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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.post;
34 
35 import com.jme3.renderer.RenderManager;
36 import com.jme3.renderer.ViewPort;
37 import com.jme3.renderer.queue.RenderQueue;
38 import com.jme3.texture.FrameBuffer;
39 
40 /**
41  * Scene processors are used to compute/render things before and after the classic render of the scene.
42  * They have to be added to a viewport and are rendered in the order they've been added
43  *
44  * @author Kirill Vainer
45  */
46 public interface SceneProcessor {
47 
48     /**
49      * Called in the render thread to initialize the scene processor.
50      *
51      * @param rm The render manager to which the SP was added to
52      * @param vp The viewport to which the SP is assigned
53      */
initialize(RenderManager rm, ViewPort vp)54     public void initialize(RenderManager rm, ViewPort vp);
55 
56     /**
57      * Called when the resolution of the viewport has been changed.
58      * @param vp
59      */
reshape(ViewPort vp, int w, int h)60     public void reshape(ViewPort vp, int w, int h);
61 
62     /**
63      * @return True if initialize() has been called on this SceneProcessor,
64      * false if otherwise.
65      */
isInitialized()66     public boolean isInitialized();
67 
68     /**
69      * Called before a frame
70      *
71      * @param tpf Time per frame
72      */
preFrame(float tpf)73     public void preFrame(float tpf);
74 
75     /**
76      * Called after the scene graph has been queued, but before it is flushed.
77      *
78      * @param rq The render queue
79      */
postQueue(RenderQueue rq)80     public void postQueue(RenderQueue rq);
81 
82     /**
83      * Called after a frame has been rendered and the queue flushed.
84      *
85      * @param out The FB to which the scene was rendered.
86      */
postFrame(FrameBuffer out)87     public void postFrame(FrameBuffer out);
88 
89     /**
90      * Called when the SP is removed from the RM.
91      */
cleanup()92     public void cleanup();
93 
94 }
95