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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.scene.debug;
34 
35 import com.jme3.animation.Skeleton;
36 import com.jme3.renderer.queue.RenderQueue.Bucket;
37 import com.jme3.scene.Geometry;
38 import com.jme3.scene.Node;
39 
40 public class SkeletonDebugger extends Node {
41 
42     private SkeletonWire wires;
43     private SkeletonPoints points;
44     private Skeleton skeleton;
45 
SkeletonDebugger(String name, Skeleton skeleton)46     public SkeletonDebugger(String name, Skeleton skeleton){
47         super(name);
48 
49         this.skeleton = skeleton;
50         wires = new SkeletonWire(skeleton);
51         points = new SkeletonPoints(skeleton);
52 
53         attachChild(new Geometry(name+"_wires", wires));
54         attachChild(new Geometry(name+"_points", points));
55 
56         setQueueBucket(Bucket.Transparent);
57     }
58 
SkeletonDebugger()59     public SkeletonDebugger(){
60     }
61 
62     @Override
updateLogicalState(float tpf)63     public void updateLogicalState(float tpf){
64         super.updateLogicalState(tpf);
65 
66 //        skeleton.resetAndUpdate();
67         wires.updateGeometry();
68         points.updateGeometry();
69     }
70 
getPoints()71     public SkeletonPoints getPoints() {
72         return points;
73     }
74 
getWires()75     public SkeletonWire getWires() {
76         return wires;
77     }
78 
79 
80 }
81