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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.scene.debug;
34 
35 import com.jme3.animation.Bone;
36 import com.jme3.animation.Skeleton;
37 import com.jme3.math.Vector3f;
38 import com.jme3.scene.Mesh;
39 import com.jme3.scene.VertexBuffer;
40 import com.jme3.scene.VertexBuffer.Format;
41 import com.jme3.scene.VertexBuffer.Type;
42 import com.jme3.scene.VertexBuffer.Usage;
43 import com.jme3.util.BufferUtils;
44 import java.nio.FloatBuffer;
45 
46 public class SkeletonPoints extends Mesh {
47 
48     private Skeleton skeleton;
49 
SkeletonPoints(Skeleton skeleton)50     public SkeletonPoints(Skeleton skeleton){
51         this.skeleton = skeleton;
52 
53         setMode(Mode.Points);
54 
55         VertexBuffer pb = new VertexBuffer(Type.Position);
56         FloatBuffer fpb = BufferUtils.createFloatBuffer(skeleton.getBoneCount() * 3);
57         pb.setupData(Usage.Stream, 3, Format.Float, fpb);
58         setBuffer(pb);
59 
60         setPointSize(7);
61 
62         updateCounts();
63     }
64 
updateGeometry()65     public void updateGeometry(){
66         VertexBuffer vb = getBuffer(Type.Position);
67         FloatBuffer posBuf = getFloatBuffer(Type.Position);
68         posBuf.clear();
69         for (int i = 0; i < skeleton.getBoneCount(); i++){
70             Bone bone = skeleton.getBone(i);
71             Vector3f bonePos = bone.getModelSpacePosition();
72 
73             posBuf.put(bonePos.getX()).put(bonePos.getY()).put(bonePos.getZ());
74         }
75         posBuf.flip();
76         vb.updateData(posBuf);
77 
78         updateBound();
79     }
80 }
81