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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package com.jme3.scene.plugins.blender.meshes;
33 
34 import java.nio.ByteBuffer;
35 import java.util.ArrayList;
36 import java.util.HashMap;
37 import java.util.LinkedList;
38 import java.util.List;
39 import java.util.Map;
40 import java.util.Map.Entry;
41 
42 import com.jme3.asset.BlenderKey.FeaturesToLoad;
43 import com.jme3.material.Material;
44 import com.jme3.math.FastMath;
45 import com.jme3.math.Vector2f;
46 import com.jme3.math.Vector3f;
47 import com.jme3.renderer.queue.RenderQueue.Bucket;
48 import com.jme3.scene.Geometry;
49 import com.jme3.scene.Mesh;
50 import com.jme3.scene.VertexBuffer;
51 import com.jme3.scene.VertexBuffer.Format;
52 import com.jme3.scene.VertexBuffer.Type;
53 import com.jme3.scene.VertexBuffer.Usage;
54 import com.jme3.scene.plugins.blender.AbstractBlenderHelper;
55 import com.jme3.scene.plugins.blender.BlenderContext;
56 import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
57 import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
58 import com.jme3.scene.plugins.blender.file.DynamicArray;
59 import com.jme3.scene.plugins.blender.file.Pointer;
60 import com.jme3.scene.plugins.blender.file.Structure;
61 import com.jme3.scene.plugins.blender.materials.MaterialContext;
62 import com.jme3.scene.plugins.blender.materials.MaterialHelper;
63 import com.jme3.scene.plugins.blender.objects.Properties;
64 import com.jme3.scene.plugins.blender.textures.TextureHelper;
65 import com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator;
66 import com.jme3.texture.Texture;
67 import com.jme3.util.BufferUtils;
68 
69 /**
70  * A class that is used in mesh calculations.
71  *
72  * @author Marcin Roguski (Kaelthas)
73  */
74 public class MeshHelper extends AbstractBlenderHelper {
75 
76     /**
77      * This constructor parses the given blender version and stores the result. Some functionalities may differ in different blender
78      * versions.
79      *
80      * @param blenderVersion
81      *            the version read from the blend file
82      * @param fixUpAxis
83      *        a variable that indicates if the Y asxis is the UP axis or not
84      */
MeshHelper(String blenderVersion, boolean fixUpAxis)85     public MeshHelper(String blenderVersion, boolean fixUpAxis) {
86         super(blenderVersion,fixUpAxis);
87     }
88 
89     /**
90      * This method reads converts the given structure into mesh. The given structure needs to be filled with the appropriate data.
91      *
92      * @param structure
93      *            the structure we read the mesh from
94      * @return the mesh feature
95      * @throws BlenderFileException
96      */
97     @SuppressWarnings("unchecked")
toMesh(Structure structure, BlenderContext blenderContext)98     public List<Geometry> toMesh(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
99         List<Geometry> geometries = (List<Geometry>) blenderContext.getLoadedFeature(structure.getOldMemoryAddress(),
100                 LoadedFeatureDataType.LOADED_FEATURE);
101         if (geometries != null) {
102             List<Geometry> copiedGeometries = new ArrayList<Geometry>(geometries.size());
103             for (Geometry geometry : geometries) {
104                 copiedGeometries.add(geometry.clone());
105             }
106             return copiedGeometries;
107         }
108 
109         // helpers
110         TextureHelper textureHelper = blenderContext.getHelper(TextureHelper.class);
111 
112         // reading mesh data
113         String name = structure.getName();
114         MeshContext meshContext = new MeshContext();
115 
116         // reading vertices
117         Vector3f[] vertices = this.getVertices(structure, blenderContext);
118         int verticesAmount = vertices.length;
119 
120         // vertices Colors
121         List<byte[]> verticesColors = this.getVerticesColors(structure, blenderContext);
122 
123         // reading faces
124         // the following map sorts faces by material number (because in jme Mesh can have only one material)
125         Map<Integer, List<Integer>> meshesMap = new HashMap<Integer, List<Integer>>();
126         Pointer pMFace = (Pointer) structure.getFieldValue("mface");
127         List<Structure> mFaces = null;
128         if (pMFace.isNotNull()) {
129             mFaces = pMFace.fetchData(blenderContext.getInputStream());
130             if (mFaces == null || mFaces.size() == 0) {
131                 return new ArrayList<Geometry>(0);
132             }
133         } else{
134         	mFaces = new ArrayList<Structure>(0);
135         }
136 
137         Pointer pMTFace = (Pointer) structure.getFieldValue("mtface");
138         List<Vector2f> uvCoordinates = null;
139         List<Structure> mtFaces = null;
140 
141         if (pMTFace.isNotNull()) {
142             mtFaces = pMTFace.fetchData(blenderContext.getInputStream());
143             int facesAmount = ((Number) structure.getFieldValue("totface")).intValue();
144             if (mtFaces.size() != facesAmount) {
145                 throw new BlenderFileException("The amount of faces uv coordinates is not equal to faces amount!");
146             }
147             uvCoordinates = new ArrayList<Vector2f>();
148         }
149 
150         // normalMap merges normals of faces that will be rendered smooth
151         Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>(verticesAmount);
152 
153         List<Vector3f> normalList = new ArrayList<Vector3f>();
154         List<Vector3f> vertexList = new ArrayList<Vector3f>();
155         // indicates if the material with the specified number should have a texture attached
156         Map<Integer, Texture> materialNumberToTexture = new HashMap<Integer, Texture>();
157         // this map's key is the vertex index from 'vertices 'table and the value are indices from 'vertexList'
158         // positions (it simply tells which vertex is referenced where in the result list)
159         Map<Integer, List<Integer>> vertexReferenceMap = new HashMap<Integer, List<Integer>>(verticesAmount);
160         int vertexColorIndex = 0;
161         for (int i = 0; i < mFaces.size(); ++i) {
162             Structure mFace = mFaces.get(i);
163             boolean smooth = (((Number) mFace.getFieldValue("flag")).byteValue() & 0x01) != 0x00;
164             DynamicArray<Number> uvs = null;
165             boolean materialWithoutTextures = false;
166             Pointer pImage = null;
167             if (mtFaces != null) {
168                 Structure mtFace = mtFaces.get(i);
169                 pImage = (Pointer) mtFace.getFieldValue("tpage");
170                 materialWithoutTextures = pImage.isNull();
171                 // uvs always must be added wheater we have texture or not
172                 uvs = (DynamicArray<Number>) mtFace.getFieldValue("uv");
173                 uvCoordinates.add(new Vector2f(uvs.get(0, 0).floatValue(), uvs.get(0, 1).floatValue()));
174                 uvCoordinates.add(new Vector2f(uvs.get(1, 0).floatValue(), uvs.get(1, 1).floatValue()));
175                 uvCoordinates.add(new Vector2f(uvs.get(2, 0).floatValue(), uvs.get(2, 1).floatValue()));
176             }
177             int matNr = ((Number) mFace.getFieldValue("mat_nr")).intValue();
178             Integer materialNumber = Integer.valueOf(materialWithoutTextures ? -1 * matNr - 1 : matNr);
179             List<Integer> indexList = meshesMap.get(materialNumber);
180             if (indexList == null) {
181                 indexList = new ArrayList<Integer>();
182                 meshesMap.put(materialNumber, indexList);
183             }
184 
185             // attaching image to texture (face can have UV's and image whlie its material may have no texture attached)
186             if (pImage != null && pImage.isNotNull() && !materialNumberToTexture.containsKey(materialNumber)) {
187                 Texture texture = textureHelper.getTextureFromImage(pImage.fetchData(blenderContext.getInputStream()).get(0),
188                         blenderContext);
189                 if (texture != null) {
190                     materialNumberToTexture.put(materialNumber, texture);
191                 }
192             }
193 
194             int v1 = ((Number) mFace.getFieldValue("v1")).intValue();
195             int v2 = ((Number) mFace.getFieldValue("v2")).intValue();
196             int v3 = ((Number) mFace.getFieldValue("v3")).intValue();
197             int v4 = ((Number) mFace.getFieldValue("v4")).intValue();
198 
199             Vector3f n = FastMath.computeNormal(vertices[v1], vertices[v2], vertices[v3]);
200             this.addNormal(n, normalMap, smooth, vertices[v1], vertices[v2], vertices[v3]);
201             normalList.add(normalMap.get(vertices[v1]));
202             normalList.add(normalMap.get(vertices[v2]));
203             normalList.add(normalMap.get(vertices[v3]));
204 
205             this.appendVertexReference(v1, vertexList.size(), vertexReferenceMap);
206             indexList.add(vertexList.size());
207             vertexList.add(vertices[v1]);
208 
209             this.appendVertexReference(v2, vertexList.size(), vertexReferenceMap);
210             indexList.add(vertexList.size());
211             vertexList.add(vertices[v2]);
212 
213             this.appendVertexReference(v3, vertexList.size(), vertexReferenceMap);
214             indexList.add(vertexList.size());
215             vertexList.add(vertices[v3]);
216 
217             if (v4 > 0) {
218                 if (uvs != null) {
219                     uvCoordinates.add(new Vector2f(uvs.get(0, 0).floatValue(), uvs.get(0, 1).floatValue()));
220                     uvCoordinates.add(new Vector2f(uvs.get(2, 0).floatValue(), uvs.get(2, 1).floatValue()));
221                     uvCoordinates.add(new Vector2f(uvs.get(3, 0).floatValue(), uvs.get(3, 1).floatValue()));
222                 }
223                 this.appendVertexReference(v1, vertexList.size(), vertexReferenceMap);
224                 indexList.add(vertexList.size());
225                 vertexList.add(vertices[v1]);
226 
227                 this.appendVertexReference(v3, vertexList.size(), vertexReferenceMap);
228                 indexList.add(vertexList.size());
229                 vertexList.add(vertices[v3]);
230 
231                 this.appendVertexReference(v4, vertexList.size(), vertexReferenceMap);
232                 indexList.add(vertexList.size());
233                 vertexList.add(vertices[v4]);
234 
235                 this.addNormal(n, normalMap, smooth, vertices[v4]);
236                 normalList.add(normalMap.get(vertices[v1]));
237                 normalList.add(normalMap.get(vertices[v3]));
238                 normalList.add(normalMap.get(vertices[v4]));
239 
240                 if (verticesColors != null) {
241                     verticesColors.add(vertexColorIndex + 3, verticesColors.get(vertexColorIndex));
242                     verticesColors.add(vertexColorIndex + 4, verticesColors.get(vertexColorIndex + 2));
243                 }
244                 vertexColorIndex += 6;
245             } else {
246                 if (verticesColors != null) {
247                     verticesColors.remove(vertexColorIndex + 3);
248                     vertexColorIndex += 3;
249                 }
250             }
251         }
252         meshContext.setVertexList(vertexList);
253         meshContext.setVertexReferenceMap(vertexReferenceMap);
254 
255         Vector3f[] normals = normalList.toArray(new Vector3f[normalList.size()]);
256 
257         // reading vertices groups (from the parent)
258         Structure parent = blenderContext.peekParent();
259         Structure defbase = (Structure) parent.getFieldValue("defbase");
260         List<Structure> defs = defbase.evaluateListBase(blenderContext);
261         String[] verticesGroups = new String[defs.size()];
262         int defIndex = 0;
263         for (Structure def : defs) {
264             verticesGroups[defIndex++] = def.getFieldValue("name").toString();
265         }
266 
267         // reading materials
268         MaterialHelper materialHelper = blenderContext.getHelper(MaterialHelper.class);
269         Material[] materials = null;
270         Material[] nonTexturedMaterials = null;
271         if ((blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.MATERIALS) != 0) {
272             materials = materialHelper.getMaterials(structure, blenderContext);
273             nonTexturedMaterials = materials == null ? null : new Material[materials.length];// fill it when needed
274         }
275 
276         // creating the result meshes
277         geometries = new ArrayList<Geometry>(meshesMap.size());
278 
279         VertexBuffer verticesBuffer = new VertexBuffer(Type.Position);
280         verticesBuffer.setupData(Usage.Stream, 3, Format.Float,
281                 BufferUtils.createFloatBuffer(vertexList.toArray(new Vector3f[vertexList.size()])));
282 
283         // initial vertex position (used with animation)
284         VertexBuffer verticesBind = new VertexBuffer(Type.BindPosePosition);
285         verticesBind.setupData(Usage.CpuOnly, 3, Format.Float, BufferUtils.clone(verticesBuffer.getData()));
286 
287         VertexBuffer normalsBuffer = new VertexBuffer(Type.Normal);
288         normalsBuffer.setupData(Usage.Stream, 3, Format.Float, BufferUtils.createFloatBuffer(normals));
289 
290         // initial normals position (used with animation)
291         VertexBuffer normalsBind = new VertexBuffer(Type.BindPoseNormal);
292         normalsBind.setupData(Usage.CpuOnly, 3, Format.Float, BufferUtils.clone(normalsBuffer.getData()));
293 
294         VertexBuffer uvCoordsBuffer = null;
295         if (uvCoordinates != null) {
296             uvCoordsBuffer = new VertexBuffer(Type.TexCoord);
297             uvCoordsBuffer.setupData(Usage.Static, 2, Format.Float,
298                     BufferUtils.createFloatBuffer(uvCoordinates.toArray(new Vector2f[uvCoordinates.size()])));
299         }
300 
301         //reading custom properties
302         Properties properties = this.loadProperties(structure, blenderContext);
303 
304         // generating meshes
305         //FloatBuffer verticesColorsBuffer = this.createFloatBuffer(verticesColors);
306         ByteBuffer verticesColorsBuffer = createByteBuffer(verticesColors);
307         verticesAmount = vertexList.size();
308         for (Entry<Integer, List<Integer>> meshEntry : meshesMap.entrySet()) {
309             Mesh mesh = new Mesh();
310 
311             // creating vertices indices for this mesh
312             List<Integer> indexList = meshEntry.getValue();
313             if(verticesAmount <= Short.MAX_VALUE) {
314             	short[] indices = new short[indexList.size()];
315                 for (int i = 0; i < indexList.size(); ++i) {
316                     indices[i] = indexList.get(i).shortValue();
317                 }
318                 mesh.setBuffer(Type.Index, 1, indices);
319             } else {
320             	int[] indices = new int[indexList.size()];
321                 for (int i = 0; i < indexList.size(); ++i) {
322                     indices[i] = indexList.get(i).intValue();
323                 }
324                 mesh.setBuffer(Type.Index, 1, indices);
325             }
326 
327             mesh.setBuffer(verticesBuffer);
328             mesh.setBuffer(verticesBind);
329 
330             // setting vertices colors
331             if (verticesColorsBuffer != null) {
332                 mesh.setBuffer(Type.Color, 4, verticesColorsBuffer);
333                 mesh.getBuffer(Type.Color).setNormalized(true);
334             }
335 
336             // setting faces' normals
337             mesh.setBuffer(normalsBuffer);
338             mesh.setBuffer(normalsBind);
339 
340             // creating the result
341             Geometry geometry = new Geometry(name + (geometries.size() + 1), mesh);
342             if (materials != null) {
343                 int materialNumber = meshEntry.getKey().intValue();
344                 Material material;
345                 if (materialNumber >= 0) {
346                     material = materials[materialNumber];
347                     if (materialNumberToTexture.containsKey(Integer.valueOf(materialNumber))) {
348                         if (material.getMaterialDef().getAssetName().contains("Lighting")) {
349                             if (!materialHelper.hasTexture(material, MaterialHelper.TEXTURE_TYPE_DIFFUSE)) {
350                                 material = material.clone();
351                                 material.setTexture(MaterialHelper.TEXTURE_TYPE_DIFFUSE,
352                                         materialNumberToTexture.get(Integer.valueOf(materialNumber)));
353                             }
354                         } else {
355                             if (!materialHelper.hasTexture(material, MaterialHelper.TEXTURE_TYPE_COLOR)) {
356                                 material = material.clone();
357                                 material.setTexture(MaterialHelper.TEXTURE_TYPE_COLOR,
358                                         materialNumberToTexture.get(Integer.valueOf(materialNumber)));
359                             }
360                         }
361                     }
362                 } else {
363                     materialNumber = -1 * (materialNumber + 1);
364                     if (nonTexturedMaterials[materialNumber] == null) {
365                         nonTexturedMaterials[materialNumber] = materialHelper.getNonTexturedMaterial(materials[materialNumber],
366                                 TextureHelper.TEX_IMAGE);
367                     }
368                     material = nonTexturedMaterials[materialNumber];
369                 }
370                 geometry.setMaterial(material);
371                 if (material.isTransparent()) {
372                     geometry.setQueueBucket(Bucket.Transparent);
373                 }
374             } else {
375                 geometry.setMaterial(blenderContext.getDefaultMaterial());
376             }
377             if (properties != null && properties.getValue() != null) {
378                 geometry.setUserData("properties", properties);
379             }
380             geometries.add(geometry);
381         }
382 
383         //applying uvCoordinates for all the meshes
384         if (uvCoordsBuffer != null) {
385             for (Geometry geom : geometries) {
386                 geom.getMesh().setBuffer(uvCoordsBuffer);
387             }
388         } else {
389             Map<Material, List<Geometry>> materialMap = new HashMap<Material, List<Geometry>>();
390             for (Geometry geom : geometries) {
391                 Material material = geom.getMaterial();
392                 List<Geometry> geomsWithCommonMaterial = materialMap.get(material);
393                 if (geomsWithCommonMaterial == null) {
394                     geomsWithCommonMaterial = new ArrayList<Geometry>();
395                     materialMap.put(material, geomsWithCommonMaterial);
396                 }
397                 geomsWithCommonMaterial.add(geom);
398 
399             }
400             for (Entry<Material, List<Geometry>> entry : materialMap.entrySet()) {
401                 MaterialContext materialContext = blenderContext.getMaterialContext(entry.getKey());
402                 if (materialContext != null && materialContext.getTexturesCount() > 0) {
403                     VertexBuffer coords = UVCoordinatesGenerator.generateUVCoordinates(materialContext.getUvCoordinatesType(),
404                             materialContext.getProjectionType(), materialContext.getTextureDimension(),
405                             materialContext.getProjection(0), entry.getValue());
406                     //setting the coordinates inside the mesh context
407                     for (Geometry geometry : entry.getValue()) {
408                         meshContext.addUVCoordinates(geometry, coords);
409                     }
410                 }
411             }
412         }
413 
414         // if there are multiple materials used, extract the shared
415         // vertex data
416         if (geometries.size() > 1){
417             // extract from itself
418             for (Geometry geom : geometries){
419                 geom.getMesh().extractVertexData(geom.getMesh());
420             }
421         }
422 
423         blenderContext.addLoadedFeatures(structure.getOldMemoryAddress(), structure.getName(), structure, geometries);
424         blenderContext.setMeshContext(structure.getOldMemoryAddress(), meshContext);
425         return geometries;
426     }
427 
428     /**
429      * This method adds a normal to a normals' map. This map is used to merge normals of a vertor that should be rendered smooth.
430      *
431      * @param normalToAdd
432      *            a normal to be added
433      * @param normalMap
434      *            merges normals of faces that will be rendered smooth; the key is the vertex and the value - its normal vector
435      * @param smooth
436      *            the variable that indicates wheather to merge normals (creating the smooth mesh) or not
437      * @param vertices
438      *            a list of vertices read from the blender file
439      */
addNormal(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices)440     public void addNormal(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices) {
441         for (Vector3f v : vertices) {
442             Vector3f n = normalMap.get(v);
443             if (!smooth || n == null) {
444                 normalMap.put(v, normalToAdd.clone());
445             } else {
446                 n.addLocal(normalToAdd).normalizeLocal();
447             }
448         }
449     }
450 
451     /**
452      * This method fills the vertex reference map. The vertices are loaded once and referenced many times in the model. This map is created
453      * to tell where the basic vertices are referenced in the result vertex lists. The key of the map is the basic vertex index, and its key
454      * - the reference indices list.
455      *
456      * @param basicVertexIndex
457      *            the index of the vertex from its basic table
458      * @param resultIndex
459      *            the index of the vertex in its result vertex list
460      * @param vertexReferenceMap
461      *            the reference map
462      */
appendVertexReference(int basicVertexIndex, int resultIndex, Map<Integer, List<Integer>> vertexReferenceMap)463     protected void appendVertexReference(int basicVertexIndex, int resultIndex, Map<Integer, List<Integer>> vertexReferenceMap) {
464         List<Integer> referenceList = vertexReferenceMap.get(Integer.valueOf(basicVertexIndex));
465         if (referenceList == null) {
466             referenceList = new ArrayList<Integer>();
467             vertexReferenceMap.put(Integer.valueOf(basicVertexIndex), referenceList);
468         }
469         referenceList.add(Integer.valueOf(resultIndex));
470     }
471 
472     /**
473      * This method returns the vertices colors. Each vertex is stored in byte[4] array.
474      *
475      * @param meshStructure
476      *            the structure containing the mesh data
477      * @param blenderContext
478      *            the blender context
479      * @return a list of vertices colors, each color belongs to a single vertex
480      * @throws BlenderFileException
481      *             this exception is thrown when the blend file structure is somehow invalid or corrupted
482      */
getVerticesColors(Structure meshStructure, BlenderContext blenderContext)483     public List<byte[]> getVerticesColors(Structure meshStructure, BlenderContext blenderContext) throws BlenderFileException {
484         Pointer pMCol = (Pointer) meshStructure.getFieldValue("mcol");
485         List<byte[]> verticesColors = null;
486         List<Structure> mCol = null;
487         if (pMCol.isNotNull()) {
488             verticesColors = new LinkedList<byte[]>();
489             mCol = pMCol.fetchData(blenderContext.getInputStream());
490             for (Structure color : mCol) {
491                 byte r = ((Number)color.getFieldValue("r")).byteValue();
492                 byte g = ((Number)color.getFieldValue("g")).byteValue();
493                 byte b = ((Number)color.getFieldValue("b")).byteValue();
494                 byte a = ((Number)color.getFieldValue("a")).byteValue();
495                 verticesColors.add(new byte[]{b, g, r, a});
496             }
497         }
498         return verticesColors;
499     }
500 
501     /**
502      * This method returns the vertices.
503      *
504      * @param meshStructure
505      *            the structure containing the mesh data
506      * @param blenderContext
507      *            the blender context
508      * @return a list of vertices colors, each color belongs to a single vertex
509      * @throws BlenderFileException
510      *             this exception is thrown when the blend file structure is somehow invalid or corrupted
511      */
512     @SuppressWarnings("unchecked")
getVertices(Structure meshStructure, BlenderContext blenderContext)513     private Vector3f[] getVertices(Structure meshStructure, BlenderContext blenderContext) throws BlenderFileException {
514         int verticesAmount = ((Number) meshStructure.getFieldValue("totvert")).intValue();
515         Vector3f[] vertices = new Vector3f[verticesAmount];
516         if (verticesAmount == 0) {
517             return vertices;
518         }
519 
520         Pointer pMVert = (Pointer) meshStructure.getFieldValue("mvert");
521         List<Structure> mVerts = pMVert.fetchData(blenderContext.getInputStream());
522         if(this.fixUpAxis) {
523         	for (int i = 0; i < verticesAmount; ++i) {
524                 DynamicArray<Number> coordinates = (DynamicArray<Number>) mVerts.get(i).getFieldValue("co");
525                 vertices[i] = new Vector3f(coordinates.get(0).floatValue(), coordinates.get(2).floatValue(), -coordinates.get(1).floatValue());
526             }
527         } else {
528         	for (int i = 0; i < verticesAmount; ++i) {
529                 DynamicArray<Number> coordinates = (DynamicArray<Number>) mVerts.get(i).getFieldValue("co");
530                 vertices[i] = new Vector3f(coordinates.get(0).floatValue(), coordinates.get(1).floatValue(), coordinates.get(2).floatValue());
531             }
532         }
533         return vertices;
534     }
535 
536     @Override
shouldBeLoaded(Structure structure, BlenderContext blenderContext)537     public boolean shouldBeLoaded(Structure structure, BlenderContext blenderContext) {
538         return true;
539     }
540 }
541