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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.collision.bih;
34 
35 import com.jme3.math.FastMath;
36 import com.jme3.math.Vector3f;
37 
38 public final class BIHTriangle {
39 
40     private final Vector3f pointa = new Vector3f();
41     private final Vector3f pointb = new Vector3f();
42     private final Vector3f pointc = new Vector3f();
43     private final Vector3f center = new Vector3f();
44 
BIHTriangle(Vector3f p1, Vector3f p2, Vector3f p3)45     public BIHTriangle(Vector3f p1, Vector3f p2, Vector3f p3) {
46         pointa.set(p1);
47         pointb.set(p2);
48         pointc.set(p3);
49         center.set(pointa);
50         center.addLocal(pointb).addLocal(pointc).multLocal(FastMath.ONE_THIRD);
51     }
52 
get1()53     public Vector3f get1(){
54         return pointa;
55     }
56 
get2()57     public Vector3f get2(){
58         return pointb;
59     }
60 
get3()61     public Vector3f get3(){
62         return pointc;
63     }
64 
getCenter()65     public Vector3f getCenter() {
66         return center;
67     }
68 
getNormal()69     public Vector3f getNormal(){
70         Vector3f normal = new Vector3f(pointb);
71         normal.subtractLocal(pointa).crossLocal(pointc.x-pointa.x, pointc.y-pointa.y, pointc.z-pointa.z);
72         normal.normalizeLocal();
73         return normal;
74     }
75 
getExtreme(int axis, boolean left)76     public float getExtreme(int axis, boolean left){
77         float v1, v2, v3;
78         switch (axis){
79             case 0: v1 = pointa.x; v2 = pointb.x; v3 = pointc.x; break;
80             case 1: v1 = pointa.y; v2 = pointb.y; v3 = pointc.y; break;
81             case 2: v1 = pointa.z; v2 = pointb.z; v3 = pointc.z; break;
82             default: assert false; return 0;
83         }
84         if (left){
85             if (v1 < v2){
86                 if (v1 < v3)
87                     return v1;
88                 else
89                     return v3;
90             }else{
91                 if (v2 < v3)
92                     return v2;
93                 else
94                     return v3;
95             }
96         }else{
97             if (v1 > v2){
98                 if (v1 > v3)
99                     return v1;
100                 else
101                     return v3;
102             }else{
103                 if (v2 > v3)
104                     return v2;
105                 else
106                     return v3;
107             }
108         }
109     }
110 
111 }
112