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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.scene.debug;
34 
35 import com.jme3.math.Vector3f;
36 import com.jme3.scene.Mesh;
37 import com.jme3.scene.VertexBuffer;
38 import com.jme3.scene.VertexBuffer.Type;
39 import com.jme3.util.BufferUtils;
40 import java.nio.FloatBuffer;
41 
42 public class WireFrustum extends Mesh {
43 
WireFrustum(Vector3f[] points)44     public WireFrustum(Vector3f[] points){
45         if (points != null)
46             setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(points));
47 
48         setBuffer(Type.Index, 2,
49                 new short[]{
50                      0, 1,
51                      1, 2,
52                      2, 3,
53                      3, 0,
54 
55                      4, 5,
56                      5, 6,
57                      6, 7,
58                      7, 4,
59 
60                      0, 4,
61                      1, 5,
62                      2, 6,
63                      3, 7,
64                 }
65         );
66         setMode(Mode.Lines);
67     }
68 
update(Vector3f[] points)69     public void update(Vector3f[] points){
70         VertexBuffer vb = getBuffer(Type.Position);
71         if (vb == null){
72             setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(points));
73             return;
74         }
75 
76         FloatBuffer b = BufferUtils.createFloatBuffer(points);
77         FloatBuffer a = (FloatBuffer) vb.getData();
78         b.rewind();
79         a.rewind();
80         a.put(b);
81         a.rewind();
82 
83         vb.updateData(a);
84 
85         updateBound();
86     }
87 
88 }
89