to {@code "11"}.</p> 708 709<p>However, the following properties allow you to disable split touch events across views inside 710specific view groups and across windows.</p> 711 712<ul> 713<li>The {@link android.R.attr#splitMotionEvents android:splitMotionEvents} attribute for view groups 714allows you to disable split touch events that occur between child views in a layout. For example: 715<pre> 716<LinearLayout android:splitMotionEvents="false" ... > 717 ... 718</LinearLayout> 719</pre> 720<p>This way, child views in the linear layout cannot split touch events—only one view can 721receive touch events at a time.</p> 722</li> 723 724<li>The {@link android.R.attr#windowEnableSplitTouch android:windowEnableSplitTouch} style property 725allows you to disable split touch events across windows, by applying it to a theme for the activity 726or entire application. For example: 727<pre> 728<style name="NoSplitMotionEvents" parent="android:Theme.Holo"> 729 <item name="android:windowEnableSplitTouch">false</item> 730 ... 731</style> 732</pre> 733<p>When this theme is applied to an <a 734href="{@docRoot}guide/topics/manifest/activity-element.html">{@code <activity>}</a> or <a 735href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a>, 736only touch events within the current activity window are accepted. For example, by disabling split 737touch events across windows, the system bar cannot receive touch events at the same time as the 738activity. This does <em>not</em> affect whether views inside the activity can split touch 739events—by default, the activity can still split touch events across views.</p> 740 741<p>For more information about creating a theme, read <a 742href="{@docRoot}guide/topics/ui/themes.html">Applying Styles and Themes</a>.</p> 743</li> 744</ul> 745 746 747 748<h3>WebKit</h3> 749 750<ul> 751 <li>New {@link android.webkit.WebViewFragment} class to create a fragment composed of a 752{@link android.webkit.WebView}.</li> 753 <li>New {@link android.webkit.WebSettings} methods: 754 <ul> 755 <li>{@link 756android.webkit.WebSettings#setDisplayZoomControls setDisplayZoomControls()} allows you to hide 757the on-screen zoom controls while still allowing the user to zoom with finger gestures ({@link 758android.webkit.WebSettings#setBuiltInZoomControls setBuiltInZoomControls()} must be set 759{@code true}).</li> 760 <li>New {@link android.webkit.WebSettings} method, {@link 761android.webkit.WebSettings#setEnableSmoothTransition setEnableSmoothTransition()}, allows you 762to enable smooth transitions when panning and zooming. When enabled, WebView will choose a solution 763to maximize the performance (for example, the WebView's content may not update during the 764transition).</li> 765 </ul> 766 <li>New {@link android.webkit.WebView} methods: 767 <ul> 768 <li>{@link android.webkit.WebView#onPause onPause()} callback, to pause any processing 769associated with the WebView when it becomes hidden. This is useful to reduce unnecessary CPU or 770network traffic when the WebView is not in the foreground.</li> 771 <li>{@link android.webkit.WebView#onResume onResume()} callback, to resume processing 772associated with the WebView, which was paused during {@link android.webkit.WebView#onPause 773onPause()}.</li> 774 <li>{@link android.webkit.WebView#saveWebArchive saveWebArchive()} allows you to save the 775current view as a web archive on the device.</li> 776 <li>{@link android.webkit.WebView#showFindDialog showFindDialog()} initiates a text search in 777the current view.</li> 778 </ul> 779 </li> 780</ul> 781 782 783 784<h3>Browser</h3> 785 786<p>The Browser application adds the following features to support web applications:</p> 787 788<ul> 789 <li><b>Media capture</b> 790 <p>As defined by the <a href="http://dev.w3.org/2009/dap/camera/">HTML Media Capture</a> 791specification, the Browser allows web applications to access audio, image and video capture 792capabilities of the device. For example, the following HTML provides an input for the user to 793capture a photo to upload:</p> 794<pre> 795<input type="file" accept="image/*;capture=camera" /> 796</pre> 797<p>Or by excluding the {@code capture=camera} parameter, the user can choose to either capture a 798new image with the camera or select one from the device (such as from the Gallery application).</p> 799 </li> 800 801 <li><b>Device Orientation</b> 802 <p>As defined by the <a 803href="http://dev.w3.org/geo/api/spec-source-orientation.html">Device Orientation Event</a> 804specification, the Browser allows web applications to listen to DOM events that provide information 805about the physical orientation and motion of the device.</p> 806 <p>The device orientation is expressed with the x, y, and z axes, in degrees and motion is 807expressed with acceleration and rotation rate data. A web page can register for orientation 808events by calling {@code window.addEventListener} with event type {@code "deviceorientation"} 809and register for motion events by registering the {@code "devicemotion"} event type.</p> 810 </li> 811 812 <li><b>CSS 3D Transforms</b> 813 <p>As defined by the <a href="http://www.w3.org/TR/css3-3d-transforms/">CSS 3D Transform 814Module</a> specification, the Browser allows elements rendered by CSS to be transformed in three 815dimensions.</p> 816 </li> 817</ul> 818 819 820 821<h3>JSON utilities</h3> 822 823<p>New classes, {@link android.util.JsonReader} and {@link android.util.JsonWriter}, help you 824read and write JSON streams. The new APIs complement the {@link org.json} classes, which manipulate 825a document in memory.</p> 826 827<p>You can create an instance of {@link android.util.JsonReader} by calling 828its constructor method and passing the {@link java.io.InputStreamReader} that feeds the JSON string. 829Then begin reading an object by calling {@link android.util.JsonReader#beginObject()}, read a 830key name with {@link android.util.JsonReader#nextName()}, read the value using methods 831respective to the type, such as {@link android.util.JsonReader#nextString()} and {@link 832android.util.JsonReader#nextInt()}, and continue doing so while {@link 833android.util.JsonReader#hasNext()} is true.</p> 834 835<p>You can create an instance of {@link android.util.JsonWriter} by calling its constructor and 836passing the appropriate {@link java.io.OutputStreamWriter}. Then write the JSON data in a manner 837similar to the reader, using {@link android.util.JsonWriter#name name()} to add a property name 838and an appropriate {@link android.util.JsonWriter#value value()} method to add the respective 839value.</p> 840 841<p>These classes are strict by default. The {@link android.util.JsonReader#setLenient setLenient()} 842method in each class configures them to be more liberal in what they accept. This lenient 843parse mode is also compatible with the {@link org.json}'s default parser.</p> 844 845 846 847 848<h3>New feature constants</h3> 849 850<p>The <a 851href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> 852manfest element should be used to inform external entities (such as Google Play) of the set of 853hardware and software features on which your application depends. In this release, Android adds the 854following new constants that applications can declare with this element:</p> 855 856<ul> 857 <li>{@link android.content.pm.PackageManager#FEATURE_FAKETOUCH "android.hardware.faketouch"} 858 <p>When declared, this indicates that the application is compatible with a device that offers an 859emulated touchscreen (or better). A device that offers an emulated touchscreen provides a user input 860system that can emulate a subset of touchscreen 861capabilities. An example of such an input system is a mouse or remote control that drives an 862on-screen cursor. Such input systems support basic touch events like click down, click up, and drag. 863However, more complicated input types (such as gestures, flings, etc.) may be more difficult or 864impossible on faketouch devices (and multitouch gestures are definitely not possible).</p> 865 <p>If your application does <em>not</em> require complicated gestures and you do 866<em>not</em> want your application filtered from devices with an emulated touchscreen, you 867should declare {@link 868android.content.pm.PackageManager#FEATURE_FAKETOUCH "android.hardware.faketouch"} with a <a 869href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> 870element. This way, your application will be available to the greatest number of device types, 871including those that provide only an emulated touchscreen input.</p> 872 <p>All devices that include a touchscreen also support {@link 873android.content.pm.PackageManager#FEATURE_FAKETOUCH "android.hardware.faketouch"}, because 874touchscreen capabilities are a superset of faketouch capabilities. Thus, unless you actually require 875a touchscreen, you should add a <a 876href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> 877element for faketouch.</p> 878 </li> 879</ul> 880 881 882 883 884<h3>New permissions</h3> 885 886<ul> 887 <li>{@link android.Manifest.permission#BIND_REMOTEVIEWS 888"android.permission.BIND_REMOTEVIEWS"} 889 <p>This must be declared as a required permission in the <a 890href="{@docRoot}guide/topics/manifest/service-element.html">{@code <service>}</a> manifest 891element for an implementation of {@link android.widget.RemoteViewsService}. For example, when 892creating an App Widget that uses {@link android.widget.RemoteViewsService} to populate a 893collection view, the manifest entry may look like this:</p> 894<pre> 895<service android:name=".widget.WidgetService" 896 android:exported="false" 897 android:permission="android.permission.BIND_REMOTEVIEWS" /> 898</pre> 899</ul> 900 901 902 903<h3>New platform technologies</h3> 904 905<ul> 906<li><strong>Storage</strong> 907 <ul> 908 <li>ext4 file system support to enable onboard eMMC storage.</li> 909 <li>FUSE file system to support MTP devices.</li> 910 <li>USB host mode support to support keyboards and USB hubs.</li> 911 <li>Support for MTP/PTP </li> 912 </ul> 913</li> 914 915<li><strong>Linux Kernel</strong> 916 <ul> 917 <li>Upgraded to 2.6.36</li> 918 </ul> 919</li> 920 921<li><strong>Dalvik VM</strong> 922 <ul> 923 <li>New code to support and optimize for SMP</li> 924 <li>Various improvements to the JIT infrastructure</li> 925 <li>Garbage collector improvements: 926 <ul> 927 <li>Tuned for SMP</li> 928 <li>Support for larger heap sizes</li> 929 <li>Unified handling for bitmaps and byte buffers</li> 930 </ul> 931 </li> 932 </ul> 933</li> 934 935<li><strong>Dalvik Core Libraries</strong> 936 <ul> 937 <li>New, much faster implementation of NIO (modern I/O library)</li> 938 <li>Improved exception messages</li> 939 <li>Correctness and performance fixes throughout</li> 940 </ul> 941</li> 942</ul> 943 944 945 946<h3 id="api-diff">API differences report</h3> 947 948<p>For a detailed view of all API changes in Android {@sdkPlatformVersion} (API Level 949{@sdkPlatformApiLevel}), see the <a 950href="{@docRoot}sdk/api_diff/{@sdkPlatformApiLevel}/changes.html">API Differences Report</a>.</p> 951 952 953 954 955 956<h2 id="api-level">API Level</h2> 957 958<p>The Android {@sdkPlatformVersion} platform delivers an updated version of 959the framework API. The Android {@sdkPlatformVersion} API 960is assigned an integer identifier — 961<strong>{@sdkPlatformApiLevel}</strong> — that is 962stored in the system itself. This identifier, called the "API Level", allows the 963system to correctly determine whether an application is compatible with 964the system, prior to installing the application. </p> 965 966<p>To use APIs introduced in Android {@sdkPlatformVersion} in your application, 967you need compile the application against the Android library that is provided in 968the Android {@sdkPlatformVersion} SDK platform. Depending on your needs, you might 969also need to add an <code>android:minSdkVersion="{@sdkPlatformApiLevel}"</code> 970attribute to the <code><uses-sdk></code> element in the application's 971manifest. If your application is designed to run only on Android 2.3 and higher, 972declaring the attribute prevents the application from being installed on earlier 973versions of the platform.</p> 974 975<p>For more information, read <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">What is API 976Level?</a></p> 977