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1 package com.jme3.scene.plugins.blender.curves;
2 
3 import com.jme3.material.Material;
4 import com.jme3.material.RenderState.FaceCullMode;
5 import com.jme3.math.Spline.SplineType;
6 import com.jme3.math.*;
7 import com.jme3.scene.Geometry;
8 import com.jme3.scene.Mesh;
9 import com.jme3.scene.VertexBuffer.Type;
10 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
11 import com.jme3.scene.plugins.blender.BlenderContext;
12 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
13 import com.jme3.scene.plugins.blender.file.*;
14 import com.jme3.scene.plugins.blender.materials.MaterialHelper;
15 import com.jme3.scene.plugins.blender.meshes.MeshHelper;
16 import com.jme3.scene.plugins.blender.objects.Properties;
17 import com.jme3.scene.shape.Curve;
18 import com.jme3.scene.shape.Surface;
19 import com.jme3.util.BufferUtils;
20 import java.nio.FloatBuffer;
21 import java.nio.IntBuffer;
22 import java.util.ArrayList;
23 import java.util.HashMap;
24 import java.util.List;
25 import java.util.Map;
26 import java.util.Map.Entry;
27 import java.util.logging.Logger;
28 
29 /**
30  * A class that is used in mesh calculations.
31  * @author Marcin Roguski
32  */
33 public class CurvesHelper extends AbstractBlenderHelper {
34 
35     private static final Logger LOGGER = Logger.getLogger(CurvesHelper.class.getName());
36     /** Minimum basis U function degree for NURBS curves and surfaces. */
37     protected int minimumBasisUFunctionDegree = 4;
38     /** Minimum basis V function degree for NURBS curves and surfaces. */
39     protected int minimumBasisVFunctionDegree = 4;
40 
41     /**
42      * This constructor parses the given blender version and stores the result. Some functionalities may differ in
43      * different blender versions.
44      * @param blenderVersion
45      *        the version read from the blend file
46      * @param fixUpAxis
47      *        a variable that indicates if the Y asxis is the UP axis or not
48      */
CurvesHelper(String blenderVersion, boolean fixUpAxis)49     public CurvesHelper(String blenderVersion, boolean fixUpAxis) {
50         super(blenderVersion, fixUpAxis);
51     }
52 
53     /**
54      * This method converts given curve structure into a list of geometries representing the curve. The list is used here because on object
55      * can have several separate curves.
56      * @param curveStructure
57      *            the curve structure
58      * @param blenderContext
59      *            the blender context
60      * @return a list of geometries repreenting a single curve object
61      * @throws BlenderFileException
62      */
toCurve(Structure curveStructure, BlenderContext blenderContext)63     public List<Geometry> toCurve(Structure curveStructure, BlenderContext blenderContext) throws BlenderFileException {
64         String name = curveStructure.getName();
65         int flag = ((Number) curveStructure.getFieldValue("flag")).intValue();
66         boolean is3D = (flag & 0x01) != 0;
67         boolean isFront = (flag & 0x02) != 0 && !is3D;
68         boolean isBack = (flag & 0x04) != 0 && !is3D;
69         if (isFront) {
70             LOGGER.warning("No front face in curve implemented yet!");//TODO: implement front face
71         }
72         if (isBack) {
73             LOGGER.warning("No back face in curve implemented yet!");//TODO: implement back face
74         }
75 
76         //reading nurbs (and sorting them by material)
77         List<Structure> nurbStructures = ((Structure) curveStructure.getFieldValue("nurb")).evaluateListBase(blenderContext);
78         Map<Number, List<Structure>> nurbs = new HashMap<Number, List<Structure>>();
79         for (Structure nurb : nurbStructures) {
80             Number matNumber = (Number) nurb.getFieldValue("mat_nr");
81             List<Structure> nurbList = nurbs.get(matNumber);
82             if (nurbList == null) {
83                 nurbList = new ArrayList<Structure>();
84                 nurbs.put(matNumber, nurbList);
85             }
86             nurbList.add(nurb);
87         }
88 
89         //getting materials
90         MaterialHelper materialHelper = blenderContext.getHelper(MaterialHelper.class);
91         Material[] materials = materialHelper.getMaterials(curveStructure, blenderContext);
92         if (materials == null) {
93             materials = new Material[]{blenderContext.getDefaultMaterial().clone()};
94         }
95         for (Material material : materials) {
96             material.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off);
97         }
98 
99         //getting or creating bevel object
100         List<Geometry> bevelObject = null;
101         Pointer pBevelObject = (Pointer) curveStructure.getFieldValue("bevobj");
102         if (pBevelObject.isNotNull()) {
103             Pointer pBevelStructure = (Pointer) pBevelObject.fetchData(blenderContext.getInputStream()).get(0).getFieldValue("data");
104             Structure bevelStructure = pBevelStructure.fetchData(blenderContext.getInputStream()).get(0);
105             bevelObject = this.toCurve(bevelStructure, blenderContext);
106         } else {
107             int bevResol = ((Number) curveStructure.getFieldValue("bevresol")).intValue();
108             float extrude = ((Number) curveStructure.getFieldValue("ext1")).floatValue();
109             float bevelDepth = ((Number) curveStructure.getFieldValue("ext2")).floatValue();
110             if (bevelDepth > 0.0f) {
111                 float handlerLength = bevelDepth / 2.0f;
112 
113                 List<Vector3f> conrtolPoints = new ArrayList<Vector3f>(extrude > 0.0f ? 19 : 13);
114                 conrtolPoints.add(new Vector3f(-bevelDepth, extrude, 0));
115                 conrtolPoints.add(new Vector3f(-bevelDepth, handlerLength + extrude, 0));
116 
117                 conrtolPoints.add(new Vector3f(-handlerLength, bevelDepth + extrude, 0));
118                 conrtolPoints.add(new Vector3f(0, bevelDepth + extrude, 0));
119                 conrtolPoints.add(new Vector3f(handlerLength, bevelDepth + extrude, 0));
120 
121                 conrtolPoints.add(new Vector3f(bevelDepth, extrude + handlerLength, 0));
122                 conrtolPoints.add(new Vector3f(bevelDepth, extrude, 0));
123                 conrtolPoints.add(new Vector3f(bevelDepth, extrude - handlerLength, 0));
124 
125                 if (extrude > 0.0f) {
126                     conrtolPoints.add(new Vector3f(bevelDepth, -extrude + handlerLength, 0));
127                     conrtolPoints.add(new Vector3f(bevelDepth, -extrude, 0));
128                     conrtolPoints.add(new Vector3f(bevelDepth, -extrude - handlerLength, 0));
129                 }
130 
131                 conrtolPoints.add(new Vector3f(handlerLength, -bevelDepth - extrude, 0));
132                 conrtolPoints.add(new Vector3f(0, -bevelDepth - extrude, 0));
133                 conrtolPoints.add(new Vector3f(-handlerLength, -bevelDepth - extrude, 0));
134 
135                 conrtolPoints.add(new Vector3f(-bevelDepth, -handlerLength - extrude, 0));
136                 conrtolPoints.add(new Vector3f(-bevelDepth, -extrude, 0));
137 
138                 if (extrude > 0.0f) {
139                     conrtolPoints.add(new Vector3f(-bevelDepth, handlerLength - extrude, 0));
140 
141                     conrtolPoints.add(new Vector3f(-bevelDepth, -handlerLength + extrude, 0));
142                     conrtolPoints.add(new Vector3f(-bevelDepth, extrude, 0));
143                 }
144 
145                 Spline bevelSpline = new Spline(SplineType.Bezier, conrtolPoints, 0, false);
146                 Curve bevelCurve = new Curve(bevelSpline, bevResol);
147                 bevelObject = new ArrayList<Geometry>(1);
148                 bevelObject.add(new Geometry("", bevelCurve));
149             } else if (extrude > 0.0f) {
150                 Spline bevelSpline = new Spline(SplineType.Linear, new Vector3f[]{
151                             new Vector3f(0, extrude, 0), new Vector3f(0, -extrude, 0)
152                         }, 1, false);
153                 Curve bevelCurve = new Curve(bevelSpline, bevResol);
154                 bevelObject = new ArrayList<Geometry>(1);
155                 bevelObject.add(new Geometry("", bevelCurve));
156             }
157         }
158 
159         //getting taper object
160         Curve taperObject = null;
161         Pointer pTaperObject = (Pointer) curveStructure.getFieldValue("taperobj");
162         if (bevelObject != null && pTaperObject.isNotNull()) {
163             Pointer pTaperStructure = (Pointer) pTaperObject.fetchData(blenderContext.getInputStream()).get(0).getFieldValue("data");
164             Structure taperStructure = pTaperStructure.fetchData(blenderContext.getInputStream()).get(0);
165             taperObject = this.loadTaperObject(taperStructure, blenderContext);
166         }
167 
168         Vector3f loc = this.getLoc(curveStructure);
169         //creating the result curves
170         List<Geometry> result = new ArrayList<Geometry>(nurbs.size());
171         for (Entry<Number, List<Structure>> nurbEntry : nurbs.entrySet()) {
172             for (Structure nurb : nurbEntry.getValue()) {
173                 int type = ((Number) nurb.getFieldValue("type")).intValue();
174                 List<Geometry> nurbGeoms = null;
175                 if ((type & 0x01) != 0) {//Bezier curve
176                     nurbGeoms = this.loadBezierCurve(loc, nurb, bevelObject, taperObject, blenderContext);
177                 } else if ((type & 0x04) != 0) {//NURBS
178                     nurbGeoms = this.loadNurb(loc, nurb, bevelObject, taperObject, blenderContext);
179                 }
180                 if (nurbGeoms != null) {//setting the name and assigning materials
181                     for (Geometry nurbGeom : nurbGeoms) {
182                         nurbGeom.setMaterial(materials[nurbEntry.getKey().intValue()]);
183                         nurbGeom.setName(name);
184                         result.add(nurbGeom);
185                     }
186                 }
187             }
188         }
189 
190         //reading custom properties
191 		Properties properties = this.loadProperties(curveStructure, blenderContext);
192 		if(properties != null && properties.getValue() != null) {
193 			for(Geometry geom : result) {
194 				geom.setUserData("properties", properties);
195 			}
196 		}
197 
198         return result;
199     }
200 
201     /**
202      * This method loads the bezier curve.
203      * @param loc
204      *            the translation of the curve
205      * @param nurb
206      *            the nurb structure
207      * @param bevelObject
208      *            the bevel object
209      * @param taperObject
210      *            the taper object
211      * @param blenderContext
212      *            the blender context
213      * @return a list of geometries representing the curves
214      * @throws BlenderFileException
215      *             an exception is thrown when there are problems with the blender file
216      */
loadBezierCurve(Vector3f loc, Structure nurb, List<Geometry> bevelObject, Curve taperObject, BlenderContext blenderContext)217     protected List<Geometry> loadBezierCurve(Vector3f loc, Structure nurb, List<Geometry> bevelObject, Curve taperObject,
218             BlenderContext blenderContext) throws BlenderFileException {
219         Pointer pBezierTriple = (Pointer) nurb.getFieldValue("bezt");
220         List<Geometry> result = new ArrayList<Geometry>();
221         if (pBezierTriple.isNotNull()) {
222             boolean smooth = (((Number) nurb.getFlatFieldValue("flag")).intValue() & 0x01) != 0;
223             int resolution = ((Number) nurb.getFieldValue("resolu")).intValue();
224             boolean cyclic = (((Number) nurb.getFieldValue("flagu")).intValue() & 0x01) != 0;
225 
226             //creating the curve object
227             BezierCurve bezierCurve = new BezierCurve(0, pBezierTriple.fetchData(blenderContext.getInputStream()), 3);
228             List<Vector3f> controlPoints = bezierCurve.getControlPoints();
229             if (cyclic) {
230                 //copy the first three points at the end
231                 for (int i = 0; i < 3; ++i) {
232                     controlPoints.add(controlPoints.get(i));
233                 }
234             }
235             //removing the first and last handles
236             controlPoints.remove(0);
237             controlPoints.remove(controlPoints.size() - 1);
238 
239             //creating curve
240             Spline spline = new Spline(SplineType.Bezier, controlPoints, 0, false);
241             Curve curve = new Curve(spline, resolution);
242             if (bevelObject == null) {//creating a normal curve
243                 Geometry curveGeometry = new Geometry(null, curve);
244                 result.add(curveGeometry);
245                 //TODO: use front and back flags; surface excluding algorithm for bezier circles should be added
246             } else {//creating curve with bevel and taper shape
247                 result = this.applyBevelAndTaper(curve, bevelObject, taperObject, smooth, blenderContext);
248             }
249         }
250         return result;
251     }
252 
253     /**
254      * This method loads the NURBS curve or surface.
255      * @param loc
256      *            object's location
257      * @param nurb
258      *            the NURBS data structure
259      * @param bevelObject
260      *            the bevel object to be applied
261      * @param taperObject
262      *            the taper object to be applied
263      * @param blenderContext
264      *            the blender context
265      * @return a list of geometries that represents the loaded NURBS curve or surface
266      * @throws BlenderFileException
267      *             an exception is throw when problems with blender loaded data occurs
268      */
269     @SuppressWarnings("unchecked")
loadNurb(Vector3f loc, Structure nurb, List<Geometry> bevelObject, Curve taperObject, BlenderContext blenderContext)270     protected List<Geometry> loadNurb(Vector3f loc, Structure nurb, List<Geometry> bevelObject, Curve taperObject,
271             BlenderContext blenderContext) throws BlenderFileException {
272         //loading the knots
273         List<Float>[] knots = new List[2];
274         Pointer[] pKnots = new Pointer[]{(Pointer) nurb.getFieldValue("knotsu"), (Pointer) nurb.getFieldValue("knotsv")};
275         for (int i = 0; i < knots.length; ++i) {
276             if (pKnots[i].isNotNull()) {
277                 FileBlockHeader fileBlockHeader = blenderContext.getFileBlock(pKnots[i].getOldMemoryAddress());
278                 BlenderInputStream blenderInputStream = blenderContext.getInputStream();
279                 blenderInputStream.setPosition(fileBlockHeader.getBlockPosition());
280                 int knotsAmount = fileBlockHeader.getCount() * fileBlockHeader.getSize() / 4;
281                 knots[i] = new ArrayList<Float>(knotsAmount);
282                 for (int j = 0; j < knotsAmount; ++j) {
283                     knots[i].add(Float.valueOf(blenderInputStream.readFloat()));
284                 }
285             }
286         }
287 
288         //loading the flags and orders (basis functions degrees)
289         int flagU = ((Number) nurb.getFieldValue("flagu")).intValue();
290         int flagV = ((Number) nurb.getFieldValue("flagv")).intValue();
291         int orderU = ((Number) nurb.getFieldValue("orderu")).intValue();
292         int orderV = ((Number) nurb.getFieldValue("orderv")).intValue();
293 
294         //loading control points and their weights
295         int pntsU = ((Number) nurb.getFieldValue("pntsu")).intValue();
296         int pntsV = ((Number) nurb.getFieldValue("pntsv")).intValue();
297         List<Structure> bPoints = ((Pointer) nurb.getFieldValue("bp")).fetchData(blenderContext.getInputStream());
298         List<List<Vector4f>> controlPoints = new ArrayList<List<Vector4f>>(pntsV);
299         for (int i = 0; i < pntsV; ++i) {
300             List<Vector4f> uControlPoints = new ArrayList<Vector4f>(pntsU);
301             for (int j = 0; j < pntsU; ++j) {
302                 DynamicArray<Float> vec = (DynamicArray<Float>) bPoints.get(j + i * pntsU).getFieldValue("vec");
303                 if (fixUpAxis) {
304                     uControlPoints.add(new Vector4f(vec.get(0).floatValue(), vec.get(2).floatValue(), -vec.get(1).floatValue(), vec.get(3).floatValue()));
305                 } else {
306                     uControlPoints.add(new Vector4f(vec.get(0).floatValue(), vec.get(1).floatValue(), vec.get(2).floatValue(), vec.get(3).floatValue()));
307                 }
308             }
309             if ((flagU & 0x01) != 0) {
310                 for (int k = 0; k < orderU - 1; ++k) {
311                     uControlPoints.add(uControlPoints.get(k));
312                 }
313             }
314             controlPoints.add(uControlPoints);
315         }
316         if ((flagV & 0x01) != 0) {
317             for (int k = 0; k < orderV - 1; ++k) {
318                 controlPoints.add(controlPoints.get(k));
319             }
320         }
321 
322         int resolu = ((Number) nurb.getFieldValue("resolu")).intValue() + 1;
323         List<Geometry> result;
324         if (knots[1] == null) {//creating the curve
325             Spline nurbSpline = new Spline(controlPoints.get(0), knots[0]);
326             Curve nurbCurve = new Curve(nurbSpline, resolu);
327             if (bevelObject != null) {
328                 result = this.applyBevelAndTaper(nurbCurve, bevelObject, taperObject, true, blenderContext);//TODO: smooth
329             } else {
330                 result = new ArrayList<Geometry>(1);
331                 Geometry nurbGeometry = new Geometry("", nurbCurve);
332                 result.add(nurbGeometry);
333             }
334         } else {//creating the nurb surface
335             int resolv = ((Number) nurb.getFieldValue("resolv")).intValue() + 1;
336             Surface nurbSurface = Surface.createNurbsSurface(controlPoints, knots, resolu, resolv, orderU, orderV);
337             Geometry nurbGeometry = new Geometry("", nurbSurface);
338             result = new ArrayList<Geometry>(1);
339             result.add(nurbGeometry);
340         }
341         return result;
342     }
343 
344     /**
345      * This method returns the taper scale that should be applied to the object.
346      * @param taperPoints
347      *            the taper points
348      * @param taperLength
349      *            the taper curve length
350      * @param percent
351      *            the percent of way along the whole taper curve
352      * @param store
353      *            the vector where the result will be stored
354      */
getTaperScale(float[] taperPoints, float taperLength, float percent)355     protected float getTaperScale(float[] taperPoints, float taperLength, float percent) {
356         float length = taperLength * percent;
357         float currentLength = 0;
358         Vector3f p = new Vector3f();
359         int i;
360         for (i = 0; i < taperPoints.length - 6 && currentLength < length; i += 3) {
361             p.set(taperPoints[i], taperPoints[i + 1], taperPoints[i + 2]);
362             p.subtractLocal(taperPoints[i + 3], taperPoints[i + 4], taperPoints[i + 5]);
363             currentLength += p.length();
364         }
365         currentLength -= p.length();
366         float leftLength = length - currentLength;
367         float percentOnSegment = p.length() == 0 ? 0 : leftLength / p.length();
368         Vector3f store = FastMath.interpolateLinear(percentOnSegment,
369                 new Vector3f(taperPoints[i], taperPoints[i + 1], taperPoints[i + 2]),
370                 new Vector3f(taperPoints[i + 3], taperPoints[i + 4], taperPoints[i + 5]));
371         return store.y;
372     }
373 
374     /**
375      * This method applies bevel and taper objects to the curve.
376      * @param curve
377      *            the curve we apply the objects to
378      * @param bevelObject
379      *            the bevel object
380      * @param taperObject
381      *            the taper object
382      * @param smooth
383      * 			  the smooth flag
384      * @param blenderContext
385      *            the blender context
386      * @return a list of geometries representing the beveled and/or tapered curve
387      */
applyBevelAndTaper(Curve curve, List<Geometry> bevelObject, Curve taperObject, boolean smooth, BlenderContext blenderContext)388     protected List<Geometry> applyBevelAndTaper(Curve curve, List<Geometry> bevelObject, Curve taperObject,
389             boolean smooth, BlenderContext blenderContext) {
390         float[] curvePoints = BufferUtils.getFloatArray(curve.getFloatBuffer(Type.Position));
391         MeshHelper meshHelper = blenderContext.getHelper(MeshHelper.class);
392         float curveLength = curve.getLength();
393         //TODO: use the smooth var
394 
395         //taper data
396         float[] taperPoints = null;
397         float taperLength = 0;
398         if (taperObject != null) {
399             taperPoints = BufferUtils.getFloatArray(taperObject.getFloatBuffer(Type.Position));
400             taperLength = taperObject.getLength();
401         }
402 
403         //several objects can be allocated only once
404         Vector3f p = new Vector3f();
405         Vector3f z = new Vector3f(0, 0, 1);
406         Vector3f negativeY = new Vector3f(0, -1, 0);
407         Matrix4f m = new Matrix4f();
408         float lengthAlongCurve = 0, taperScale = 1.0f;
409         Quaternion planeRotation = new Quaternion();
410         Quaternion zRotation = new Quaternion();
411         float[] temp = new float[]{0, 0, 0, 1};
412         Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>();//normalMap merges normals of faces that will be rendered smooth
413 
414         FloatBuffer[] vertexBuffers = new FloatBuffer[bevelObject.size()];
415         FloatBuffer[] normalBuffers = new FloatBuffer[bevelObject.size()];
416         IntBuffer[] indexBuffers = new IntBuffer[bevelObject.size()];
417         for (int geomIndex = 0; geomIndex < bevelObject.size(); ++geomIndex) {
418             Mesh mesh = bevelObject.get(geomIndex).getMesh();
419             FloatBuffer positions = mesh.getFloatBuffer(Type.Position);
420             float[] vertices = BufferUtils.getFloatArray(positions);
421 
422             for (int i = 0; i < curvePoints.length; i += 3) {
423                 p.set(curvePoints[i], curvePoints[i + 1], curvePoints[i + 2]);
424                 Vector3f v;
425                 if (i == 0) {
426                     v = new Vector3f(curvePoints[3] - p.x, curvePoints[4] - p.y, curvePoints[5] - p.z);
427                 } else if (i + 3 >= curvePoints.length) {
428                     v = new Vector3f(p.x - curvePoints[i - 3], p.y - curvePoints[i - 2], p.z - curvePoints[i - 1]);
429                     lengthAlongCurve += v.length();
430                 } else {
431                     v = new Vector3f(curvePoints[i + 3] - curvePoints[i - 3],
432                             curvePoints[i + 4] - curvePoints[i - 2],
433                             curvePoints[i + 5] - curvePoints[i - 1]);
434                     lengthAlongCurve += new Vector3f(curvePoints[i + 3] - p.x, curvePoints[i + 4] - p.y, curvePoints[i + 5] - p.z).length();
435                 }
436                 v.normalizeLocal();
437 
438                 float angle = FastMath.acos(v.dot(z));
439                 v.crossLocal(z).normalizeLocal();//v is the rotation axis now
440                 planeRotation.fromAngleAxis(angle, v);
441 
442                 Vector3f zAxisRotationVector = negativeY.cross(v).normalizeLocal();
443                 float zAxisRotationAngle = FastMath.acos(negativeY.dot(v));
444                 zRotation.fromAngleAxis(zAxisRotationAngle, zAxisRotationVector);
445 
446                 //point transformation matrix
447                 if (taperPoints != null) {
448                     taperScale = this.getTaperScale(taperPoints, taperLength, lengthAlongCurve / curveLength);
449                 }
450                 m.set(Matrix4f.IDENTITY);
451                 m.setRotationQuaternion(planeRotation.multLocal(zRotation));
452                 m.setTranslation(p);
453 
454                 //these vertices need to be thrown on XY plane
455                 //and moved to the origin of [p1.x, p1.y] on the plane
456                 Vector3f[] verts = new Vector3f[vertices.length / 3];
457                 for (int j = 0; j < verts.length; ++j) {
458                     temp[0] = vertices[j * 3] * taperScale;
459                     temp[1] = vertices[j * 3 + 1] * taperScale;
460                     temp[2] = 0;
461                     m.mult(temp);//the result is stored in the array
462                     if (fixUpAxis) {//TODO: not the other way ???
463                         verts[j] = new Vector3f(temp[0], temp[1], temp[2]);
464                     } else {
465                         verts[j] = new Vector3f(temp[0], temp[2], -temp[1]);
466                     }
467                 }
468                 if (vertexBuffers[geomIndex] == null) {
469                     vertexBuffers[geomIndex] = BufferUtils.createFloatBuffer(verts.length * curvePoints.length);
470                 }
471                 FloatBuffer buffer = BufferUtils.createFloatBuffer(verts);
472                 vertexBuffers[geomIndex].put(buffer);
473 
474                 //adding indexes
475                 IntBuffer indexBuffer = indexBuffers[geomIndex];
476                 if (indexBuffer == null) {
477                     //the amount of faces in the final mesh is the amount of edges in the bevel curve
478                     //(which is less by 1 than its number of vertices)
479                     //multiplied by 2 (because each edge has two faces assigned on both sides)
480                     //and multiplied by the amount of bevel curve repeats which is equal to the amount of vertices on the target curve
481                     //finally we need to subtract the bevel edges amount 2 times because the border edges have only one face attached
482                     //and at last multiply everything by 3 because each face needs 3 indexes to be described
483                     int bevelCurveEdgesAmount = verts.length - 1;
484                     indexBuffer = BufferUtils.createIntBuffer(((bevelCurveEdgesAmount << 1) * curvePoints.length - bevelCurveEdgesAmount << 1) * 3);
485                     indexBuffers[geomIndex] = indexBuffer;
486                 }
487                 int pointOffset = i / 3 * verts.length;
488                 if (i + 3 < curvePoints.length) {
489                     for (int index = 0; index < verts.length - 1; ++index) {
490                         indexBuffer.put(index + pointOffset);
491                         indexBuffer.put(index + pointOffset + 1);
492                         indexBuffer.put(verts.length + index + pointOffset);
493                         indexBuffer.put(verts.length + index + pointOffset);
494                         indexBuffer.put(index + pointOffset + 1);
495                         indexBuffer.put(verts.length + index + pointOffset + 1);
496                     }
497                 }
498             }
499         }
500 
501         //calculating the normals
502         for (int geomIndex = 0; geomIndex < bevelObject.size(); ++geomIndex) {
503             Vector3f[] allVerts = BufferUtils.getVector3Array(vertexBuffers[geomIndex]);
504             int[] allIndices = BufferUtils.getIntArray(indexBuffers[geomIndex]);
505             for (int i = 0; i < allIndices.length - 3; i += 3) {
506                 Vector3f n = FastMath.computeNormal(allVerts[allIndices[i]], allVerts[allIndices[i + 1]], allVerts[allIndices[i + 2]]);
507                 meshHelper.addNormal(n, normalMap, smooth, allVerts[allIndices[i]], allVerts[allIndices[i + 1]], allVerts[allIndices[i + 2]]);
508             }
509             if (normalBuffers[geomIndex] == null) {
510                 normalBuffers[geomIndex] = BufferUtils.createFloatBuffer(allVerts.length * 3);
511             }
512             for (Vector3f v : allVerts) {
513                 Vector3f n = normalMap.get(v);
514                 normalBuffers[geomIndex].put(n.x);
515                 normalBuffers[geomIndex].put(n.y);
516                 normalBuffers[geomIndex].put(n.z);
517             }
518         }
519 
520         List<Geometry> result = new ArrayList<Geometry>(vertexBuffers.length);
521         Float oneReferenceToCurveLength = new Float(curveLength);//its important for array modifier to use one reference here
522         for (int i = 0; i < vertexBuffers.length; ++i) {
523             Mesh mesh = new Mesh();
524             mesh.setBuffer(Type.Position, 3, vertexBuffers[i]);
525             mesh.setBuffer(Type.Index, 3, indexBuffers[i]);
526             mesh.setBuffer(Type.Normal, 3, normalBuffers[i]);
527             Geometry g = new Geometry("g" + i, mesh);
528             g.setUserData("curveLength", oneReferenceToCurveLength);
529             g.updateModelBound();
530             result.add(g);
531         }
532 
533         return result;
534     }
535 
536     /**
537      * This method loads the taper object.
538      * @param taperStructure
539      *            the taper structure
540      * @param blenderContext
541      *            the blender context
542      * @return the taper object
543      * @throws BlenderFileException
544      */
loadTaperObject(Structure taperStructure, BlenderContext blenderContext)545     protected Curve loadTaperObject(Structure taperStructure, BlenderContext blenderContext) throws BlenderFileException {
546         //reading nurbs
547         List<Structure> nurbStructures = ((Structure) taperStructure.getFieldValue("nurb")).evaluateListBase(blenderContext);
548         for (Structure nurb : nurbStructures) {
549             Pointer pBezierTriple = (Pointer) nurb.getFieldValue("bezt");
550             if (pBezierTriple.isNotNull()) {
551                 //creating the curve object
552                 BezierCurve bezierCurve = new BezierCurve(0, pBezierTriple.fetchData(blenderContext.getInputStream()), 3);
553                 List<Vector3f> controlPoints = bezierCurve.getControlPoints();
554                 //removing the first and last handles
555                 controlPoints.remove(0);
556                 controlPoints.remove(controlPoints.size() - 1);
557 
558                 //return the first taper curve that has more than 3 control points
559                 if (controlPoints.size() > 3) {
560                     Spline spline = new Spline(SplineType.Bezier, controlPoints, 0, false);
561                     int resolution = ((Number) taperStructure.getFieldValue("resolu")).intValue();
562                     return new Curve(spline, resolution);
563                 }
564             }
565         }
566         return null;
567     }
568 
569     /**
570      * This method returns the translation of the curve. The UP axis is taken into account here.
571      * @param curveStructure
572      *            the curve structure
573      * @return curve translation
574      */
575     @SuppressWarnings("unchecked")
getLoc(Structure curveStructure)576     protected Vector3f getLoc(Structure curveStructure) {
577         DynamicArray<Number> locArray = (DynamicArray<Number>) curveStructure.getFieldValue("loc");
578         if (fixUpAxis) {
579             return new Vector3f(locArray.get(0).floatValue(), locArray.get(1).floatValue(), -locArray.get(2).floatValue());
580         } else {
581             return new Vector3f(locArray.get(0).floatValue(), locArray.get(2).floatValue(), locArray.get(1).floatValue());
582         }
583     }
584 
585     @Override
shouldBeLoaded(Structure structure, BlenderContext blenderContext)586     public boolean shouldBeLoaded(Structure structure, BlenderContext blenderContext) {
587     	return true;
588     }
589 }