• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package com.jme3.scene.debug;
33 
34 import com.jme3.bounding.BoundingSphere;
35 import com.jme3.math.FastMath;
36 import com.jme3.scene.Mesh;
37 import com.jme3.scene.Mesh.Mode;
38 import com.jme3.scene.VertexBuffer;
39 import com.jme3.scene.VertexBuffer.Format;
40 import com.jme3.scene.VertexBuffer.Type;
41 import com.jme3.scene.VertexBuffer.Usage;
42 import com.jme3.util.BufferUtils;
43 import java.nio.FloatBuffer;
44 import java.nio.ShortBuffer;
45 
46 public class WireSphere extends Mesh {
47 
48     private static final int samples = 30;
49     private static final int zSamples = 10;
50 
WireSphere()51     public WireSphere() {
52         this(1);
53     }
54 
WireSphere(float radius)55     public WireSphere(float radius) {
56         updatePositions(radius);
57         ShortBuffer ib = BufferUtils.createShortBuffer(samples * 2 * 2 + zSamples * samples * 2 /*+ 3 * 2*/);
58         setBuffer(Type.Index, 2, ib);
59 
60 //        ib.put(new byte[]{
61 //            (byte) 0, (byte) 1,
62 //            (byte) 2, (byte) 3,
63 //            (byte) 4, (byte) 5,
64 //        });
65 
66 //        int curNum = 3 * 2;
67         int curNum = 0;
68         for (int j = 0; j < 2 + zSamples; j++) {
69             for (int i = curNum; i < curNum + samples - 1; i++) {
70                 ib.put((short) i).put((short) (i + 1));
71             }
72             ib.put((short) (curNum + samples - 1)).put((short) curNum);
73             curNum += samples;
74         }
75 
76         setMode(Mode.Lines);
77 
78         updateBound();
79         updateCounts();
80     }
81 
updatePositions(float radius)82     public void updatePositions(float radius) {
83         VertexBuffer pvb = getBuffer(Type.Position);
84         FloatBuffer pb;
85 
86         if (pvb == null) {
87             pvb = new VertexBuffer(Type.Position);
88             pb = BufferUtils.createVector3Buffer(samples * 2 + samples * zSamples /*+ 6 * 3*/);
89             pvb.setupData(Usage.Dynamic, 3, Format.Float, pb);
90             setBuffer(pvb);
91         } else {
92             pb = (FloatBuffer) pvb.getData();
93         }
94 
95         pb.rewind();
96 
97         // X axis
98 //        pb.put(radius).put(0).put(0);
99 //        pb.put(-radius).put(0).put(0);
100 //
101 //        // Y axis
102 //        pb.put(0).put(radius).put(0);
103 //        pb.put(0).put(-radius).put(0);
104 //
105 //        // Z axis
106 //        pb.put(0).put(0).put(radius);
107 //        pb.put(0).put(0).put(-radius);
108 
109         float rate = FastMath.TWO_PI / (float) samples;
110         float angle = 0;
111         for (int i = 0; i < samples; i++) {
112             float x = radius * FastMath.cos(angle);
113             float y = radius * FastMath.sin(angle);
114             pb.put(x).put(y).put(0);
115             angle += rate;
116         }
117 
118         angle = 0;
119         for (int i = 0; i < samples; i++) {
120             float x = radius * FastMath.cos(angle);
121             float y = radius * FastMath.sin(angle);
122             pb.put(0).put(x).put(y);
123             angle += rate;
124         }
125 
126         float zRate = (radius * 2) / (float) (zSamples);
127         float zHeight = -radius + (zRate / 2f);
128 
129 
130         float rb = 1f / zSamples;
131         float b = rb / 2f;
132 
133         for (int k = 0; k < zSamples; k++) {
134             angle = 0;
135             float scale = FastMath.sin(b * FastMath.PI);
136             for (int i = 0; i < samples; i++) {
137                 float x = radius * FastMath.cos(angle);
138                 float y = radius * FastMath.sin(angle);
139 
140                 pb.put(x * scale).put(zHeight).put(y * scale);
141 
142                 angle += rate;
143             }
144             zHeight += zRate;
145             b += rb;
146         }
147     }
148 
149     /**
150      * Create a WireSphere from a BoundingSphere
151      *
152      * @param bsph
153      *     BoundingSphere used to create the WireSphere
154      *
155      */
fromBoundingSphere(BoundingSphere bsph)156     public void fromBoundingSphere(BoundingSphere bsph) {
157         updatePositions(bsph.getRadius());
158     }
159 }
160