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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package jme3test.android;
34 
35 import com.jme3.app.SimpleApplication;
36 import com.jme3.light.AmbientLight;
37 import com.jme3.light.DirectionalLight;
38 import com.jme3.light.PointLight;
39 import com.jme3.material.Material;
40 import com.jme3.math.ColorRGBA;
41 import com.jme3.math.FastMath;
42 import com.jme3.math.Vector3f;
43 import com.jme3.scene.Geometry;
44 import com.jme3.scene.Spatial;
45 import com.jme3.scene.shape.Sphere;
46 import com.jme3.util.TangentBinormalGenerator;
47 
48 public class TestNormalMapping extends SimpleApplication {
49 
50     float angle;
51     PointLight pl;
52     Spatial lightMdl;
53 
main(String[] args)54     public static void main(String[] args){
55         TestNormalMapping app = new TestNormalMapping();
56         app.start();
57     }
58 
59     @Override
simpleInitApp()60     public void simpleInitApp() {
61         Sphere sphMesh = new Sphere(32, 32, 1);
62         sphMesh.setTextureMode(Sphere.TextureMode.Projected);
63         sphMesh.updateGeometry(32, 32, 1, false, false);
64         TangentBinormalGenerator.generate(sphMesh);
65 
66         Geometry sphere = new Geometry("Rock Ball", sphMesh);
67         Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
68         sphere.setMaterial(mat);
69         rootNode.attachChild(sphere);
70 
71         lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
72         lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
73         rootNode.attachChild(lightMdl);
74 
75         pl = new PointLight();
76         pl.setColor(ColorRGBA.White);
77         pl.setPosition(new Vector3f(0f, 0f, 4f));
78         rootNode.addLight(pl);
79 
80         AmbientLight al = new AmbientLight();
81         al.setColor(new ColorRGBA(0.44f, 0.40f, 0.20f, 1.0f));
82         rootNode.addLight(al);
83 
84         DirectionalLight dl = new DirectionalLight();
85         dl.setDirection(new Vector3f(1,-1,-1).normalizeLocal());
86         dl.setColor(new ColorRGBA(0.92f, 0.85f, 0.8f, 1.0f));
87         rootNode.addLight(dl);
88     }
89 
90     @Override
simpleUpdate(float tpf)91     public void simpleUpdate(float tpf){
92         angle += tpf * 0.25f;
93         angle %= FastMath.TWO_PI;
94 
95         pl.setPosition(new Vector3f(FastMath.cos(angle) * 4f, 0.5f, FastMath.sin(angle) * 4f));
96         lightMdl.setLocalTranslation(pl.getPosition());
97     }
98 
99 }
100