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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.light;
34 
35 import com.jme3.export.InputCapsule;
36 import com.jme3.export.JmeExporter;
37 import com.jme3.export.JmeImporter;
38 import com.jme3.export.OutputCapsule;
39 import com.jme3.math.Vector3f;
40 import com.jme3.scene.Spatial;
41 import java.io.IOException;
42 
43 /**
44  * <code>DirectionalLight</code> is a light coming from a certain direction in world space.
45  * E.g sun or moon light.
46  * <p>
47  * Directional lights have no specific position in the scene, they always
48  * come from their direction regardless of where an object is placed.
49  */
50 public class DirectionalLight extends Light {
51 
52     protected Vector3f direction = new Vector3f(0f, -1f, 0f);
53 
54     @Override
computeLastDistance(Spatial owner)55     public void computeLastDistance(Spatial owner) {
56         lastDistance = 0; // directional lights are always closest to their owner
57     }
58 
59     /**
60      * Returns the direction vector of the light.
61      *
62      * @return The direction vector of the light.
63      *
64      * @see DirectionalLight#setDirection(com.jme3.math.Vector3f)
65      */
getDirection()66     public Vector3f getDirection() {
67         return direction;
68     }
69 
70     /**
71      * Sets the direction of the light.
72      * <p>
73      * Represents the vector direction the light is coming from.
74      * (1, 0, 0) would represent a directional light coming from the X axis.
75      *
76      * @param dir the direction of the light.
77      */
setDirection(Vector3f dir)78     public void setDirection(Vector3f dir){
79         direction.set(dir);
80         if (!direction.isUnitVector()) {
81             direction.normalizeLocal();
82         }
83     }
84 
85     @Override
getType()86     public Type getType() {
87         return Type.Directional;
88     }
89 
90     @Override
write(JmeExporter ex)91     public void write(JmeExporter ex) throws IOException {
92         super.write(ex);
93         OutputCapsule oc = ex.getCapsule(this);
94         oc.write(direction, "direction", null);
95     }
96 
97     @Override
read(JmeImporter im)98     public void read(JmeImporter im) throws IOException {
99         super.read(im);
100         InputCapsule ic = im.getCapsule(this);
101         direction = (Vector3f) ic.readSavable("direction", null);
102     }
103 
104 }
105