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1 package com.jme3.effect.shapes;
2 
3 import com.jme3.math.FastMath;
4 import com.jme3.math.Vector3f;
5 import com.jme3.scene.Mesh;
6 import com.jme3.scene.VertexBuffer.Type;
7 import com.jme3.util.BufferUtils;
8 import java.util.ArrayList;
9 import java.util.List;
10 
11 /**
12  * This emiter shape emits the particles from the given shape's faces.
13  * @author Marcin Roguski (Kaelthas)
14  */
15 public class EmitterMeshFaceShape extends EmitterMeshVertexShape {
16 
17     /**
18      * Empty constructor. Sets nothing.
19      */
EmitterMeshFaceShape()20     public EmitterMeshFaceShape() {
21     }
22 
23     /**
24      * Constructor. It stores a copy of vertex list of all meshes.
25      * @param meshes
26      *        a list of meshes that will form the emitter's shape
27      */
EmitterMeshFaceShape(List<Mesh> meshes)28     public EmitterMeshFaceShape(List<Mesh> meshes) {
29         super(meshes);
30     }
31 
32     @Override
setMeshes(List<Mesh> meshes)33     public void setMeshes(List<Mesh> meshes) {
34         this.vertices = new ArrayList<List<Vector3f>>(meshes.size());
35         this.normals = new ArrayList<List<Vector3f>>(meshes.size());
36         for (Mesh mesh : meshes) {
37             Vector3f[] vertexTable = BufferUtils.getVector3Array(mesh.getFloatBuffer(Type.Position));
38             int[] indices = new int[3];
39             List<Vector3f> vertices = new ArrayList<Vector3f>(mesh.getTriangleCount() * 3);
40             List<Vector3f> normals = new ArrayList<Vector3f>(mesh.getTriangleCount());
41             for (int i = 0; i < mesh.getTriangleCount(); ++i) {
42                 mesh.getTriangle(i, indices);
43                 vertices.add(vertexTable[indices[0]]);
44                 vertices.add(vertexTable[indices[1]]);
45                 vertices.add(vertexTable[indices[2]]);
46                 normals.add(FastMath.computeNormal(vertexTable[indices[0]], vertexTable[indices[1]], vertexTable[indices[2]]));
47             }
48             this.vertices.add(vertices);
49             this.normals.add(normals);
50         }
51     }
52 
53     /**
54      * This method fills the point with coordinates of randomly selected point on a random face.
55      * @param store
56      *        the variable to store with coordinates of randomly selected selected point on a random face
57      */
58     @Override
getRandomPoint(Vector3f store)59     public void getRandomPoint(Vector3f store) {
60         int meshIndex = FastMath.nextRandomInt(0, vertices.size() - 1);
61         // the index of the first vertex of a face (must be dividable by 3)
62         int vertIndex = FastMath.nextRandomInt(0, vertices.get(meshIndex).size() / 3 - 1) * 3;
63         // put the point somewhere between the first and the second vertex of a face
64         float moveFactor = FastMath.nextRandomFloat();
65         store.set(Vector3f.ZERO);
66         store.addLocal(vertices.get(meshIndex).get(vertIndex));
67         store.addLocal((vertices.get(meshIndex).get(vertIndex + 1).x - vertices.get(meshIndex).get(vertIndex).x) * moveFactor, (vertices.get(meshIndex).get(vertIndex + 1).y - vertices.get(meshIndex).get(vertIndex).y) * moveFactor, (vertices.get(meshIndex).get(vertIndex + 1).z - vertices.get(meshIndex).get(vertIndex).z) * moveFactor);
68         // move the result towards the last face vertex
69         moveFactor = FastMath.nextRandomFloat();
70         store.addLocal((vertices.get(meshIndex).get(vertIndex + 2).x - store.x) * moveFactor, (vertices.get(meshIndex).get(vertIndex + 2).y - store.y) * moveFactor, (vertices.get(meshIndex).get(vertIndex + 2).z - store.z) * moveFactor);
71     }
72 
73     /**
74      * This method fills the point with coordinates of randomly selected point on a random face.
75      * The normal param is filled with selected face's normal.
76      * @param store
77      *        the variable to store with coordinates of randomly selected selected point on a random face
78      * @param normal
79      *        filled with selected face's normal
80      */
81     @Override
getRandomPointAndNormal(Vector3f store, Vector3f normal)82     public void getRandomPointAndNormal(Vector3f store, Vector3f normal) {
83         int meshIndex = FastMath.nextRandomInt(0, vertices.size() - 1);
84         // the index of the first vertex of a face (must be dividable by 3)
85         int faceIndex = FastMath.nextRandomInt(0, vertices.get(meshIndex).size() / 3 - 1);
86         int vertIndex = faceIndex * 3;
87         // put the point somewhere between the first and the second vertex of a face
88         float moveFactor = FastMath.nextRandomFloat();
89         store.set(Vector3f.ZERO);
90         store.addLocal(vertices.get(meshIndex).get(vertIndex));
91         store.addLocal((vertices.get(meshIndex).get(vertIndex + 1).x - vertices.get(meshIndex).get(vertIndex).x) * moveFactor, (vertices.get(meshIndex).get(vertIndex + 1).y - vertices.get(meshIndex).get(vertIndex).y) * moveFactor, (vertices.get(meshIndex).get(vertIndex + 1).z - vertices.get(meshIndex).get(vertIndex).z) * moveFactor);
92         // move the result towards the last face vertex
93         moveFactor = FastMath.nextRandomFloat();
94         store.addLocal((vertices.get(meshIndex).get(vertIndex + 2).x - store.x) * moveFactor, (vertices.get(meshIndex).get(vertIndex + 2).y - store.y) * moveFactor, (vertices.get(meshIndex).get(vertIndex + 2).z - store.z) * moveFactor);
95         normal.set(normals.get(meshIndex).get(faceIndex));
96     }
97 }
98