1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html> 3 4<head> 5<title></title> 6<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> 7</head> 8<body> 9 10<code>com.jme3.asset</code> contains the {@link com.jme3.asset.AssetManager}, 11a utility class that is used to load assets such as textures, models, and 12sound effects in a jME3 application. <br> 13 14<p> 15 16<h3>AssetLoaders</h3> 17{@link com.jme3.asset.AssetLoader asset loaders} are registered to load 18assets of a particular format. For example, an <code>AssetLoader</code> that 19loads TGA images should read a stream in .tga format and return an 20{@link com.jme3.texture.Image} object as its output. 21<code>AssetLoader</code>s are initialized once a file of that format 22is loaded, there's only one AssetLoader per thread so 23AssetLoader's load() method does not have to be thread safe. 24 25<h3>AssetLocators</h3> 26{@link com.jme3.asset.AssetLocators asset locators} are used to resolve 27an asset name (a string) into an {@link java.io.InputStream} which is 28contained in an {@link com.jme3.asset.AssetInfo} object. 29There are <code>AssetLocators</code> for loading files from the application's 30classpath, the local hard drive, a ZIP file, an HTTP server, and more. The user 31can implement their own AssetLocators and register them with the <code>AssetManager</code> 32to load their resources from their own location. 33 34 35</body> 36</html> 37 38