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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package com.jme3.scene.plugins.blender.textures;
33 
34 import com.jme3.scene.plugins.blender.BlenderContext;
35 import com.jme3.scene.plugins.blender.file.Structure;
36 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.MusgraveFunction;
37 import com.jme3.texture.Image;
38 import com.jme3.texture.Image.Format;
39 import com.jme3.texture.Texture;
40 import com.jme3.texture.Texture3D;
41 import com.jme3.util.BufferUtils;
42 import java.nio.ByteBuffer;
43 import java.util.ArrayList;
44 
45 /**
46  * This class generates the 'musgrave' texture.
47  * @author Marcin Roguski (Kaelthas)
48  */
49 public class TextureGeneratorMusgrave extends TextureGenerator {
50 
51 	/**
52 	 * Constructor stores the given noise generator.
53 	 * @param noiseGenerator
54 	 *        the noise generator
55 	 */
TextureGeneratorMusgrave(NoiseGenerator noiseGenerator)56 	public TextureGeneratorMusgrave(NoiseGenerator noiseGenerator) {
57 		super(noiseGenerator);
58 	}
59 
60 	@Override
generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext)61 	protected Texture generate(Structure tex, int width, int height, int depth, BlenderContext blenderContext) {
62 		int stype = ((Number) tex.getFieldValue("stype")).intValue();
63 		float noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
64 		TexturePixel texres = new TexturePixel();
65 		float[] texvec = new float[] { 0, 0, 0 };
66 		int halfW = width >> 1, halfH = height >> 1, halfD = depth >> 1, index = 0;
67 		float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD;
68 		float[][] colorBand = this.computeColorband(tex, blenderContext);
69 		Format format = colorBand != null ? Format.RGBA8 : Format.Luminance8;
70 		int bytesPerPixel = colorBand != null ? 4 : 1;
71 		MusgraveData musgraveData = new MusgraveData(tex);
72 		MusgraveFunction musgraveFunction;
73 		BrightnessAndContrastData bacd = new BrightnessAndContrastData(tex);
74 
75 		byte[] data = new byte[width * height * depth * bytesPerPixel];
76 		for (int i = -halfW; i < halfW; ++i) {
77 			texvec[0] = wDelta * i / noisesize;
78 			for (int j = -halfH; j < halfH; ++j) {
79 				texvec[1] = hDelta * j / noisesize;
80 				for (int k = -halfD; k < halfD; ++k) {
81 					texvec[2] = dDelta * k / noisesize;
82 					musgraveFunction = NoiseGenerator.musgraveFunctions.get(Integer.valueOf(musgraveData.stype));
83 					if(musgraveFunction==null) {
84 						throw new IllegalStateException("Unknown type of musgrave texture: " + stype);
85 					}
86 					texres.intensity = musgraveData.outscale * musgraveFunction.execute(musgraveData, texvec[0], texvec[1], texvec[2]);
87 					if(texres.intensity>1) {
88 						texres.intensity = 1.0f;
89 					} else if(texres.intensity < 0) {
90 						texres.intensity = 0.0f;
91 					}
92 
93 					if (colorBand != null) {
94 						int colorbandIndex = (int) (texres.intensity * 1000.0f);
95 						texres.red = colorBand[colorbandIndex][0];
96 						texres.green = colorBand[colorbandIndex][1];
97 						texres.blue = colorBand[colorbandIndex][2];
98 
99 						this.applyBrightnessAndContrast(texres, bacd.contrast, bacd.brightness);
100 						data[index++] = (byte) (texres.red * 255.0f);
101 						data[index++] = (byte) (texres.green * 255.0f);
102 						data[index++] = (byte) (texres.blue * 255.0f);
103 						data[index++] = (byte) (colorBand[colorbandIndex][3] * 255.0f);
104 					} else {
105 						this.applyBrightnessAndContrast(bacd, texres);
106 						data[index++] = (byte) (texres.intensity * 255.0f);
107 					}
108 				}
109 			}
110 		}
111 		ArrayList<ByteBuffer> dataArray = new ArrayList<ByteBuffer>(1);
112 		dataArray.add(BufferUtils.createByteBuffer(data));
113 		return new Texture3D(new Image(format, width, height, depth, dataArray));
114 	}
115 
116     protected static class MusgraveData {
117     	public final int stype;
118     	public final float outscale;
119     	public final float h;
120     	public final float lacunarity;
121     	public final float octaves;
122     	public final int noisebasis;
123     	public final float offset;
124     	public final float gain;
125 
MusgraveData(Structure tex)126     	public MusgraveData(Structure tex) {
127     		stype = ((Number) tex.getFieldValue("stype")).intValue();
128             outscale = ((Number) tex.getFieldValue("ns_outscale")).floatValue();
129             h = ((Number) tex.getFieldValue("mg_H")).floatValue();
130             lacunarity = ((Number) tex.getFieldValue("mg_lacunarity")).floatValue();
131             octaves = ((Number) tex.getFieldValue("mg_octaves")).floatValue();
132             noisebasis = ((Number) tex.getFieldValue("noisebasis")).intValue();
133             offset = ((Number) tex.getFieldValue("mg_offset")).floatValue();
134             gain = ((Number) tex.getFieldValue("mg_gain")).floatValue();
135 		}
136     }
137 }
138